what's the point of quick draw?


Pathfinder First Edition General Discussion


Okay I maybe having a brain fart but what exactly is the purpose of quickdraw? Also besides being a prerequisite for feats.
Reason why I am asking is that it states u can draw weapons out as a free actions instead of a move. The prerequisite for taking the feat is that u have a bab of 1....
But if u have a bab of 1, u already get to do that without the feat.....so what's the point of the feat?

Is it merely for the hidden weapons? Because if so why then is it a prerequisite for feats of range attacks and so forth when the player isn't going to be carrying any hidden weapons?


Redneckdevil wrote:

Okay I maybe having a brain fart but what exactly is the purpose of quickdraw? Also besides being a prerequisite for feats.

Reason why I am asking is that it states u can draw weapons out as a free actions instead of a move. The prerequisite for taking the feat is that u have a bab of 1....
But if u have a bab of 1, u already get to do that without the feat.....so what's the point of the feat?

Is it merely for the hidden weapons? Because if so why then is it a prerequisite for feats of range attacks and so forth when the player isn't going to be carrying any hidden weapons?

The BAB +1 thing lets you combine it with a move action.

Quick Draw makes it a free.
What if you need that move action for something else, that's not movement?
Or performing a full attack?


If you have a BAB of +1 you get to draw a weapon as part of a move, not as a free action.

Silver Crusade

If you have a BAB of +1, you can draw a weapon in combination with a move.

Quick draw allows a full round action in the same round you draw your weapon(s) - as many as the DM will allow, since it is a free action.

Also, if you want to throw daggers, etc., it is useful since you would be able to make subsequent attacks after throwing your first weapon away.

The Exchange

I usually take it for characters who are approaching BAB +6 and don't want to sacrifice iterative attacks. Unless I'm going for a Spring Attack/Vital Strike type, which is hardly common.

Sovereign Court

It is situational but it does come up reasonably often in most combats when you might want a full-round action or for the surprise round and so forth.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

If you fight a creature with caustic slime and your weapon is destroyed, you can draw another one and keep attacking.


If you have a BAB of 1, you may draw one weapon as part of a move action.

If you have Quick Draw you may draw any number of weapons as a free action.

This lets you:

- Equip both a sword and shield and still act in the same round.

- Make a full attack with throwing knives.

- Drop a sword and shield (free action), pull a bow (free action), and still make a full attack.

- If you have Two Weapon Fighting you can draw two weapons as a move action, but only if they're both light weapons. Quick Draw lets you draw two weapons if you're using two different weights, such as a longsword in your primary hand and a short sword in your off-hand.

And other scenarios as well.


The 2 main points of Wuicdraw are :

- For the switch-hitter builds, to change weapons without losing attacks
- At high level, in the 1st round of combat, to be able to draw your weapon and make a full attack

Liberty's Edge

Tinalles wrote:

If you have a BAB of 1, you may draw one weapon as part of a move action.

If you have Quick Draw you may draw any number of weapons as a free action.

This lets you:

- Equip both a sword and shield and still act in the same round.

- Make a full attack with throwing knives.

- Drop a sword and shield (free action), pull a bow (free action), and still make a full attack.

- If you have Two Weapon Fighting you can draw two weapons as a move action, but only if they're both light weapons. Quick Draw lets you draw two weapons if you're using two different weights, such as a longsword in your primary hand and a short sword in your off-hand.

And other scenarios as well.

Drawing two weapons as part if a move via Two Weapon Fighting is not limited to light weapons. It is limited to light or one handed weapons.

QuickDraw does not help with readying or I strapping a shield. In the scenarios you are using here for manipulating equipment, bringing the shield into action or discarding it from such use will take a move action, or a free action combined with a regular move with BAB +1.


Quickdraw was supposed to be mainly for thrown weapon users and splash weapon users.

But PF nerfed the hell out of thrown weapon users (and it was a godawful fighting style to begin with) and explicitly disallowed the feat from working with splash weapons, because...those are overpowered, apparently.

PF did introduce quickdraw shields, which with the feat basically lets you two-hand a weapon on your turn to full attack and put up the shield for between turns, which is a nifty trick. That's probably the only reason to take the feat anymore.


The recent ruling that SLA's count for spell casting prerequisites could soften the downgrade of thrown weapons a bit, since it allows melee classes to take arcane strike. With the added bit of magic, and special material daggers, you can do fairly well since DR does not need obscene amounts of money to overcome.

Anyway, on topic- quickdraw is a decent feat that helps ease making your character well rounded without sacrificing action economy. If you have room for it-why not? It hardly has very many hidden depths to it.

Liberty's Edge

My favorite is the ranger who rapid shots and finishes the full attack with a great sword.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Lots of misquoting going on here. The rules say that if you have a +1 base attack bonus or higher, you may draw out a weapon as a free action combined with a "regular move."

To say that you can do it in conjunction with a move action is wrong. It only works with a very specific move action (a regular move).

It is up to your GM to define what a "regular move" is, though I imagine it doesn't include a 5-foot step, run action, or similar types of irregular movement. You can also draw a weapon as part of a charge, provided you have +1 base attack bonus or higher (this is a specific exception to the rule above, as outlined under the charge action).


blashimov wrote:
My favorite is the ranger who rapid shots and finishes the full attack with a great sword.

How? Unless you mean "My favorite is the ranger who rapid shots and finishes the full attack with a great sword equipped (and his bow on the floor)"


Ravingdork wrote:

Lots of misquoting going on here. The rules say that if you have a +1 base attack bonus or higher, you may draw out a weapon as a free action combined with a "regular move."

To say that you can do it in conjunction with a move action is wrong. It only works with a very specific move action (a regular move).

It is up to your GM to define what a "regular move" is, though I imagine it doesn't include a 5-foot step, run action, or similar types of irregular movement. You can also draw a weapon as part of a charge, provided you have +1 base attack bonus or higher (this is a specific exception to the rule above, as outlined under the charge action).

Are you sure about that? From the Quick Draw feat in the PRD

"Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action."

Surely the charge exception is because it is a full round action to charge? 5' step is "no action", run is a full round again, I always took it to mean "a regular move (action)".


CountofUndolpho wrote:
blashimov wrote:
My favorite is the ranger who rapid shots and finishes the full attack with a great sword.
How? Unless you mean "My favorite is the ranger who rapid shots and finishes the full attack with a great sword equipped (and his bow on the floor)"

I consider dropping items you're not likely to need again during the battle to be excellent action economy. It surprises me how many people aren't willing to drop a Wand of Shield on the floor after using it because it might get muddy or something.


Matthew Downie wrote:


I consider dropping items you're not likely to need again during the battle to be excellent action economy. It surprises me how many people aren't willing to drop a Wand of Shield on the floor after using it because it might get muddy or something.

Yeah I'm a regular dropper myself, it's a free action and only a pain if you then have to pick it back up, move and AoO.


Matthew Downie wrote:
CountofUndolpho wrote:
blashimov wrote:
My favorite is the ranger who rapid shots and finishes the full attack with a great sword.
How? Unless you mean "My favorite is the ranger who rapid shots and finishes the full attack with a great sword equipped (and his bow on the floor)"
I consider dropping items you're not likely to need again during the battle to be excellent action economy. It surprises me how many people aren't willing to drop a Wand of Shield on the floor after using it because it might get muddy or something.

Usually its because they worry about someone/something taking them, or them having to be left behind in case of a retreat, or the need to move quickly. I've seen important items lost that way over the years. But ofcourse I also do drop items in a pinch when its neccessary, I just dont make a habit of it.


Let's not forget:

Attack in the surprise round if you don't have a drawn weapon (which you may well not, being SURPRISED and all). Also, Rogues can actually Sneak Attack at range in the surprise round with a thrown dagger, which is very nice.


Ravingdork wrote:

Lots of misquoting going on here. The rules say that if you have a +1 base attack bonus or higher, you may draw out a weapon as a free action combined with a "regular move."

To say that you can do it in conjunction with a move action is wrong. It only works with a very specific move action (a regular move).

It is up to your GM to define what a "regular move" is, though I imagine it doesn't include a 5-foot step, run action, or similar types of irregular movement. You can also draw a weapon as part of a charge, provided you have +1 base attack bonus or higher (this is a specific exception to the rule above, as outlined under the charge action).

A regular move is using your move action to, you know, move. As opposed to doing a move equivalent action like standing up from prone, or opening a door.


BigDTBone wrote:


A regular move is using your move action to, you know, move. As opposed to doing a move equivalent action like standing up from prone, or opening a door.

I haven't played it like that before but I think, after reading the relevant rules, you're right and I was wrong.


Howie23 wrote:
QuickDraw does not help with readying or I strapping a shield.

Hrm. I basically assumed that Quick Draw works with shields because:

1) shields are weapons, as per their presence on the chart of weapons in the equipment chapter, and

2) the text of the feat does not exempt shields.

If Quick Draw does not apply to shields, then that means a fighter built around two-weapon fighting using shield bashes and short sword would not be capable of drawing both of his weapons without spending a move action, even with Quick Draw. Quick Draw would let him draw the sword as a free action, then he'd have to spend a move action for the shield. Is that right, RAW and RAI?


Quick Draw is one of things that, if you have it, you will use it all the time. If you do not have it, you'll never miss it.

Liberty's Edge

Tinalles wrote:
Howie23 wrote:
QuickDraw does not help with readying or I strapping a shield.

Hrm. I basically assumed that Quick Draw works with shields because:

1) shields are weapons, as per their presence on the chart of weapons in the equipment chapter, and

2) the text of the feat does not exempt shields.

If Quick Draw does not apply to shields, then that means a fighter built around two-weapon fighting using shield bashes and short sword would not be capable of drawing both of his weapons without spending a move action, even with Quick Draw. Quick Draw would let him draw the sword as a free action, then he'd have to spend a move action for the shield. Is that right, RAW and RAI?

Shields are weapons. They are also shields. Weapons are drawn and thus ready to go. A shield is not drawn, it is strapped on before being usable. Readying a shield is not the same action as drawing a weapon. Quickdraw helps with the action economy of drawing weapons. It doesn't help with the action economy for readying a shield.

You are correct regarding the sword and shield fighter.


Hmm. That makes Quick Draw a LOT less attractive. I think I'll house rule that Quick Draw works with shields in my home game.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

This is why the quickdraw shield was written, to correct that deficiency.

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