highest strength possible


Advice


How would you make the highest strength possible I have enough for the +6 belt of strength and can use any race up to cr 6. I plan on going 2-handed fighter. I can't be evil.


Half-Dragon (+2 CR, +8 strength) Half-Celestial (+1 CR, +4 strength) Ogre (CR 3, +10 strength) gives you a CR 6 race with +22 strength. If you begin with 20 strength, add in a +6 belt and a the +4 bonus of barbarian rage, that takes you to 50 strength.

To be honest, I don't expect any reasonable GM to allow such blatantly abusive template stacking.


Dasrak wrote:

Half-Dragon (+2 CR, +8 strength) Half-Celestial (+1 CR, +4 strength) Ogre (CR 3, +10 strength) gives you a CR 6 race with +22 strength. If you begin with 20 strength, add in a +6 belt and a the +4 bonus of barbarian rage, that takes you to 50 strength.

To be honest, I don't expect any reasonable GM to allow such blatantly abusive template stacking.

that's good thank you although I realized just know I can go up to 10 Cr not 6.


Point Buy 18
Degenerate Serpentfolk +10
Belt +6
Stat Increases by level +5 (what level are you playing?)
Manual +5
Enlarge Person +2
Rage Spell +2
5 Level Dip (Sorcerer 1, Dragon Disciple 4) +4

That's 52.


How can you be half dragon and half celestial and still have any room left over to be anything else? Wouldn't that just be a half celestial dragon?


BigDTBone wrote:

Point Buy 18

Degenerate Serpentfolk +10
Belt +6
Stat Increases by level +5 (what level are you playing?)
Manual +5
Enlarge Person +2
Rage Spell +2
5 Level Dip (Sorcerer 1, Dragon Disciple 4) +4

That's 52.

not sure, also what degenerate serpent folk are you using they have 20 str.


Quote:
How can you be half dragon and half celestial and still have any room left over to be anything else? Wouldn't that just be a half celestial dragon?

Let's just say that it was an evening that no one will ever forget, no matter how much they may want to.

Also Half-Dragon Treant works out to CR 10 and has +26 strength.

Quote:
not sure, also what degenerate serpent folk are you using they have 20 str.

Bestiary monsters without classes are presumed to have attribute scores of 10 and 11 in every attribute. So a monster listed with 20 strength has 10 base strength and a racial modifier of +10.


I like the idea of the ogre with the templates.

Point Buy 18
Orge/Half Dragon/Half Celestial +22
Belt +6
Manual +5
Stats at level 20 +5
Rage Spell +2
Enlarge Person +2
5 level dip (Sorcerer 1, Dragon Disciple 4) +4

That's 64

Also, if you can have up to CR10, then give yourself the advanced template as well. Another +4

68.


Dasrak wrote:
Quote:
How can you be half dragon and half celestial and still have any room left over to be anything else? Wouldn't that just be a half celestial dragon?

Let's just say that it was an evening that no one will ever forget, no matter how much they may want to.

Also Half-Dragon Treant works out to CR 10 and has +26 strength.

Quote:
not sure, also what degenerate serpent folk are you using they have 20 str.
Bestiary monsters without classes are presumed to have attribute scores of 10 and 11 in every attribute. So a monster listed with 20 strength has 10 base strength and a racial modifier of +10.

oh wow


1 person marked this as a favorite.

Having a hard time getting the image of dragon on treant action out of my head.


...creepy...

-

-

-

-

-

-

or SEXY!!!

seriously though, I imagine the original Evil Dead with the girl running through the woods (I'll avoid details), expet instead its a scared lonely 'young' dragon...


I had a fun time with this thought experiment once. As a player PC I came up with:

Controlled by Party PC: 69
Circumstantial damage: 71
Allowed Template: 77
Template with circumstantial damage: 79

The breakdown can be found here.

Reposted:

18 untyped Base
+4 untyped Racial: Orc
+5 untyped from leveling
+4 untyped from Dragon Disciple
+6 Inherent from Eldritch Heritage: Abyssal
+6 Enhancement from Belt of Giant Strength
+8 Morale from Rage while using Amplified Rage feat
+10 Size from Form of the Dragon III
+6 Alchemical from Mutagen
+2 Profane from a Succubus' Profane Gift

This is a total of: 69

Now, if we are counting things that the party cannot control, which is a circumstantial damage due to combat totaling 50:
+10 Morale from Blood Rage

If we are counting very circumstantial and GM controlled:
+8 untyped from Half Dragon template

Now, this is with normal humanoid starting races and some of the older templates, which means that this can get higher still.

So to add in the additional allowed CR 6, I will do the above and make it a Half dragon/Half Celestial Ogre.

Allowed Templates: 87
Templates with circumstantial damage: 89

18 untyped Base
+10 untyped Racial: Ogre
+8 Half-dragon template
+4 Half-celestial template
+5 untyped from leveling
+4 untyped from Dragon Disciple
+6 Inherent from Eldritch Heritage: Abyssal
+6 Enhancement from Belt of Giant Strength
+8 Morale from Rage while using Amplified Rage feat
+10 Size from Form of the Dragon III
+6 Alchemical from Mutagen
+2 Profane from a Succubus' Profane Gift

Classes required:
Barbarian 1/Rage Alchemist 2/Sorceror 13/Dragon Disciple 4


Dont buy/use a manual for +5... Abyssal bloodline with imp. Arcane heritage is +6... And DD gives typeless...


Dasrak wrote:
Quote:
How can you be half dragon and half celestial and still have any room left over to be anything else? Wouldn't that just be a half celestial dragon?
Let's just say that it was an evening that no one will ever forget, no matter how much they may want to.

Actually, it might involved passing a threshold of alcohol consumption that assures that no one remembers anything from that evening...

Add Eldritch Heritage, Improved and Greater picking an orc bloodline getting inherent bonus to Strength (reaching +6 at 17th level beating any wishes or tomes) and (at 15th level) power of giants that grants temporary size bonus to Strength.

Note that depending upon exact development plans advanced template might or might not be better than half-celestial template, sacrificing special qualities for better overall ability scores.


Quote:
Note that depending upon exact development plans advanced template might or might not be better than half-celestial template, sacrificing special qualities for better overall ability scores.

Yeah, but where's the fun in that?

Certainly not nearly as interesting as having this hypothetical crime against the universe get bitten by a Were-Tyrannosaurus.

Grand Lodge

Vincent Takeda wrote:
Having a hard time getting the image of dragon on treant action out of my head.

It might be a bit like Wailord on Skitty action.


blackbloodtroll wrote:
Vincent Takeda wrote:
Having a hard time getting the image of dragon on treant action out of my head.
It might be a bit like Wailord on Skitty action.

You just ruined my childhood.

Liberty's Edge

Vincent Takeda wrote:
Having a hard time getting the image of dragon on treant action out of my head.

Hope no one got splinters...


You enter a forest.

Most of the trees appear to be.... Sticky...

One small tree however... Appears to have scales...


Many templates

Enraged cr0 4str
Advanced cr1 4str
Half Celestial cr1 4str
Half Dragon cr2 8str
Devil Bound cr1 2str
Giant cr1 4str
Ogre cr3 10str
Primitive cr1 4str

totals cr10 40str

Silver Crusade

I've seen a funny Sorcerer build that aims to boost strength to ridiculous levels and fight with claws. I've not seen anyone actually do this. I believe the theory-craft build got a STR of 50+ by about 10th level. I believe this person was aiming for a PFS legal build.


An Eidolon can get pretty stupidly high; as long as you can use Wild-Caller with Synthesist, I bet Synth is one of the best routes.

16 base, at level 1 (bipedal)
+16 from Gargantuan size at level 16 alone.
+8 Str/Dex adjustment by 20th level
+3 ability score increases every 4th HD
+2 from enlarge person (can use on the eidolon via Share Spells)
+6 Stength of the Beast (Orc bloodline, via Imp. Eldritch Heritage)
+6 Belt of Strength

We're already at a Strength of 57, and the only evolution points we've spent is 10 on the Gargantuan size. You can then blow 4 points per +2 Str you want to add on top of that. Half-Elf and Wild-Caller gives you an additional +10 points by level 20, on top of the 26 you get normally. And any extra evo feats you take, though 4 feats for +2 str is kind of a waste.


Magda Luckbender wrote:
I've seen a funny Sorcerer build that aims to boost strength to ridiculous levels and fight with claws. I've not seen anyone actually do this. I believe the theory-craft build got a STR of 50+ by about 10th level. I believe this person was aiming for a PFS legal build.

If you include Dragon Disciple as part of it, then it's fairly common to build Sorcerers that focus on claws and strength. I did this in my Kingmaker campaign and enjoyed it immensely. I didn't optimize strength as ridiculously as I posted above, but it still gets pretty high.

Also quickened touch attack spells combined with a Form of the Dragon III full attack is a beautiful thing.

In fact, the build I posted above could easily do 500 DPR on a full round attack.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / highest strength possible All Messageboards

Want to post a reply? Sign in.