Lifedragn Goblin Squad Member |
Andius wrote:The policy which I have always believed we should take is that all outside feuds brought into Brighthaven should be treated as crimes. Whether this is against a member company of Brighthaven or an unaffiliated neutral the only players we should accept being killed within our borders outside self defense / defense of others are the official enemies of Brighthaven itself.I doubt you will be able to criminalize feuds, especially not those being waged by your own sponsored companies. Than on top of that you would criminal flag your own settlement members if the feud takes place in your (their) own controlled hexes.
I also think the opposite will be true. You won't be able to criminalize an action or activity, but exempt your own citizens from the law. As real world as it my seem with secret police, in Dictatorships, being above the law. I doubt GW woukd allow it, unless it is something that can be used by only a few alignments.
I think the criminalized action would be killing/attacking another player for any reason - including those that do not cause reputation loss. With an exemption set for the criminal flag, possibly.
Urman Goblin Squad Member |
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I would think it maybe should be a set of check boxes, so Settlements can choose to prohibit attacks against certain hostile types, just like societies in our own world might have prohibited duels or gunfighting or whatever. Something like:
[ ] All attacks permitted as non-Criminal acts
[x] Attacks against Criminal flag permitted.
[ ] Attacks against Feud enemies permitted.
[x] Attacks against Heinous permitted.
War that affects the settlement might always be legitimate, but the settlement maybe should have the ability to forbid outsider from fighting on it's territory. Likewise feuds - if one side of the feud is a citizen company, it might be different than if neither side of a feud is a citizen. Law is complex. :)
Andius Goblin Squad Member |
I'm assuming even if there are not ways to mechanically disallow outsiders from bringing their feuds within our borders that we will have other methods available to us ranging from limitations on their rights within our borders to a full blown declaration of war depending on the severity and consistency of the disruptions they cause to peace within or borders.
I'm sure Brighthaven's leadership will pursue the full extent if the diplomatic tools available to them in resolving these situations before bringing out embargoes or threat of force, but in the end I am sure we can find a way to enforce the policy that outside conflicts are to be left at or borders. We are a sovereign entity and I see no reason to tolerate such disruptions to peace and commerce within our own territory.
Lifedragn Goblin Squad Member |
1 person marked this as a favorite. |
It is a bit too early to get into speaking in specifics or of the declaration of war. Wars cost DI, and if we go declaring wars just to punish criminals and/or opponents feuding us we'd end up with a lot of criminals just looking to drain our DI. This is how you get lured into acting out of pride or emotion rather than logic and contemplation.
Brighthaven must be a considerate entity first and foremost. Thoughtful and deliberate so that it is able to exhibit strength without falling into anger. Anything else is likely to find the settlement in troubled times.
Perhaps The Jedi Code becomes a starting point for Brighthaven legislation... only you know, without including the bit about the Force.
Gedichtewicht Goblin Squad Member |
i´ll bring my psionic spirit blade then :D
Seriously though, a tall order, but a great starting point
Empyreans guard the peace in Brighthaven and its territory.
Empyreans use their power to defend and protect, never to attack others.
Empyreans respect all life, in any form.
Empyreans serve others, rather than ruling over them, for the good of Brighthaven, its inhabitants and visitors.
Empyreans seek to improve themselves through knowledge and training.
--Work in progress of cause
Although you probably ment this one?
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
(There is no chaos, there is harmony.)(*)
There is no death, there is the Force.
Lifedragn Goblin Squad Member |
The modified works well for me. Though the topic is Brighthaven as a whole and not TEO specifically. Though by nature TEO will adopt the laws of Brighthaven, Brighthaven is not necessarily beholden to the laws of TEO. I do not want anybody, including ourselves, confused about the sovereignty of Brighthaven from the authority of individual organizations - even those organizations with a lot of influence within the settlement.
Gedichtewicht Goblin Squad Member |
;) Ha, my first draft started all sentences with Brighthaven, back to the beginning then.
Brighthaven guards the peace in its territory.
Brighthaven uses its power to defend and protect, never to attack others.
Brighthaven respects all life, in any form.
Brighthaven serves others, rather than ruling over them, for the good of its inhabitants and visitors.
Brighthaven seek to improve its inhabitants and visitors through knowledge and training.
--Work in progress of cause
I like it as a starting point :)
Lifedragn Goblin Squad Member |
Lifedragn Goblin Squad Member |
As TEO intends to use our Landrush pledges to get Brighthaven started, our organization will probably be more heavily influencing the starting location than would otherwise occur for other decisions once a council is established for Brighthaven. Since we do not really have any other large groups signed on to sponsor, this does not seem entirely inappropriate to me. However, if any of the individuals hoping to join the fair settlement of Brighthaven have opinions on location, please feel free to PM them to me and I shall ensure that they are considered as we try to determine the best home for our hopefully shining beacon of safety and benevolence.
Dogan. Goblin Squad Member |
I love the concept of Brighthaven for PFO! As said earlier, PFO needs Brighthaven.
I'm in, for sure.
And I love that fact that it will be hard to pull off. Harder, I think, than running a 'controlled' settlement or being a bandit...and that makes it interesting regardless of the context.
Hard is fun, after all.
TEO psionichamster Goblin Squad Member |
TEO Urman Goblin Squad Member |
Caldeathe Baequiannia Goblin Squad Member |
Someone recently changed Brighthaven's "alignment" to "Brighthaven" in the spreadsheet. Could someone who knows what's up fix that here?
TEO Urman Goblin Squad Member |
Someone recently changed Brighthaven's "alignment" to "Brighthaven" in the spreadsheet. Could someone who knows what's up fix that here?
Done.
T7V Jazzlvraz Goblin Squad Member |
Gol Morbis Goblin Squad Member |
No settlement warfare, but denying resources might be seen as as useful as gaining them. I wouldn't be surprised to see settlement based warfare much quicker than the time we can actually aggressively take them.
A settlement being burnt to the ground isn't all that different than a settlement being embrago'd so much that no one can ever enter or leave.
TEO Malvius012 Goblin Squad Member |
Lifedragn Goblin Squad Member |
Perhaps some trouble may drift our way, but I feel we are ample in interested parties to defend us that will be living in the settlement. Add to that those who wish to see Brighthaven stand and survive even if not their personal homes, and I think we shall find that it is also in the best position to defend itself.
Banesama Goblin Squad Member |
Brighthaven is in a very defensible spot.
You have the SW chokepoint protected by TSV and if it stands in the landrush KotC. The east chokepoint is the hardest to reach and would have to pass Phaeros to get to. So really only leaving the NW chokepoint which should be easy for Brighthaven to defend and control.
This message brought to you by the Lord & Master,
Banesama
Lifedragn Goblin Squad Member |
Proxima Sin of Brighthaven Goblin Squad Member |
GrumpyMel Goblin Squad Member |
No settlement warfare, but denying resources might be seen as as useful as gaining them. I wouldn't be surprised to see settlement based warfare much quicker than the time we can actually aggressively take them.
A settlement being burnt to the ground isn't all that different than a settlement being embrago'd so much that no one can ever enter or leave.
While I'm sure there will be plenty of people experimenting with raiding and attacking resources gatherers, etc. I'd be very surprised to see anyone able to pull off an effective blockade of that nature in the early part of the game. The population of organizations early on just won't be that large..... and it's going to take a pretty large membership base to find enough players to sit around manning a blockade 24/7 rather then exploring other aspects of the game. Getting players to commit to something like that is kinda like herding cats.
BraxtheSage Goblin Squad Member |
I will be focusing on PVP to start, as many are within TEO... so... please try and blockade us... and we'll start collecting your equipment.
Brax of TEO.
** I also find it laughable that so many non-members are 'concerned' with our starting location, and how we are going to deal with potential resource issues... thanks for your concern, but focus on your own backyard **
T7V Jazzlvraz Goblin Squad Member |
TEO Urman Goblin Squad Member |
Lifedragn Goblin Squad Member |
TEO Cheatle Goblin Squad Member |
If you are interested in joining Brighthaven as an individual citizen or Company, join HERE.
Please PM Lifedragn, Ixiolander, or myself. We can get you all setup as a Brighthaven citizen, or work with your company/group on a larger scale. Brighthaven will allow for your voice to be heard, and participation is based on a merit system. The Brighthaven Charter is currently in production, being written, revised, and reviewed by a very solid eight person team, including those mentioned above.
I realize that this isn't a recruitment thread for TEO, but in light of being transparent and since TEO is the founding company, the following information will acquaint you with us:
The Empyrean Order (TEO): NG, accepts LG, CG, and TN/NN
Settlement: Brighthaven (Won 1st Landrush)
Affiliations: Covenant of the Phoenix, Roseblood Accord
“Community betterment, protection of the weak, and promotion of justice.”
Join The Empyrean Order
Lifedragn Goblin Squad Member |
Brighthaven, a settlement secure in its position and hoping to grow into a bastion of benevolence, is still seeking Good-Aligned companies and individuals to come collaborate in building the future! Feel free to post here or contact me directly if you have interest in sharing in the fortunes that will come of this early settlement.
TEO Cheatle Goblin Squad Member |
If you are interested in joining Brighthaven as an individual citizen or Company, join HERE.
Please PM Lifedragn, Ixiolander, or myself. We can get you all setup as a Brighthaven citizen, or work with your company/group on a larger scale. Brighthaven will allow for your voice to be heard, and participation is based on a merit system. The Brighthaven Charter is currently in production, being written, revised, and reviewed by a very solid eight person team, including those mentioned above.
I realize that this isn't a recruitment thread for TEO, but in light of being transparent and since TEO is the founding company, the following information will acquaint you with us:
The Empyrean Order (TEO): NG, accepts LG, CG, and TN/NN
Settlement: Brighthaven (Won 1st Landrush)
Affiliations: Covenant of the Phoenix, Roseblood Accord, Everbloom Alliance
“Community betterment, protection of the weak, and promotion of justice.”
Join The Empyrean Order