Bee Swarm for a CR 1 group


Advice

Liberty's Edge

Hi All,

I recently ran a session where one of the heroes went looking to disturb a bees nest. Needles to say the Handle Animal role went south, and the swarm attacked. They are only 1st level and there was only one player who was within range of the bees (well right on top of them).

I didn't want to kill the player, just have the usual bees running after the character as they make their way to the nearest river.

I ran it on the fly (so to speak) with only 1d6 damage and swarm rules. Afterwards I went looking for stats and could find nothing about swarms less than a CR4. This is what I eventually came upw ith:

Bee Swarm CR 1
XP 400
N Diminutive vermin (swarm)
Init +1; Senses darkvision 60 ft.; Perception +9
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DEFENSE
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AC 15, touch 15, flat-footed 14; (+1 Dex, +4 size)
hp 9 (2d8)
Fort +4, Ref +2, Will +2
Defensive Abilities swarm traits; Immune weapon damage
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OFFENSE
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Speed 5 ft., fly 40 ft. (good)
Melee swarm (1d6 plus poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 11), poison
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STATISTICS
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Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9
Base Atk +2; CMB —; CMD —
Skills Fly +11, Perception +9;
Racial Modifiers +8 Perception
SQ swarm traits, vermin traits
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SPECIAL ABILITIES
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Bee Poison (Ex) Swarm—injury; save Fort DC 11; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

I struggle to get my head around monster creation rules, so any help would be appreciated.

Dark Archive

Ability damage is rough at that level. Maybe have the beestings apply a Dex penalty instead?

Outrunning bees isn't that hard, I would make them a 30ft. fly speed instead. Since they can double-move and still attack (by moving into the target's square) making them fast makes them much harder and much more likely they'll kill a level 1.

Liberty's Edge

So in essence:

Bee Swarm CR 1
XP 400
N Diminutive vermin (swarm)
Init +1; Senses darkvision 60 ft.; Perception +9
----------------------------------
DEFENSE
----------------------------------
AC 15, touch 15, flat-footed 14; (+1 Dex, +4 size)
hp 9 (2d8)
Fort +4, Ref +2, Will +2
Defensive Abilities swarm traits; Immune weapon damage
----------------------------------
OFFENSE
----------------------------------
Speed 5 ft., fly 30 ft. (good)
Melee swarm (1d6 plus poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 11), poison
----------------------------------
STATISTICS
----------------------------------
Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9
Base Atk +2; CMB —; CMD —
Skills Fly +11, Perception +9;
Racial Modifiers +8 Perception
SQ swarm traits, vermin traits
----------------------------------
SPECIAL ABILITIES
----------------------------------
Bee Poison (Ex) Swarm—injury; save Fort DC 11; frequency 1/round for 4 rounds; effect 1 Dexterity penalty; cure 1 save. The save DC is Constitution-based.

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