Help me fill the Gaps


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I need some content (PFS scenarios most likely) to bridge the xp gap between Crypt of the Everflame and Mask of the Living God

I am 2 sessions into Crypt. I have adjusted the CR to accommodate 5 players, no problem there.

This is how I am going to link the stories.

After the players kill Asar and speak to Kassen, they will find 2 mid level Pathfinders waiting for them outside the Crypt. Arriving that morning. The Pathfinders have followed the cold trail of the Razmir Cultests, to the Crypt. After seeing potential in the players, the Pathfinders extend an offer to join the Society. Then the Pathfinders will split up. One will escort the rescued Roldare and Dimira back to the Town of Kassen. The other will continue to track the Cultist's.

The players can go either direction. Either way they will end up on the river barge, with a report for Reginar in Tamran.
This is where I need to make up about 5000xp. That is a lot of random encounters, I would rather run something with a mini plot i can tie in.

When they finaly get to Tamran, Reginar who is working with a member of the Tamran City council will ask them to infiltrate the Cult. The players will learn that Iramine and a group of Cultists have ridden to Vellimus to hire mercenaries in preparation for the expedition to the Isle of Terror.

To bridge the gap between Mask and City of Golden Death I plan on running PFS scenario #17: Perils of the Pirate Pact. Changing the setting to the lake and some other plot points. (I got this from the Chronicles Podcast) The party should then be able to cross the Lake and arrive a few days after Iramine. Who was delayed with overland travel and hiring mercs.

thanks

Webstore Gninja Minion

Check out this link to find some level-appropriate adventures for your group.

Liberty's Edge

Liz Courts wrote:
Check out this link to find some level-appropriate adventures for your group.

This is AMAZING!


Thanks for the link.

I think what I will do is play up the war with the Molthuni. If they go overland to track the cultists, they eventually cross the border and fight Molthuni soldiers, before making their way to the barge.

If hey go back to Kassen, they find the town under attack by Molthuni pirates.

If anyone cares to suggest, feel free. I really like to have clear motives, and strong plots.

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