Maximising Speed


Advice


I'm working on a dimensional dervish build, and since it allows you to teleport twice your speed during the dervish, I'm looking at ways to maximise base speed.

The builds I,m looking at are either a magus or a horizon walker. Since neither of those get fast movement naturally (assume no dips in classes that boost movement naturally), I'm looking at ways to maximise teleport distance. The feat says we can teleport up to our max dim door distance, and gosh darn it I'm going to try.

Easiest way I can see: Haste or expeditious retreat. Both of those boost movement by 30 feet, so for a human, that would mean 120 feet of total teleport per dimension dervish.

I was wondering if one could do BETTER. It's already sweet, but I want to see how close we can get to the 800 feet dim door max distance (at CL 10). I've seen a few 3.5 threads elsewhere, but I havent found anything that seems to apply in pathfinder.

Any ideas?

Note: While this could certainly be abused in other (mobility related) aspects, I'm really just interested in seeing how far I can dim dervish. The idea would be for ship to ship combat: you dim door somebody to the other ship with whirlwind attack, they wipe out a lot of people on the deck, then door back. Sounds awesome, but it's probably impossible. Want to try anyways.

Edit: You know what? Anything from mythic would be acceptable too. What I described seems mythic enough, so maybe that kind of thing should be there.

Edit 2: I've also read about "flight" shenanigans, where a different form of movement than land speed was used (although it's an iffy interpretation).


Willing to level dip? Anything that gives you a domain will work, pick up travel and you get a stacking bonus to your move speed.


Barbarian too?


Shapeshifting to a fast animal?


Yeah, I still want to stick with my character concepts, so any level dipping (especially in a divine class) is off limits.

Same goes for barbarian. The 2 characters are rather intellectual, so I think they would consider raging beneath them.

However, a barbarian/horizon walker dim dervish build could be interesting. RAGE IS EVRYWHERE!!!!

Not sure about shapeshifting into a fast animal. You would lose weapons, and I'm not sure if spell like abilities can still be used. Druid might benefit from horizon walker though. I'm unlikely to look at druid anyway, they arent a favorite class of mine.

Note: The easiest way to get dim door (whithout spellcasting) is a 3level horizon walker dip. Costly, but cool.

Liberty's Edge

Fleet adds 5' each time you take it. There are a few feet slot items that also increase speed, but, does not stack with haste (enhancement bonus).

Liberty's Edge

Not sure what intelligence has to do with raging... Steve Jobs obviously had a level of Barbarian (or at least some option that gave him Rage for at least a few rounds a day). Perhaps if they were fops, or sissies or rage simply wasn't in their emotional lexicon, but, intellect has nothing to do with it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Go mythic. I got a character covering 1,400 feet per round that way (and that's not even all that optimized).

You could easily end up with a base speed of at least 60 feet, not to mention the ability to move up to your speed before or after your full attacks.

Liberty's Edge

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A monk would be the obvious choice.

The Fleet feat has been mentioned.

Eldritch Heritage (Elemental - Fire or Efreeti) will significantly boost your speed at high level.

FWIW, a (non-Mythic) Elf monk with 2 1-level dips in speed-boosting classes, the Eldritch Heritage feat chain, and Fleet feats all over has a base speed of 185 at level 20.


If the GM allows you to use Race Points for building your character, you can take Fast (I think its called) which increases speed by 10 feet and can be taken multiple times.


NotMousse wrote:
Not sure what intelligence has to do with raging... Steve Jobs obviously had a level of Barbarian (or at least some option that gave him Rage for at least a few rounds a day). Perhaps if they were fops, or sissies or rage simply wasn't in their emotional lexicon, but, intellect has nothing to do with it.

I'd disagree with the notion that steve jobs was an intellectual (I find he's closer to a bard/sorcerer than a wizard) but not many civilized people would find it acceptable for you to suddenly go into a rage a few times a day. My understanding of the barbarian rage is that you become an uncontrollable beast (hulk-like) unable to perform "fine" tasks (like casting) so I dont exactly think it's intellectual. In any case, the idea of barbarian just doesnt fit with my character concepts. But you do make me want to create an intellectual Barbarian. Sortof a Dr Jekyll- Mr Hide personallity dynamic.

I'll have to look at mythic. Hadnt had a chance yet (the money is lacking) but I've been hearing interesting things.

Still looking for other options in normal play though, I dont expect to get to mythic anytime soon.

Edit: black raven seems to win at speed. I'd never be able to set it up now, but you do seem to have gone much higher than I ever expected.

Sczarni

williamoak wrote:

I'm working on a dimensional dervish build, and since it allows you to teleport twice your speed during the dervish, I'm looking at ways to maximise base speed.

The builds I,m looking at are either a magus or a horizon walker. Since neither of those get fast movement naturally (assume no dips in classes that boost movement naturally), I'm looking at ways to maximise teleport distance. The feat says we can teleport up to our max dim door distance, and gosh darn it I'm going to try.

Easiest way I can see: Haste or expeditious retreat. Both of those boost movement by 30 feet, so for a human, that would mean 120 feet of total teleport per dimension dervish.

I was wondering if one could do BETTER. It's already sweet, but I want to see how close we can get to the 800 feet dim door max distance (at CL 10). I've seen a few 3.5 threads elsewhere, but I havent found anything that seems to apply in pathfinder.

Any ideas?

Note: While this could certainly be abused in other (mobility related) aspects, I'm really just interested in seeing how far I can dim dervish. The idea would be for ship to ship combat: you dim door somebody to the other ship with whirlwind attack, they wipe out a lot of people on the deck, then door back. Sounds awesome, but it's probably impossible. Want to try anyways.

Edit: You know what? Anything from mythic would be acceptable too. What I described seems mythic enough, so maybe that kind of thing should be there.

Edit 2: I've also read about "flight" shenanigans, where a different form of movement than land speed was used (although it's an iffy interpretation).

A Monk could reach 90 with his standard movement speed, then add the dervish feats, Haste for another 30 feet, and expeditious retreat for another 30, and you could do a full round attack with abundant step for up to 300ft of total movement.

I know you don't want to be a monk, but I can only imagine this is the closest.

I think there is a feat for an extra 10 feet of movement too.


Kazumetsa Raijin wrote:


A Monk could reach 90 with his standard movement speed, then add the dervish feats, Haste for another 30 feet, and expeditious retreat for another 30, and you could do a full round attack with abundant step for up to 300ft of total movement.

I know you don't want to be a monk, but I can only imagine this is the closest.

I think there is a feat for an extra 10 feet of movement too.

I'm already playing one of the characters (magus), but this is just me having fun with builds. I could build a monk, just dont feel like it for now.

Still, it makes sense the monk can go so far, the dimensional feats are supposedly made for them.

Sczarni

Depending how deep your taking Horizon Walker you can add +10 to your base speed with Terrain Dominace (Plains).


Hm, maybe not for the current build, but for a Barbarian 10/Horizon walker 10 maybe.

Shadow Lodge

I made a lvl 16 gesualt, non mythic character who could break the sound barrier
It involved a 3.5 prestiuge class, but not as the primary component


Also there is a rage power that adds 5' to movement - you can take it 3 times for (with the Barbarian bonus) +25' move.


Seem's like I'll have to make a dimensional rager build.


Ok, well I tried to make the beginnings of a Barbarian/Horizon walker build to dim dervish. I'll build him as a planar barbarian.

Race : Human:

Stats: (20 pts)
Str: 17 Dex: 15 Con: 14 Int: 9 Wis: 15 Cha: 7
Note: Max skill in knwoledge: geography until level 6
Barbarian 6:
1 Power attack, endurance
2 World serpent totem
3 Improved initiative
4 Rage power: ?
5 Cleave
6 World serpent spirit totem power
Horizon walker 3:
7 Die hard, Fave terrain: Astral
8 Fave terrain: Desert, Terrain mastery: Astral
9 Terrain dominance: Astral, Dimensional Agility
Barbarian 5:
10
11 Dimensional assault, World serpent unity totem power
12
13 Dimensional Dervish, Rage power: ?
14
Horizon walker 6

I think the world serpent totem fits well with the background concept. The "elemental kin" archetype could work decently.

I'll probably work toward desert terrain dominance (no fatigue), and plains to gain another +10 to speed.

If I include fast movement and world serpent unity, I'll have a base speed of 60.

So, I now have "dimensional magus", a "dimensional whirlwind" (student of war PrC) and a dimensional rager (Horizon walker/barbarian).
Any ideas?


Actually, there is one class/archetype that combines your desire for "speed" and "magic"- Dervish Dancer Bard

This is not the one that gets the dervish dance feat, but rather the highly mobile combat focused archetype (the names all get a bit confusing). This archetype gains an increase in speed when it uses its performance, starting at +10, and increasing by 5 feet every four levels to +30 at level 19.

On top of this, he gains the ability, at level 12, to perform a pseudo-Pounce. This ability lets you make a single move (which doesn't mean much with the bonuses you have) and it needs you to move at least 5 feet between each hit of this full attack. Obviously this will end up incurring AoOs, but this archetype does basically give you a bonus of 1/2 your level to Acrobatics (done through perform dance).

So 12 levels of this archetype would provide you a pseudo pounce and +20 to your move speed. If we are min maxing, then adding a level of either cleric or inquisitor with travel domain would allow you to get +30 speed before moving into horizon walker to take plain dominance (plains), leaving your speed upwards of 60-70.


I'm not a fan of bards i've got to say. Especially ones that are confusingly named. But that does seem like a good build idea. Might have to make a dimensional dancer soon.


I'm bumping this to see if anyone has some decent item ideas to complement the whole "speed boosting" thing. While I will say that it is disapointing (though reasonable) that you cant stack expeditious retreat and haste, i'll have to make do with one of the 2.

So, I'm wondering, what's the best way to do it? For my magus, it seems obvious: wand of expeditious retreat. It's cheap, it's easy to get and is effortless to use.

However, any fighter/barbarian type is unlikely to have the use magic device necessary to do so. I imagine some sort of slotted item would be best? I know "boots of expeditious retreat" would be cheesy (I mean, they're cheaper than the +10 speed boots of striding and springing) so maybe an item that allowed you to cast exp. retreat 5 times a day? That would still bring it to only 1800 gold (which would probably place it in the "game-breaking" rank of items, like a sword of truestrike). Any decent (non cheesy) options for the more martial types?


The two rage powers could add an additional +10' to the move but there are better options.


Quick runners shirt is useable 1/day. Make a chain version to be used more times in the day, just pay more gp.


Unfortunately, quick runner's doesnt actually make you go faster (no affect on speed) so it wouldnt affect dimension dervish.


Kazumetsa Raijin wrote:
Haste for another 30 feet, and expeditious retreat for another 30

Haste and Expeditious Retreat are both enhancement bonuses, so they don't stack.

Scarab Sages

Human Barbarian 1/Oracle 1/Cleric 1/Druid 3/Horizon Walker 3 (other stuff can be added later)

Level 1:
Base - Tribal Scars (Raptorscale)
Race - Fleet
Class (Barbarian) - Fast Movement

Level 2
Class (Oracle) - Cinder Dance

Level 3:
Base - Fleet
Class (Cleric) - Travel Domain

Level 4:
Class (Druid) - Plains Druid

Level 5:
Base - Fleet
Class (Druid)

Level 6:
Class (Druid) - Run Like the Wind

Level 7:
Base - Fleet
Class (Horizon Walker)

Level 8:
Class (Horizon Walker) - Terrain Mastery (Plains)

Level 9:
Base - Fleet
Class (Horizon Walker) - Terrain Dominance (Plains)

Drink Potion of Expedious Retreat.

30' Base
10' (Cinder Dance)
5' (Tribal Scars (Raptorscale))
10' (Fast Movement)
10' (Travel Domain)
10' (Run Like the Wind)
30' (Expedious Retreat)
10' (Terrain Dominance)
25' (Fleet x5)

135' Base Land Speed. 270' Charge. 1/hr - 540' Charge.

Get a few more levels of Druid, and you can Wild Shape to a Velociraptor, giving you a base 60'.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Azuroth wrote:
Kazumetsa Raijin wrote:
Haste for another 30 feet, and expeditious retreat for another 30
Haste and Expeditious Retreat are both enhancement bonuses, so they don't stack.

I was wondering when someone was going to point that out.

I would have done it myself, but if I made a habit of pointing out when I was right and someone was wrong, you all would never hear the end of it. ;P


Hadnt even noticed that. But I had mentionned at the beginning I could only use one of the 2. THat's the limit of enhancement.


It's a pity there's no rules for skates of skis. Ride skill?


The elves archetype for magus: spelldancer...

Quote:
spell dancer gains the ability to expend 1 point from his arcane pool as a swift action to gain a +10 enhancement bonus to his movement rate and a +2 dodge bonus to Armor Class against attacks of opportunity provoked by moving through threatened spaces for 1 minute. For every four levels beyond 1st, the spell dancer gains another +10 enhancement bonus to movement and +2 to AC against attacks of opportunity provoked from movement.

that's a total of 60ft. enhancement at level 20... switch it on while you are flying (fly spell speed = 60ft.) and you have a total of 120 fly speed

however you could get more by multiclassing into various classes to get dips of speed but I'm not sure they stack and also not sure it's worth it.


Since you don't care if it's mythical, here's a good one.

Impossible Speed (Ex): Your base land speed increases by 30 feet. In addition, if you expend one use of mythic power, for i hour your base land speed increases by 10 feet per mythic tier.

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