What 3rd party products fill my needs?


Product Discussion


Basically before a few things come out and my spending budget become swamped with christmas stuff I wanted to round out my collection with things that I feel are missing from the pathfinder rules I currently have, but I don't know much about third party products so I wanted to fish for some suggestions based on what kind of things I was looking for.

What I'm looking for:

1)Some additional support for Sorcerer, Monk, Rogue, and Fighter.

Monk, Rogue and Fighter see popularity with newer players but are difficult to make useful. Some additional intuitive support would be nice, especially since those classes are known for being less than stellar or just linear in their ability to contribute. I'd especially like to know if there exists something that allows Fighter to contribute outside of melee combat.

Despite being greatly expanded by Pathfinder the Sorcerer rarely gets to use most a lot of bloodlines because it is nowhere near capable of being a melee combatant. A alternative bloodline class would be a nice tide over until Advanced Class Guide comes out.

2)Technological support.

Doesn't need to be an artificer class but just something that gives solid rules on constructs and crafting newer things or just an expansion on construct rules.

3)Food.

Food is not very represented in Pathfinder and there are very few ways to make food or cooking even slightly relevant. I hope there are 3rd party rules that develops the role of food considering that it is universal.

4) Unarmed Strike Support

I find myself making and recommending builds that use unarmed or natural attacks that are not Monks.

5) More options for Advanced Race Guide's race builder.

The race builder was great but not enough real options to make a well rounded race.

If none of these exists consider this a "Pretty Please make this" for any third party publishers.


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I think there are actually products for every single one of your desires.

1a) Go to this page. Search for Fighter. Then Rogue, then monk. There are 6 products you're looking for: "Genius Guide to the Talented <X>" and "Genius Guide to More <X> Talents". Where <X> is Fighter, Rogue, and Monk.

1b) You want this for sorcerer. It aims to solve the same problem you see.

1ba) For homebrew stuff, check out these two threads. The first is the compilation of the second: Number 1. Number 2

2) Machinesmith, by LPJr Games. (Can also be found on d20pfsrd.com here, but if you love it, throw some money at 'em :)

3) I never thought I'd be linking this. But yes, theres' a book devoted to food. This book has a solid section on foods, spices, etc. No rules for using them, just costs, descriptions, weights, etc.

4) See the Genius Guide to the Talented Monk, above.

5) I think Louis Porter Jr Games is looking into this....but I don't know for sure.

...maybe I need to spend less time surrounded by 3pp...

Liberty's Edge

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1) Cheapy gave what were going to be my first suggestions.

2) There's several options for this. The tinker is another option.

3) Cheapy totally out 3pp geeked me here.

4) I'm pretty sure there are a couple of 3pp looking into unarmed combat, but off the top of my head I can't come up with any immediately.

5) I have no clue.

And no cheapy, you don't. We're glad to have you.


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One of the guys in my group has written a class called the Gourmand. Makes cooking completely relevant for Pathfinder campaign. I'll have to check with him to see if he has a copy of the class I can post.


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Little red goblin games also has a battle chef. In their dragon tiger ox setting coming out they also have expanded rules for unarmed strikes.


http://paizo.com/threads/rzs2mtob?Kirthfinder-World-of-Warriorcraft-Houseru les

Very cool houserules that amp up the thematic and general usefulness of martials and heck everyone else too. Take a look and see if it's your flavor.


Pathfinder Adventure Path Subscriber

How about the Aurorar's Guide for the food and drink? The Battle chef is ok, and Cooking with Class is pretty good. Plus there are books dealing with inns that might help.


Food tangent:
How about Slugfest Games Guide to Inns & Taverns(PFRPG) ?

Theres also Tournaments, Fairs and Taverns from EN Publishing.

And there's Raging Swan Press' Taverns bundle

Rite Publishing has at least one tavern in their Evocative City Sites line.


I have a question; I only have a 7 inch tablet that I bring to roleplaying games. I don't use it much for other players to look at rules because I use up the batteries enough using an app that keeps track of my monsters (rolling their attack, keeping their initiative, status effects, counting their HP and describing their abilities. )

Keeping the rules on my tablet for the players to use while leveling and looking at abilities is not an option. Other players don't have electronics at the table because they don't have them or cant be trusted with them.

Is it kosher to print out pdfs and keep them in a binder or binding them at a copy place for players to look at?


Yea!

At the FedEx store near me, I was able to print out a book I wrote for SGG for about $5. Or maybe it was less. It was pretty cheap!


Pathfinder Rulebook Subscriber

1)Some additional support for Sorcerer, Monk, Rogue, and Fighter.

Your go-to for that is going to be Super Genius Games. In addition to the Genius Guides, they also have some nice feat products that will help rounds things out.

And then there's my book:

Adventuring Classes: A Fistful of Denarii

While it does not address the core classes per se, it does offer some nice class alternatives if flexibility is your concern. There are also a handful of feats that patch what I perceived to be some deficits.

While SGG's Talented Monk takes cares of options and synergies for the core monk, I came up with this as my answer to fixing the core monk's mechanical problems:

Adventuring Classes: Monk Reborn

It's a full BAB rebuild with some extra customizability. With a sprinkle of pixie dust, it works just great with Talented Monk, too.

4) Unarmed Strike Support

Fistful of Denarii has a simple two-feat combo that can make any character an unarmed striker, and the Martial Artist class also supports an unarmed attacker.


I have found Legendary Games products to be invaluable for anyone running Kingmaker, Jade Regent, Carrion Crown or Wrath of the Righteous.


Well not that you're looking for oriental versions of classes, but Rite Publishing offers several race and class/faction supplements for the Kaidan setting of Japanese horror (PFRPG).

Way of the Yakuza includes archetypes for kyodai (an urban gang rogue), a bakuto (gambler rogue), mosa (blind bard), yakuza-bushi (a mobility fighter), and a horimyo (tattoo wizard).

Way of the Samurai includes 3 archetypes for samurai, yojimbo (a very cool, samurai ranger), onmyoji (origami wizard).

In the Company of Kappa, In the Company of Henge, In the Company of Tengu are awesome racial guides that include Rite's paragon classes - 20 levels focused on a race specific class, plus several class archetypes


Cheapy wrote:

I think there are actually products for every single one of your desires.

1a) Go to this page. Search for Fighter. Then Rogue, then monk. There are 6 products you're looking for: "Genius Guide to the Talented <X>" and "Genius Guide to More <X> Talents". Where <X> is Fighter, Rogue, and Monk.

1b) You want this for sorcerer. It aims to solve the same problem you see.

1ba) For homebrew stuff, check out these two threads. The first is the compilation of the second: Number 1. Number 2

I couldnt agree more with cheapy's recommendations here. The talented line is an amazing way to play those classes. And more then that, as mentioned the talented monk can support #4 as the talented monk (particularly if you use the rules to combine it with the talented rogue) is flexible enough to support non-monk concept. You dont have to do Ki, or be unarmored, or have anything martial artsy at all if you dont want to with the talented monk, you could just take feats with all your edges and talents except for those you take to work with natural weapons and unarmed strikes.


gamer-printer wrote:

Well not that you're looking for oriental versions of classes, but Rite Publishing offers several race and class/faction supplements for the Kaidan setting of Japanese horror (PFRPG).

Way of the Yakuza includes archetypes for kyodai (an urban gang rogue), a bakuto (gambler rogue), mosa (blind bard), yakuza-bushi (a mobility fighter), and a horimyo (tattoo wizard).

Way of the Samurai includes 3 archetypes for samurai, yojimbo (a very cool, samurai ranger), onmyoji (origami wizard).

In the Company of Kappa, In the Company of Henge, In the Company of Tengu are awesome racial guides that include Rite's paragon classes - 20 levels focused on a race specific class, plus several class archetypes

I was just on my way to make a post about my Japanese campaign.


Malwing wrote:
I was just on my way to make a post about my Japanese campaign.

Well then you should really check out Kaidan then. Kaidan is an archaic Japanese word that means "ghost story" or "creepy tale", usually associated with 19th or earlier Asian horror tropes. It is based on authentic feudal Japanese culture, history and folklore - it is not a wuxia based setting in any way; Asian horror, that's what it's about. It's not a mash-up of oriental cultures, this is Japan only.

There's an introductory trilogy of modules for Kaidan, called the Curse of the Golden Spear, with The Gift, Dim Spirit and Dark Path as the 3 modules (all are highly rated adventures). Like Jade Regent, these adventures focus on outsiders to the oriental world on a short term visit. They are not really designed for samurai, samsamara, ninja, nor oriental races on a visit to the exotic far east.

There are 3 one-shot adventures (one of them as a free download called Frozen Wind), a Haunts guide (and quite an awesome one at that), and most recently a detailed encounter/adventure site based on a Japanese bath house, called Haiku of Horror: Autumn Moon Bath House (I happen to be the author of that one!) and it too is highly rated.

We've got a GM's setting guide and a player guide being released sometime this year.

Just so you know, I am half Japanese and am a real stickler for authentic cultural details - this being the most authentic feudal Japan setting ever designed...


gamer-printer wrote:
Malwing wrote:
I was just on my way to make a post about my Japanese campaign.

Well then you should really check out Kaidan then. Kaidan is an archaic Japanese word that means "ghost story" or "creepy tale", usually associated with 19th or earlier Asian horror tropes. It is based on authentic feudal Japanese culture, history and folklore - it is not a wuxia based setting in any way; Asian horror, that's what it's about. It's not a mash-up of oriental cultures, this is Japan only.

There's an introductory trilogy of modules for Kaidan, called the Curse of the Golden Spear, with The Gift, Dim Spirit and Dark Path as the 3 modules (all are highly rated adventures). Like Jade Regent, these adventures focus on outsiders to the oriental world on a short term visit. They are not really designed for samurai, samsamara, ninja, nor oriental races on a visit to the exotic far east.

There are 3 one-shot adventures (one of them as a free download called Frozen Wind), a Haunts guide (and quite an awesome one at that), and most recently a detailed encounter/adventure site based on a Japanese bath house, called Haiku of Horror: Autumn Moon Bath House (I happen to be the author of that one!) and it too is highly rated.

We've got a GM's setting guide and a player guide being released sometime this year.

Just so you know, I am half Japanese and am a real stickler for authentic cultural details - this being the most authentic feudal Japan setting ever designed...

That would be useful I'm not exactly doing full authentic but the homebrew setting is Japan only and I have almost zero references as to how to pull this into high fantasy other than 3.5's oriental adventures.


You really ought to check out Way of the Samurai, there's even detailed rules on creating a custom samurai house based on the GMG city stat block. Some of Kaidan is available on d20pfsrd.com

You can check out the samurai house stat block rules here - to give you an idea of what to expect from Kaidan products.

Kaidan was designed from the ground up as specific for Pathfinder.


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I'll second the Kaidan material as very well done pseudo-Japan in a high-fantasy setting. The attention to detail is very well done.

Incidentally, you can find a lot of the material gamer-printer has posted above for preview on d20pfsrd.com. It isn't all nicely organized (as it has been fit into the site's overall organization system, rather than the book organization).


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Sethvir wrote:
One of the guys in my group has written a class called the Gourmand. Makes cooking completely relevant for Pathfinder campaign. I'll have to check with him to see if he has a copy of the class I can post.

As mentioned, now linked.

The Gourmand Character Class.


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For Rogue help check out Rogue Glory.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Sethvir wrote:
Sethvir wrote:
One of the guys in my group has written a class called the Gourmand. Makes cooking completely relevant for Pathfinder campaign. I'll have to check with him to see if he has a copy of the class I can post.

The game in question has rotating GMs, so a lot of idea cross-pollination has happened. One has been that extremely high Cooking checks using magical ingredients (i.e. dump a potion of haste into a pot of soup) can result in magical effects for those eating it. These have all been based strictly on skill checks and not officially tied to any specific class, feats, or class abilities.

I'll see if I can compile the various notes people have made on such effects and come up with some kind of unified rules for that which can be shared--so far its all been DM rulings and off-the-cuff rules-making.


On the subject of food, I got a hold of Cooking With Class and was somewhat disappointed of about the lack of food to make with Craft: (Cooking). I liked the product but one of the things I was looking forward to were food that were stat relevant or feats to make food stat relevant, like bonuses to diplomacy towards people who eat your cooking based on your Craft: (cooking) check and so on.

Any products that can give me that?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Malwing wrote:

On the subject of food, I got a hold of Cooking With Class and was somewhat disappointed of about the lack of food to make with Craft: (Cooking). I liked the product but one of the things I was looking forward to were food that were stat relevant or feats to make food stat relevant, like bonuses to diplomacy towards people who eat your cooking based on your Craft: (cooking) check and so on.

Any products that can give me that?

I doubt you'll find a single source for all your cooking-in-D&D needs. There are lots of little references to cooking and eating. Monte Cook's Arcana Evolved introduced a 0th-level spell called Enchanting Flavor that granted a bonus on Diplomacy checks if people liked your cooking--but no other cooking-related abilities.

The situation you describe is the sort of thing that seems simple enough that you should just house-rule it (or talk your DM into making a house rule). A lot of games I've played in or run tend to err on the side of "Wow, that's an impressively high check you made in X skill, the high muckity-muck is so impressed that I'll give you a +X bonus on your reaction/diplomacy/charisma check". Good rule of thumb for that kind of thing is just having a high Craft/Profession check act as "assisting" yourself on the following Diplo check (maybe DC 20 for the self-assist instead of the normal DC 10 to aid another).


Awww...

I was doing a lot of hoping after those racial rations from Ultimate Equipment, which had no rules for crafting them and were only for non-human core races.

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