What feat should I take as a 5th level fighter.


Pathfinder First Edition General Discussion


I am stuck on what feat to take.
5th level dwarf fighter, 2 weapon warrior archtype. This is for a Paizo AP, Ultimate combat is off limits as is 3rd party material. other members are cleric, sorcerer, bard, paladin, and sometimes a rogue.

So far I have:
weapon focus & weapon spec Dwarven Waraxe
Power Attack
Double Slice
2 weapon fighting.

My plan is to eventually duel wield Dwarven Waraxes. Right now I have a dwarven Waraxe and a hand axe.

Future feats are improved and greater 2wf, 2 weapon rend, greater weapon focus, greater weapon spec, furious focus, Improved critical, critical focus, staggering critical.

Should I take furious focus or critical focus now?

Combat reflexes?

What about toughness?

Iron will and improved iron will?

Is disruptive and spellbreaker worth it?

Step up feat chain?

Spell breaker feta chain?


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Also, would stand still be useful to keep enemies from getting away?


You are about to the level Iron Will will start coming in really handy.


lol,i need more like improved iron will, even a +2 only gets me to a 5 will save. its the reroll that I need. Our bard uses saving finale to give me rerolls if he's singing, so iron will can help me make those. I get the feeling i'll need iron will and improved, will probably take those. Also thinking combat reflexes if the casters get enlarge person. Still have to work that out with them.


You're a dwarf. I think Steel Soul would be a great choice.


I looked at steel soul. My issue is, fort is great being a dwarf fighter with decent con. Being a 2wf my dex is good, so reflex isn't bad. I have decent HP so failing reflex doesn't suck as bad. Its the save or suck will saves that are a problem. I'd rather get iron will then improved before I took steel soul. Maybe after those 2, I seem to continue to fail saves.


Yes, Steel sould is full of win (eventually you want iron will too). Lunge , step up and stand still are usefull to have more full attacks.

EDIT: Rembemr that a failed ref save is can be more than Hp damage. FOr example create pit coudl remove you from the fight.


create pit -almost never going to happen in a paizo AP. not a spell im going to worry about. and my ref save is not half bad.

Steel Soul - My will sucks, it will take iron will and improved just to get them equal. But it is a great feat to boost all my saves if I have room later on. I think a reroll on will is worth more than + t all my saves.

Stand Still - I like it, full attack goodness, needs combat reflexes. Gonna have to map out my feats again and see how many floating spots I have. its either 3 or 4.


MundinIronHand wrote:

create pit -almost never going to happen in a paizo AP. not a spell im going to worry about. and my ref save is not half bad.

Steel Soul - My will sucks, it will take iron will and improved just to get them equal. But it is a great feat to boost all my saves if I have room later on. I think a reroll on will is worth more than + t all my saves.

Stand Still - I like it, full attack goodness, needs combat reflexes. Gonna have to map out my feats again and see how many floating spots I have. its either 3 or 4.

Create Pit is 1 example, and that way of thinking is metagaming. Besides, Forcecage has a reflex save as well, and can also take you out of a fight.

Iron will and Improved are both really good, but as you said, the bard uses saving finale on you for rerolls, take steel soul instead.

Stand still is a great feat. It would be better if it wasn't a naked combat maneuver check. At least with trip and disarm, you can add your weapon bonus and relevant feats/features to the roll. Stand Still is best employed by brawlers, unfortunately. Another combination you want to consider since you're a 2 weapon warrior is combat reflexes and pin down. keeping an enemy nearby so you can full attack is awesome.


Pin down is U.C. which I cant use.

Combat reflexes plus enlarge person spell + stand still is my best bet for combat.

As far as saves go, I don't want to have to count on the bard singing all the time and then use up his spells. Saving Finale can help my reflex just as well as will. Plus if I'm not the only one that fails, he may not use it on me.

the question is - is it better to have a +2 to all my saves or a +4 to wisdom and a reroll.

yes, knowing create pit is barely used is meta-gaming. Character knowledge would tell him that all the casters he's faced make him do will or fort saves so far. So if I ignore all meta-gaming, then I would never worry about reflex saves. We have a rogue or bard to spring traps.

Building a character generally uses some meta-gaming aspects, intentional or not.


"Fighter level 3 bad level. Thog not take."


I woudl say that steel soul + iron will is better than iron will + improved Iron will.

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