Klaus van der Kroft |
Time Wizards! is a "roleplaying game" I wrote some time ago, based on a running joke which in turn sprang out of a typo we stumbled upon with some friends in the early 2000's on a splatbook forgotten by history.
You can download the rulebook (8 pages long PDF) from here: Download Link.
Basically, you take the role of a time wizard, holding power over causality and applying it context notwithstanding, such as Thursday Afternoon 15-Past-3 O' Clock -a time wizard-, endowed with such powers as "Closing the Door", "Donning the Bathing Suit", Splashing the Water", "Getting the Tan" and "Drinking the Pina Colada".
Game starts with the Time Master detailing the most uninteresting week he can think of (after the role of Time Master has been fought over), and then goes on with the players both trying to survive the rules (which are purposely obtrusive, often involving bananas, beards, and hats. Dice are used too, but mostly for slapping) and make sense out of the plot. And then fighting some more for the role of Time Master.
The last story we played got to a point we couldn't even understand what was going on, with physical space being promoted to the rank of Butter Knife and engaging in a duel of wits against a sentient barrel which had been previously turned into a dictionary entry and changed into a suffix. When another player finished the "encounter" with his signature phrase "But of course, I simply rewind the VCR", we had a collective brain meltdown and spent the rest of the evening laughing.
I'm not quite entirely sure what the purpose of the game is, but it seems that alcohol would make it easier to grasp.