el cuervo |
So I'll be starting a RotRL campaign this weekend and I've seen a lot of talk about sin points in my search for hints, tips, tricks, and advice on how to run the adventure. Where do these come into play? I haven't read entirely through PF #1 yet but I haven't seen any mention of them thus far. I'd think if it's a system meant to be part of the adventure it would be mentioned early on in the text.
TwoWolves |
Speaking of which, you might want to sprinkle a few around from the very start, because if your group doesn't do a lot of role play, they might not stand out much as far as assigning them goes. I gave out (in secret, of course) a point based on the players' race and class combos before the first die was rolled. For example, elves got a Pride point, dwarves a Greed point, half-orcs a Wrath point, halflings a Gluttony point, while some classes like rangers (favored enemy = Wrath point), specialist wizards (easy and obvious), some bard builds (Pride, etc). Then during play some tendencies and actions merited more as outlined in the text.
Tangent101 |
I'd not go that far. However, I've seen some use of the Festival before the goblin attack as a good way to assign a couple initial points. Really they exist as a means for roleplaying hooks. And don't forget the Virtues! For instance, I've a character who is a teetotaler due to her faith. (Actually, only one of the group has really accumulated any Sin points. The rest seem somewhat... Virtuous! ^^;; Ah well... virtues work as well!)
TwoWolves |
"Virtuous" doesn't really fit well with my players' party.....
It's not like having a ton of points makes any difference, it's just a way of leaning for book 5. It doesn't matter if you have 1 point or 1000, the effect is the same if it's the highest among all sins. More of a "default" setting, I guess.
KJL |
So I'll be starting a RotRL campaign this weekend and I've seen a lot of talk about sin points in my search for hints, tips, tricks, and advice on how to run the adventure. Where do these come into play? I haven't read entirely through PF #1 yet but I haven't seen any mention of them thus far. I'd think if it's a system meant to be part of the adventure it would be mentioned early on in the text.
If you're asking where they are explained in a rules context, it's AP2, The Skinsaw Murders, page 19.