Pricing Mithral Items (One FAQ to rule them all?)


Rules Questions

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Well, then that means that mithril items cost 1,000 gp per pound now. FAR in excess more expensive than adamantine. If you have to pay for the weight of the original steel item in mithril, but only get HALF the mithril. Does half the mithril mysteriously evaporate into thin air?

They are much more expensive than adamantine, which is only 300gp per pound. This also means that Mithril, despite having a price of exactly the same as platinum, costs twice as much as platinum to actually buy...

previously adamantine was more expensive than mithril for the SOLE reason that you had to use twice as much as you had to use mithril thanks to its low density.

Now thats blown out of the water, and with this ruling, mithril is decidedly more than 3x expensive than adamantine.

Total nonsense. Rules need to be moderated by freaking common sense.

Dark Archive

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JTibbs wrote:

Well, then that means that mithril items cost 1,000 gp per pound now. FAR in excess more expensive than adamantine. If you have to pay for the weight of the original steel item in mithril, but only get HALF the mithril. Does half the mithril mysteriously evaporate into thin air?

They are much more expensive than adamantine, which is only 300gp per pound. This also means that Mithril, despite having a price of exactly the same as platinum, costs twice as much as platinum to actually buy...

Total nonsense.

You forgot to thank the FAQ team for settling a contentious issue and making things easier to adjudicate for players and GMs.


Mergy wrote:
JTibbs wrote:

Well, then that means that mithril items cost 1,000 gp per pound now. FAR in excess more expensive than adamantine. If you have to pay for the weight of the original steel item in mithril, but only get HALF the mithril. Does half the mithril mysteriously evaporate into thin air?

They are much more expensive than adamantine, which is only 300gp per pound. This also means that Mithril, despite having a price of exactly the same as platinum, costs twice as much as platinum to actually buy...

Total nonsense.

You forgot to thank the FAQ team for settling a contentious issue and making things easier to adjudicate for players and GMs.

Settling it in a nonsensical manner is just going to make it worse in the long run.

"Mithril costs 500gp/lb... but you have to buy TWO POUNDS to make anything that weighs 1 pound, and throw out the extra pound into the sea as a sacrifice"

Dark Archive

Yes, the trade good mithral costs 500 gp per pound. A weapon made of mithral costs double the weight of it, probably due to craftsmanship; remember that all mithral weapons are by definition masterwork.


Yeah, actually that even makes the trade good of mithral too high of the full cost of the item, given the 1/3 craft rate.


You most likely are not buying 2 pounds of pure mithral ore. You are buying 2 pounds of raw ore that, when smelted down to remove impurities and other metals, results in enough remaining purified mithral to make the desired weapon\armor\item.

Dark Archive

Xaratherus wrote:
You most likely are not buying 2 pounds of pure mithral ore. You are buying 2 pounds of raw ore that, when smelted down to remove impurities and other metals, results in enough remaining purified mithral to make the desired weapon\armor\item.

Another great theory. I love it when game balance and simulation comes together.

Scarab Sages

Mergy wrote:
Xaratherus wrote:
You most likely are not buying 2 pounds of pure mithral ore. You are buying 2 pounds of raw ore that, when smelted down to remove impurities and other metals, results in enough remaining purified mithral to make the desired weapon\armor\item.
Another great theory. I love it when game balance and simulation comes together.

Then why should it uniquely apply to mithril? That theory means you need to buy twice the weight of any metal to craft something.

I'm in the newer category so a pound of mithril is a pound, not 2 virtual pounds.

My proposed fix to crafting costs:

All materials have a price by weight.
Masterwork component cost is [item's base price + 10] x hardness of material chosen.
Base item cost is item's base price x hardness of material chosen.
All items (masterwork or not) have the weight of their material added their cost.

This prevents loopholes and nonsensical pricing. The theory of the masterwork price is the base cost gives the relative difficulty to craft the item, the hardness is a factor as the harder a substance, the more difficult it is to work. The +10 is the extra fine details that go into trying to make anything special (and to prevent free items having a free masterwork cost).

Admittedly, this creates a lot more variance in the price of masterwork items, but shouldn't a masterwork longsword be worth multiple masterwork daggers instead of 13gp extra? It certainly is more realistic that way!

I should also add that the cost of the raw components should not factor into the crafting time - that's what the base and masterwork costs are for.


Horselord wrote:
Then why should it uniquely apply to mithril? That theory means you need to buy twice the weight of any metal to craft something.

Certain metals occur in different concentrations within a clump of raw ore. Adamntine might be hard to find, but when you do, the concentration of it within the node is high; mithral, on the other hand, might be far less concentrated.

(This is true in real life with a lot of metals, by the way)

Scarab Sages

Xaratherus wrote:
Horselord wrote:
Then why should it uniquely apply to mithril? That theory means you need to buy twice the weight of any metal to craft something.

Certain metals occur in different concentrations within a clump of raw ore. Adamntine might be hard to find, but when you do, the concentration of it within the node is high; mithral, on the other hand, might be far less concentrated.

(This is true in real life with a lot of metals, by the way)

That's not bad but it feels like people are clutching at straws to justify this.

Sczarni

Thank you everyone for making this happen!

Dark Archive

We have a lot of rules for balance purposes. We take those and come up with justifications to preserve verisimilitude. I have had a player outraged that he had to pay what he felt was double the cost for his mithral weapon, but in the end, you're getting quite a few bonuses for it.

Shadow Lodge

Malachi Silverclaw wrote:
And it remains absurd. The 500gp/lb price for mithral items is for a finished item made from mithral, not the price of the raw material (or the RAW material. Heh.)

Actually, it is the price of the raw material, per Ultimate Equipment. Just sayin'.

Silver Crusade

Mergy wrote:
We have a lot of rules for balance purposes. We take those and come up with justifications to preserve verisimilitude. I have had a player outraged that he had to pay what he felt was double the cost for his mithral weapon, but in the end, you're getting quite a few bonuses for it.

This FAQ results in a mithral greatsword being 1000gp more expensive than an adamantine greatsword. Advantages?

Mithral: bypasses DR/silver, hardness 15, weighs , 10hp

Adamantine: bypasses DR/adamantine, hardness 20, weighs 8lbs, 13hp, ignores hardness less than 20

Adamantine has more hardness and HP, and a special power, mithral is 4lbs lighter (which will make zero difference to a strong warrior).

Adamantine is better. Mithral is more expensive. This is stupid.

Dark Archive

So don't buy a mithral greatsword. You have shown that adamantine is a better choice for your purposes.

However, for someone with encumbrance issues, a mithral weapon can make quite a bit of difference. A mithral scimitar for a low strength dervish dancer may be exactly what he needs.


Exactly. Also I see this as situational. If ur in an area with a lot of werewolves, devils, vampires, etc then it would be worth the extra 1kg for the mithril over adamantine. The special materials are not all "for every situation", some work better than others.
I'm of the opinion that mithril isn't situational even with those perks for 2handers, that in that situation what would be best would be celestial mithril and that costs the same as adamantine. But then again if ur using certain 1handers it'd be same price or cheaper than adamantine and some weapons be a lot more.
Use what better for the situation that the characters in.

Grand Lodge

Weapon Blanch?


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Personally, I agree with Malachi (even though I put forward justifications as to why this could be 'realistic'); I think it's a band-aid on a system (special material costs) that needs a complete redesign.


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Hmm so it seems that as soon as a weapon weighs 6 pounds or more, you'd be stupid if you made the weapon mithril.

6 pounds or more = Adamantine OR Celestial Mithril since both materials have a flat +3.000 GP cost added to the cost of a weapon..

Liberty's Edge

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What is Celestial Mithril and where is it described for PFRPG ?

Liberty's Edge

mdt wrote:
ProximaC wrote:
At best tangentially related, but I've already FAQed it. Now that Pathfinder has an effect for weapons made out of mithral, I wonder why they didn't just make it a flat price for weapons, like +500 or +1,000.

Gah, no.

I wish they'd gone the other way and made Adamantine by the pound. It would make more sense.

As it is, Full Plate Adamantine costs the same, for the adamantine, as Banded Mail. That's 15 pounds difference in armor weight, but the same price. The cost of Adamantine for a Dagger (2 lbs of metal) is the same as a Harpoon (18 lbs of metal).

And there's no relation between weapon cost for Adamantine and Armor cost. Blech.

I hope in the next version they simplify the material rules a bit.

I also hope they put a minimum arcane spell failure on shields and bucklers, but that is another thread :)


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The black raven wrote:
What is Celestial Mithril and where is it described for PFRPG ?

Mithril-Celestial Mithril

101 Special Materials and Power Components (pfrpg)
Published by Rite Publishing

Tada.

Silver Crusade

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DaedalusV wrote:

Hmm so it seems that as soon as a weapon weighs 6 pounds or more, you'd be stupid if you made the weapon mithril.

6 pounds or more = Adamantine OR Celestial Mithril since both materials have a flat +3.000 GP cost added to the cost of a weapon..

In the stats line for celestial mithral it says that they cost +3000gp, but in the body of the text it says +2000gp.

Which price is correct?

BTW, this is the way to do mithral weapons: a flat price! Are you watching, PDT?


Malachi Silverclaw wrote:
DaedalusV wrote:

Hmm so it seems that as soon as a weapon weighs 6 pounds or more, you'd be stupid if you made the weapon mithril.

6 pounds or more = Adamantine OR Celestial Mithril since both materials have a flat +3.000 GP cost added to the cost of a weapon..

In the stats line for celestial mithral it says that they cost +3000gp, but in the body of the text it says +2000gp.

Which price is correct?

BTW, this is the way to do mithral weapons: a flat price! Are you watching, PDT?

No idea what price is correct, but if it's 2k then the break-even point is 4 pound items, making it even better as an option over regular mithril.

Shadow Lodge

The faq is a start, but it still doesn't address ranged items/ammo with weight of "--".

Silver Crusade

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thistledown wrote:
The faq is a start, but it still doesn't address ranged items/ammo with weight of "--".

If the PDT can't be bothered to do the job properly then we just have to obey the FAQ....

Therefore, items with a weight of '--' can be made of mithral at no extra cost, making them masterwork by default.

Silver Crusade

DaedalusV wrote:
Malachi Silverclaw wrote:
DaedalusV wrote:

Hmm so it seems that as soon as a weapon weighs 6 pounds or more, you'd be stupid if you made the weapon mithril.

6 pounds or more = Adamantine OR Celestial Mithril since both materials have a flat +3.000 GP cost added to the cost of a weapon..

In the stats line for celestial mithral it says that they cost +3000gp, but in the body of the text it says +2000gp.

Which price is correct?

BTW, this is the way to do mithral weapons: a flat price! Are you watching, PDT?

No idea what price is correct, but if it's 2k then the break-even point is 4 pound items, making it even better as an option over regular mithril.

Are there any published examples of objects made of celestial mithral?


Malachi Silverclaw wrote:
DaedalusV wrote:
Malachi Silverclaw wrote:
DaedalusV wrote:

Hmm so it seems that as soon as a weapon weighs 6 pounds or more, you'd be stupid if you made the weapon mithril.

6 pounds or more = Adamantine OR Celestial Mithril since both materials have a flat +3.000 GP cost added to the cost of a weapon..

In the stats line for celestial mithral it says that they cost +3000gp, but in the body of the text it says +2000gp.

Which price is correct?

BTW, this is the way to do mithral weapons: a flat price! Are you watching, PDT?

No idea what price is correct, but if it's 2k then the break-even point is 4 pound items, making it even better as an option over regular mithril.
Are there any published examples of objects made of celestial mithral?

I don't think so.

Celestial armor isn't defined as having been made of mithril, despite being half weight. Its reduced weight is due to magic though I believe.

Its enchanted with the fly spell for 1 casting a day on command, and has the side effect of behaving as if it were mithril and lighter. it has a much better max dexterty check than mithril chainmail too, and a lower spell failure and armor check penalty..

I can't find any actual description that mentions mithril specifically to it at all.

Its possible it uses celestial mithril though.

its +3 enchantment costs 9,000gp, its fly enchantment costs 8400, so thats 5000gp left over for the armor itself.

I believe originally celestial armor was described as being made of fine links of 'silver or gold', so its not actually made of celestial mithril unless they changed it...
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Sorta unrelated, but does anyone know what silversheen actually is? the material, not the wondrous item paste.

It 'counts as alchemical silver', but its a building material rather than just silver thats been electroplated onto a steel blade like alchemical silver has.

My best headcanon for silversheen is that its basically an alchemists best attempt at turning silver into mithril, but not every property is duplicated. I should mention that my headcanon puts mithril as naturally magical silver, whose innate magic makes it lighter and much stronger/harder than normal silver. Maybe its what forms from a dead earth elemental or something.

Anyway, yeah. silversheen is to mithril like secondary adamantium is to adamantium from Marvel unless anyone else has a better idea...

I love silversheens immunity to rust and rust monsters. Certain other metals like gold SHOULD have those properties too, but you don't see it...

Sczarni

thistledown wrote:
The faq is a start, but it still doesn't address ranged items/ammo with weight of "--".

I started this FAQ thread. I nominate you to start the next one.

Although, it might not be needed. The FAQ currently states that melee weapons with a weight of "--" should be counted as 1/2 pound for purposes of calculating Mithral cost. Why not apply the same logic to ranged weapons?


the work of team Eris never ends...

Silver Crusade

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When Celestial Armour says 'This bright silver or gold +3 chainmail...', it means it's silver or gold coloured, not made of silver or gold elemental metal.

It's made of mithral, and has the same stats as mithral, with the exception of an extra unexplained +4 to max Dex.

If it had said 'This bright orange chainmail...' would you believe it made made out of oranges?


I was thinking. Celestial mithril is just mithril that's blessed by the divines. You gotta be a good alignment to even craft it. I wonder if u have to be a good alignment to actually wear it for its benefits hence would explain why u get more for less because its targeted for a specific type of characters to actually use it

Shadow Lodge

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Just throwing out a few corrections on things.

You will not find an official Paizo item that uses Celestial Mithral because it is a 3rd-Party product, and this not legal for official play. As such, it has no bearing on official Mithral pricing.

Celestial Armor, when it says that it is made of silver or gold, actually is made of silver or gold. I'll try to dig up where that was stated, but it was stated some time ago. The extra stat boosts come from the Celestial component of the armor, not from a special material.

As far as making arrows out of Mithral, they wouldn't cost no extra. You'd either treat them as half-pound, as suggested by Nefreet (arrows function as daggers for purpose of uses them as melee weapons, albeit with an improvised weapon penalty), or you would find the weight I one arrow (0.15 lbs) and use that to determine crafting and market price, essentially dividing the cost to craft them in lots of 50 (IIRC, 50'is the normal minimum craft lot). That might be bypassed by an arrow not being primarily made of metal, meaning it couldn't be made of such (depending on interpretation).

Edit: Celestial Armor Sources

Source

James Jacobs wrote:
Celestial armor is not mithral—it's actually made of silver or gold (as mentioned in its description), and thus doesn't gain any of the standard modifiers for being mithral at all. It's its own thing. Its lower arcane spell failure and higher max Dex bonus are a result of its magical qualities, not what it's made out of. In addition, this magic allows folks to wear it as if it were light armor—the mithral versions don't do this because mithral isn't fundamentally magical like the enhancements on celestial armor.

Source

James Jacobs wrote:
In any event, celestial armor isn't an armor quality. It's a unique kind of armor, and thus has a unique pricing. It does weird stuff; it's really light, it's made of gold, it's REALLY nice looking, it lets you fly, and so on. Its pricing is a result of ALL of these elements, and that's pretty much that.

Silver Crusade

Much as I respect James, we disagree on this.

Celestial Armour was in the 3.0 DMG, and 3rd ed didn't have the 'except for proficiency' clause that PF introduced.

I find it beyond credibility that the 'silver or gold' armour matches the qualities of mithral almost exactly! Sure, the extra +4 to max Dex is a result of some enchantment beyond the mundane stats of mithral, and I wish that +4 was priced, but the evidence strongly supports mithral and not actual gold or silver.

James is the opinion that matters regarding Golarion, but he is not the authority of what went into 3.0.

Scarab Sages

Celestial Armor is highly enchanted masterwork steel chainmail. If you back-calculate the price: 2×[11,350 - 22,400/2], you get 300 gp as the cost for the base armor. As it mentions it is chainmail and masterwork chainmail has a cost of 300 gp, it must be masterwork steel chainmail.

If it is not, what is the base (non - magical) armor that you need to craft Celestial Armor? Any special material is too expensive.

Sczarni

Celestial Chainmail is not made of Mithral. This is written nowhere but assumed by many.

Shadow Lodge

Malachi Silverclaw wrote:

Much as I respect James, we disagree on this.

Celestial Armour was in the 3.0 DMG, and 3rd ed didn't have the 'except for proficiency' clause that PF introduced.

I find it beyond credibility that the 'silver or gold' armour matches the qualities of mithral almost exactly! Sure, the extra +4 to max Dex is a result of some enchantment beyond the mundane stats of mithral, and I wish that +4 was priced, but the evidence strongly supports mithral and not actual gold or silver.

James is the opinion that matters regarding Golarion, but he is not the authority of what went into 3.0.

With respect, Mr. Silverclaw, what was true in 3.0 is not relevant here, since this is two game-generations removed from that. If we're following 3.0 rules, then Mithral weapons are next to pointless since they don't penetrate DR. The entire system is being reinterpreted into Pathfinder and the Golarion setting, and until somebody says otherwise, James Jacobs is still on the Dev team. His interpretations of how things work in the Pathfinder Campaign Setting, which is the one we are in, are more relevant than anything that was or was not true in 3.0. I don't mean to discount your opinions, but your arguments about 3.0 are out of place when Pathfinder says otherwise. Regardless of apparent mechanics or function, in Pathfinder, Celestial Armor is made of gold or silver, not Mithral. Gold and Silver (not alchemical silver) don't have any special properties, they are merely a part of the form Celestial Armor takes.


Malachi Silverclaw wrote:

Much as I respect James, we disagree on this.

Celestial Armour was in the 3.0 DMG, and 3rd ed didn't have the 'except for proficiency' clause that PF introduced.

I find it beyond credibility that the 'silver or gold' armour matches the qualities of mithral almost exactly! Sure, the extra +4 to max Dex is a result of some enchantment beyond the mundane stats of mithral, and I wish that +4 was priced, but the evidence strongly supports mithral and not actual gold or silver.

James is the opinion that matters regarding Golarion, but he is not the authority of what went into 3.0.

If you really want to go there, then Goblins and Orcs are the same thing, because that is what Mr. Tolkien wrote.

This is not 3.0 or 3.5 or AD&D, it is Pathfinder and the rules here are the rules here.

Silver Crusade

Wow!

First, Celestial Armour was basically a cut & paste job, so later guesses by you, me or James are just that. Apart from guessing, we could evaluate the evidence of the text and compare it to what we know about mithral, gold and silver in the game system, or systems if we count 3.0, 3.5 and PF as three different systems.

Second, people have fields of expertise, and their opinions in those fields may carry a great deal of weight. But their opinions outside those fields do not carry the same weight. Even in PF, James himself says that he is not 'the rules guy'.

It's perfectly okay, even advisable, to take all this into account when trying to evaluate what weight to give a particular opinion.

While James can say that it's made of actual gold or actual silver (and that'll be Gospel) in Golarion, this is essentially a ret-con of the item that appeared in the 3.0 DMG.

Thirdly, don't get your knickers in a twist! It's perfectly okay for us to disagree without reacting as if I was committing blasphemy! Get a grip! Disagree if you want, but present evidence rather than faith!


Did it occur to anyone that unique armors don't have to follow the rules, or be mathematically reverse-engineerable? It may have been mithral before, or not, but it doesn't matter; it's a special suit of armor.

If a unique suit of Banded Mail has +8 base armor and a +2 max Dex bonus, then that's what it has.


Malachi Silverclaw wrote:

Wow!

First, Celestial Armour was basically a cut & paste job, so later guesses by you, me or James are just that. Apart from guessing, we could evaluate the evidence of the text and compare it to what we know about mithral, gold and silver in the game system, or systems if we count 3.0, 3.5 and PF as three different systems.

Second, people have fields of expertise, and their opinions in those fields may carry a great deal of weight. But their opinions outside those fields do not carry the same weight. Even in PF, James himself says that he is not 'the rules guy'.

It's perfectly okay, even advisable, to take all this into account when trying to evaluate what weight to give a particular opinion.

While James can say that it's made of actual gold or actual silver (and that'll be Gospel) in Golarion, this is essentially a ret-con of the item that appeared in the 3.0 DMG.

Thirdly, don't get your knickers in a twist! It's perfectly okay for us to disagree without reacting as if I was committing blasphemy! Get a grip! Disagree if you want, but present evidence rather than faith!

You are missing the point, it doesn't matter if it is a cut and paste, and this isn't about Golarion. This is Pathfinder, not D&D 3.X. I've seen too many posts here where someone says "this is what it was in 3.X, so therefore it has to be that in Pathfinder." Then one of the Devs posts that it isn't what it was in D&D 3.X, but is this in Pathfinder.

Scarab Sages

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Has anyone considered that the gold or silver of Celestial Armor is just the colour?

Sczarni

Malachi Silverclaw wrote:
Disagree if you want, but present evidence rather than faith!

And what evidence did you have again that said Celestial Armor was made of Mithral?


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I have to agree with Malachi, at least insofar as taking JJ's answer as 'official' in this case.

I think JJ's rulings can be a good baseline, but the simple fact is that his answers do not always line up with what is presented as 'official answers'.

For example, in the same thread linked earlier with JJ's answer, he goes on to say the following:

James Jacobs wrote:
Lael Treventhius wrote:
So then you can actually enchant a set of celstial armor?
Nope; it's already a magic item. You could make a similar suit of magic armor with different properties, but celestial armor is what it is; a specific TYPE of magic armor. Just as a sunblade is a specific type of magic weapon, and a cloak of the manta ray's a specific type of magic cloak.

That's flat-out wrong. Granted that the conversation predates UCamp, but we now know that you can enchant unique magic items.

He also says:

James Jacobs wrote:
In any event, celestial armor isn't an armor quality. It's a unique kind of armor, and thus has a unique pricing. It does weird stuff; it's really light, it's made of gold, it's REALLY nice looking, it lets you fly, and so on.

If it's made of gold, then it's undergone some incredibly drastic treatment, to the point where it actually doesn't share any of the qualities of gold as described as a material...

At the best, I think that any answer given beyond "It's a unique kind of armor," is purely speculation, and there is in fact no clear RAW answer as to the type of material used in the armor.

Grand Lodge

thistledown wrote:
The faq is a start, but it still doesn't address ranged items/ammo with weight of "--".

You price as if it were a weight of 0.5, and that's how it's done.


I can see another house rule is required.

Final price by weight, minimum price = item + Masterwork price.

Silver Crusade

Vod Canockers wrote:
You are missing the point, it doesn't matter if it is a cut and paste, and this isn't about Golarion. This is Pathfinder, not D&D 3.X. I've seen too many posts here where someone says "this is what it was in 3.X, so therefore it has to be that in Pathfinder." Then one of the Devs posts that it isn't what it was in D&D 3.X, but is this in Pathfinder.

You're absolutely right, Vod. I did miss that point entirely.

So let me consider the matter as if PF existed in isolation, and D&D never existed at all...

According to the PF CRB, masterwork (steel) chainmail costs 300gp, has a max Dex of +2, an ACP of -4 (a non-mwk set would be -5), an ASF of 30%, a speed of 20ft and weighs 40lbs. It is medium armour.

A set of mithral chainmail costs 4150gp, has a max Dex of +4, an ACP of -2, An ASF of 20%, a speed of 30ft and weighs 20lbs. It is considered light armour, for all purposes except proficiency.

Silver chainmail? Gold Chainmail? Not in the CRB.

Celestial Armour costs 22400gp, but we don't have a breakdown of how much of that is the base armour and how much of that is the cost of the enchantment laid upon it. I wish we had! But there is a way to work it out, because the raw materials cost half the price of the item, but the cost of the mwk armour is not halved.

It has a max Dex of +8, An ACP of -2, an ASF of 15%, a speed of 30ft and weighs 20lbs. It is considered light armour.

In PF, magical armour and weapon enchantment can only be laid upon masterwork weapons and armour. First, get a mwk weapon or suit of armour; second, enchant it. 'Special' weapons and armour are no different.

If these enchantments are laid upon a weapon or suit of armour made from a Special Material, then those special properties remain, even after enchantment. As illustrated in the magic item chapter.

So, according to the 'real silver or real gold' interpretation, first have a suit of armour made from actual gold or actual silver. We aren't told what 'special' properties silver or gold gives armour, but I doubt that it makes the armour lighter than the steel version! Historically, gold was worth 12 times as much as an equal weight of silver, but I expect PF would make that 10 times as much to match the coinage. The suits would weigh different amounts.

The cost to buy celestial armour is 22400gp. The cost to create it is 11350gp, but that includes the (undoubled) cost of the mwk armour. This yields 11050gp of enchantments doubled to 22100gp, added to a 300gp cost of the mwk armour. Steel mwk armour costs 300gp. Not mithral, not gold, not silver. This seems to indicate that the suit is made of steel!

Anyway, once you've acquired your suit of silver or gold armour (or steel armour!), get 11050 worth of magical raw materials, be able to have fly cast every day for the 23 days of enchantment, and don't forget to have the Craft Magic Arms and Armour feat, and be good aligned.

Excellent. You know what? I have the dosh, the time, the feat and the alignment. I was shit out of luck when I tried to get a silver or gold set of chainmail, and steel is too mundane. I think I'll lay these enchantments on adamantine chainmail. No, wait, mithral chainmail!

So I buy a set of mithral chainmail for 4100gp, and use up magical components worth 11050gp, and I end up with mithral Celestial Armour!

It has a max Dex of +10, an ACP of 0, an ASF of either 10% or 5% (depending on whether the enchantments reduces the ASF by half or by a flat 15%), has a speed of 30ft and weighs 10lbs. It is considered light armour, including for proficiency.

Brilliant! I always liked PF better than those D&D games which never existed!

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