Jacob Saltband |
I'm trying to find an article from around 1980 (1978,79,80,81). Not sure whar rpg magazine it was in as my GM from that time read it to us and I never actually saw the article.
The article was about how paladins would handle some situations. Our GM would read us the situation then ask how we would handle it, then he'd read how a paladin would handle.
How a paladin would handle those situations just blew me away. Not only would the paladin do the obviously right thing, he would do several others things I would never have thought of.
Does anyone remember something like this??
Digitalelf |
I looked at the article I mentioned, and it is an article describing the "10 Commandments of Paladin Virtues" (as seen through the lens of 1st edition AD&D anyway). It attempted to mirror an 11th century knightly code given to the crusaders by the Catholic Church.
1. Thou shalt believe all that the Church teaches and shalt obey all her commandments.
2. Thou shalt defend the Church.
3. Thou shalt respect all weaknesses and shalt constitute thyself the defender of them.
4. Thou shalt love the country in which thou wast born.
5. Thou shalt not recoil before thine enemy.
6. Thou shalt make war against the infidel without cessation and without mercy.
7. Thou shalt perform scrupulously thy feudal duties, if they be not contrary to the laws of God.
8. Thou shalt never lie, and shalt remain faithful to thy pledged word.
9. Thou shalt be generous and give largesse to everyone.
10. Thou shalt be everywhere and always the champion of the Right and the Good against Injustice and Evil.
The article then goes on to explain these "commandments" and how they can be adapted into game use.
Hope that helped! :-)
Digitalelf |
No problem, it was my pleasure... :-)
The good news however, is that back then, there weren’t too many gaming magazines. The top two were Dragon Magazine and White Dwarf.
Here is an index of the articles that appeared in Dragon Magazine: Index