Low level scenarios that cater to rogues?


GM Discussion

2/5

We got a small influx of new players around and as things happen 3 of the 6 are rogues. I was hoping someone could suggest some low level scenarios that would cater to the classic sneaky rogue theme? Im going to do the Disappeared next but if anyone knows something else so I can make sure they are enjoying their characters and PFS I would be appreciative.

The Exchange 5/5

By 'cater to rogues' I take it that you mean a scenario that 1) has bad guys that can be sneak-attacked, 2) has environments where scouting ahead using stealth is helpful, 3) has traps and locks to be disabled?

I recommend
The Devil We Know series (PFS#1-29, 1-30, 1-41 & 1-48) Don't play #48 at Tier 3-4
Beggar's Pearl #1-37
Infernal Vault #1-55
Exiles of Winter #2-17

3/5

anythign with a chase

3/5

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Rise of the Goblin Guild. I just enjoy that scenario so much. Plus it has traps, a dungeon crawl, and things that can be sneakily attacked.

5/5 5/55/5 ** Venture-Captain, Germany—Hamburg

"Delirium's Tangle" is also a good idea. It has a lot of skill rolls and some traps.

You might also want to take a look at the rogue theme the players are following. Some rogues want to find stuff (especially traps) and disable traps to make themselves useful, some want to tumble around the opponents to outflank them (and deal sneak attack damage), and some want to be the face of the party and deal with social situations.
(I'm sure there are more ways to play a rogue, this short list was just meant to remind you of how many ways there are to play a rogue.)

So either take a look at your players' style of play or just ask them what kind of game they wish to play with that character. That will help you decide which scenarios to run (maybe with some advice from the community).

Grand Lodge 5/5

Isn't this a form of meta-gaming??
While I like to be able to go in to scenarios where my character is going to be useful, I also like to just go in and play knowing full well my rogue, fighter, wizard or what have you is there for me as a player to have fun! :)

As a player we need to worry less about what scenario fits the role of a particular character and more about whether as a player I can be useful to the overall make up of the entire group. I might not have a high skill type of character for say a Fancy dinner but I still had fun with a fighter with an extremely low intelligence and people still talk about that scenario too. It was a blast and I did not make a single skill check when it called for many to be made. I just had fun.

This is just my opinion but I am concerned that this falls in the theme of, "What boon is on the chronicle" type meta-gaming, just on a lesser level is all.

Liberty's Edge 4/5

Deanoth: I understand what you are saying but I think it is different when the GM is trying to pick scenarios which his players will have fun with vs a player cherry picking certs. This post is in the GM forum and is asking for scenarios that will be fun for rogues, not asking for scenarios that will have items for rogues (i.e. poison for a poisoner rogue).

When I played 5–04: The Stolen Heir (1-5), we had great fun with 3 rogues that had stealth synergy.

5/5 ** RPG Superstar 2008 Top 16

I'd recommend running Among the Living, followed by Among the Dead.

Spoiler:
Among the Dead is a trap-filled dungeon suited for trapfinding rogues.

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