Aggressive Witch - Critique Please


Advice


Just finishing playing a life oracle. I don’t want the others to get used to thinking of me as a heal or buff bot. Or even just a super nice lovable guy. So I’m thinking an offensively-aggressive witch. No healing hex or buff patrons. Any buffs I learn would be personal only for just me and my familiar. Hexes are to hurt the bad guy not buff an ally.

Also, we are using the optional hero point rules. So I am taking all the hero point options I can get. I think I can tank my wisdom and still be ok by using the plethora of hero points to make the critical saves.

20 Point Buy
Str 7, Dex 14, Con 16, Wis 7, Int 20(18+2), Cha 7 {{ No I probably won’t really dump that much, but I’m trying to see if it would be a problem if I did. }}
Human
Alternate race trait – Heroic (more hero points)
Chaotic Good
Beast-Bonded Witch
Familiar Compsognathus
Patron Vengeance

1 Hero’s Fortune (can have more hero points)
1 witch Evil Eye
2 witch Cackle
3 Blood of Hero’s (gain more hero points at level advance)
4 int +1
4 witch enhanced familiar
5 Luck of Hero’s
6 witch Misfortune
7 Improved Familiar (Celestial Compsognathus) - maybe extra hex instead
8 int +1
8 witch familiar form
9 feat Accursed Hex (can try to affect them again)
10 witch twin soul
11 feat Extra Hex - Hoarfrost
12 int +1
12 witch Beast Eye
13 feat Split Hex
14 witch major Agony
15 feat Extra Hex - Prehensile Hair
16 int +1
16 witch major Waxen Image

What do you guys think?


Thought 1: What? No Slumber Hex?

Thought 2: I hope your game goes faster than mine. I had a lovely plan for my ranger, just like yours, up to the teen levels. Then it took 3 years to get to 10 ...


Every witch I've seen makes huge use of the slumber hex. So I wanted something different.

Usually takes us about 1.5 to 2 years to complete and AP up to about level 16.


Yay! Another witch that doesn't rely on the slumber hex!

Good on ya' Gronk!

Witches are great even without relying on the coup de grace factory. I like your approach.

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