Christina Stiles Contributor |
Out today at OBS (soon on Paizo): Bite Me! Wereblooded by Ennie-winning author Ben McFarland. These are the scions of lycanthropes and humanoids, filling the void of half-breeds in the bloodline. Ben has also included a Monstrous Humanoid version, as well. This pdf is in the format of the Paizo's Advanced Race Guide's entries. All text content is 100% OGC, so we hope these creatures show up in your campaigns and/or your company's products.
This is the first pdf in a series resulting from the Bite Me! Kickstarter. Backers will be receiving their copies later today. Please help spread the were love, and go get your bite on!
Our next release--likely next week--is Skindancers by Robert Hudson, followed by Wererats by Mike Welham.
Christina
Misfit Studios
Christina Stiles Contributor |
This pdf is 100% OGC text. I've uploaded a Wereblooded stock art product. The art is from Bite Me! Wereblooded (which is 100% OCG, btw) by the AWESOME Jacob Blackmon. Now you can use the art (via the license) and the OGC!
Christina Stiles Contributor |
The review brought up a bigger book that is coming along (presumably the Kickstarter). That is good, but it makes me wonder, is this supplement effectively an excerpt from a larger book?
It is an advanced race version of what will go in the big book next year--the general race. Plus, the sample characters will not be in the book. I only have so much space to work with on the print version, and I have way more material than what will go to print!
Christina Stiles Contributor |
SeeleyOne |
1 person marked this as a favorite. |
I got it yesterday and saw that the race creation breakdown is included. While it is generally accepted that such values are not "perfect" (as there are campaign and situational variables), I like to see that in a race design as it still gives an approximate relative "power level".
I like the design. It is pretty simple to implement in a game and the options are logical. It is kind of like the Shifter from Eberron, except that you don't shift. You get the benefits all day long, and that is how it should be.
I can see some feats, and especially some feats that are based on Rage, where the character starts shifting towards its animal type when raging. I can imagine the feline version raging more like the Urban Barbarian, though.
I can also see a character starting as the "default" and then spending a feat or two to become Monstrous as they unleash their inner-beast.
Christina Stiles Contributor |
SeeleyOne |
I like wolves, but they are generally the first were creature that people think of. A mix of teamwork and Raging feats would be cool. I liked them in the Werewolf: the Apocalypse game, but I just could not get my group to play more than a few sessions. They were too tree-huggish, I guess. But they were freaking tough. Something that helps them work with their packmates (i.e. fellow PCs) would be fun.
The rats would be fun, especially if they had their own little mafia. "You dirty rat". Turf wars are fun. They could rule the criminal world. or if you want to have a more noble goal, have a spy network.
I have never been too fond of weresharks, but that is probably because I have rarely played sea-going campaigns. I do think playing Skull and Shackles would be a lot of fun, though. Even more so if the character is a wereshark. :)
I was just thinking, what if someone wants to have a character that is wereblooded, but of a non-human race? An idea that I thought of is to have a character spend both a Trait and a Feat at character creation. That is not quite the same cost, but it is close (and at the cost of a feat and a trait). This is, of course, for the baseline version.
This is also an easier way to add it to Hero Lab. :) Have a "Wereblooded Clan" feat that requires the "Wereblooded" Trait. :D
Christina Stiles Contributor |
terraleon |
1 person marked this as a favorite. |
I like the design. It is pretty simple to implement in a game and the options are logical. It is kind of like the Shifter from Eberron, except that you don't shift. You get the benefits all day long, and that is how it should be.
I can see some feats, and especially some feats that are based on Rage, where the character starts shifting towards its animal type when raging. I can imagine the feline version raging more like the Urban Barbarian, though.
I can also see a character starting as the "default" and then spending a feat or two to become Monstrous as they unleash their inner-beast.
Thanks, I appreciate the comments-- and that's a great idea, too.
I signed up to create one of the entries for the Wereblooded of Spirosblaak. Now you've got me thinking about what that character should be. (and maybe if that's not a good place to include such progression feats)
-Ben.
Christina Stiles Contributor |
There are just a few hours remaining on Wereblooded of SpirosBlaak, if you'd like to sign up to write a character.
SeeleyOne |
There are just a few hours remaining on Wereblooded of SpirosBlaak, if you'd like to sign up to write a character.
Thanks for the link.
I was "lucky" to get disability the first try. I say "lucky", because, well it isn't fun. I am going to school and will eventually re-enter the workplace in a job where I do not need my eyes. I was in healthcare for 15 years, but blindness knocked me out of that. So now I am studying to be a software developer. All three of my brothers are that, and I already knew that I had the aptitude for it (as my Excel-fu has demonstrated).
When I have time (after homework is done, or when I need a break), I have been playing around with Hero Lab. I have started inputting the Minor and Major Drawbacks into Hero Lab, which is pretty easy overall. It gives me practice and gives me access to it in the games at the same time. I can send it to you if you want when I am done. Or I could see about putting it on the community forum, but you can look it over and give it as a free download with the pdf.
Christina Stiles Contributor |