Where do sin points come into play?


Rise of the Runelords


So I'll be starting a RotRL campaign this weekend and I've seen a lot of talk about sin points in my search for hints, tips, tricks, and advice on how to run the adventure. Where do these come into play? I haven't read entirely through PF #1 yet but I haven't seen any mention of them thus far. I'd think if it's a system meant to be part of the adventure it would be mentioned early on in the text.


They technically come into play in Chapter 5, when the party enters the Runeforge. They continue to be handy in Chapter 6 but only in regards to certain plot-critical magic items they may possess as a result of Chapter 5.


Speaking of which, you might want to sprinkle a few around from the very start, because if your group doesn't do a lot of role play, they might not stand out much as far as assigning them goes. I gave out (in secret, of course) a point based on the players' race and class combos before the first die was rolled. For example, elves got a Pride point, dwarves a Greed point, half-orcs a Wrath point, halflings a Gluttony point, while some classes like rangers (favored enemy = Wrath point), specialist wizards (easy and obvious), some bard builds (Pride, etc). Then during play some tendencies and actions merited more as outlined in the text.


I'd not go that far. However, I've seen some use of the Festival before the goblin attack as a good way to assign a couple initial points. Really they exist as a means for roleplaying hooks. And don't forget the Virtues! For instance, I've a character who is a teetotaler due to her faith. (Actually, only one of the group has really accumulated any Sin points. The rest seem somewhat... Virtuous! ^^;; Ah well... virtues work as well!)


"Virtuous" doesn't really fit well with my players' party.....

It's not like having a ton of points makes any difference, it's just a way of leaning for book 5. It doesn't matter if you have 1 point or 1000, the effect is the same if it's the highest among all sins. More of a "default" setting, I guess.


el cuervo wrote:
So I'll be starting a RotRL campaign this weekend and I've seen a lot of talk about sin points in my search for hints, tips, tricks, and advice on how to run the adventure. Where do these come into play? I haven't read entirely through PF #1 yet but I haven't seen any mention of them thus far. I'd think if it's a system meant to be part of the adventure it would be mentioned early on in the text.

If you're asking where they are explained in a rules context, it's AP2, The Skinsaw Murders, page 19.

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