JiCi |
Ultimate Magic, Spellcasting Class Options, Sorcerer, Marid bloodline:
"Water's Fury (Su): At 9th level, you gain the ability to summon a rushing jet of water from the elemental plane of water and direct it against your foes. As a standard action, you can create a jet of water in a 60-foot line that deals 1d6 points of damage per two sorcerer levels you possess, and blinds the target that was struck for 1d6 rounds. A Reflex save (DC 10 + 1/2 your sorcerer level + your Charisma bonus) reduces the damage by half and negates the blinding effect."
Huh... am I to understand that this ability is usable at will on purpose, or is it just that someone forgot to add a daily limit like any other 9th-level bloodline power?
I feel like having a sorcerer or someone with Improved/Greater Eldritch Heritage who's able to blast targets with a water cannon every round sounds... abusive.
Azten |
Well, let's look at what happens when a 9th level sorcerer with 22(18+2+1+1) Charisma uses this ability.
4d6 untyped damage, in a line, that blinds the target for 1d6 rounds. DC Fort save for half damage and not becoming blind.
4-24 damage is pretty weak, and around 9th level I think DC 20 Fort saves are fairly easy to make, so it's not that big a deal. Though it should have a daily limit to be fair to similar 9th level bloodline powers.
James Risner Owner - D20 Hobbies |
Kimera757 |
Ultimate Magic, Spellcasting Class Options, Sorcerer, Marid bloodline:
"Water's Fury (Su): At 9th level, you gain the ability to summon a rushing jet of water from the elemental plane of water and direct it against your foes. As a standard action, you can create a jet of water in a 60-foot line that deals 1d6 points of damage per two sorcerer levels you possess, and blinds the target that was struck for 1d6 rounds. A Reflex save (DC 10 + 1/2 your sorcerer level + your Charisma bonus) reduces the damage by half and negates the blinding effect."
Huh... am I to understand that this ability is usable at will on purpose, or is it just that someone forgot to add a daily limit like any other 9th-level bloodline power?
I feel like having a sorcerer or someone with Improved/Greater Eldritch Heritage who's able to blast targets with a water cannon every round sounds... abusive.
Other similar abilities have limits, so I'm thinking there's a boilerplate error. 3 + Cha mod per day?
Well, let's look at what happens when a 9th level sorcerer with 22(18+2+1+1) Charisma uses this ability.
4d6 untyped damage, in a line, that blinds the target for 1d6 rounds. DC Fort save for half damage and not becoming blind.
4-24 damage is pretty weak, and around 9th level I think DC 20 Fort saves are fairly easy to make, so it's not that big a deal. Though it should have a daily limit to be fair to similar 9th level bloodline powers.
You don't cast the spell for the damage. Blindness is a crippling condition.
The save DC should be equal to a sorcerer's highest level spells, except Spell Focus does not apply. A 9th-level sorcerer casting this spell is dishing out the same save DCs for their 4th-level spells.