SlimGauge |
It depends on how a tiny creature is meeting the requirement to threaten.
Tiny, Diminutive, and Fine Creatures: Very small creatures take up less than 1 square of space. This means that more than one such creature can fit into a single square. A Tiny creature typically occupies a space only 2-1/2 feet across, so four can fit into a single square. 25 Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can't flank an enemy.
Does the statement in the description of tiny creatures that tiny creatures can't flank have an implied "<because they have no reach>" or is it a blanket statement ? Do the stacking rules mean that a tiny creature can't remain in the same square as its medium sized opponent and thus can't continue to threaten it when required for the Gang Up feat ?
Doesn't look like tiny creatures can flank with this because they can't remain in the target's square (unless the target is also tiny) to continue to threaten and activate the Gang Up feat.
Now it might work for two small or medium sized creatures (who both threaten) and a tiny ally.
blahpers |
The section above doesn't mention the creatures remaining in the opponent's square after attacking, nor does it mention an exception to the rules that a creature cannot end its turn in another creature's square apart from the "multiple tiny or smaller creatures can fit in one square" rules. If a tiny creature enters a small or larger creature's square to attack, then ended its turn, it would have to be moved back to the most recent legal square per the usual rules for handling illegal positioning.