What would you want from a First World book?


Lost Omens Campaign Setting General Discussion

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From a game mechanics perspective, the First World is highly morphic and changes with strong expression of will.

I'd like to see that expressed in terms of playable rules.


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I'd like something as screwy, cerebral, and surreal as the Planescape setting was. The classic depiction of Faery is growing increasingly thin for me. I'd like to see a lot of absurd, ridiculous, surreal things. Encountering Aroden and a bunch of other dead gods heading out for a pub crawl through 1980s Cincinnati. Entire mountain ranges made out of stacks of stone faces that continually whisper at each other with your mother's voice. A river that takes the form of an tremendous centipede and wanders across the landscape. A tavern where all the guests are your old characters from previous campaigns. A non-euclidean forest where trees grow in impossible directions and forest is vastly smaller on the inside than it appears from the outside, unless you travel West in which case it is infinite. Mischievous shrews with revolutionary ideas about the millinery industry. Food that does battle for the honor of being served to you. Profound weirdness


There are a ton of gremlins, and even more with the release of Bestiary 4. We definitely need some backstory on these guys in a First World book. Where they come from, why they breed like rabbits, why there are so many different varieties.


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I would also like to see some rules for what effects a mortal's will can have on the first world.


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James Sutter wrote:
With the caveat that this is not anything on the schedule, just me collecting information and testing the waters: What sorts of things would people want to see in a campaign setting book about the First World? What elements do you want to know more about?

Proper illustrations.

Nothing ruins fey monster concepts for me quite like bad (or even mediocre) art. And sadly, that's what they usually get. Paizo has a few notable exceptions (the Brownie!) but also bears its fair share of guilt (Pixie. Faerie Dragon.)

I'd prefer it if the art the was more evocative of faerie and folk tales than cartoonishness.

That request can be extrapolated to the copy. Give me the faerie/folk tale version of the first world. Convince me that the contents of this book are the stories whispered to amazed and frightened children throughout Golarion.


I was thinking about the Vault Builders earlier today, and that made me recall the Pech, their fey servitors of old. I'd love to see a bit more history on these oft-forgotten fey creatures, and how they connect with the First World. Did the Vault Builders pull them out of the First World to help dig their tunnels beneath Golarion? Are the Vaults of Golarion somehow connected to the First World itself?


Did the vault builders take a different fey race and turn them into pechs or they became pechs overtime.


Dragon78 wrote:
Did the vault builders take a different fey race and turn them into pechs or they became pechs overtime.

From what I understand, there is more info on the Vault Builders and Keepers in Emerald Spire, but I don't yet own it myself. I'm curious to know if this is mentioned at all.

If anyone has it, feel free to Spoiler me!!


I don't buy a lot of books, but I'd get a First World book for sure. It's an interesting "realm" that never seems to get much attention.

Dark Archive

Cthulhudrew wrote:
I was thinking about the Vault Builders earlier today, and that made me recall the Pech, their fey servitors of old. I'd love to see a bit more history on these oft-forgotten fey creatures, and how they connect with the First World. Did the Vault Builders pull them out of the First World to help dig their tunnels beneath Golarion? Are the Vaults of Golarion somehow connected to the First World itself?
Dragon78 wrote:
Did the vault builders take a different fey race and turn them into pechs or they became pechs overtime.

Emerald Spire:

There aren't direct answers to these questions, but there's some info / sentences in there that I think can have some info pulled out of them through interpretation.

The Xiomorns (Vault Builders / Vault Keepers) are from the Plane of Earth. This much is outright stated. The Vault Builders are capable of creating artifacts called Vault Seeds that are made of 'crystallized magic'. The Vault Builder's statblock includes an ability called 'Secret of the Vault Seed' that talks about it making them, and it notes that they 'grow in xiomorns' underground vaults' and that the process for making them 'includes finding the raw crystals the seeds are formed from on the place of earth, faceting the gem, and using magic to grow it into its shape, and nurturing it with the proper spells once it's planted in the raw earth from which the vault will grow'.

There's an insane Pech NPC down on the bottom level of the Spire. The section with her includes the lines "The Vault Keepers used a race of earth fae called pechs as servants" and "Although a creature of earth, she has come to see earth as the enemy and its oppositional element air as the true savior".

The description of the Fae creature type says "A fey is a creature with supernatural abilities and connections to nature or to some other force or place." It never specifies *which* force or plane.

Ultimately, the general gist of what I'm getting from this stuff is: The Pech aren't from the First World. They're from the Elemental Plane of Earth, and it is what they (and the Vault-building magics) draw their power from. While this doesn't give more info on the First World, I think it's almost more-notable having a group of Fae entirely unconnected to it serving as proof that Fae can be connected for forces and planes entirely separate from the First World.


All fey come from the first world original it just means that Pechs migrated from the first possibly to the elemental plane of earth. They might have become Pechs in the elemental plane of earth or started as Pechs to begin with.

Dark Archive

What book says that all fey originally come from the First World?


Pathfinder Rulebook Subscriber

How did I not know about this thread last October?

What would I want from a First World book? EVERYTHING. What's the shape of the land? Is it like the Elemental Planes, in which it has its own topography and layout, or is it similar to the Emerald Dream of Warcraft, in that it is an unspoiled wild version of Golarion that never experienced a shattering like Earthfall or the ravages of Rovagug and the Worldwound?

More fey creatures, fey archetypes, fey magic. A "progenitor gnome" race. For the mechanics portion of the book.


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I'd really like to see a 'fey-touched' race or something similar that could be a PC race. They could have variant heritages like aasimar or tieflings perhaps (satyr, nymphs, pixies, etc).

More information on the Eldest would be nice. I've always wondered about Count Ranalc and what happened to him. The Lost Prince strikes me as a fey Edgar Allan Poe.


How about an alternative potion and scroll system, unique to the First World?


Adjule wrote:

How did I not know about this thread last October?

What would I want from a First World book? EVERYTHING. What's the shape of the land? Is it like the Elemental Planes, in which it has its own topography and layout, or is it similar to the Emerald Dream of Warcraft, in that it is an unspoiled wild version of Golarion that never experienced a shattering like Earthfall or the ravages of Rovagug and the Worldwound?

Well, we know that. Imagine a universe the size of the Material Plane. Now imagine that universe completely filled with spatially crumpled planet surface -- there's no interstellar space, just an infinite expanse of land, sea, air, and maybe caverns, with magically provided lighting, all shapeable by the most powerful fey in any given region.


more about the history of the gnomes, maybe a variant of gnomes, those that stayed behind.

A primal magic, more fitting with the first world

Dark Archive

MagusJanus wrote:
How about an alternative potion and scroll system, unique to the First World?

Spinning off of this, I'd like to see exotic components and recipes for the dynamic alchemy system. I think the First World could have some really interesting stuff there.


MiniGM wrote:
A primal magic, more fitting with the first world

I like this idea. I've recently been looking at Words of Power (from Ultimate Magic) for the first time because of another project of mine; I could see the First Worlders using something like that, particularly given the prominence of naming/true names etc in mythology (I'm thinking of fairy tales like Rumpelstiltskin, Tom-Tit-Tot, and the like).

Maybe some expansion or a condensed version of Wordspells could be used to reflect First World primal magic?

(There is also the Primal Magic of the Inner Sea Magic book, as well, so maybe some expansion of that material, and/or a combination of Primal Magic and Wordspells?)

Dark Archive

More stuff on Gnomes that still live in the first world (How do they differ from Golarion ones maybse some stats etc.)


James Sutter wrote:

With the caveat that this is not anything on the schedule, just me collecting information and testing the waters: What sorts of things would people want to see in a campaign setting book about the First World? What elements do you want to know more about?

EVERYTHING!!! i literally want every tie bit i can find! but especially MAPS!!!!!!

also great work!


Speaking of Gnomes, the ones found on Triaxus do not have the bleaching.

I have been wanting a fey touched race for many, many years.

Variant Gnomes would be cool such as rock, snow and forest Gnomes.

Primal magic more fitting of the first world would also be interesting.

I like the idea of alternate versions of potions/scrolls and alchemy.

I would like a first world themed sorcerer bloodline other then fey and a first world/fey related oracle mystery. A fey/first world related archetypes for witch, druid, shaman, bard, etc.

I would love to see stats for the eldest/fey lords.


People have already mentioned it, but I'll say it again. I'd like to see a mechanical interpretation for how the First World's mutability can be manipulated by powerful fey (and presumably PCs with appropriate skills).

I'd also like to see something mechanical about bargaining with fey. Not just compound skill checks for Diplomacy, but magical effects for breaking vows or boons and possible prices for them. Maybe some version of pact magic, but particular to fey and those who deal with them.

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