Spring-Loaded Wrist Sheath


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Scarab Sages 1/5

Drogon wrote:

Weapon cords break my verisimilitude in a big way. I'd be willing to bet anything that the last thing any real-world weapon master would want would be to have his weapon tied to his arm by a string. I'd think there are far too many in-combat drawbacks to it.

Weapon cords are for lances. You tie them to your saddle. That I'm okay with.

Sadly (for me) this is once again a permissive vs non-permissive issue...

Have you considered running home games instead? I think many PFS GMs would be happier that way. They could then inflict their views of 'verisimilitude' on quasi-willing players.

The Exchange 5/5 RPG Superstar 2010 Top 16

Leaving Matthew's snarky tone aside, I do think that many PFS game masters could do well to also / alternately run a homebrew campaign. There are all sorts of house rules and verations we can get out of our system, and then feel freer to run PFS according to the campaign rules.

5/5

I enjoy the challenge of presenting a consistent fantasy world given all the gimmicky things that try their best to break most people's verisimilitude.

Scarab Sages 4/5

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Silbeg wrote:


Honestly?
I assume that they are included with the weapon purchase (like I assume that quivers are included with arrow purchases). Now, I could be wrong, here, so if I am, please correct me (with the appropriate citation - page reference would be preferred over a link to the PRD, but whichever). But, from what I understand, if the weapons do not come with a sheath/scabbard, there currently is no way to buy one.

CRB Page 144

Sovereign Court 5/5

trollbill wrote:
For what it's worth, for wands I don't keep in my SLWS, I usually keep them in a Bandolier for easy access. Most DMs find this acceptable.

I'm having trouble finding the bandolier, my search-fu must be weak. All I can find is references to magical bandoliers specific to gun slingers. Can you give me a hint? Thanks.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Todd Lower wrote:
trollbill wrote:
For what it's worth, for wands I don't keep in my SLWS, I usually keep them in a Bandolier for easy access. Most DMs find this acceptable.
I'm having trouble finding the bandolier, my search-fu must be weak. All I can find is references to magical bandoliers specific to gun slingers. Can you give me a hint? Thanks.

Its in the UE. It does not specifically state that having something in it is defined as "easy access" but most DMs consider it to be easy access. YMMV.

3/5

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This is just my opinion so it may not amtter much.

For grey area rules I almost always side with the player. The idea is to have fun and if someone has fun with an argueable rule then let them have their fun.

Now the verisimilitude for everyone is destroyed when one player is visibly distraught. So keep this in mind when you have the blanket no. If I find a player is not happy with my descion I ask them to get the rule book and tell them how I understand the rules. Emotion are contageous and one negative person at the table will be a downer for everyone else. Talk about wrecking the fantasy you took building when you have a pouting player at your table.

If you see this issue coming call a time out and explian your ruling. This gives the player a chance to possibly show you you may be wrong and shows them you care about their concerns. As a player my biggest gripe about DMs are them bending the rules on what they feel they should despite it being directly against the rules. If a player percieves the DM as too huaghty to take the time to do so . Well that perception is their reality.

Sczarni 5/5 5/55/5 ***

The cheaper, mundane bandolier is from UE:

Ultimate Equipment wrote:

Bandolier

Price 5 sp; Weight —

This leather belt is worn over one shoulder and runs diagonally across the chest and back. It has small loops or pouches for holding eight objects the size of a flask or small dagger. You can use the "retrieve a stored item" action to take an item from a bandolier. You can wear up to two bandoliers at the same time (any more than this and they get in each other's way and restrict your movement).

Sovereign Court 5/5

trollbill wrote:
Its in the UE. It does not specifically state that having something in it is defined as "easy access" but most DMs consider it to be easy access. YMMV.

Thanks trollbill, Nefreet,

I was searching on the websites and not having any luck finding the mundane item.

Scarab Sages 1/5

Kyle Baird wrote:
I enjoy the challenge of presenting a consistent fantasy world given all the gimmicky things that try their best to break most people's verisimilitude.

One mans break of 'verisimilitude' is another fun.

3/5

Matthew Trent wrote:
Kyle Baird wrote:
I enjoy the challenge of presenting a consistent fantasy world given all the gimmicky things that try their best to break most people's verisimilitude.
One mans break of 'verisimilitude' is another fun.

Breaking someones fantasy of the game is wrecking that persons person. So being a jerk is fun? That is one person not welcome at my table.

The Exchange 5/5 RPG Superstar 2010 Top 16

Finlanderboy wrote:


If you see this issue coming call a time out and explain your ruling. This gives the player a chance to possibly show you you may be wrong and shows them you care about their concerns.

I disagree with almost everything else in your post, dude, but this is golden.

3/5

Chris Mortika wrote:
Finlanderboy wrote:


If you see this issue coming call a time out and explain your ruling. This gives the player a chance to possibly show you you may be wrong and shows them you care about their concerns.
I disagree with almost everything else in your post, dude, but this is golden.

with mixed feelings Yay?

Liberty's Edge 1/5

Finlanderboy wrote:
Matthew Trent wrote:
Kyle Baird wrote:
I enjoy the challenge of presenting a consistent fantasy world given all the gimmicky things that try their best to break most people's verisimilitude.
One mans break of 'verisimilitude' is another fun.
Breaking someones fantasy of the game is wrecking that persons person. So being a jerk is fun? That is one person not welcome at my table.

I believe Matt was saying that an item that breaks one person's verisimilitude, could be an item that is fun to someone else. Not that breaking someone else's versimilitude is fun for some people. Couls be wrong though.

Shadow Lodge

Nefreet wrote:

The cheaper, mundane bandolier is from UE:

Ultimate Equipment wrote:

Bandolier

Price 5 sp; Weight —

This leather belt is worn over one shoulder and runs diagonally across the chest and back. It has small loops or pouches for holding eight objects the size of a flask or small dagger. You can use the "retrieve a stored item" action to take an item from a bandolier. You can wear up to two bandoliers at the same time (any more than this and they get in each other's way and restrict your movement).

I bolded the problem with the bandolier; it specifically defines the action necessary to retrieve an item from it as the "retrieve a stored item" action, meaning, by RAW, retrieving an item from a bandolier is no more efficient than retrieving it from your backpack.

This is incredibly stupid, and I'd house-rule it away in a home game, but we're stuck with it in PFS.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

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Matthew Trent wrote:
Drogon wrote:

Weapon cords break my verisimilitude in a big way. I'd be willing to bet anything that the last thing any real-world weapon master would want would be to have his weapon tied to his arm by a string. I'd think there are far too many in-combat drawbacks to it.

Weapon cords are for lances. You tie them to your saddle. That I'm okay with.

Sadly (for me) this is once again a permissive vs non-permissive issue...

Have you considered running home games instead? I think many PFS GMs would be happier that way. They could then inflict their views of 'verisimilitude' on quasi-willing players.

Hi. Have we met? Let me introduce myself:

I've been playing role playing games since 1981. I have been playing Pathfinder since 2008. I have been playing PFS since 2009.

I currently run Pathfinder Society for multiple people at my store, and tend to run all nine slots at each of the two local conventions. Many of the players in those games start out strangers, but most end up being friends. I also run PFS for a private home group (using PFS rules), due to it being a group of 8 different guys who move in and out depending on what's going on in their lives (PFS makes this easy to keep a cohesive group together).

On top of this, I run two different groups through home games. One uses Kingmaker as the basis for a campaign that has gone on for four years, now. Another completed the entire Rise of the Runelords AP, and is beginning Council of Thieves (after an 18-month stint in The Year of the Shadow Lodge - a "home spun" PFS campaign).

Finally, I play in another home group that is completing Carrion Crown and play enough PFS to have two retired characters and 8 others ranging from 1st level to 8th.

Anyhoo, that's me in a nutshell.

What I can most assuredly say I am not? An unreasonable person who "inflicts" ANYTHING on anyone who plays games with me. I have spent thousands of hours running games for players, and am pretty pretty confident in my ability to say that I am a highly sought-after GM for both PFS and home games. If you read through my posts I think you will find a very reasonable tone in nearly every single one, along with a considered attempt to show that I set aside my own personal feelings in favor of what others want. Thus the (for me) in parentheses in the quote you pulled of mine: my acknowledgement that others' fun is most important in the games I run. But here, on these opinion-laden boards, I am allowed to express my own opinion, as well.

Now, if you'd like to give being civil a whirl, we can chat. Otherwise, I will simply view your snark as unproductive and dull, and move on.

What say you?

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

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Drogon wrote:
I've been playing role playing games since 1981.

Ooooh! Another survivor of the Satanic Panic.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

trollbill wrote:
Drogon wrote:
I've been playing role playing games since 1981.
Ooooh! Another survivor of the Satanic Panic.

We "survived" by playing the Middle Earth Role Playing Game at summer camp during the height of the satanic furor. MERP, I think, actually WAS satanic. Only a devil could possibly enjoy all the rules involved in that game...

Grand Lodge 4/5

Drogon wrote:
trollbill wrote:
Drogon wrote:
I've been playing role playing games since 1981.
Ooooh! Another survivor of the Satanic Panic.
We "survived" by playing the Middle Earth Role Playing Game at summer camp during the height of the satanic furor. MERP, I think, actually WAS satanic. Only a devil could possibly enjoy all the rules involved in that game...

Wasn't MERP based off the I.C.E. Rolemaster rules? Take about exploding heads....

Me, my group switched from AD&D to Champions/Hero System. Of course, they constantly worked on me to role play more, roll play less...

Then again, how many other Champions' players can honestly tell you that their superhero's secret ID was both more famous, and more feared, then the superhero ID?

Spoiler:
Came from a berserk the PC had, where some terrorists attacked a fund raising dinner he was at in his secret ID, and he lost it. And all the terrorists wound uyp dead, with the last one buying the farm (from my PC's hand going through his chest and coming out the other side with his heart in hand{GM flavor for a high damage killing attack on a normal target with no real defenses and mortal hit points.}) on national TV...

Sigh. My normal ID wound up invited to the Year of the Dragon martial arts competition wehile his superhero ID was not. Didn't help when one of the more infamous evil martial artists attacked my PC in secret ID from an ambush and lost.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

kinevon wrote:
Drogon wrote:
trollbill wrote:
Drogon wrote:
I've been playing role playing games since 1981.
Ooooh! Another survivor of the Satanic Panic.
We "survived" by playing the Middle Earth Role Playing Game at summer camp during the height of the satanic furor. MERP, I think, actually WAS satanic. Only a devil could possibly enjoy all the rules involved in that game...
Wasn't MERP based off the I.C.E. Rolemaster rules? Take about exploding heads....

As was Columbia Games' Harnmaster. I really wanted to like that system. The maps were so beautiful and the setting so dark and gritty. The rules just made it impossible to accomplish anything, though.

Grand Lodge 4/5

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Drogon wrote:
kinevon wrote:
Drogon wrote:
trollbill wrote:
Drogon wrote:
I've been playing role playing games since 1981.
Ooooh! Another survivor of the Satanic Panic.
We "survived" by playing the Middle Earth Role Playing Game at summer camp during the height of the satanic furor. MERP, I think, actually WAS satanic. Only a devil could possibly enjoy all the rules involved in that game...
Wasn't MERP based off the I.C.E. Rolemaster rules? Take about exploding heads....
As was Columbia Games' Harnmaster. I really wanted to like that system. The maps were so beautiful and the setting so dark and gritty. The rules just made it impossible to accomplish anything, though.

Now is the time that system should have come out, with the computer power now readily available to automate character creation, and the weapon damage charts, and handle bookkeeping in a program.

Would have been awesome on a tablet. Enter the three relevant numbers, and it pulls up the appropriate weapon damage chart. Tap tap tap done.

Scarab Sages 4/5

SCPRedMage wrote:
Nefreet wrote:

The cheaper, mundane bandolier is from UE:

Ultimate Equipment wrote:

Bandolier

Price 5 sp; Weight —

This leather belt is worn over one shoulder and runs diagonally across the chest and back. It has small loops or pouches for holding eight objects the size of a flask or small dagger. You can use the "retrieve a stored item" action to take an item from a bandolier. You can wear up to two bandoliers at the same time (any more than this and they get in each other's way and restrict your movement).

I bolded the problem with the bandolier; it specifically defines the action necessary to retrieve an item from it as the "retrieve a stored item" action, meaning, by RAW, retrieving an item from a bandolier is no more efficient than retrieving it from your backpack.

This is incredibly stupid, and I'd house-rule it away in a home game, but we're stuck with it in PFS.

This is why I've never bought a (non-magical) bandolier. It's only purpose seems to be keeping your backpack from being overstuffed. In fact, it makes drawing a weapon more difficult, not easier, and it provokes in the process.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Drogon wrote:
trollbill wrote:
Drogon wrote:
I've been playing role playing games since 1981.
Ooooh! Another survivor of the Satanic Panic.

We "survived" by playing the Middle Earth Role Playing Game at summer camp during the height of the satanic furor. MERP, I think, actually WAS satanic. Only a devil could possibly enjoy all the rules involved in that game...

The scary thing was that MERP was essentially watered-down Rolemaster. Our group got frustrated with the simplifications and kept adding back in rules until we were playing full-on Rolemaster.

Then we had a character who was decapitated by an alley cat who rolled *really* well on his crits, and we realized why they'd scaled so many things back.

The Exchange 5/5

pH unbalanced wrote:
Drogon wrote:
trollbill wrote:
Drogon wrote:
I've been playing role playing games since 1981.
Ooooh! Another survivor of the Satanic Panic.

We "survived" by playing the Middle Earth Role Playing Game at summer camp during the height of the satanic furor. MERP, I think, actually WAS satanic. Only a devil could possibly enjoy all the rules involved in that game...

The scary thing was that MERP was essentially watered-down Rolemaster. Our group got frustrated with the simplifications and kept adding back in rules until we were playing full-on Rolemaster.

Then we had a character who was decapitated by an alley cat who rolled *really* well on his crits, and we realized why they'd scaled so many things back.

and thus the Monty Python Rabbit is explained! They were playing Chartmaster...err, I mean Rolemaster!

"Run away!"

;)

Scarab Sages 5/5

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nosig wrote:


and thus the Monty Python Rabbit is explained! They were playing Chartmaster...err, I mean Rolemaster!

;)

We called it Chart-Law

4/5

ahhh... well the chat has certainly wandered...

It was interesting to see the range of the gray area involved with forearm length sized and such, and hopefully people better understand the rules around SLWS and Weapon Cords.

One thing that was never mentioned was size categories (I shall try to duck the improvised weapon, thrown weapon, and ranged weapon fire).

Obviously a SLWS for a large character will hold the analogy of a/an item(s) for medium size creatures (scaled up). When it comes to fixed sized items (yard sticks, foot-long hotdogs, small character's potion vials...) more may or may not be better (handling small items is not so easy. Imagine 1/2" by 1/4" potion vials much like the Dr. Oetker flavoring vials).
In game, it becomes an impossible or uncovered action attempting to drink 4 potions at once. For organized play we'd just have to say one per standard action please. I'm ignoring the damage from eating a glass vial for this chat lest we wander too much.

The reverse is there for smaller creatures (which is a more often case game wise due to small player characters). I'd imagine they have smaller analogous items (as per flavor text in tha rulez) to put in their SLWS. Weapon cords would only go 1 ft. It would even be fun to watch a gnome drink a huge sized cure light potion in a standard action (chug chug chug!).

as for what is forearm sized, well, look at your forearm or consult De Architectura by Marcus Vitruvius Pollio. 8^)

I think some table variation will exist and that is an expression of the fuzzy/probabilistic nature of language, interpretation, and imagination. Trying to create game rules to totally remove it are unrealistic at best. RPGs are a game of "let's pretend" after all.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

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Stephen Ross wrote:
as for what is forearm sized, well, look at your forearm or consult De Architectura by Marcus Vitruvius Pollio. 8^)

A canonical forearm measures about one cubit, I believe.

4/5

SCPRedMage wrote:


... bandolier; it specifically defines the action necessary to retrieve an item from it as the "retrieve a stored item" action, meaning, by RAW, retrieving an item from a bandolier is no more efficient than retrieving it from your backpack.

so that would be a Move action that provokes.

it's amazing what a little spring can do.

The bandolier was clearly written to nerf any attempts to use it for action economy and wallet economy. Backpacks have no restrictions on wearing 2 or 3 of them...
Hopefully a masterwork bandolier would change it to a swift action (thus you could get two items as a swift and move action) that would still provoke as well as lighten your wallet another 50gp. Currently it's home game material.

4/5

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John Francis wrote:
Stephen Ross wrote:
as for what is forearm sized, well, look at your forearm or consult De Architectura by Marcus Vitruvius Pollio. 8^)
A canonical forearm measures about one cubit, I believe.

less the wrist, hand, and extended middle finger

(don't read too much into that... lol, but thanks for letting me make that joke)

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Stephen Ross wrote:

ahhh... well the chat has certainly wandered...

Nonsense! Any discussion on a Fantasy RPG forum that references Monty Python is always on topic.

Liberty's Edge 5/5

I would just like to know when they're going to make a spring loaded polymorphic bag for those of us that choose to roam around in wild shape all day.
Use a swift action to spring that scroll of BoL right into my teeth as a tiger, then use a move action to unroll it on the ground with my giant claws, then cast.
Oh wait, where did all these holes come from! Doh! Foiled again...
Ah ha! Maybe this friendly spellcaster next to me can figure it out. Grab scroll with teeth and hold up for adjacent spellcaster. They grab it and unroll it "what the h...?" (scroll looking clearly mangled at this point) "what is wrong with you?". What? I didn't have enough actions in the round to un-wild shape. I tried? *shrugs*

Maybe my tiger companion should have spring loaded wrist sheaths. He can hold my wands for me. Pop them out when we need them. Darn wrist sheaths going away when I wild shape...

(Sorry, I'm clearly not adding anything useful. Please disregard. Although the images amuse me.)

4/5

Catling wrote:

I would just like to know when they're going to make a spring loaded polymorphic bag for those of us that choose to roam around in wild shape all day.

Use a swift action to spring that scroll of BoL right into my teeth as a tiger, then use a move action to unroll it on the ground with my giant claws, then cast.
Oh wait, where did all these holes come from! Doh! Foiled again...
Ah ha! Maybe this friendly spellcaster next to me can figure it out. Grab scroll with teeth and hold up for adjacent spellcaster. They grab it and unroll it "what the h...?" (scroll looking clearly mangled at this point) "what is wrong with you?". What? I didn't have enough actions in the round to un-wild shape. I tried? *shrugs*

Maybe my tiger companion should have spring loaded wrist sheaths. He can hold my wands for me. Pop them out when we need them. Darn wrist sheaths going away when I wild shape...

(Sorry, I'm clearly not adding anything useful. Please disregard. Although the images amuse me.)

you are supposed to regurgitate them! Haven't you used the hairballs of entangle yet?

I always buy my scrolls from that little green bard feller with the marshmallows and funny brogue accent - his scrolls are magically delicious! You get the Breath of Life and Eagle's Splendor combo scroll - so when you come back you actually do look better! Don't forget the duck sauce... *duck!*

Liberty's Edge 5/5

Stephen Ross wrote:
Catling wrote:

I would just like to know when they're going to make a spring loaded polymorphic bag for those of us that choose to roam around in wild shape all day.

Use a swift action to spring that scroll of BoL right into my teeth as a tiger, then use a move action to unroll it on the ground with my giant claws, then cast.
Oh wait, where did all these holes come from! Doh! Foiled again...
Ah ha! Maybe this friendly spellcaster next to me can figure it out. Grab scroll with teeth and hold up for adjacent spellcaster. They grab it and unroll it "what the h...?" (scroll looking clearly mangled at this point) "what is wrong with you?". What? I didn't have enough actions in the round to un-wild shape. I tried? *shrugs*

Maybe my tiger companion should have spring loaded wrist sheaths. He can hold my wands for me. Pop them out when we need them. Darn wrist sheaths going away when I wild shape...

(Sorry, I'm clearly not adding anything useful. Please disregard. Although the images amuse me.)

you are supposed to regurgitate them! Haven't you used the hairballs of entangle yet?

I always buy my scrolls from that little green bard feller with the marshmallows and funny brogue accent - his scrolls are magically delicious! You get the Breath of Life and Eagle's Splendor combo scroll - so when you come back you actually do look better! Don't forget the duck sauce... *duck!*

*facepalm* Doh! That's what I've been doing wrong this whole time! Where's the feat for coughing up a spell as a hairball?

I imagine your strange little green fellow scroll merchant has a few extra scrolls he can sell? I do prefer tastier scrolls, and halflings do love their sweets (even if they are tigers by day).

Although, I would be a little nervous that the goblin hordes would catch wind of it and would be after the sweet and tasty treats. And then I'd have to run away from them, yelling "They're after me Lucky Scrolls!"

And I have a feeling all the bystanders would simply watch and say "Hey wait, did that tiger just say something?"

On a more serious note - spring loaded wrist sheaths on animal companions, possible or impossible? Eh??

4/5

Catling wrote:
... Where's the feat for coughing up a spell as a hairball?

Natural Spell. "...You substitute various noises and gestures for the normal verbal and somatic components of a spell." The hairball is mere fluff (and a bit o spit & phlegm).

Catling wrote:
On a more serious note - spring loaded wrist sheaths on animal companions, possible or impossible? Eh??

Totally possible and within rules for organized play(you can wear/carry/drag whatever you want so long as it's called out in the books, whether it works is another matter). To get around nitpickers(since you cannot use it - it will meld), have someone put your SLWS back on you in tiger form, just remember you'll need long straps.

Since you don't have the same muscle layout as a human (or hands) you cannot activate a SLWS. The flexor carpi ulnaris in a cat cannot rotate like a primate can (that darn monkey evolution!). Now if you had a prehensile tail...
You could lick it and activate it - but we are back to a Move Action and it is gonna shoot out on the ground. You also run the risk of damaging the SLWS as it is a complex mechanism and you are treating it roughly (to cause activation).
As the activation issue goes into gray areas... most conservative simple decisions will be "no" and organized play is a conservative format.

4/5

a more viable route would be to put an SLWS on your imp familiar.

4/5

what you are looking for is a Handy Haversack in saddlebag form (homegame). The issue of hands will always be there...
From the Animal Guide:
Quadruped(claws/paws), Slots: Armor, belt (saddle), chest, eyes, headband, neck, shoulders, wrist. Grasp/Carry: No.
so that is what you have to work with.

If you are looking to carry stuff - saddlebags.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Catling wrote:
*facepalm* Doh! That's what I've been doing wrong this whole time! Where's the feat for coughing up a spell as a hairball?

Some 25 or 30 years ago our party had a mage with a cat familiar. The cat had the ability to cast 'furball' (mechanically equivalent to the mage's 'fireball' spell, but delivered by the familiar).

Sczarni 5/5 5/55/5 ***

Drogon wrote:
Weapon cords break my verisimilitude in a big way. I'd be willing to bet anything that the last thing any real-world weapon master would want would be to have his weapon tied to his arm by a string. I'd think there are far too many in-combat drawbacks to it.

I GMed at a convention where I met a character that dual wielded bastard swords. He had 3. One was cold iron, one was mithral, and one was adamantine. He only had one sheath, though. The other two he dragged around the dungeon via his weapon cords.

The mental image of someone dragging around expensive bastard swords by strings, and the sounds that would make echoing in a dungeon, gave me nightmares.

Silver Crusade 2/5

Couldn't he have coughed up for a haversack? Seriously? My SO's paladin uses the weapon cord to pull some LoH tech off since she runs sword and board. Other than that, I don't like the weapon cord conceptually.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Matthew Trent wrote:
Bait

You and I only have one difference, then: when someone descends into useless baiting instead of showing they are capable of actually contributing, I simply wish them well and stop even bothering to pay attention to them.

I wish you well.

Dark Archive 4/5

Nefreet wrote:
Drogon wrote:
Weapon cords break my verisimilitude in a big way. I'd be willing to bet anything that the last thing any real-world weapon master would want would be to have his weapon tied to his arm by a string. I'd think there are far too many in-combat drawbacks to it.

I GMed at a convention where I met a character that dual wielded bastard swords. He had 3. One was cold iron, one was mithral, and one was adamantine. He only had one sheath, though. The other two he dragged around the dungeon via his weapon cords.

The mental image of someone dragging around expensive bastard swords by strings, and the sounds that would make echoing in a dungeon, gave me nightmares.

Did you enforce the player needing to untie or sever the weapon cords to use a different weapon?

Liberty's Edge 5/5

Adam Mogyorodi wrote:
Nefreet wrote:
Drogon wrote:
Weapon cords break my verisimilitude in a big way. I'd be willing to bet anything that the last thing any real-world weapon master would want would be to have his weapon tied to his arm by a string. I'd think there are far too many in-combat drawbacks to it.

I GMed at a convention where I met a character that dual wielded bastard swords. He had 3. One was cold iron, one was mithral, and one was adamantine. He only had one sheath, though. The other two he dragged around the dungeon via his weapon cords.

The mental image of someone dragging around expensive bastard swords by strings, and the sounds that would make echoing in a dungeon, gave me nightmares.

Did you enforce the player needing to untie or sever the weapon cords to use a different weapon?

Actually had a player try to use his short swords when he had his pistols with weapon cords.

I was like, "you can't use another weapon when you are using weapon cords."

Project Manager

Removed some sniping. Please revisit the messageboard rules.

Sczarni 5/5 5/55/5 ***

Andrew Christian wrote:
Adam Mogyorodi wrote:
Nefreet wrote:
Drogon wrote:
Weapon cords break my verisimilitude in a big way. I'd be willing to bet anything that the last thing any real-world weapon master would want would be to have his weapon tied to his arm by a string. I'd think there are far too many in-combat drawbacks to it.

I GMed at a convention where I met a character that dual wielded bastard swords. He had 3. One was cold iron, one was mithral, and one was adamantine. He only had one sheath, though. The other two he dragged around the dungeon via his weapon cords.

The mental image of someone dragging around expensive bastard swords by strings, and the sounds that would make echoing in a dungeon, gave me nightmares.

Did you enforce the player needing to untie or sever the weapon cords to use a different weapon?

Actually had a player try to use his short swords when he had his pistols with weapon cords.

I was like, "you can't use another weapon when you are using weapon cords."

I was unaware of that. Good to know.

Liberty's Edge 5/5

Stephen Ross wrote:

what you are looking for is a Handy Haversack in saddlebag form (homegame). The issue of hands will always be there...

From the Animal Guide:
Quadruped(claws/paws), Slots: Armor, belt (saddle), chest, eyes, headband, neck, shoulders, wrist. Grasp/Carry: No.
so that is what you have to work with.

If you are looking to carry stuff - saddlebags.

Polymorphic pouch (p 316 Ultimate Equipment). I always take Natural Spell as my 5th or 7th level feats. ;-) (Wild Speech is invaluable as well).

I just like the idea of having a SLWS on with tiger form. Swift action - shoot out wand, move action - pick up wand from ground, standard action - cast. Thereby completely negating any benefit from the SLWS (and provoking attacks of opportunity at least twice).

Just saying it might be "possible" to have your animal companion with SLWS and you run over during combat (while not in wild shape form) and pop out that wand as a swift action and cast...(it's really not something I'd do, but I'm sure someone has already tried).

Liberty's Edge

Drogon wrote:


I might suggest you look at it this way: permissive vs non-permissive. In effect, you're saying that because there isn't a rule against it then it should be allowed to have a slender potion bottle. But there is no rule saying I can't wear a magic ring on, say, my toe, so shouldn't I be able to do that?

I think there is a rule that say that you can put a ring on your toe, but you are still limited to two magic rings.

PRD wrote:
A character can only effectively wear two magic rings. A third magic ring doesn't work if the wearer is already wearing two magic rings.

Under Pathfinder rules I think you are allowed to have both ring on the same hand or finger. The limit is the number of rings.

Dark Archive 4/5

Correct, there is a feat or item that allows you to wear rings on your toes, ergo it is not allowed without the feat. But I think we all get the gist of your message without needing that example.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, West Virginia—Charleston

3 people marked this as a favorite.
Todd Morgan wrote:
Correct, there is a feat or item that allows you to wear rings on your toes, ergo it is not allowed without the feat. But I think we all get the gist of your message without needing that example.

I suppose that it makes sense that wearing a ring on your toe requires a feet.

Dark Archive 4/5 5/5 ****

David Bowles wrote:
Couldn't he have coughed up for a haversack? Seriously? My SO's paladin uses the weapon cord to pull some LoH tech off since she runs sword and board. Other than that, I don't like the weapon cord conceptually.

Silly Paladin, can't hang on to ger weapon, so she has to have a weapon cord. So cute!

Of course, this only mostly works, since the LoH is a swift action, as is retrieving the weapon. She can then only get a standard action attack.

Of course, if she uses a light shield, couldn't she just put the sword into the shield hand (free action) LoH, and return sword to weapon hand (free action). Failing this, use the hand in the shield to perform the LoH? Your shield is strapped on, right?

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