Why darkness sucks and you punish humans with it


Pathfinder Society

Grand Lodge 1/5

The pathfinder society is fighting demons crashing through the
world wound. Human are the dominant population. This population stumbles with out normal light. They regularly go into caves and dark places
in this world so why for god sake why haven't they come up with demon resistant. light source any where. it not in ultimate equipment not in
a p g not in pathfinder guide. It extremely stupid and extremely odd
that there has been no counter measure to the demons darkness and deeper
darkness. You would think the pathfinder society would want a cheap counter for darkness and deep darkness. The simplest

I can see is that I spend 280 gold to have a path finder society cleric
cast a heighten to 4th clerical continental flame spell on my helm or a wand, or miners light.

If needs be use a light rod as a spell power component .
A 3rd level clerical continual flame should counter a 2nd level.
darkness spell.
The heighten to 4th level continual flame spell should counter the
3rd level deeper darkness. With the light rod component
this would act as a 5th level spell.
Now to do this I will have to fight with my gm to get it.
Why would a society that came up with water proof crossbows and water breathing have nothing to deal with the darkness.

Where is my improved ever burning torch?

THE HEIGHTENED DAYLIGHT Stone
in our world phosphorus burns blindingly bright where are my brillant alchemists with an alchemist solution.
It does gall that humans that cant see can not get any benefit from the use of more than one light source. if 6 players shine 6 bull eye lanterns it should have a greater effect than a mere torch better than normal light This bright light should help with perception checks?
that is the effect in our world.
light other than normal

After rant rules question what is the effect of using a continual flame
item as the light source for bulls eye or miners lantern?

Grand Lodge 1/5

The 280 gold price came from the pathfinder society neutralize poison
a 4th level spell.

The Exchange

All I can say is, "Playing PFS? I'm sorry it chafes you so. You're not the only one." Though I realize that is scant consolation.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

It's the Year of the Demon.... Suck it up.

2/5

You can just pay 75g for a Ioun torch (which won't counter darkness per PFS, as it will be cast by a wiz/sorc as a 2nd level spell) then once you play with a cleric of 5th level or higher pay the cost for the material component and have him cast Continual Flame on your Ioun Torch.

The GM has to sign off on the chronicle in order to make it one of your 4 permanent spells allowed in PFS. (others are secret chest, masterwork transformation, ... and i forget the 4th.)

Is it needlessly complex and stupid? Yes. Does it solve the problem? Yes.

You can also use 2pp to buy a oil of Daylight on any character, for the deeper darkness situations. Those are rare enough that the cost is minimal.

Shadow Lodge 4/5

Pathfinder Adventure Path, Lost Omens Subscriber

Permanent Continual Flame at a high enough caster level is a good investment and honestly, not that complex. Get one and be through with it.

3/5 RPG Superstar 2013 Top 16

You can't get an NPC to cast a heightened continual flame, because you can't get spellcasting services in PFS with metamagic. You can't even hire a cleric to do it for the 3rd-level version; it defaults to the 2nd-level wizard version. However there's a good chance you'll eventually play with a PC cleric, and you can always ask him to cast it on you before or after the mission.

Also, an oil of daylight for 2PP is your friend.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

The Morphling wrote:
Permanent Continual Flame at a high enough caster level is a good investment and honestly, not that complex. Get one and be through with it.

Caster level is never part of the equation for darkness/light situations, ever.

Sovereign Court 1/5

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The greatest strength of humanity is their adaptability. You can't just walk in and say, I am human, fight me the way I want to fight. Figure out how to make up for your weaknesses.

In addition to what has been mentioned, it is entirely possible to have darkvision as a Human.

1) The spell Darkvision, or Alter Self, will both give you enhanced vision.

2)There is also a trait called Blood of Dragons that will give you low-light vision. Couple that with Panther Domain or Mooncaller Druid, the Aspect of the Beast feat, or Night Vision Rage for the Barbarian, and you have Darkvision.

3) Cryptbreaker Alchemists, Cave Domain Druids, Infiltrator Rangers, Superstitious Barbarians, Orc and Shadow Sorcerers or Darkness Channeling Clerics all grant Darkvision.

4) An Ebon Wayfinder is 18k. A Belt of Dwarvenkind is 14.9k. Lenses of Situational Sight are 5k for 10 uses of Darkvision.

But, like was said before, just having a better source of light than their source of darkness is really all you need. Being prepared to deal with darkness is as important as being prepared to not be clawed to death.

Lantern Lodge 3/5

Simply taking Blind-Fight is also a huge help. Not only does it prevent you from losing your Dex and dodge bonuses against melee attackers who you cannot see (which also negates their sneak attack damage in such circumstances), but it also negates their +2 bonus to hit you and allows you to re-roll your miss chances. I personally never build a melee character without it, but in fairness that is largely because my melee characters are typically of a "defense first" build mentality.

Dark Archive 4/5

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Potions of darkvision are pretty cheap at the level that you can expect to encounter a lot of demons. For added darkseeing abilities, get an elixir of darksight from the Advanced Race Guide and you will be able to see through even magical darkness.

And that's the cool part, because demons can't see in magical darkness. So turn it on their heads, and throw up some deeper darkness, and enjoy watching them stumble around blindly. Suddenly that shadow demon isn't looking so scary.

Sovereign Court 5/5 5/55/55/5

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The Fabulous Fabrizio will soon have the answer to your prayers...

(plans to start distributing heightened cont. flame rocks at level 8...)

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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I have no problem with the best race in Pathfinder not having darkvision.

Scarab Sages 1/5

The solution is available, even in PFS.

You just need a player willing to take Heightened Spell and apply it to a Continual Flame spell for you.

No players willing? That is not the games fault.

Grand Lodge 1/5

Jiggy wrote:
The Morphling wrote:
Permanent Continual Flame at a high enough caster level is a good investment and honestly, not that complex. Get one and be through with it.
Caster level is never part of the equation for darkness/light situations, ever.

page 264 core rule book Darkness spell " magical light sources only

increase the light level in an area if they are a higher spell than darkness"

Day light spell: daylight counters or dispels any darkness spell
of equal or lower level

5/5

paul Riggs wrote:
Jiggy wrote:
The Morphling wrote:
Permanent Continual Flame at a high enough caster level is a good investment and honestly, not that complex. Get one and be through with it.
Caster level is never part of the equation for darkness/light situations, ever.

page 264 core rule book Darkness spell " magical light sources only

increase the light level in an area if they are a higher spell than darkness"

Day light spell: daylight counters or dispels any darkness spell
of equal or lower level

Those are referencing spell level, not caster level.

Liberty's Edge 4/5

It is talking about spell level not caster level. That is why my wizard took heighten at 5th level. He offers to sell scarves for his blood pig team with heightened continual flame 4th on them. My other characters have often benefited from someone else who has a scarf my wizard enchanted.

Also the Silver Crusade has a PP item that casts daylight 1/day.

Go Gelatinous Cubes.
Couch Sigi

Dark Archive 2/5

If you're not silver crusade, you can also just straight up buy a shining wayfinder for... I think 5k?

Scarab Sages 4/5 RPG Superstar 2015 Top 16

RtrnofdMax wrote:

3) Cryptbreaker Alchemists, Cave Domain Druids, Infiltrator Rangers, Superstitious Barbarians, Orc and Shadow Sorcerers or Darkness Channeling Clerics all grant Darkvision.

Ninjas can also get darkvision with a ninja trick. 1 Ki point gets you an hour of darkvision.

5/5 5/55/55/5

Artanthos wrote:

The solution is available, even in PFS.

You just need a player willing to take Heightened Spell and apply it to a Continual Flame spell for you.

No players willing? That is not the games fault.

You need to be 7th level to pull that off though. In ties the darkness spell wins, so it has to be a 4th level spell.


LazarX wrote:
It's the Year of the Demon.... suck it up.

Adding to that, the guy complaining is playing a human.

Yeah, I have little to no sympathy for people who play Core Races.

Enjoy the darkness while the demons feast on Golarion. Aroden is dead, as he should be!

Silver Crusade 2/5

Just spend 2 PP on an Oil of daylight.


Aaron Mayhew wrote:
If you're not silver crusade, you can also just straight up buy a shining wayfinder for... I think 5k?

Shining Wayfinder doesn't cast daylight, it uses detect evil, light, and protection from evil. Ebon Wayfinder gives darkvision however(18k).

Lantern Lodge 5/5 *

Adam Mogyorodi wrote:

Potions of darkvision are pretty cheap at the level that you can expect to encounter a lot of demons. For added darkseeing abilities, get an elixir of darksight from the Advanced Race Guide and you will be able to see through even magical darkness.

And that's the cool part, because demons can't see in magical darkness. So turn it on their heads, and throw up some deeper darkness, and enjoy watching them stumble around blindly. Suddenly that shadow demon isn't looking so scary.

The irony of keeping a shadow demon in the dark is delicious :)

Dark Archive 2/5

Evil Finnish Chaos Beast wrote:
LazarX wrote:
It's the Year of the Demon.... suck it up.

Adding to that, the guy complaining is playing a human.

Yeah, I have little to no sympathy for people who play Core Races.

Enjoy the darkness while the demons feast on Golarion. Aroden is dead, as he should be!

Hey. Talking about core races. Dwarves would like a word with you. :P They're every bit as effective as the nonstandard races. I mean, who cares if their beards are actually the controlling organisms, and dwarves are their mindless vessels? It's not like they plan to conquer the world. A world where everyone is enslaved by a full, dignified beard.

But back on topic. There are enough ways to get darkvision (and even some ways to get "see in darkness") that a human should be able to cope without a problem.

Silver Crusade 2/5 *

"Being able to cope" still doesn't change the fact that darkness is a very over powered mechanic in Pathfinder. And that darkvision is criminally under-costed in the ARG. Darkvision should cost triple or quadruple that of low light vision, as low light vision sucks out loud. Darkvision, on the other hand, trumps one of the most broken mechanics in the game that lesser races shell out hundreds or even thousands of gold to foil.

I have never met a player who actually has the heightened spell feat. Although I'm thinking about making one at this point.

Liberty's Edge 4/5

BigNorseWolf wrote:
Artanthos wrote:

The solution is available, even in PFS.

You just need a player willing to take Heightened Spell and apply it to a Continual Flame spell for you.

No players willing? That is not the games fault.

You need to be 7th level to pull that off though. In ties the darkness spell wins, so it has to be a 4th level spell.

In ties the natural lighting condition wins not darkness. If you are in a place that is naturally dark you can argue that your sunrod is the tie breaker. The light spell negates the dark spell, so a non-magic light sources should work.

I would have put my wizard on slow track at level 7 if I had realized how great passing out heightened continual flames would be. I could then play in 1-7 scenarios and give cheap darkness counters to low level characters. If you really hate darkness level a wizard and do that in your local area.

3/5 RPG Superstar 2013 Top 16

Samish Lakefinder wrote:
BigNorseWolf wrote:
Artanthos wrote:

The solution is available, even in PFS.

You just need a player willing to take Heightened Spell and apply it to a Continual Flame spell for you.

No players willing? That is not the games fault.

You need to be 7th level to pull that off though. In ties the darkness spell wins, so it has to be a 4th level spell.

In ties the natural lighting condition wins not darkness. If you are in a place that is naturally dark you can argue that your sunrod is the tie breaker. The light spell negates the dark spell, so a non-magic light sources should work.

I would have put my wizard on slow track at level 7 if I had realized how great passing out heightened continual flames would be. I could then play in 1-7 scenarios and give cheap darkness counters to low level characters. If you really hate darkness level a wizard and do that in your local area.

Check out the FAQ on the subject. The ambient natural light refers to light from celestial bodies, not from sunrods, torches, etc.


Samish Lakefinder wrote:
BigNorseWolf wrote:
Artanthos wrote:

The solution is available, even in PFS.

You just need a player willing to take Heightened Spell and apply it to a Continual Flame spell for you.

No players willing? That is not the games fault.

You need to be 7th level to pull that off though. In ties the darkness spell wins, so it has to be a 4th level spell.
In ties the natural lighting condition wins not darkness. If you are in a place that is naturally dark you can argue that your sunrod is the tie breaker. The light spell negates the dark spell, so a non-magic light sources should work.
Darkness wrote:
Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.

Daylight negates both in the area of effect. Light spells of equal level can be cast to counter or dispel darkness, but a permanent effect won't do anything unless it's higher level than the darkness spell. Thus Heightened Continual Flame.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

David Bowles wrote:

"Being able to cope" still doesn't change the fact that darkness is a very over powered mechanic in Pathfinder. And that darkvision is criminally under-costed in the ARG. Darkvision should cost triple or quadruple that of low light vision, as low light vision sucks out loud. Darkvision, on the other hand, trumps one of the most broken mechanics in the game that lesser races shell out hundreds or even thousands of gold to foil.

I have never met a player who actually has the heightened spell feat. Although I'm thinking about making one at this point.

Hi everyone, I'm Walter. I'll be playing Vaiska D'Ariel, your friendly Abadaran cleric. Before we get started, I'd love to offer my services as your one-stop-shop for clerical enhancements. I can offer masterwork transformation and heightened continual flame for the low low price of only the spell components. Oh, and pay no attention to that imp on my shoulder or what dark promises he might whisper into your ear, he's just fulfilling his contract.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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It's remarkable how often people mistakenly think that the daylight spell's unique "mutual negation" clause is part of the general lighting rules.

That, plus thinking that caster level matters and thinking that countering/dispelling happens when the AoE's overlap are probably the three most common errors in regards to darkness/light effects.


Thank you to everyone who gave good advice it gives me hope.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

There's a lot of confusion and misconception about how darkness, deeper darkness, and spells with the light descriptor function, including daylight.

Dispel operates at the same range as any other casting, using the same targeting requirements - so daylight or heightened light would both require touching the object on which darkness or deeper darkness was cast.

Counterspell would be useful if most of the darkness wasn't from spell-like abilities. Fortunately, demons are unlike devils and to my recollection, many don't come with see-in-darkness grade darkvision.

Daylight and darkness/deeper darkness have specific clauses about their effect when overlapping. Those are somewhat more complicated, yet not overly so that we've seen so far.

There's a recent thread on the GM board discussing the way light levels work. Heightened continual flame is definitely a useful thing. Was amused the first table I was at that I handed them out they proved VERY useful... and I took heighten to use on murderous command so the continual flame application was pure gravy.

At some point I'll do an in-character version of the Pathfinder Basic lecture on light levels... it should be amusing.

Liberty's Edge 4/5

On a side note we have a party in the area that all have darkvision and includes a couple tieflings. This means when given a choice we adventure at night, cast darkness and punish humans with it.

NPCs are much worse equiped to deal with this than PCs.

Silver Crusade 2/5 *

The shortest answer is that daylight and darkvision coupled together always work, because with daylight in play, the darkest the lighting can possibly be is regular darkness.

If you want fancier and/or more permanent solutions, that's when heightened spells and the like come in.

Dark Archive 2/5

MrSin wrote:
Aaron Mayhew wrote:
If you're not silver crusade, you can also just straight up buy a shining wayfinder for... I think 5k?
Shining Wayfinder doesn't cast daylight, it uses detect evil, light, and protection from evil. Ebon Wayfinder gives darkvision however(18k).

Huh. I could've sworn that there was a wayfinder that could cast daylight instead of light. My bad.


Aaron Mayhew wrote:
MrSin wrote:
Aaron Mayhew wrote:
If you're not silver crusade, you can also just straight up buy a shining wayfinder for... I think 5k?
Shining Wayfinder doesn't cast daylight, it uses detect evil, light, and protection from evil. Ebon Wayfinder gives darkvision however(18k).
Huh. I could've sworn that there was a wayfinder that could cast daylight instead of light. My bad.

Me too actually! I was hunting for that one but didn't find it on the first look through. Maybe its a modification you can make to a wayfinder? There are a few of those hidden in the books. You'd think the shiny one would be extra shiny, right?

Silver Crusade 2/5 *

It's called a dayfinder. It's pretty pricey, though.

1/5 Venture-Captain, Germany–Hannover

Confirming the dayfinder. When i remember right it costs 10PP to upgrade.
Not sure where it´s from though and if it´s still available though.

Silver Crusade 2/5 *

Pathfinder Field Guide I think.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Remember that you have to OWN these resources to use the mechanics.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Benjamin Falk wrote:

Confirming the dayfinder. When i remember right it costs 10PP to upgrade.

Not sure where it´s from though and if it´s still available though.
Pathfinder Society Field Guide (p63) wrote:


Dayfinder (10 PP): Similar to a normal wayfinder in all external ways, this rare form of wayfinder differs in the potency of its light-emitting abilities. Once per day, the light generated by an active dayfinder replicates a daylight spell for a duration of 1 minute.

Everything in the Pathfinder Society Field Guide is legal for play (as long as you own a copy of the book, of course).

Scarab Sages 4/5 RPG Superstar 2015 Top 16

Aaron Mayhew wrote:
MrSin wrote:
Aaron Mayhew wrote:
If you're not silver crusade, you can also just straight up buy a shining wayfinder for... I think 5k?
Shining Wayfinder doesn't cast daylight, it uses detect evil, light, and protection from evil. Ebon Wayfinder gives darkvision however(18k).
Huh. I could've sworn that there was a wayfinder that could cast daylight instead of light. My bad.

That's the Dayfinder, not the Shining Wayfinder. -whoops should have kept reading before I posted!

5/5 5/55/55/5

come on 8th level.. 14 strength sorcerer, blood money , heighten spell and continual flame...

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