Racial Heritage question


Rules Questions

RPG Superstar 2012 Top 32

1 person marked this as FAQ candidate.

Recent rulings on half-elves and half-orcs counting fully as both human and elves or orcs (respectively) for all effects based on race has (thankfully, IMO) brought 'PC races' more in line with the type/sub-type system which governs all other creatures; this seems to beg a new question though:

Does a creature with the Human subtype who takes Racial Heritage for Elf or Orc count as a Half-Elf or Half-Orc for all effects normally affected by that feat?

They would possess both the Human and Elf, or Human and Orc, subtypes just like a member of the base race... If the answer is "yes," it would be nice to have that officially stated somewhere; if the answer is "no," it would be nice to here from one of the developers why it doesn't work that way.

Liberty's Edge

I think the answer is No because the feat does not give the Half-Elf/Half-Orc subtype AND because it would open the door for people begging to have Half-Dwarves, Half-Gnomes and even better Half-Halflings subtypes ;-)


Why should it be mechanically superior to taking Racial Heritage (Half-orc) or (Half-elf)?


Maybe you want to play a half-X but still get the human racial traits. Though if you're spending your bonus feat to do so, it doesn't seem like a great bargain.


There is no half-elf or half-orc subtype. A half-elf has two subtypes; elf and human. Moreover, if you are a Human and you have Racial Heritage(Elf), it means that, somewhere back in your Human family tree, there was an Elf and you picked up some significant genetic traits from it, enough to count as an Elf for the purpose of rules elements. What happened in the generation spawned by this Elf in your otherwise Human family tree? What do you think you will find? It's pretty obvious that being a Human with Racial Heritage (Elf) has both an elf and a half-elf in their ancestry.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Is there any reason you can't take Racial Heritage (Half-Elf) or Racial Heritage (Half-Orc)? The feat seems to mention humanoid races, not humanoid sub-types. If those options are valid, then there is no reason to take Racial Heritage (Elf) or Racial Heritage (Orc) and the problem that spawned this thread is solved.

Silver Crusade

I think it should work, but by the rules it doesn't. I also don't think they will change it because of two words, paragon surge.

RPG Superstar 2012 Top 32

black raven- that's kind of my point though... there is no such thing as a half-elf or half-orc subtype, they're just races that possess both progenitor races' subtypes. plus, from a purely common sense stance, how much sense does it make to count as fully human and fully elf but not count as a half-elf (like you are somehow simultaneously both too human and too elven to count as the race that is also fully human and fully elven?!?)

harald- i'm wondering if there's any purpose/need for racial heritage (half-elf) or (half-orc) to even exist?

i recognize that you could argue that this makes the elven and orcish heritage 'more valuable' than other heritages (since they give more options), but realistically you're spending a feat to have the same range of options that the half-breed already has (since a half-X can choose from human, X, or half-X options)... for that matter, if Racial Heritage lets you count as that race for all effects than wouldn't Racial Heritage (Half-X) already do exactly what i'm asking about?

RPG Superstar 2012 Top 32

Racial Heritage wrote:
Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.
and
FAQ wrote:

Half-Elf or Half-Orc: Can a character of either of these races select human racial archetypes (such as from Advanced Race Guide?

Yes. Half-elves and half-orcs may select racial favored class options, archetypes, traits, and so on, as if they were a full member of both races (a half-elf can select elf and human rules elements, a half-orc can select human and orc rules elements).

Edit 9/26/13: This is a reversal of an earlier ruling. This resolves a discrepancy between this FAQ and two Advanced Player's Guide FAQs.

source

so, technically, right now if you take Racial Heritage [Half-Elf] (just for example) you can choose any racial traits/feats/archetypes/etc available to Humans, Half-Elves, or Elves... i guess that eliminates any need to ever take elven or orcish heritage?


nate lange wrote:
black raven- that's kind of my point though... there is no such thing as a half-elf or half-orc subtype, they're just races that possess both progenitor races' subtypes. plus, from a purely common sense stance, how much sense does it make to count as fully human and fully elf but not count as a half-elf (like you are somehow simultaneously both too human and too elven to count as the race that is also fully human and fully elven?!?)

I've always played half-X races as their own subtypes. Taking time to look into it, I see that was incorrect. The race builder, for example, lists half-elves as "Humanoid (elf, human)."

I don't think it really matters either way, however, unless some munchkin ranger wants to argue that they can take Favored Enemy: Humanoid (half-orc) and get a full bonus vs. three races. There are rules elements that apply to half-orcs and half-elves specifically, but those may just refer to race, rather than subtype, and I can't think of any that aren't beneficial.

You could still take Racial Heritage (Elf) by RAW, I suppose, but the only thing that'll accomplish is depriving yourself of a bonus with hybridization funnels.


nate lange wrote:
so, technically, right now if you take Racial Heritage [Half-Elf] (just for example) you can choose any racial traits/feats/archetypes/etc available to Humans, Half-Elves, or Elves... i guess that eliminates any need to ever take elven or orcish heritage?

No. Taking Racial Heritage (Half-Elf) doesn't give you access to a half-elf's racial traits, of which Elf Blood is the one that allows half-elves to count as both elves and humans.

And yeah, it's a bit odd to count as an elf and a human but not a half-elf.


It might let you access *alternate* racial traits, however, through retraining.

If a half-elf took Racial Heritage (merfolk), could they retrain Low-Light Vision into Seasinger? It sounds absurd, but it seems like it should be legal.


Rhatahema wrote:

No. Taking Racial Heritage (Half-Elf) doesn't give you access to a half-elf's racial traits, of which Elf Blood is the one that allows half-elves to count as both elves and humans.

And yeah, it's a bit odd to count as an elf and a human but not a half-elf.

Bzzt, wrong. "Elf-blood" isn't what allows a half-elf to count as both elf and human." All other racial traits can be found in the race builder; tell me where Elf-Blood is found? It's a "plain-English" translation for the mechanical property of having the Humanoid type along with two different subtypes.


Zahmahkibo wrote:

It might let you access *alternate* racial traits, however, through retraining.

If a half-elf took Racial Heritage (merfolk), could they retrain Low-Light Vision into Seasinger? It sounds absurd, but it seems like it should be legal.

No, since feats are chosen after race and alternate racial traits must be picked at the same time as the race. For that matter, class is also picked before feats so if you take Racial Heritage at lvl 1 to gain a racial archetype, you can't take that class at lvl 1. For example, say you're a Human that wants to be an Underfoot Adept (Halfling Monk archetype). If you took Monk at lvl 1, you'd be locked out because the feat comes after the class and you have to choose your archetype(s) at the same time as your class. Since you don't have the feat yet, you don't satisfy the requirement of the archetype. To accomplish your intended result, you'd have to take some other class first level (ie. Fighter) with RH at lvl 1, then take Monk with the Underfoot Adept archetype at lvl 2.


Retraining (from Ultimate Campaign) lets you get manage both. The human monk could just take Racial Heritage at 1st level, then spend 15 days (5 * number of altered/replaced class features) to swap from the vanilla monk to Underfoot Adept.


Zahmahkibo wrote:
Retraining (from Ultimate Campaign) lets you get manage both. The human monk could just take Racial Heritage at 1st level, then spend 15 days (5 * number of altered/replaced class features) to swap from the vanilla monk to Underfoot Adept.

Yup, this should work as well, since you're only required to wind up with a character who is legal at his final starting level when using retraining (with the caveat that you can't retrain into PrCs taken into consideration).

Cheapy had a thread back when the original FAQ came out in 2012 discussing this. To be honest, outside of PFS I would just allow the player to design the character as he chooses rather than going through the retraining rigmarole.

RPG Superstar 2012 Top 32

Rhatahema wrote:
No. Taking Racial Heritage (Half-Elf) doesn't give you access to a half-elf's racial traits, of which Elf Blood is the one that allows half-elves to count as both elves and humans.

all arguments about whether "Elf Blood" is a racial trait aside, the reason i posted those two quotes one after the other (in my previous post) was to demonstrate that right now by RAW (including the FAQ) if you choose Racial Heritage(Half-Elf): "you count as both human and [Half-Elf] for any effects related to race" (emphasis mine); and, as a (effective) Half-Elf, you "may select racial favored class options, archetypes, traits, and so on, as if [you] were a full member of both races (a half-elf can select elf and human rules elements)"... and that parenthetical isn't something i added, it's from the quote!

i'm open to another understanding, but based on these rules this definitely seems to be the correct interpretation?

Zahmahkibo wrote:
I don't think it really matters either way, however, unless some munchkin ranger wants to argue that they can take Favored Enemy: Humanoid (half-orc) and get a full bonus vs. three races.

thankfully, that's not an option since there is no such thing a 'half-orc' subtype (just creatures that possess both the human and orc subtypes).


Xaratherus wrote:
Zahmahkibo wrote:
Retraining (from Ultimate Campaign) lets you get manage both. The human monk could just take Racial Heritage at 1st level, then spend 15 days (5 * number of altered/replaced class features) to swap from the vanilla monk to Underfoot Adept.

Yup, this should work as well, since you're only required to wind up with a character who is legal at his final starting level when using retraining (with the caveat that you can't retrain into PrCs taken into consideration).

Cheapy had a thread back when the original FAQ came out in 2012 discussing this. To be honest, outside of PFS I would just allow the player to design the character as he chooses rather than going through the retraining rigmarole.

Using PFS's 1st level retraining in this way seems mildly abusive from a mechanics standpoint, but it fits perfectly with the fluff, so I wouldn't object. Racial Heritage might be more elegantly realized as an alternate racial trait that replaces the human bonus feat. Opening up racial archetypes, even at 1st level, seems entirely within the spirit of the rules, even if it cannot actually be accomplished without house adjustments or roundabout reconstructions.


Kazaan wrote:
Bzzt, wrong. "Elf-blood" isn't what allows a half-elf to count as both elf and human." All other racial traits can be found in the race builder; tell me where Elf-Blood is found? It's a "plain-English" translation for the mechanical property of having the Humanoid type along with two different subtypes.

Well! I figured it was safe to say that Elf Blood was a racial trait by virtue it being listed under "Half-Elf Racial Traits" in the PRD, Core Rulebook, and ARG. But I had never read the race building chapter of ARG, which clarifies the rule as you stated. Shows what I know for not looking up core rules within an optional subsystem.

nate lange wrote:

all arguments about whether "Elf Blood" is a racial trait aside, the reason i posted those two quotes one after the other (in my previous post) was to demonstrate that right now by RAW (including the FAQ) if you choose Racial Heritage(Half-Elf): "you count as both human and [Half-Elf] for any effects related to race" (emphasis mine); and, as a (effective) Half-Elf, you "may select racial favored class options, archetypes, traits, and so on, as if [you] were a full member of both races (a half-elf can select elf and human rules elements)"... and that parenthetical isn't something i added, it's from the quote!

I'd say the FAQ entry on Half-Elves and Half-Orcs assumes you're playing an actual Half-Elf or Half-Orc, in which case you would have the corresponding subtypes. Whether "Elf Blood" is a distinct racial trait or a reflection of having both the human and elf subtypes, the Racial Heritage feat grants neither.


nate lange wrote:
Rhatahema wrote:
No. Taking Racial Heritage (Half-Elf) doesn't give you access to a half-elf's racial traits, of which Elf Blood is the one that allows half-elves to count as both elves and humans.

all arguments about whether "Elf Blood" is a racial trait aside, the reason i posted those two quotes one after the other (in my previous post) was to demonstrate that right now by RAW (including the FAQ) if you choose Racial Heritage(Half-Elf): "you count as both human and [Half-Elf] for any effects related to race" (emphasis mine); and, as a (effective) Half-Elf, you "may select racial favored class options, archetypes, traits, and so on, as if [you] were a full member of both races (a half-elf can select elf and human rules elements)"... and that parenthetical isn't something i added, it's from the quote!

i'm open to another understanding, but based on these rules this definitely seems to be the correct interpretation?

I have to agree with Rhatahema that the Elf/Orc Blood is the trigger for half-races to gain the parent choices.

As a distinct racial trait it is not covered by Racial Heritage, anymore than you don't get low light vision, darvision, or whatever the race gets.

I can understand you argument based on the FAQs. Often the FAQ replies simply state the ruling on a given question. In these cases they don't sum up the subrules that lead to it (in this case the benefit of ***-blood for half-races).


If you were to make a custom race that was bred from an Orc and a Goblin, it would be a Humanoid(Orc, Goblin). This would qualify them not only for rules elements pertaining to their particular racial identity as an Orc/Goblin (which you'd have to custom-make for a custom race), but they could also take elements pertaining to either a full Orc or a full Goblin because of their subtypes. You could add in a note in the writeup explaining how they count as both Orc and Goblin, but it's explaining the mechanical purpose and function of having two (or more) subtypes in qualifying for rules elements.

Take a look at the Example Races page under the Race Builder rules that shows how the Core Races can be reverse-engineered in the Race Builder. In the entries for Half-Elf and Half-Orc, the Half-Blood "traits" are conspicuously absent. These "traits" are not traits at all but an explanation of Humanoid(Human, ****) put into layman's terms. Half-Elves count as both Elf and Human, not because of Elf Blood but because of Humanoid(Human, Elf). Any other character that is a Humanoid(Human, Elf) would also qualify fur rules elements contingent on the character being a Humanoid(Human, Elf) (which is what requiring you to be Half-Elf is). And this isn't even counting the fact that if you have a Half-Elf in your otherwise Human heritage, you, by definition, have an Elf as well and vice versa. So, whether you say you have Racial Heritage (elf) or Racial Heritage (half-elf), they both functionally do the same exact thing.

RPG Superstar 2012 Top 32

hmmm... you know what would really clear up all these varying readings of the RAW?

an FAQ entry on Racial Heritage...


1 person marked this as a favorite.
The black raven wrote:
<snip> Half-Halflings subtypes ;-)

OMG the QUARTERLINGS are here!


Kazaan wrote:
Half-Elves count as both Elf and Human, not because of Elf Blood but because of Humanoid(Human, Elf). Any other character that is a Humanoid(Human, Elf) would also qualify fur rules elements contingent on the character being a Humanoid(Human, Elf) (which is what requiring you to be Half-Elf is). And this isn't even counting the fact that if you have a Half-Elf in your otherwise Human heritage, you, by definition, have an Elf as well and vice versa. So, whether you say you have Racial Heritage (elf) or Racial Heritage (half-elf), they both functionally do the same exact thing.

To reiterate, I agree with your point on subtypes and Elf/Orc Blood (though maintain that it was at least a racial trait prior to ARG). However, I don't agree with the conclusions on Racial Heritage. Unless I'm missing something, Racial Heritage doesn't grant you the race's subtype(s). Even though it makes sense that being a human with elf heritage means you have half-elf heritage (and vice-verse), in game terms half-elves are a distinct race from elves.

RPG Superstar 2012 Top 32

Rhatahema wrote:
Even though it makes sense that being a human with elf heritage means you have half-elf heritage (and vice-verse), in game terms half-elves are a distinct race from elves.

that speaks to my original question (does racial heritage[X] let you also choose half-X options), and i see your point about how RAW can overrule common sense and result in access to human or elf options but not half-elf... but what about the apparent RAW going the other direction that i've quoted a couple of times where if you take Racial Heritage [Half-X] it seems as though you do get to choose from all 3?

it seems like maybe not everyone caught the argument... its based on the communicative property (from logic) and, simply, it goes like this (using half-elf as an example):
- with Racial Heritage [Half-Elf], "You count as [a half-elf] for any effects related to race" <quoted from feat, edited for specific example>
- "Half-elves...may select racial favored class options, archetypes, traits, and so on, as if they were a full member of both races (a half-elf can select elf and human rules elements)" <quoted from FAQ, Half-Elves and Half-Orcs, 9/26/13; emphasis mine>
- Therefore, Racial Heritage [Half-Elf] allows you to select racial rules element as an elf.

I understand the argument that the language in the FAQ is based on the assumption that the Half-Elf in question has 'Elf-Blood' (which may or may not even be a trait...), but that's never stated (brings us back to the issue in the first paragraph about RAW v. common sense). Either way, it's confusing and we've seen within this conversation that there are different sections of the rules that are at odds on the issue- that's why I put it out as an FAQ candidate (so please flag it for FAQ before your next comment and we'll, hopefully, see what the devs think).

edit: at this point it might be better to do a new question for FAQ consideration... so please mark the question below for FAQ consideration instead of the first one (and then continue posting as you see fit).

RPG Superstar 2012 Top 32

3 people marked this as FAQ candidate.

Actually, i guess really at this point the question that should be FAQed is specifically about taking Racial Heritage for a half-breed...

Can a character who takes the feat Racial Heritage for half-elf or half-orc choose racial rules elements as an elf or orc, like an actual half-elf or half-orc can?

(see the above syllogism for the underlying rationale)


nate lange wrote:
Rhatahema wrote:
Even though it makes sense that being a human with elf heritage means you have half-elf heritage (and vice-verse), in game terms half-elves are a distinct race from elves.
that speaks to my original question (does racial heritage[X] let you also choose half-X options), and i see your point about how RAW can overrule common sense and result in access to human or elf options but not half-elf... but what about the apparent RAW going the other direction that i've quoted a couple of times where if you take Racial Heritage [Half-X] it seems as though you do get to choose from all 3?

It's a bit silly, but not actually contradictory. If Racial Heritage (Half-elf) does grant you both human (where it matters) and elf options, as most of us seem to believe, it doesn't necessarily follow that a human with Racial Heritage (elf) would also get access to half-elf-specific elements. Half-elf, for this purpose, is basically a "buy one, get one free" deal.

We've established: 1) that "half-elf" is not a subtype, 2) that subtype and race are not the same thing, and 3) that effects that refer to half-elves are restricted by race, not subtype. A human with Racial Heritage (elf) might for all intents and purposes be a "humanoid (elf, human)," and for subtype-reliant effects would be identical to a half-elf. For effects that rely on race, however, they only count as humans and as elves, not as half-elves. It doesn't fit the fluff, but it makes sense within the RAW.


Zahmahkibo wrote:
A human with Racial Heritage (elf) might for all intents and purposes be a "humanoid (elf, human)," and for subtype-reliant effects would be identical to a half-elf.

I still don't see where you're getting that Racial Heritage grants you the race's subtype. Where does it say that?

Part of the reason I'm so concerned about the distinction is that racial subtypes have special qualities attached to them, at least in the Bestiary, though the ARG seems to conflict with this. The bestiary states that the Dwarf subtype grants darkvision 60ft, whereas the race builder lists darkvision as a separate quality bought through Race Points (unlike creatures who acquire darkvision for free by paying for a type that has it). This would make a big difference in how important having a racial subtype is, versus only being treated as having that subtype in relation to effects and prerequisites. Presumably Racial Heritage (Goblin) or (Hobgoblin) would let you qualify as and be treated as a goblinoid, but the text could be clearer.

nate lange" wrote:
it seems like maybe not everyone caught the argument... its based on the communicative property (from logic) and, simply, it goes like this...

I got your argument, what I'm saying is that you're taking the FAQ response out of context, divorcing the language from the rules to which it's anchored. The FAQ response assumes the half-elves or half-orcs in question possess dual racial subtypes, and isn't addressing creatures who are effectively considered those races by virtue of a feat. The FAQ statement is a rules clarification, not a new rule, and is only true in a particular circumstance that a human with racial heritage doesn't meet.


Rhatahema wrote:
Zahmahkibo wrote:
A human with Racial Heritage (elf) might for all intents and purposes be a "humanoid (elf, human)," and for subtype-reliant effects would be identical to a half-elf.
I still don't see where you're getting that Racial Heritage grants you the race's subtype. Where does it say that?

It doesn't explicity grant the subtype, but since you are treated as an elf (or whatever) for "all effects related to race," it's almost indistinguishable. I said "might" because I'm not entirely sure if stuff like Favored Enemy, which checks "creature type" rather than race, counts as such an effect.

After the native outsider weapon proficiencies thread, folks might be worn out Bestiary subtype questions. I'd be inclined to say the feat does not actually grant a subtype in those rare cares where it matters, but I agree the interaction between Racial Heritage and subtypes could be spelled out more clearly.

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