downerbeautiful |
A group of friends and I are running a private, PFS, home campaign where we have some kind of semblance of a story-arc through the levels.
This would be all find and dandy if the table could make it out of level one.
The first time through the cleric, fighter, barbarian, and rogue (going arcane trickster) lived through We Be Goblins and Master of the Fallen Fortress. They TPK'd in Godsmouth Heresy.
This time the new party of a rogue, wizard, barbarian, and inquisitor perished at the end of First Steps.
It's a little demoralizing to die before getting out the door. What are some good encounters that are typically known for being engaging but not TPK deadly. Three of the four people are not new to character creation and RPGs, let alone the PF system. Their TPKs are primarily unlucky rolls or sub-optimal tactics.
Things we can replay, such as Snows of Summer, are ideal as a couple of us have run through a lot of 1-5/7 scenarios.
Greasitty |
The recent discussion on retired scenarios perked my interest. Our local gang is starting a dedicated module playing group of characters, so that when the characters get stuck in the module due to scheduling it won't be a problem. We also would like a little more storyline, but all our gaming prep time goes to our real home game.
I have pondered running one of the low level retired ones as a character prehistory "combat simulation". Obviously the characters won't get any credit, xp, or money, but it would be a good team building exercise. I have this idea of a holodeck like thing done via illusion spells, and breaks to say "what did you do wrong there?" or "how could we have done better?"
There's no replayability questions, we can explore our team's weaknesses and address them before doing a module and losing all but one of our rebuild opportunities, and it should be a fun night. For sure, none of our folks have actually played these things, so it will be fresh, too!
Man, though, if you really need something replayable that you haven't done very recently... you're down to just modules, aren't you?
downerbeautiful |
you're down to just modules, aren't you?
Our "party of five" has three people who will alternate GM responsibilities, as needed. Two of the five of us have played several 1-5 and 1-7 scenarios; we haven't exhausted them all, but we would rather not use things we cannot replay for level 1.
Caderyn |
Murders Mark is the easiest of the replayable modules for tier 1-2, There are 2 dangerous fights not TPK worthy unless you play really badly, you can avoid both in theory if you do badly.
Godsmouth has too many varied encounters for a low level party (most level 1's will get TPK unless the GM goes easy on you).
Crypt of the Everflame is fairly easy as well but the DR will stuff up most low level parties who dont prepare well (well that and 1 encounter that will TPK most low levels).
Thornkeep level 1 (2 encounters that are potential TPK's)
Snows of Summer is a resource drain if you have wands of CLW you will be fine (so dont play it with brand new PCs)
The thing you have to remember about modules is that you are expected to be the maximum level of the module before you reach the final battle so if you play through at the average level the last fight will be difficult, if you play through at the minimum level the last fight will be nearly impossible.
Rei Venture-Lieutenant, Finland—Tampere |