Curses


Homebrew and House Rules

Liberty's Edge

So I was trying to come up with some new curses and I figured why not brainstorm with the community.

I was thinking of a concept where the Oracle is haunted by nightmares, which leave them fatigued as the curse.

The problems to be resolved would be:

1. If this is removable fatigued, it isn't much of a curse. If it isn't removable, what is the boon.

2. What other boons should come. Access to dream style spells would world for later.

Also, I figured people could propose other curse ideas for general discussion.


Curses as per the spell, or curses as per the Oracle class feature?

Liberty's Edge

VRMH wrote:
Curses as per the spell, or curses as per the Oracle class feature?

Class feature

RPG Superstar Season 9 Top 16

There are all these curses that make you ugly, but what about the opposite?

Beautiful

You are attractive in ways that are hard to hide.

Effect

You take a –10 penalty on Disguise checks. Additionally, creatures of your gender that start off as indifferent are instead unfriendly, while creatures of the opposite gender start off as friendly if they would otherwise be indifferent.

At 5th level, add Charm Person and Charm Monster to your spells known.

At 10th level, you can purchase items from Helpful shopkeepers at the price they would buy them from you.

At 15th level, you gain a permanent sanctuary aura, as nothing could bear to harm something so beautiful. This is a supernatural ability with a DC of 10+.5 CL+Cha, and is automatically disabled for 1 minute if you take a hostile action.

--
I apologize for the hetero-normative wording. I'm sure if anyone actually wanted to use/adapt the above, they can change the wording to be more like the Seducer's Eyes spell, affecting anyone that might be conceivably attracted one way, and everyone else the other way.

I'll also admit I don't really like the lvl10 ability much. I'd change it to something better if I thought about it for longer.


Alter-ego curse? Like the Hulk, or Jekyll & Hyde. At the player or GM's discretion, a PC will assume an alternate identity. Their physical form remains the same, but alignment becomes the opposite, name changes, and ability scores are switched around. Str score is switched with Int score, Dex with Wis, and Con with Cha. A LG character becomes CE, and a Neutral character is no longer Neutral (TN --> LG, CG, LE, or CE ; CN --> LG or LE ; LN --> CG or CE). A new alignment also reflects a players new personality.

As a PC levels up, this curse becomes more controllable. For example, at lvl 5, once per day, you can voluntarily activate the alter-ego, allowing alignment to only shift over 1. Instead of LG --> CE, you get LG --> NG or LN. New personality reflects the new alignment. Voluntarily switching alter-ego lasts a number of rounds equal to class level. At the beginning of each turn there is a 50% chance you lose control. At level 10 it becomes 25%, and level 15 it becomes 0%. At lvl 20, this curse-ability can be activated at will, for as long as you want. Losing control means reverting to what the effects of the curse normally are.

You would probably need a notecard, or even another character sheet for this to stay organized for a player.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Curses All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules