Ultimate Healer (PFS)


Advice

Shadow Lodge

Hello all,

After a few near-TPKs in at my last PFS session due to no dedicated party healers, I decided to rebuild my current character into a healer. I was wondering what would be the best PFS healer. My thought would be an Assimar Dual-Cursed Oracle of Life with Misfortune to be able to both have a high charisma for good skills, (UMD, Diplomacy), Aasimar for FCB to get channel energy up to 9d6, and Dual-Cursed with Misfortune so I can also help un-dominate or un-colorspray allies, and prevent allies from being critically hit. Also figured the Haunted (progressing,) and Blackened (non-progressin) curses since I won't be in melee anyway, and figure I may as well get a bunch of spells. However, when I looked at this, other than taking channel and misfortune (at first level with extra revelation feat*), and energy body, I'm not sure which revelations to choose. The same with feats (other than the obvious Selective Channel and Extra Revelation). Any advice on how to make this the best heal/buff/debuff character? Any particularly amazing buff/debuff spells for Oracles (other than the bonus dual-cursed spells)?

*Figured taking Extra Revelation at first level would be better than taking Selective Channel at first level, as you can use positioning to block Line of Effect and selectively channel, but being able to re-roll crits or failed saves can't be done with good positioning.

Shadow Lodge

OK, I did some research and got

this:
Aasimar Life Oracle (Dual-Cursed)
Stats:
Str10
Dex10
Con14
Int10
Wis10
Cha20

Curses:
Blackened (No Progression)
Haunted (Progresses)

Feats:
Extra Revelation (Misfortune)
Selective Channel
Toughness
Extra Revelation
Channeled Revival
Spell Penetration

Revelations:
Channel Energy (FCB here)
Misfortune
Energy Body
Life Link
Safe Curing
Combat Healer
Lifesense

for a life oracle build. Still, I'm not sure about the feats or revelations. I know the first 2 feats and 3 revelations seem fairly solid (Misfortune is a great way to keep everyone alive and in combat, and selective channel is great for if you need in-combat healing. Energy Body, Misfortune, and Channel I know are all very powerful). Beyond that, I'm not sure if the revelations/feats are really worth it.


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I like the concept of the Oradin. Life Link your party and Lay on Hands on yourself as a swift action to heal the damage you take.

Sczarni

Life Link, IMO, is a must. Not at 1st level, but definitely by 5th, when you have the hit points to survive everyone else giving you 5 damage a round.

Also, if you want some offense, take the feat Alignment Channel. Season 5 is supposed to have quite a few Demons, and with your increased Channel DC and extra dice your party won't mind not being healed for a couple rounds.

Sczarni

Also, as of right now, Half-elves can also choose the same FCB that Elf Oracles can, so you don't even need to be an Aasimar to get that 9d6 Channel. That also opens up Paragon Surge, which is amazing for an Oracle.

Shadow Lodge

XmorsX wrote:
I like the concept of the Oradin. Life Link your party and Lay on Hands on yourself as a swift action to heal the damage you take.
I like the concept as well, but I don't like losing 2 levels of spells known/per day on a healer.
Nefreet wrote:

Life Link, IMO, is a must. Not at 1st level, but definitely by 5th, when you have the hit points to survive everyone else giving you 5 damage a round.

Also, if you want some offense, take the feat Alignment Channel. Season 5 is supposed to have quite a few Demons, and with your increased Channel DC and extra dice your party won't mind not being healed for a couple rounds.

I agree that my 5th level should be Life Link, looking at it again, it seems awesome in PFS. As to offense, I think I'll pass on alignment channel, and stick with buffing melee and using spells for offense. Its not that its necessarily a bad idea, but even with all the season 5 demons, I will probably be playing in previous seasons as well. I think it has some nice synergy with Energy Body (Idea being I can use the Life Link first round of combat, then energy body second to heal some of the damage I take, along with being a life elemental and immune to a bunch of cool stuff).

EDIT:

Nefreet wrote:
Also, as of right now, Half-elves can also choose the same FCB that Elf Oracles can, so you don't even need to be an Aasimar to get that 9d6 Channel. That also opens up Paragon Surge, which is amazing for an Oracle.

Wow, I never noticed that. Thanks for pointing it out. Of course, now I need another dump stat (don't want a will save/perception penalty, and really want the 14 CON), Strength sound like a good one? I mean, even though I will be mediumly encumbered, it won't stack with ACP, so I should be good right?

Sczarni

You don't need to wait until combat to set up your Life Link. It has no expiration. Set it up during your Venture Captain briefing.


Might I suggest Fey Foundling to help with Life Link? Take the damage, heal extra when you cast healing spells on yourself.

If you can, get a Reach Metamagic Rod. If not, consider taking the feat.

Shadow Lodge

Azten wrote:

Might I suggest Fey Foundling to help with Life Link? Take the damage, heal extra when you cast healing spells on yourself.

If you can, get a Reach Metamagic Rod. If not, consider taking the feat.

Fey Foundling looks like a great feat, but the "must take at first level" prerequisite makes is very difficult to work into this build, unless I dump dual-cursed (and Misfortune is just too hard for me to give up). Reach Spell is a great suggestion, probably should get a rod of that for range cure light wounds.
Nefreet wrote:
You don't need to wait until combat to set up your Life Link. It has no expiration. Set it up during your Venture Captain briefing.

Huh, I didn't see that before. You make a good point, thanks.

Sczarni

Here's what I'm doing for my Half-elf Dual Cursed Oracle. He/She is 6th level right now, and everything has worked out well so far:

1st: Fey Foundling, Skill Focus - Knowledge, Channel Energy
3rd: Selective Channel, Life Link
5th: Extra Channel, Misfortune
7th: Eldritch Heritage - Arcane, (probably energy body)
9th: Improved Familiar
11th: Improved Eldritch Heritage, (not sure yet)

I bought a Metamagic Rod of Reach already, but in hind sight it takes a full round to cast a spell through it, and I'll have a Familiar by 7th level than can deliver my Healing spells for me, and at greater range. YMMV.

Sczarni

Paragon Surge will fill in whatever gaps you have for feats. Imagine if you didn't have Energy Body. Spend a 3rd level spell slot to grab Extra Revelation and suddenly get 1d6+6 (x6) in healing out of it, instead of that measly 3d8+6 that you'd be doing once otherwise.

You can also hand out Heightened Continual Flames to your party members w/o needing the feat.

Or grab Alignment Channel if you do suddenly face a Demon.

It's pretty amazing.

Shadow Lodge

Could I apply +1/2 level to channel before I got channel? Because then I would just get fey foundling and wait until level 3 to get channel. If not then, I really don't want to wait until later for misfortune, as that is a very very powerful ability, and crits/failed saves are the main reason people have been dying in low level PFS recently.

Sczarni

I don't understand why you couldn't just grab Fey Foundling at 1st level, and Misfortune at either 3rd or 5th. Reread the Dual Cursed Archetype. You don't have to take Misfortune at 1st level. You can choose it whenever you would choose a new Revelation.

To answer your question, though, there is an ongoing debate as to whether or not you can gain a bonus to a class feature you don't have yet. I personally think you can, but it can be argued either way.

Sczarni

Plus, you can retrain later if you don't like how things are going.

Shadow Lodge

Nefreet wrote:

I don't understand why you couldn't just grab Fey Foundling at 1st level, and Misfortune at either 3rd or 5th. Reread the Dual Cursed Archetype. You don't have to take Misfortune at 1st level. You can choose it whenever you would choose a new Revelation.

To answer your question, though, there is an ongoing debate as to whether or not you can gain a bonus to a class feature you don't have yet. I personally think you can, but it can be argued either way.

Personal experience has indicated it might extend my (and my allies) life spans if I get it at first level (where almost every x3, and a good deal of x2 crits, are more effective than death effects), more than channel. Still, think I'm gonna go with extra revelation at first level unless there is an official (or at least, official PFS) ruling before I hit level 2.

Sczarni

One last appeal for Fey Foundling and I'll give it a rest:

Generally, everyone in PFS carries a wand of Cure Light Wounds, which heals a minimum of 2 damage, and a maximum of 9. With Fey Foundling and Life Link, everyone zaps you instead for a minimum of 4 pts of healing, and a maximum of 11. With an Improved Familiar, it can zap you during combat as well.

Not to mention the extra +18 hp you'll heal when you Channel for 9d6.

Alright, I'm done =)

Shadow Lodge

Nefreet wrote:

One last appeal for Fey Foundling and I'll give it a rest:

Generally, everyone in PFS carries a wand of Cure Light Wounds, which heals a minimum of 2 damage, and a maximum of 9. With Fey Foundling and Life Link, everyone zaps you instead for a minimum of 4 pts of healing, and a maximum of 11. With an Improved Familiar, it can zap you during combat as well.

Not to mention the extra +18 hp you'll heal when you Channel for 9d6.

Alright, I'm done =)

Indeed, and I think that at a certain point I might retrain level 1 feat into Fey Foundling, and take Misfortune (perhaps around 7).

Silver Crusade

I made an Aasimar life oracle for PFS, now level 3 or 4, I can't remember. I decided against dual-cursed, went just blackened and decided my utility would come from having lots of burning hands to cast and being one of the more heavily armored characters at level 1 or 2.

Shadow Lodge

Bigdaddyjug wrote:
I made an Aasimar life oracle for PFS, now level 3 or 4, I can't remember. I decided against dual-cursed, went just blackened and decided my utility would come from having lots of burning hands to cast and being one of the more heavily armored characters at level 1 or 2.

Might I ask what your other curse was? I thought haunted would be a great choice, then realized that the benefits (cool spells), would be less effective with heal/buff/debuff until 10th level telekinesis kicked in. Any really good ones?


Retraining was clarified such that you can't retrain into level 1 only feats

Shadow Lodge

CWheezy wrote:
Retraining was clarified such that you can't retrain into level 1 only feats

Aw :( Oh well. No fey foundling I guess.


Fey Foundling is a must for the Life Oracle. Take Misfortune at 3rd level, its useful at low levels but Fey Foundling is such a game changer for any Paladin or Life Oracle. The extra +2 per die really starts to add up fast and makes a huge difference especially for the Life Oracle with Life Link.

Shadow Lodge

BiggDawg wrote:
Fey Foundling is a must for the Life Oracle. Take Misfortune at 3rd level, its useful at low levels but Fey Foundling is such a game changer for any Paladin or Life Oracle. The extra +2 per die really starts to add up fast and makes a huge difference especially for the Life Oracle with Life Link.

I agree on how awesome it is, but still am hesitant not to get misfortune and channel at level 1. I re-read the feat and realized it didn't fit the character idea I had been forming already anyway, so I'm not sure. Perhaps I'll change it before level 2. Still, 1st level feat aside, are there any really amazing curses or spells (other than Paragon Surge)? And, out of curiosity, does a Life Oracle qualify for the feat Versatile Channeller? Because that would both fit flavor and is a personal favorite feats for clerics.

Sczarni

Unfortunately, no.

PRD wrote:
Note: This feat only applies to necromancers, neutral clerics who worship neutral deities, or neutral clerics who do not worship a deity -- characters who have the channel energy class ability and have to make a choice to channel positive or negative energy at 1st level. Clerics whose alignment or deity makes this choice for them cannot select this feat.

Shadow Lodge

Nefreet wrote:

Unfortunately, no.

PRD wrote:
"Note: This feat only applies to necromancers, neutral clerics who worship neutral deities, or neutral clerics who do not worship a deity -- characters who have the channel energy class ability and have to make a choice to channel positive or negative energy at 1st level. Clerics whose alignment or deity makes this choice for them cannot select this feat."

Oh well. I suppose that it would give a healer a bad rap if he keeps AOE striking the enemy and the party simultaneously anyway.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Hopefully this will help: http://paizo.com/people/KaerilAdon

This is my 9th (almost 10th level)PFS Aasimar Life Oracle.

Pros: People cheer when I bring this character to the table. When playing scenarios I have never come close to running out of resources. In addition to being an awesome healer she also is a major offensive force against undead and evil outsiders (channels like a 14th level cleric). As a side effect of her build, she crushes Diplomacy checks (+24 Diplomacy).

Cons: I play her as a pacifist and thus has a low strength (8). With her shield her AC is only 20 (23 with Shield of Faith). Offensively, all she has is Hold Person, and if necessary, Searing Light. Lastly, I'm a guy playing a dainty girl so this character is known by another name, everyone just calls her "The Dungeon Wife" (because of Shield Other).

My future plans are to get Breath of Life at 10 and a Medium Reach Rod. Then I can I want to upgrade her Constitution belt to +4. At 11, I plan to pick up the Toughness feat.

Damn, I just found out about Channeled Revival, that's pretty sweet.

Shadow Lodge

Soluzar wrote:

Hopefully this will help: http://paizo.com/people/KaerilAdon

This is my 9th (almost 10th level)PFS Aasimar Life Oracle.

Pros: People cheer when I bring this character to the table. When playing scenarios I have never come close to running out of resources. In addition to being an awesome healer she also is a major offensive force against undead and evil outsiders (channels like a 14th level cleric). As a side effect of her build, she crushes Diplomacy checks (+24 Diplomacy).

Cons: I play her as a pacifist and thus has a low strength (8). With her shield her AC is only 20 (23 with Shield of Faith). Offensively, all she has is Hold Person, and if necessary, Searing Light. Lastly, I'm a guy playing a dainty girl so this character is known by another name, everyone just calls her "The Dungeon Wife" (because of Shield Other).

My future plans are to get Breath of Life at 10 and a Medium Reach Rod. Then I can I want to upgrade her Constitution belt to +4. At 11, I plan to pick up the Toughness feat.

Damn, I just found out about Channeled Revival, that's pretty sweet.

That looks like an awesome build, Soluzar. Does not being able to use language-dependent spells in-combat matter much? Because I've always loved the flavor with the Tongues curse, but have only used it in melee builds that only cast to buff themselves.

I was wondering about Skill Focus, would UMD be worth it? I realize this eliminates Eldritch Heritage, but none of the bloodlines, save arcane, give much at the first level, and burning 3 feats for something I don't get until one level before retirement is something I try to avoid on PFS characters.

Also, is Channeled Revival worth it? I realize I get breath of life at the same level the heal cleric gets it, but it takes a full-round action to use, provokes, and expends 3 uses of channel energy. The only real advantages it has are the fact that I get it 1 level earlier and it has a bit of a better range.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The language thing is a bit of a pain, I have to force myself to remember that I have it and thus control what I say and hear at the table. I'm lucky as the main people I play with have 3 people that speak Abyssal or Celestial. Also, none of my spells are language dependent (no Charm Person, Command or Enthrall) I pretty much do my own thing.

I'm just beginning to look into using UMD. The cool thing is that Oracles get UMD as a class skill. With a high Charisma it doesn't really become an issue. Also, I picked up a Circlet or Persuasion that adds a +3 to all Charisma based skills, my untrained Charisma skills (perform, bluff, intimidate) are all at a +10. This also adds to Concentration checks if I'm not mistaken. I'm seriously getting a Ring of Spell Knowledge. I'm wondering how that would work, could I only put a spell in it that is both on the Oracle AND Wizard spell list?

The Channeled Revival feat is interesting. I'm 1 XP away from 10th level and 5th level spells. It's a nice feat but I'm gonna pass. One thing to consider though is with the Aasimar favored class bonus you could have a character that can use Breath of Life at level 7 (when you'll have a 6d6 channel energy). You could always get the feat at 7th then retrain it when you hit 10th.

Speaking of channeling, I have another fun trick that I've been anxious to try. I just picked up some Ghostsight Gloves and I'm anxious to put them to use. Basically, you activate them and for a few minutes you are blind but can only see undead. With that you can use one channel to make a ranged touch attack against an undead creature. If it hits the target takes d12s for damage instead of d6s. Did I mention that I also have Cleansing Light?

One last piece of advice. Fey Foundling really is worth it. It works best when channeling. With the extra dice you're getting that +2 per die looks even better. The save bonuses you get are nice too. I coupled it with Deathless Spirit (dropping racial resists) and now I get a Negative Energy Resistance of 5 and a total of +4 to save vs death effects, energy drain, necromancy.

Shadow Lodge

I made a cleric as my second PFS character with a healer build using a 10 str/10 dex.

Be extremely careful doing this, because my cleric became useless in combat when in-combat healing wasn't really required, which turned out to be fairly often. When you do need the in-combat healing, it's fantastic that you're around, but when you can take a lot of hits and still be fine, you need something else to contribute. 10 str/dex stings with those +0 modifiers.

Shadow Lodge

I have seen an oracle build like this. Shield Other is good for a spell, and Combat Healer is also very good.


Aid another sucks actually, but at least you can still do that.

I think there are races that can be good at it, and feats, so you aren't totally useless.


Fey Foundling with Aasimar FCB is astonishing. If you are uncertain to pick up Fey Foundling because you have to go thru level 2, which is only 3 adventures, without Misfortune? Have blind faith in what everyone is saying and just get Fey Foundling. You'll thank them all later.

I would avoid the Haunted curse. My life oracle has it due to background story. However, it is a very limiting curse and destroys your flexibility as a character.

With the removal of faction missions from PFS, Wasting should be a decent curse. With a 20 CHA, you'd still have a +5 Diplomacy check at level 1. You could eventually add +3 to all CHA checks with the Circlet of Persuasion to "negate" the curse, which is nice for your spell concentration checks too.

Lame is pretty nice too. With Channel and Life Link, you don't need to be all that close to people to heal them effectively. And at later levels, you can pick up a Mithril Breastplate and Boots of Striding and Springing to "negate" the curse.

Blackened would be a nice curse to progress with dual cursed as this will give you some offensive options to go with your amazing healer.


Pathfinder Adventure Path Subscriber
ArmouredMonk13 wrote:

Hello all,

After a few near-TPKs in at my last PFS session due to no dedicated party healers, I decided to rebuild my current character into a healer. I was wondering what would be the best PFS healer...

Aasimar dual-cursed/healer are very powerful oracle combos. Sounds like a good concept...I am concerned over what else I read though. You are you playing this because you really want to try the class right?

This is not because "no one else plays the healer/skill monkey?" If it's the latter you may find carrying the team onerous after a while. Especially if the others don't have consumables to help you recover from the hits you take on their behalf. Hopefully not though.

Play what you want because you want to...not because you need to. :)

I'm curious what were the circumstances of the near-TPKs? Did no one in the party have any healing (wands, scrolls, potions) at all? Or was it a lack of in-combat healing to overcome crits or boss novas? Hurm...bossanova. *tm*

Good thread, I'm still considering making one. I just like arcanes more as I'd rather nuke than heal myself. But I hear the call and getting a yen to play a healer again as I love support.


Rerednaw wrote:
I just like arcanes more as I'd rather nuke than heal myself. But I hear the call and getting a yen to play a healer again as I love support.

A Blackened Curse Life Oracle makes a pretty decent blaster healer.

A Pyromaniac Gnome plays very well into this.

Sparkaheal the Gnome Oracle

S: 8 D: 14 C: 15 I: 13 W: 10 Ch: 18 (20 pt gnome)

Alternate Racial Trait: Pyromaniac

Mystery: Life Oracle
Revelations: Channel (1st), Life Link (3rd), Energy Body (7th)
Curse: Blackened

Favored Class Bonus: boost level with the Blackened Curse

Feats: Spell Focus Evocation (1st), Spell Specialization (3rd), Selective Channel (5th)

Spells: the "free ones"
1st - Cure Light Wounds, Hide From Undead, Burning Hands
2nd - Cure Moderate Wounds, Lesser Restoration, Flaming Sphere, Scorching Ray

At 1st level, you would have 2d4 Burning Hands to go with your healing.

At 4th level, you would have two rays of 4d6 Scorching Rays (level 4 + Pyromaniac + Spell Specialization).

At 6th level, you would be able to cast Wall of Fire as a 3rd level spell.

At 10th level, you would be able to cast Delayed Blast Fireball as a 5th level spell.

(Wall of Fire as a 3rd level and DBF as a 5th level sounds crazy, I think that is RAW)

Silver Crusade

ArmouredMonk13 wrote:
Bigdaddyjug wrote:
I made an Aasimar life oracle for PFS, now level 3 or 4, I can't remember. I decided against dual-cursed, went just blackened and decided my utility would come from having lots of burning hands to cast and being one of the more heavily armored characters at level 1 or 2.
Might I ask what your other curse was? I thought haunted would be a great choice, then realized that the benefits (cool spells), would be less effective with heal/buff/debuff until 10th level telekinesis kicked in. Any really good ones?

I didn't take a second curse. I think the benefits of dual-cursed do not make up for the minuses. It also jut didn't fit my character concept. My build so far is:

Evangelyne
Azata-blooded (musetouched) aasimar oracle of life
Blackened curse
Chose to know all "cure" spells
Str: 7
Dex: 16 (14 +2 racial)
Con: 14
Int: 12
Wis: 10
Cha: 19 (17 +2 racial)
All favored class bonuses go into increasing the effectiveness of channeling so that you can take Channeeled Revival at level 9.
Level 1: Fey Foundling, Channel revelation
Level 3: Selective Channeling, Life Link revelation
Level 5: Extra Revelation, Energy Body
Level 7: Extra Channel, Enhanced Cures
Level 9: Channeled Revival
Level 11: ????, Lifesense

I'm not entirely certain on the lvel 7 and 11 feats. With a headband for Cha, I should have enough chennels by level 7 that Extra Channel isn't necessary. However, if I need to throw out a Channeled Revival, that will use up 3 uses and I'll only be looking at having 7 or 8 total uses per day without Extra Channel.

Channeled Revival is an amazing feat. Yes you get Breath of Life at level 10, but Breath of Life is a touch spell. For Channeled Revival, the ally just has to be within your channel burst radius. Do not pass up Channeled Revival.


Bigdaddyjug wrote:

Level 7: Extra Channel, Enhanced Cures

Curious, how often are you using level 1 spells for healing? At level 7, Enhanced Cures gives you +2 damage healed for casting a level 1 spell.

My oracle rarely ever casts a level 1 spell for healing. I simply use wands of CLW for that low level of effect.

Safe Curing and Spirit Boost seem like a much better option at level 7 to me. Spirit Bost combined with Mass Cure Light Wounds seems like a group heal plus a defense buff spell.

Silver Crusade

Rory wrote:
Bigdaddyjug wrote:

Level 7: Extra Channel, Enhanced Cures

Curious, how often are you using level 1 spells for healing? At level 7, Enhanced Cures gives you +2 damage healed for casting a level 1 spell.

My oracle rarely ever casts a level 1 spell for healing. I simply use wands of CLW for that low level of effect.

Safe Curing and Spirit Boost seem like a much better option at level 7 to me. Spirit Bost combined with Mass Cure Light Wounds seems like a group heal plus a defense buff spell.

I'm actually only level 3 right now, I'm just looking ahead. Safe Curing seems pointless as the chances of me being on the front lines at level 7 are somewhere between slim and none. Actually, the level 7 revelation is kind of wasted, I just didn't want to wait until level 7 to take Energy Body because its effectiveness does not scale with level. I'd like Spirit Boost a lot more if it worked with channels as well as cure spells. In all of the scenarios I've played so far, I don't think I've had to cast a single cure spell. Either channels or wands have taken care of everything. My spell slots are my utility.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Some more suggestions:

-Quick Channel: sacrifice 2 channels to channel as a move action, great option for burst healing
-Extra Revelation: I'm sorry to say but I don't really think it's worth it. You don't get many feats. The only revelations you need are Channel, Lifelink and maybe Energy Body which you can get all three by 7th level. If you're gonna pick it up to retrain it later then I can see it.
-Strength dumping. I know I'm guilty of it but be careful. I have an 8 strength on mine. This is while running a Mithril Chain Shirt, Small Darkwood Shield, and a Handy Haversack (must have for any low strength characters)and I'm only a couple pounds over medium, mobility is a must for this character, especially when someone is bleeding out and you don't have a channel or a Reach rod.
-Stat priority- I would see Charisma as your main priority and Constitution as a second just because of Lifelink.

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