A Psychic Warrior build I've been contemplating


Advice


I have been weighing back and forth on a character for a while now, contemplating whether to submit them for a campaign at some point or not.

It’s a Psychic Warrior, using Psionics Expanded and Psionics Unleashed.

Well, here are the feats for the relevant build, levels 1-13. It gets into its groove at 8th level. It takes the Interceptor path at 1st Psychic Warrior level, Survivor Path at 9th Psychic Warrior level.

Duergar
Starting scores (before bonuses)
Str 16 Dex 14 Con 14 Int 12 Wis 12 Cha 7
Progression for 20 levels: Psychic Warrior 8/War Mind 5/Psychic Warrior 3/War Mind 3/Psychic Warrior 1 (Psychic Warrior 12/War Mind 8)

Levels 1 to 13

Psychic Warrior 1 - Improved Initative, Psicrystal Affinity
Psychic Warrior 2 - Psionic Fist
Psychic Warrior 3 - Psicrystal Containment
Psychic Warrior 4 -
Psychic Warrior 5 - Psionic Meditation, Craft Universal Items
Psychic Warrior 6 -
Psychic Warrior 7 - Unavoidable Strike
Psychic Warrior 8 - Vital Strike
War Mind 1 - Craft Psionic Weapons And Armor
War Mind 2 -
War Mind 3 - Expanded Knowledge: Touchsight
War Mind 4 -
War Mind 5 - Improved Vital Strike

Initiative 17 (Dex 4(Mithral Full Plate with Graft Armor), Improved Initiative 4, Duelling Amulet Of Mighty Fists 4, Reactive 2, Psicrystal Affinity 2, Cracked Dusty Rose Ioun Stone 1)

This build assumes Magic/ Psionics transperacy to allow the craft feats to be able to make both magic and psionic items to sell feat slots for more gear. The character wields a single Glove Of The Beast for a 6d6 natural attack, with a shield in the other hand. It’s a single natural attack, so *1.5 STR for damage. It uses Metaphysical Weapon for Enchantment bonus (+2 per Hours/Level at 5th, +3 at 9th, +4 at 13th, +5 at 17th).

With Expansion from the Interceptor path, the character can spend a single power point to make the Glove 8d6 and become Large, 7 power points to make it 12d6 and become Huge, free action as part of making the attack. Add on Vital Strike and Unavoidable Strike for a 24d6 melee touch attack at 8th level if using the more expensive Expansion, 36d6 that hits two adjacent characters at 13th level. It will get Greater Vital Strike at 19th level.

Her Immediate/Swift action will either go to Sidestep to negate a melee attack, Evade Burst to get Evasion or Improved Evasion as needed, the Interceptor Maneuver to get a free melee attack when a foe the Interceptor threatens attacks one of her allies, or Hustle for mobility or getting Psionic Focus back in a hurry.

My main questions are:

1: Do you see any issues with the build? Is there something I have missed?

2: Is it overpowered?

Any feedback is welcome!


I couldn't find Gloves of the Beast in the SRD, where are they from?

-Red


Redblade8 wrote:

I couldn't find Gloves of the Beast in the SRD, where are they from?

-Red

Psionics Expanded. I do not know why, but the gear from that book does not seem to be listed on the SRD. It is an magic item that replaces a limb with a natural attack, as a glove or a boot, and you can have up to 4, attained separately. Starts cheap and low damage, but you pay for damage dice, up to 22000 for 6d6 (half that cost when crafting). This build basically gets that one with a shield as soon as possible (6th level, probably.)

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