Using Spellstrike + Spell Combat to discharge multiple touch spells in one round


Rules Questions


Okay, after much reading and searching, I finally understand how Spellstrike and spell combat work. However, I did have one last question in regards to using them together:

(Assume that I am a 3rd level Magus)

Round 1: I cast a touch spell and move towards my enemy, making a melee attack with my weapon in order to deliver the spell (via spellstrike). I end up missing with my melee attack. Per the rules of touch spells, I'm still holding the charge.

Round 2: I declare that I'm using spell combat as a full round action. With my first attack, I swing at my enemy with my melee weapon, using spellstrike once again (I can do this because I'm still holding the charge from the previous spell last round). I hit my enemy and discharge the spell. After damage is resolved, I roll to make my concentration check to cast another spell (the one allowed via spell combat). I succeed, and cast another touch spell, and proceed to make a second attack with my melee weapon once again (effectively combining spellstrike with spell combat). I succeed in hitting my enemy once again, and thus deliver my second touch spell.

So here's my question: is the above example correct? Is a magus allowed to hold the charge and then use spell combat in the next round to deliver two touch attacks in the exact same round (granted, you obviously want to wait until you have discharged the first spell before casting the other, but I just wanna make sure that I understand this correctly)?


Quote:
Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Based on this, no.

You cannot attack cast attack. You must either cast then attack. Or attack then cast.

Edit: Wait. I dunno. I don't think you can use Spellstrike with the held charge, but you could make a touch attack with your highest BAB attack against the enemy. Then make the rest of your attacks allowed by your BAB. Then if casting a touch spell, spell strike should apply and you would get another free melee attack. Yeah. I think that works.

This is kinda confusing.


Yes you can. As long as you make all your iterative attacks first, you can cast a spell using spellstrike after to deliver the charge.


Claxon wrote:

Edit: Wait. I dunno. I don't think you can use Spellstrike with the held charge, but you could make a touch attack with your highest BAB attack against the enemy. Then make the rest of your attacks allowed by your BAB. Then if casting a touch spell, spell strike should apply and you would get another free melee attack. Yeah. I think that works.

This crap is kinda confusing.

You can Spellstrike with a held charge, just no longer as a free attack.

Sczarni

Robert A Matthews has it.


I understand that you can spellstrike with a held charge, but I'm just wanting to see if you can use spell combat to cast another spell after the 'first spell' (the one that's being held) is discharged all in the exact same round.

Basically it would look something like this (assume that the magus is already holding the charge to a touch spell).

1) Spell combat using full-round action is declared

2) First attack is made with melee weapon (using spellstrike)

3) First attack hits (the 'held charge' spell is discharged)

4) Makes concentration check to cast a touch spell via spell combat

5) Check succeeds

6) Proceeds to make free 'touch attack' with the spell

7) Instead makes a second attack with melee weapon (via spellstrike)

8) Second attack hits and spell is discharged

Is my above example correct, or am I doing something wrong?


Its Pretty straight forward. Your magus is lvl 5 and casting chill touch.
Chooses spell combat, is in range of an opponent and choses to cast the spell first. and Misses. We'll say for the example this character is hasted and has 2 follow up attacks for their melee. the Magus can then attack with both of these and hits using up 2 uses of chill touch.

round two, the magus declares spell strike and decides to melee first and cast second. The magus then gets, two melee attacks with haste and hits with both. At this point they have use of chill touch left when they cast a spell. The magus then casts Shocking grasp and looses the remaining held charge of chill touch. If the magus hits with shocking grasp they can then do spellcombat in round 3 and spellcast first. If they miss with it they can melee first and use up the charge then cast the spell.

You dont loose any held charges until you actually cast the spell.


Does the last use of chill touch go away when you cast shocking grasp, or when you successfully cast shocking grasp (i.e. succeed at concentration check)? The CRB says 'cast' but does it really mean successfully cast?


Duskblade wrote:
Is my above example correct, or am I doing something wrong?

Your above sample is correct. As long as you only have one attack from your BAB. If you have more than one attack from your BAB, you have to make all of those attacks before you cast your spell. And if your BAB attacks missed, your second touch spell will end your first touch spell.

Side note: This essentially makes Arcane Mark an at will extra attack. Prepare it always, it's your friend.


Kwauss wrote:
Does the last use of chill touch go away when you cast shocking grasp, or when you successfully cast shocking grasp (i.e. succeed at concentration check)? The CRB says 'cast' but does it really mean successfully cast?

Strict RAW would point to the action being started as there is no qualifier (successfully casting a spell). Once you declare the "casting" action, the held charge would 'poof' from the limb holding it.

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