Ways of getting infinite arrows


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I'm about to start playing an archer and I'm wondering about ways of not worrying about tracking ammunition.
There's Endless Ammunition but as a +2 modifier that's pretty expensive, is there anything else out there?


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Hmm... Ask your GM nicely to 'forget' to keep track of your arrows. Do so with cookies preferably.


MrSin has the basics of it ... that amount of tedium is really just not worth it, ticking off the arrows, rolling to recover, blah blah blah. Mundane ammunition tracking is just a tedious bore. Every GM I know just says don't bother.


There were some items in 3.5, that were statted up awhile back on Wizards website. Maybe someone has those old write-ups? I don't recall them being printed in any of the old books.


custom magic item: Abundant Ammunition quiver. Technically not infinite: merely replaces whatever ammo you use. So, if you can only fire 7 arrows a round... ten each of adamantine, silversheen, and cold iron should be more than enough.

Slotted item would cost 2k gp, unslotted, 4k gp.


I thought there was a quiver that provided non magical ammo. Élanahs quiver or some such.


Just out of sheer curiosity, why are you looking to get around tracking ammo? It's a some, yet important part of the game. Ammo costs money. You might run out at a crucial moment, etc. would you be ok gunslingers and other ranged weapon folks not bothering to track the cash and amount of their ammo?


Mike Franke wrote:
I thought there was a quiver that provided non magical ammo. Élanahs quiver or some such.

It's called Efficient Quiver in PF, but it doesn't create ammo. It's just a storage device.

4e had the Endless Quiver that did create nonmagical ammo, though it was grotesquely overpriced.


Blindmage wrote:
Just out of sheer curiosity, why are you looking to get around tracking ammo? It's a some, yet important part of the game. Ammo costs money. You might run out at a crucial moment, etc. would you be ok gunslingers and other ranged weapon folks not bothering to track the cash and amount of their ammo?

I would. Too much tedium for too little payoff.


Depends on the GM and the game. I think tracking is important. You can only carry so many arrows and archers tend to go through a LOT of them. A lot of gms are okay ignoring this sort of thing but it is unfair if you ask me... certainly no one thinks its okay to not teack daggers or bullets.


Blindmage wrote:
Just out of sheer curiosity, why are you looking to get around tracking ammo? It's a some, yet important part of the game. Ammo costs money. You might run out at a crucial moment, etc. would you be ok gunslingers and other ranged weapon folks not bothering to track the cash and amount of their ammo?

because it's annoying tracking all the ammo?

I'm starting with 50 durable cold iron arrows (guess what adventure path we're using)
because I'm not overly keen on running out of arrows in the middle of an adventure?

In a 4th ed D&D campaign I bought an everful quiver (or whatever it was called) even though it almost certainly cost more than I'd ever have to pay for arrows.

I'm o.k. with tracking arrows at low levels but at high levels when you're firing off 7 or 8 arrows a round (4 standard attacks, rapid shot, multi-shot, attacks of opportunity with Snap Shot) it gets annoying and you've got to be carrying hell of a lot of arrows to deal with a standard adventure.

At 1 gp for 20 arrows the cost is completely insignificant at higher levels so it's just trivia. As resource management it's just fiddly and it's not like you've got many other options as an archer, it's not a case of "Do I use the wand or cast a spell".

Heck, I'm fine with saying "pay xxx gp/level and get a bag of holding and we'll just assume it's full of arrows which will last you for the level.


Tarvi: would you feel the same about a gunslinger doing that? The cost of ammo for them is one of the main limiting factors. What about a crossbowman? Or even the various special materials used for beating DR, tracking them is really important.


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Its not so much the actual arrows that I am concerned with tbh... but a quiver holds 50 arrows and there are builds that regularly fire 10 per round. If you are in a long or running combat the action it takes to get a new quiver out of a bag of holding can matter... especially if the player decides he doesn't have to bother with an efficient quiver.


Blindmage wrote:
Tarvi: would you feel the same about a gunslinger doing that? The cost of ammo for them is one of the main limiting factors. What about a crossbowman? Or even the various special materials used for beating DR, tracking them is really important.

At higher levels generally I don't see the cash being worth worrying about.

A gunslinger can make 1000 gp worth of ammunition in a day, at 12gp/cartridge you pay 1.2gp/cartridge and can make not too far off 100 cartridges/day or 1000 bullets/day for 100gp of raw materials.

at higher levels 100gp is a rounding error and 1000 bullets will last a while, given a week between adventures and that's enough ammo to keep you going for a long while...

Special materials become less important as a +3 weapon bypasses cold iron or silver DR, +4 bypasses admantine DR and +5 bypasses alignment DR.

It'd doable for bows and crossbows anyway, it's just expensive and cuts into what else you can do with the bow.

Liberty's Edge

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I think the folks saying the record keeping is boring and trivial, are missing the point. While early on it is a small cost issue, it eventually becomes a resource and action economy issue as some builds can blaze through arrows, the amount of arrows you can have at hand is an important limitation to ranged combat. Much like a spell caster with limited blasting capability due to number of spells, an archer character needs to manage their ammunition wisely. It is a balancing factor, a limitation on the power a rapid, ranged attack has over a melee strike.

Liberty's Edge

As for the original question, finding some use of the Abundant Ammunition spell solves any issues with non magical arrows. In fact, one of my players finagled use of that spell to make a "machine gun" repeating crossbow by giving a convincing argument that a repeating crossbow has a "container" to hold 5 bolts, so should be applicable to the spell... maybe not RAI but it is certainly plausible.


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The economic and resource management quickly become moot though. The important part is that it isn't fun and it usually won't come up.

Liberty's Edge

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MrSin wrote:
The economic and resource management quickly become moot though.

Economic management, certainly, but not action or even space. If an archer is blazing through arrows in a protracted fight and runs out are they carrying more? Does their encumberance allow it? Perhaps it is in a bag of holding (if they have one), they still have to take the time to retrieve it before continuing their attacks. Quivers full of arrows have weight and bulk, so filling a Handy Haversack can be an issue, not to mention that even if you retrieve a quiver you still have to don it, unless you plan on sitting it at your feet and not moving.


Can you find me the statement that says that arrows are meant to balance archers? I don't remember seeing that one anywhere.

And yes, extra dimensional space and magic, among other things. Also, 50 arrows is actually pretty hard to go through. Archer at level 20 hasted, is firing 4 arrows each round without feats, 6 with, 7 with haste. If your combat happens for 7 rounds, its probably gotten pretty boring anyway.

Liberty's Edge

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MrSin wrote:

Can you find me the statement that says that arrows are meant to balance archers? I don't remember seeing that one anywhere.

Seriously? Some things exist in the game without having to be spelled out directly. Or do you think ammunition was added just because the Devs were feeling ornery?

MrSin wrote:
If your combat happens for 7 rounds, its probably gotten pretty boring anyway.

Personally I would say "intense" or "epic" or "challenging", but I suppose if one expects every encounter to be instant resolution that they would consider anything else to be "boring".


MrSin wrote:

Can you find me the statement that says that arrows are meant to balance archers? I don't remember seeing that one anywhere.

And yes, extra dimensional space and magic, among other things. Also, 50 arrows is actually pretty hard to go through. Archer at level 20 hasted, is firing 4 arrows each round without feats, 6 with, 7 with haste. If your combat happens for 7 rounds, its probably gotten pretty boring anyway.

Or possibly many more

My archer archtype fighter with a 26 dex, combat reflexes, imp snap shot manyshot rapid shot and greater trip
Say there are 5 targets within 15ft
First shot (manyshot) 2 arrows
Second trip + aoo 2 arrows
Repeat second shot with haste shot and last 2 iteratives (6 arrows)
On their turn I make 4 aoos as enemies stand up

Not a difficult scenario to encounter at all... 14 arrows in one round
In a combat with lots of mooks this is an optimal way to attack. At the start of round 4 I now only have 8 arrows left in my quiver.


Most GM's i've played with ignore mundane ammo altogether.

Tracking also means that the GM has to make sure that ammo "drops" from enemies else the archer character is crippled in a similar way as a caster who doesn't get any chance to rest.

I'm not saying it's wrong to track ammo if you like that sort of thing. I just haven't met anyone who likes it once they tried it for a while.


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I'm not saying that some overzealous accounting method needs to be employed... as a gm I just want an archer to spend some resources. Get a bag of holding with some spare quivers...get an efficient quiver.. spend a little gold and I will let things be easy. As a player I also take these steps.

Just ignoring the resource cost kinda sucks.

I have seen groups do this with rations and camp supplies. They want to min max so much that no one has survival ranks.. no one has alarm or tiny hut or grove of respite or any camp supplies... no one has any rations on their list etc... give an inch ya know? This desire to eliminate simple tracking of resources comes ultimately from lazy players. Its not that hard to manage. If you are crossing a desert I will probably be asking what you are drinking at some point. Yes I am going to have you make checks for the heat... maybe you ddon't need to be wearing full plate 24 hours a day or maybe you should take endurance.


LowRoller wrote:

Most GM's i've played with ignore mundane ammo altogether.

Tracking also means that the GM has to make sure that ammo "drops" from enemies else the archer character is crippled in a similar way as a caster who doesn't get any chance to rest.

I'm not saying it's wrong to track ammo if you like that sort of thing. I just haven't met anyone who likes it once they tried it for a while.

So by that logic, wizards shouldn't have to track their spells cast, right? They just get crippled if they don't get a chance to rest, and it can get tiresome remembering which spells I memorized for the day, and which one I cast and all that...

That archer character is in many ways superior to the melee characters, mainly because they are not in the front lines worrying about taking hits, but also in the fact they can spam so many arrows in a round - more than any meleeer can swing his sword. Yes, running out of arrows will cripple that ability. It is why you must keep track of them.


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Just use something akin to a spell component pouch.
Casters do not need to worry about all those eggs and pieces of butter and cabbage and blood and feathers they need. So why should the archer care about normal arrows?

As long as the archer has his arrow component pouch with him he is assumed to have enough arrows with him.
Special arrows (materials, magic, alchemical etc.) have to be tracked like costly material components.

If something is good for the casters it should be good for the weaker martials, too.


Of course all these arguments are dependent upon enforcement of encumberance rules. If you don't care how much space or weight things the characters are carrying then ignore counting arrows. A Fighter should also be able to carry a golf bag of weapons for all occaisions. All those pesky coins are fine too. In fact if the maths of counting arrows is a chore then keeping track of coins isn't fun either. You may as well just assume you are able to buy whatever you like. In fact as maths is so dull, and the rules are entirely optional you really shouldn't have to be made to keep track of Stats or Skills, AC or attack bonusrs, initiative or rounds. It's all optional but the more you ignore the less you are playing the same game as everyone else.

As to the original post. I would get one of those abundant ammunition thingies. It would save a lot of arguments.


karossii wrote:
LowRoller wrote:

Most GM's i've played with ignore mundane ammo altogether.

Tracking also means that the GM has to make sure that ammo "drops" from enemies else the archer character is crippled in a similar way as a caster who doesn't get any chance to rest.

I'm not saying it's wrong to track ammo if you like that sort of thing. I just haven't met anyone who likes it once they tried it for a while.

So by that logic, wizards shouldn't have to track their spells cast, right? They just get crippled if they don't get a chance to rest, and it can get tiresome remembering which spells I memorized for the day, and which one I cast and all that...

That archer character is in many ways superior to the melee characters, mainly because they are not in the front lines worrying about taking hits, but also in the fact they can spam so many arrows in a round - more than any meleeer can swing his sword. Yes, running out of arrows will cripple that ability. It is why you must keep track of them.

If you like tracking arrows go ahead. I'm just saying i've never met anyone who likes doing it. YMMV


It isn't as much liking to do it - it is the fact that you're eliminating an intentional balancing factor of the class.

A low level archer without magical assistance cannot carry hundreds or thousands of arrows with them, and cannot afford as many as some go through (not and get all of the other gear they buy, that is).

Even at mid to high levels, when it is less a money issue, it becomes a time management issue, as pointed out above several times. You can turn it back into a money issue, by spending a decent chunk of your resources on magical means of extending the availability of your arrows; but by default you only have so many available at a time.

When you machine-gun style spray arrows down the battlefield, you WILL run out from a mundane quiver in just a few rounds. So then you have to swap quivers; interrupting your damage dealing for a round. Which can have a significant impact on the combat, sometimes.

Don't like that? Then spend a portion of your gold on a magic item to alleviate the problem. But now you don't deal quite as much damage, or you are slightly more vulnerable, because that gold had to go to solve the INTENTIONAL logistics issue of ammunition.

Don't like either solution? Play a different style/class of character, or go play an MMO*..

*I am not anti-MMO. I am not a WOW addict, but I invest a few hours a month playing some other MMOs, and I enjoy them in general. But they are as different from roleplaying as a boardgame is. If you don't enjoy roleplaying, stick to what you enjoy.


LowRoller wrote:
If you like tracking arrows go ahead. I'm just saying i've never met anyone who likes doing it. YMMV

Tah dah; ya "met" one. I had a set of players make elven archers who took a couple third party feats and threatened with a bow out to 20 feet (their feats said 30, but I wasn't that crazy), and had combat reflexes. Imagining the math will let you picture the number of arrows they went through in a round.

When they asked for a quiver of infinite arrows, I nixed it immediately, and suggested they take Craft [fetching] instead. Their limit on arrows was about the only thing that kept them in check, though I understand it had to do more with that feat than archery in general.

I'm not hardcore about it; I'm not reminding the players or looking over their shoulder, but I have honest (or those really good at acting honest) players, and I find running low on ammo an interesting problem. I have even saw an archer snatch arrows from the quiver on his buddy's back because his was empty.

But, like ya said, yer results may vary.


Gator the Unread wrote:


Tah dah; ya "met" one.

Duly noted :D

Gator the Unread wrote:


I'm not hardcore about it; I'm not reminding the players or looking over their shoulder, but I have honest (or those really good at acting honest) players, and I find running low on ammo an interesting problem. I have even saw an archer snatch arrows from the quiver on his buddy's back because his was empty.

But, like ya said, yer results may vary.

As a played i don't mind keeping an eye on ammo if i play an archer. It's usually the GM who can't be bothered.

I like taking the last shift on watch to mix up milk, flour, butter and baking soda, then heat up the waffle iron for breakfast.
Som think it's a waste of game time, some think it's fun rp. It's all up to personal preference, just like ammo tracking.


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karossii wrote:

It isn't as much liking to do it - it is the fact that you're eliminating an intentional balancing factor of the class.

I don't see "uses arrows" as an intentional balancing factor for the class. What's the alternative going to be?

Everybody with a bow or crossbow suddenly has them appear without an expalanation?

karossii wrote:


A low level archer without magical assistance cannot carry hundreds or thousands of arrows with them, and cannot afford as many as some go through (not and get all of the other gear they buy, that is).

100s of arrows isn't really an issue to take with you. Generally there'll be someone in the party who can carry them without noticing even if it would encumber the archer 200 arrows weighs 15 lb, the odds are pretty solid there's a pack animal, fighter or dwarf who can carry that without slowing them down. At low levels 20-40 arrows will see an archer through most combats. Take 40 yourself and resupply between combats.

as far as cost goes at 1gp/20 arrows it's hardly a big factor.
50 gp for 1000 arrows?
Sunrods cost 2gp each and I don't see too many people wailing because buying sunrods meant they couldn't buy other gear.

karossii wrote:


Even at mid to high levels, when it is less a money issue, it becomes a time management issue, as pointed out above several times. You can turn it back into a money issue, by spending a decent chunk of your resources on magical means of extending the availability of your arrows; but by default you only have so many available at a time.

When you machine-gun style spray arrows down the battlefield, you WILL run out from a mundane quiver in just a few rounds. So then you have to swap quivers; interrupting your damage dealing for a round. Which can have a significant impact on the combat, sometimes.

assuming 20 arrow quivers at each hip and a quiver on the back you're right for a fair few rounds unless you're fighting an army and have improved snap shot.

If high level combats are going for more than 7 or so rounds of full on action they're a bit unusual.

karossii wrote:


Don't like that? Then spend a portion of your gold on a magic item to alleviate the problem. But now you don't deal quite as much damage, or you are slightly more vulnerable, because that gold had to go to solve the INTENTIONAL logistics issue of ammunition.

or you've dropped an interesting minor item and kept the defensive and offensive options.

karossii wrote:


Don't like either solution? Play a different style/class of character, or go play an MMO*..

actually WOW used to require tracking ammo and had quivers which increased the firing speed.

karossii wrote:


*I am not anti-MMO. I am not a WOW addict, but I invest a few hours a month playing some other MMOs, and I enjoy them in general. But they are as different from roleplaying as a boardgame is. If you don't enjoy roleplaying, stick to what you enjoy.

Somewhat over the top to suggest that if you don't want to track ammo you don't want to roleplay


Blindmage wrote:
Tarvi: would you feel the same about a gunslinger doing that? The cost of ammo for them is one of the main limiting factors.

And it doesn't remotely work if you have anything close to your expected wealth-by-level.


Umbranus wrote:

Just use something akin to a spell component pouch.

Casters do not need to worry about all those eggs and pieces of butter and cabbage and blood and feathers they need. So why should the archer care about normal arrows?

As long as the archer has his arrow component pouch with him he is assumed to have enough arrows with him.
Special arrows (materials, magic, alchemical etc.) have to be tracked like costly material components.

If something is good for the casters it should be good for the weaker martials, too.

BRILLIANT. PERFECT, abso-fraggin'-lutely PERFECT.


Pathfinder Adventure Path Subscriber
Tarvi wrote:

I'm about to start playing an archer and I'm wondering about ways of not worrying about tracking ammunition.

There's Endless Ammunition but as a +2 modifier that's pretty expensive, is there anything else out there?

As others have mentioned there is a spell. You can UMD via a wand or simply play a ranger and have it on your spell list.

For your reference:

PRD wrote:


ABUNDANT AMMUNITION
School conjuration (summoning); Level bard 1, cleric 1, ranger 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M/DF (a single piece of ammunition)
Target one container touched
Duration 1 minute/level
Saving Throw none; Spell Resistance no
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterwork ammunition or shuriken), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes. If, after casting this spell, you cast a spell that enhances projectiles, such as align weapon or greater magic weapon, on the same container, all projectiles this spell conjures are affected by that spell.

Note that while magical ammunition is out, this would also work with alchemical arrows (pheromone, weapon blanches), special materials (silver, adamantine) and so forth.

The only downside is that is costs you a standard action. Unless it's a home game where you have an item custom crafted.

Of course in home games, I usually don't bother with tracking mundane ammunition unless it is unusually expensive or difficult to obtain (the aforementioned alchemical items, or say gunslinger ammo.)


As a GM, I'm willing to not track arrows and such as long as:
1. You don't do something like dump strength. If you're extremely suspect for encumbrance I WILL audit you
2. You shell out for the various items expected of your character level and archetype. That means handy haversacks, efficient quivers, etc. You also are keeping up on your monthly lifestyle payments.
3. If you have fletcher or other crafting proficiency that is relevant sufficient to take 10 to meet your DCs I'll cut you a bit more slack on #2.

If you're not in compliance, yeah, you've got to track every quiver and every arrow. Most of my players stay in compliance.


track your arrows
anything else is asking for the cake to be both on your plate and in your tum-tum


MrSin wrote:

Can you find me the statement that says that arrows are meant to balance archers? I don't remember seeing that one anywhere.

And yes, extra dimensional space and magic, among other things. Also, 50 arrows is actually pretty hard to go through. Archer at level 20 hasted, is firing 4 arrows each round without feats, 6 with, 7 with haste. If your combat happens for 7 rounds, its probably gotten pretty boring anyway.

No statements, but the same applies to rations. Can't carry enough and you starve.

As to running through 50 arrows in a combat, yeah, not too likely. However, you can only recover half or less of the ones you shoot. If you shoot where you cannot take the time to retrieve spent arrows, then you get none. I don't recall if it is a rule, but we use the rule any-ammo-that-hits-cannot-be-recovered. So every hit looses ammo. For a single fight, this is not bad. But after several fights, you have less ammo to spend and thus you are limited. This is why you should track ammo. This is also why you should add Craft(ammo) to your skill set so you can resupply on the fly.

/cevah


There is also the fact that often enough (at least, in my gaming experiences), a character might go weeks or months with dozens of combats, without returning to a town to resupply. I understand this is highly campaign dependent, but exploring a huge dungeon in an RPG is not like playing a computer game where you can fast travel back to town at will.

So even if it takes you 10 combats to use up your supply of 50 arrows, which can be spread over 2-4 days of in game time, you are now out. Unless you have skill in fletching (and access to raw materials), you will have to find another combat tactic.


Cevah wrote:
No statements, but the same applies to rations. Can't carry enough and you starve.

I don't keep track of rations? and have never been expected to?

Though I do have a funny story about cooking a bear with a forge one time my DM challenged us to find extra food.


On your character sheet, under equipment, write "arrows". Don't put a number next to it. Insist you always have enough.

This trick also works with rope; just write "rope", and don't specify a length. Need to climb down a 500' cliff? Good thing you have plenty of rope.


Lord_Malkov wrote:


My archer archtype fighter with a 26 dex, combat reflexes, imp snap shot manyshot rapid shot and greater trip
Say there are 5 targets within 15ft
First shot (manyshot) 2 arrows
Second trip + aoo 2 arrows
Repeat second shot with haste shot and last 2 iteratives (6 arrows)
On their turn I make 4 aoos as enemies stand up

Not a difficult scenario to encounter at all... 14 arrows in one round
In a combat with lots of mooks this is an optimal way to attack. At the start of round 4 I now only have 8 arrows left in my quiver.

You're assuming that all your attacks successfully trip the opposition, which is pretty unlikely on later iterative attacks and with -4 for doing it ranged.

You're also assuming that all of the opposition stand up despite seeing people being feathered when they do so.


I always use a master arrow tracking list to keep track of the different types of arrows.

Durable arrows help mitigate the arrow tracking issues. Abundant ammunition helps mitigate this further.


Tarvi wrote:
Lord_Malkov wrote:


My archer archtype fighter with a 26 dex, combat reflexes, imp snap shot manyshot rapid shot and greater trip
Say there are 5 targets within 15ft
First shot (manyshot) 2 arrows
Second trip + aoo 2 arrows
Repeat second shot with haste shot and last 2 iteratives (6 arrows)
On their turn I make 4 aoos as enemies stand up

Not a difficult scenario to encounter at all... 14 arrows in one round
In a combat with lots of mooks this is an optimal way to attack. At the start of round 4 I now only have 8 arrows left in my quiver.

You're assuming that all your attacks successfully trip the opposition, which is pretty unlikely on later iterative attacks and with -4 for doing it ranged.

You're also assuming that all of the opposition stand up despite seeing people being feathered when they do so.

This was just an example of how many arrows could be fired. Add another iterative and this can go up even more. The previous poster suggested that 7 was the limit.

Even without this build a zen archer can fire 9 shots a round with haste and a ki point. Add snap shot feats and this can easily rise significantly.

The point remains... yes a character can blow through a quiver in a single fight.


I had a quiver enchanted with abundant ammunition on a zen archer
I got one of every type of arrow, and I essentially became hawkeye/green arrow


abundant ammunition, 1st lvl spell


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I never cared about tracking mundane arrows or any other ammunition. Not even bullets. It is simply not worth the effort. It adds nothing to game balance and wastes time that could be used doing something far more interesting.

I don't keep track of rations or spell-components either. It's boring and pointless.

The one time I told player they should worry about their supplies was when they were on a cursed underground city filled with nothing but death and decay for over 4 days. Simply because there was nothing to be found there, so after 3 days, their supplies were running low. But it was an exceptional circumstance. I usually assume a whole group of super-heroic characters will be able to find food when they are traveling, be it by hunting rabbits, picking berries or spending such a negligible amount of their WBL that it's not even worth keeping track of.

Basically, if in the last 3 days you've been in a place where finding food is exceptionally difficult (e.g.: An particularly harsh desert, a cursed city where there hasn't been any living creature for years or a a twisted fey forest where everything is magical and/or poisonous), you are fine.

tl,dr: Arrows and spell components are infinite. So is food and water, unless finding is extremely difficult.


Lemmy wrote:
I usually assume a whole group of super-heroic characters will be able to find food when they are travelling, be it by hunting rabbits, picking berries or spending such a negligible amount of their WBL that it's not even worth keeping track of.

I've actually found that, at lower levels, taking the time to run that hunting/foraging as a scene as opposed to a simple die roll can really help the immersion and development of characters.

Most people here seem to be talking about high level play, but my group never really breaks the 8th lvl mark (due to schedule changes, and too many games running, etc) and we've found that properly tracking encumbrance/ammo/food really does help add a sense of immersion, especially in settings where we're far from civilization, stuck in a dungeon, in primitive/primordial lands, etc.


For my archer, as soon as I could afford it I just bought hundreds of arrows, carried about a hundred at a time and kept the rest on my horse. Instead of rolling for recovery, I just crossed out 50% of every arrow fired. It wasn't so bad but the combats got old by the time I hit 9th level so when he died I made a cavalier.

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