Bolgrith |
Bolgrith will be carrying;
1 Suit of +1 Steel Lamallar: 35lb
1 +1 Breastplate: 30lb
1 +1 Chainmail: 40lb
1 +1 Longsword: 4lb
1 +1 Scimitar: 4lb
1 +1 Greataxe: 12lb
125lb
Current weight carried: 43lb
New total weight: 168lb, just pushing the limit of his max heavy load.
Geeze.
GM Netherfire |
While carrying a Heavy Load, Bolgrith takes a -6 penalty to all Strength and Dexterity-based skills. Do not add the Encumbrance Check Penalty to Bolgrith's ACP; take the worse of the two (remember that ACP comes from both armor and shield). Thankfully, his move speed is not penalized.
GM Netherfire |
I'll be out of town for the next day or two. If I can post, I will, but otherwise I am sorry for the lapse in regular posting (or approximation thereof).
GM Netherfire |
In answer to your question, Rolg, the goblins are in a lemming mentality at the moment. About a hundred or more actually saw you, and the rest are following because they think they are being led to the human lands. In short answer, they are going south anyways, so yes you will be facing all of them if you stop.
Rolg Naxdag |
Well, Hell!
If we get on that rock, there's only room for a few at a time at us (not counting giants)?
___________
What are everyone's thoughts here?
If we get up on the rock, I can increase everyone's AC by 1 (flat bonus). I can aid to increase AC by 2 for one person and throw my shield in front of one person per round as a swift action to increase AC by 2.
Aladdin and Bolgrith are short on offensive spells, so it'll be a melee slog, and we probably won't win.
If we keep running, we'll get out paced and surround, then picked off one and a time, and we probably won't win.
:)
GM Netherfire |
The odds are impossible, I'll give you that. But for the direction this story takes, I didn't see a way around this encounter (maybe that makes me a bad GM, I don't know). I don't want to give too much away just yet, but I also don't want to risk you guys throwing in the towel yet either. Suffice to say, rest assured as players that this won't be end of your characters.
GM Netherfire |
It was a good idea destroying the armory, otherwise you would be dealing with a lot more hobgoblin archers. If you had gone left in that tunnel, that is where you would have found these guys.
GM Netherfire |
So, I'm gonna start calculating travel times and the effects of pressing on. I have a question I need you to agree on: are the 4 of you doing a Forced March, or a Hustle?
Forced March: A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It's possible for a character to march into unconsciousness by pushing himself too hard.
Hustle: A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. A character who takes any nonlethal damage from hustling becomes fatigued.
With 4 of the 6 of you at a 20ft move speed, your Forced March speed is 2mph, whereas your Hustle speed is 4mph. You have 24 miles til you reach the part of the map labeled "Grik Pass", and another 24 miles until you are within sight of the Oldkeep.
If I don't hear from all of you, I will go with the majority decision.
Logan Stonebit |
If we're only going to the pass, I'm thinking forced march. For every 8 hours, you get up to 6 non lethal. That's potentially 6 non lethal to get to grik pass (2 mph, 8 hours to travel is 16 miles traveled means at most, 6 non lethal damage to get to the pass (it would take 12 hours to get to the pass, therefore only one con check would be needed)). To hustle to grik pass is a guaranteed 6 non-lethal. If, however, we are going to old keep, it may be better to hustle, since that would be a guaranteed 12 non lethal, as opposed to a potential 18 non lethal. Thoughts?
GM Netherfire |
I went back and counted, and it looks like Bolgrith has 1 channel left to use today, from his total of 4 per day. Even if the channels come back automatically, and if they reset no sooner than midnight, you guys are 6 hours from when they reset for the next day.
So if I understand correctly, you'll hustle until Bolgrith needs to channel, and then force-march the rest of the way? Or is it hustle the whole way?
Logan Stonebit |
How would you guys feel about Logan suggesting a quick impromptu tournament between Montague and Rolg? If Monty wins, we're hosed (more than likely), if Rolg wins, Simon decides our fate or something like that? The two seem bent on fighting.
GM Netherfire |
No. And you're all in a stone keep, not a tent. The rest ofthe Borderguard are outside readying defenses. And readying a charge.
GM Netherfire |
In answer to your question, Rolg, you'd basically be looking around camp for anyone who wants to trade. Tell me what you're looking for and I'll let you know if you can find it.
GM Netherfire |
1d100 ⇒ 91d100 ⇒ 81
Rolg should already have a Cloak of Resistance +1 thanks to this encounter, under the "Loots" spoiler. Everyone should already have one, in fact.
Logan Stonebit |
Since I know finding stuff is based on perception, among other things, is it possible to aid to perception to help find things (e.g. "Hey Aladdin, a minstrel just walked through here with a fancy headband, I think Porkrind wants you to have it.")?
GM Netherfire |
If you want to. Most of the things available at the camp are geared for martial use. More mage-y things can be found in town, though. Still, AC boosters help everyone, if thats what you wanna spend gold on.