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Also, your bow example is not applicable:
Not an Action: Some activities are so minor that they are not even considered free actions. They literally don't take any time at all to do and are considered an inherent part of doing something else, such as nocking an arrow as part of an attack with a bow.

Weslocke |
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Free Actions: How many free actions can I take in a round?
A: Core Rulebook page 181 says,
"Free Action: Free actions consume a very small amount of time and effort. You can perform one or more fr ee actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM."
Core Rulebook page 188 says,
"Free actions don't take any time at all, though there may be limits to the number of free actions you can perform in a turn."
Although there are no specific rules about how many free actions you may take in a round, it is reasonable for a GM to limit you to performing 5 free actions per round if each is a different free action, or perhaps 3 free actions per round if two or more are the same free action.
Part of this is for the sake of game balance (as some abilities used together may allow you to perform an unlimited number of useful free actions on your turn).
Part is for realism (as just because you can do something as a free action doesn't really mean you could realistically perform that action 5 or more times in 6 seconds).
Part is to speed up gameplay (as one character taking a dozen actions on his turn slows down the game compared to a character who only takes a standard action and move action on her turn).
Again, these are guidelines, and the GM can allow more or fewer free actions as appropriate to the circumstances.
Example: In one round you could speak, cease concentrating on a spell, dismount (with a DC 20 Ride check), drop a weapon or shield, and drop prone, as each is a different free action.
Example: In one round you could reload a pistol three times (using alchemical cartridges and Rapid Reload [pistol]), or speak and reload a pistol twice, as you are repeating the same free action multiple times.
—Pathfinder Design Team, Thursday

Thomas Long 175 |
Anything you do for that is also gonna destroy the crossbow and the sling though. Those also take free actions to reload.
3 per round now means a level 20 fighter with a crossbow cannot benefit from haste, not even the tiny hand crossbows or the light crossbow. He can only reload 3 times so he can get up to 4 shots a turn unless he's dropping a crossbow and drawing another with quickdraw.

Weslocke |

The FAQ merely re-iterates what is said in the PRD; there is no hard limit, but the GM can impose reasonable restrictions to avoid ridiculous situations and power-gaming abuse. It gives an example of what could be a reasonable set of restrictions, but it is in no way binding.
It gives an example of what the developers believe to be a reasonable set of restrictions.
Big Difference

Blindmage |

I like that they've given a bit more clarification to what they meant and provided as sense of the way they intend for it to function.
Ok, so I can't spam a ton if shots with...anything..that's fine with me, it makes feats, skills, and other methods of combat more useful. Making my characters less gimmicky.

MrSin |

I like that they've given a bit more clarification to what they meant and provided as sense of the way they intend for it to function.
Yeah, you had as many as you wanted until you did something ridiculous and the GM said no(like juggle weapons 30 times because you felt like it). That was already there.
Ok, so I can't spam a ton if shots with...anything..that's fine with me, it makes feats, skills, and other methods of combat more useful. Making my characters less gimmicky.
Erm... it did nothing to make your characters less gimmicky.

Blindmage |

Blindmage wrote:I like that they've given a bit more clarification to what they meant and provided as sense of the way they intend for it to function.Yeah, you had as many as you wanted until you did something ridiculous and the GM said no(like juggle weapons 30 times because you felt like it). That was already there.
Blindmage wrote:Ok, so I can't spam a ton if shots with...anything..that's fine with me, it makes feats, skills, and other methods of combat more useful. Making my characters less gimmicky.Erm... it did nothing to make your characters less gimmicky.
Different GM's had different views on what was too many actions, this gives a more consistent way of doing it. Cross GM consistency is an awesome thing to have with big gaming groups.
I meant that you can't make characters that focus on abusing the mechanic. With these guidelines it stops some of the shenanigans you see on the board.

Jamie Charlan |
From Weapons section under Ammunition: "When using a bow, a character can draw ammunition as a free action"
"Draw arrow, nock it, draw 300lb six foot tall warbow, aim, let the bow recover shape, repeat" is all one free action that causes no AoOs while other ranged weapons expend actions there, but to have the most powerful ranged weapon exempt from limitations applied to all others?
The world has guns, giant clockwork contraptions, but can't make a more modern crossbow than circa 400 BCE "because that wouldn't be realistic" and won't give it appropriate stats to its draw weight "because that wouldn't be balanced"? Having exotic weapons easier to learn [except feat-wise] that are worse than simple weapons despite the intended balance, that are in turn worse than martial weapons everyone has easy access to as if there was even much of a feat difference?
Shoving a small pre-made packet of powder with a bullet takes feats and misfire chances then gets limited to a few times per round because it's the same action, but it's totally reasonable to fire eight arrows in six seconds with no AoOs and no limitations on the free actions you're taking to pull that off?
If indeed bows were to be made exempt [far as I know free action draw ensures they're affected as well for now] That recommendation would need some actual thought put back into it. As is we have to wonder about the utility of things like Quick-Draw for thrown weapons, and marvel at the added uselessness of the repeating crossbow once again though.
It applies evenly and Rapid/manyshot mean your bow gets its first three arrows stuck in with -2 on the attacks instead of the third being on -7, OR you let the inferior weapons actually get their fire rates because this is as much a fantasy setting as it is for the big piece of wood with a string.
Besides, how is cancelling a spell, talking, hopping off your horse, dump your weapon and drop prone any less time intensive than pulling the lever on your repeating crossbow [yeah they get hit too] three times?

Jamie Charlan |
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Unfortunately -and this is why people prefer to get the words out about this right away- guidelines are often embraced later by gms who then enforce it as "this was the intent of the rules".
So at the very least you want to ensure the wording of this 'recommendation/guideline' be actually fair. There's quite a few feats, abilities, or even classes [hi gunslinger] that get severely hampered by such a recommendation being followed, for example, while others that are already too powerful might have required it, or even things that should be limited similarly are not.
You don't let that stuff fester until "it's generally accepted by everyone, when we put it out no one made a stink"

mdt |

Reads thread, reads FAQ
Ponders...
SLAMS HEAD AGAINST WALL REPEATEDLY
Ok, another Monk Flurry with 1 weapon 'clarification' it seems.
This should drive a few 1000+ threads, and probably take another year or so for the devs to re-clarify, if past experience is anything to go by when it comes to this.
Going by the Dev suggestion (which many DMs do), any Archery build is now gimped (yes, knocking is a non-action, but drawing the arrow to put it in the bow and knock it is a free action). A Zen Archer can't flurry more than 3 arrows with that ruling. Archery Fighter maxes out at level 11 (or 6 with Rapid shot).
And there's no difference, mechanically, between pulling a bullet off, putting it in the gun, and firing it, than there is with a crossbow bolt, putting it in, and firing it. And this would also break Crossbow builds above 11th level.
*sigh* I suspect someone didn't think this through all the way before posting the FAQ

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The FAQ says that there are no specific rules for limiting free actions. Anything saying that you can only take 3 free actions or 5 free actions is the same as something saying you can only take 99 free actions or 1 free action, it is a limit placed by a GM to prevent abuse of the free action system (like saying everything you know about a creature after a successful knowledge check and spending something around 34 free actions to weapon cord pistol juggle)
Or to summarize, the FAQ is mostly to encourage GM's to prevent free action cheese. It isn't the rule, it is a possible rule.

mdt |

The FAQ says that there are no specific rules for limiting free actions. Anything saying that you can only take 3 free actions or 5 free actions is the same as something saying you can only take 99 free actions or 1 free action, it is a limit placed by a GM to prevent abuse of the free action system (like saying everything you know about a creature after a successful knowledge check and spending something around 34 free actions to weapon cord pistol juggle)
Or to summarize, the FAQ is mostly to encourage GM's to prevent free action cheese. It isn't the rule, it is a possible rule.
I would agree, except for the fact they specifically called out the example of loading bullets into a gun. This is no different than loading a crossbow (heck, i'd say loading a crossbow takes way more than loading a revolver). That brings it directly into class function. Which means a gunslinger using these 'suggestions' can't fire more than 3 rounds regardless of BAB. And under that logic, nor should a Zen Archer, an Archery Fighter, a Divine Hunter Paladin, etc.

mdt |

So, nothing has changed in the slightest other than some froth-inducing examples of particular designers' house rules. There are no rules for limiting free actions other than an explicit arrow pointing to Rule Zero, same as before.
Carry on, then.
It's bad form to have an FAQ that specifically violates the way classes use their class abilities 'as a suggestion'.
Doesn't affect me, I have a sane DM and am a sane GM. So I'll just ignore it as being a really bad idea on someone's part.
Doesn't mean it's a good FAQ to have floating around, as there are some bad GMs out there that will use it as a way to nerf ranged attacks.

MrSin |

If this FAQ isn't meant to do anything why post it? The CRB already had "free actions limited by GM". /sigh
It is rulings like this that make me think the design team is bad at their jobs. My condolences to anyone who plays PFS.
Its not really a ruling as much as a suggestion as to what is reasonable as far as I can tell. I would think it was posted because people Frequently Asked Questions about how many free actions you could take.

mdt |

ShadowcatX wrote:Its not really a ruling as much as a suggestion as to what is reasonable as far as I can tell. I would think it was posted because people Frequently Asked Questions about how many free actions you could take.If this FAQ isn't meant to do anything why post it? The CRB already had "free actions limited by GM". /sigh
It is rulings like this that make me think the design team is bad at their jobs. My condolences to anyone who plays PFS.
Which would have been fine if they stuck to examples of really dumb things, like :
Lightspeed Rod : The GM is perfectly justified to say that you can't stand in a circle, passing a wooden stick as a free action more than once all the way around the circle, or have more than 6 people do it in a row.
Juggling Sword : The GM is perfectly justified to say that you can't switch your short sword back and forth between hands during a full attack actions to two-weapon fight with one weapon.
By using the example of loading a pistol, they have explicitly given an example that breaks the basic rules of BAB for a specific class (that is, if I can pull ammo and load it as a free action, I may make as many iterative attacks as my BAB allows), which also just happens to be the same rule all archers use to do the same thing.

MrSin |

By using the example of loading a pistol, they have explicitly given an example that breaks the basic rules of BAB for a specific class (that is, if I can pull ammo and load it as a free action, I may make as many iterative attacks as my BAB allows), which also just happens to be the same rule all archers use to do the same thing.
I don't disagree about that. That's one of the few things I'd never apply it to.

Blackstorm |

If this FAQ isn't meant to do anything why post it? The CRB already had "free actions limited by GM". /sigh
It is rulings like this that make me think the design team is bad at their jobs. My condolences to anyone who plays PFS.
Why? The faq cannot overwrite the rules. They just clarify them. At least AFAIK. And again, this specific faq has a suggestion, nothing more.

MechE_ |

I'm not currently playing (or GMing for) any characters that this would impact, but I'm going to go ahead and ignore this one for now.
This FAQ actually makes things more confusing for GMs than not having it at all... *sigh*
I predict there there will be extreme discord on this one. Let's all try to keep it civil and express clearly and calmly why this ruling is a problem. Vitriol is nonproductive.

mdt |

ShadowcatX wrote:Why? The faq cannot overwrite the rules. They just clarify them. At least AFAIK. And again, this specific faq has a suggestion, nothing more.If this FAQ isn't meant to do anything why post it? The CRB already had "free actions limited by GM". /sigh
It is rulings like this that make me think the design team is bad at their jobs. My condolences to anyone who plays PFS.
And again, the suggestion specifically breaks the core rules for specific classes (gunslinger, zen archer monk, divine hunter paladin, archery fighter, archery ranger).
Suggestions are fine, suggestions that break core rules are really not fine. They're about as far from fine as you can get.

blahpers |

How many of us are currently running campaigns of high enough level that this will effect us?
My Kingmaker PC's are at 10th currently so this has no impact on them for a while yet.
It affects a Pistolero as early as 1st level if she can afford two double-barrelled pistols, though realistically it kicks in at at least 5 due to money and accuracy considerations.

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The negative energy affinity one hit a 6.5
Tell me you're talking about lay on hands being positive energy and there's not another FAQ I have to find out about. . .
But I really have to wonder, did this really need a "suggestion" that badly? I know of at least one thread with at least 60 FAQ clicks that could be answered with a simple yes or no. . .

Weslocke |

Weslocke wrote:It affects a Pistolero as early as 1st level if she can afford two double-barrelled pistols, though realistically it kicks in at at least 5 due to money and accuracy considerations.How many of us are currently running campaigns of high enough level that this will effect us?
My Kingmaker PC's are at 10th currently so this has no impact on them for a while yet.
Ok, worth noting. Only seems to the effect highly optimized builds at low to medium levels.

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blahpers wrote:Ok, worth noting. Only seems to the effect highly optimized builds at low to medium levels.Weslocke wrote:It affects a Pistolero as early as 1st level if she can afford two double-barrelled pistols, though realistically it kicks in at at least 5 due to money and accuracy considerations.How many of us are currently running campaigns of high enough level that this will effect us?
My Kingmaker PC's are at 10th currently so this has no impact on them for a while yet.
Not really. Any full bab archery build with rapid shot gets hit at 6th level if the archer doesn't want to be functionally mute.
You know who this doesn't hit? Optimized spellcasters.
/just sayin.

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Well, sorry folks, but I must be off to run my Kingmaker game. We play all day Sunday too so I will not be free until tomorrow night. I will catch up on all this Monday. Enjoy your weekend and best of luck to you all.
I wouldn't apologize for going off to play a game the rest of us are simply sitting around griping about. Seems to me you're doing it right. (Regardless how you use RAW / RAI / House Rules / Rule 0 / etc.)