Can't close a location?


Pathfinder Adventure Card Game General Discussion


What happens in the case where you can't close a location?

In most games, you can just chase and defeat the villain, auto-closing locations you can't otherwise close. In the scenario Local Heroes, though, there are no villains, and there's a possibility that you can go through all the cards in a deck and still not be able to close the location. Say you need a 7 on a check you only roll a d6 on. You don't have any blessings left to use, and you don't have any other cards (allies, items, etc) that boost that roll. Do you just auto-lose?


I think you end your turn. flip the timer and next person goes. once it comes back to you. you can try to close again (if the location is empty)


I don't know if you read my post....

In this particular example (which I didn't clarify, I guess), there is only one hero (either because there was only one hero to start, or because the other heroes are all dead). This hero can't close the location. It's impossible for him to close it with his cards and stats. He doesn't have any blessings, or any items that allows him to pass the check.

Does this just end the game?


Well, to lose in this particular scenario, there would have to be 2 locations you can't close. If there is only 1 un-closable location, then the villain would flee here eventually and you would defeat him there, winning the game.

So, if you are stuck at a location you can't close, move to another location, explore it til it is closed, either by exploration, defeating the henchman and closing, or defeating the villain in that location (at which point he will move to another location, the un closed one if that is all that is left). Then go and defeat the villain there.

Silver Crusade RPG Superstar 2014 Top 16

Dr.Jay wrote:

Well, to lose in this particular scenario, there would have to be 2 locations you can't close. If there is only 1 un-closable location, then the villain would flee here eventually and you would defeat him there, winning the game.

So, if you are stuck at a location you can't close, move to another location, explore it til it is closed, either by exploration, defeating the henchman and closing, or defeating the villain in that location (at which point he will move to another location, the un closed one if that is all that is left). Then go and defeat the villain there.

Dr. Jay, there are no villains or henchmen in the Local Heroes scenario.

@martryn: The devs have said previously that if there is a location that is just impossible for you to close as a solo character, to just remove that location when setting up the game.

Sovereign Court

martryn wrote:

I don't know if you read my post....

In this particular example (which I didn't clarify, I guess), there is only one hero (either because there was only one hero to start, or because the other heroes are all dead). This hero can't close the location. It's impossible for him to close it with his cards and stats. He doesn't have any blessings, or any items that allows him to pass the check.

Does this just end the game?

Yes, it ends the game. You have failed. Next time you can prepare for that check by trying to get allies, spells, items or blessings to help.

Sovereign Court

cartmanbeck wrote:
Dr.Jay wrote:

Well, to lose in this particular scenario, there would have to be 2 locations you can't close. If there is only 1 un-closable location, then the villain would flee here eventually and you would defeat him there, winning the game.

So, if you are stuck at a location you can't close, move to another location, explore it til it is closed, either by exploration, defeating the henchman and closing, or defeating the villain in that location (at which point he will move to another location, the un closed one if that is all that is left). Then go and defeat the villain there.

Dr. Jay, there are no villains or henchmen in the Local Heroes scenario.

@martryn: The devs have said previously that if there is a location that is just impossible for you to close as a solo character, to just remove that location when setting up the game.

I would say that a check of 7 against a D6 is hard, but not impossible. Save a blessing and pray.


oops, sorry!


The location auto closes when you kill the villain there so kill the villain in the other locations.

Silver Crusade RPG Superstar 2014 Top 16

j0nezn wrote:
The location auto closes when you kill the villain there so kill the villain in the other locations.

j0nzen, read the post before replying to it please. There are NO villains nor henchmen in this specific scenario. You replace them all with Allies.

Liberty's Edge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Yea, I would go along with the same rule that is in place for Barriers. It basically states, if you can't get past the Barrier, replace it with something of similar power that you have a chance to get through. Remember the idea of the game is to have fun, not to beat your head against the cards.

I really only see this coming up in a solo run. If you see a close condition that you can't meet, I would find a location with similar Monster & Barrier totals, and swap it in.


The way i've been trying to deal with locations that might be difficult to close for a solo character is to try and get the Villain to run to that location deck, and then defeat the villain there, so i do not have to worry about closing the location, although it means i'll have to defeat the villain a few times.

Liberty's Edge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Tracker1 wrote:
The way i've been trying to deal with locations that might be difficult to close for a solo character is to try and get the Villain to run to that location deck, and then defeat the villain there, so i do not have to worry about closing the location, although it means i'll have to defeat the villain a few times.

And yet again, we are dealing with a scenario, Local Heroes, where there isn't any Villains.


Oops, to many posts to read.


Get the villain there!

Just kidding, I read the posts.

In this example, I think you lose. It was possible to win if you could have planned ahead and saved a blessing, spell, ally, or item that added to that roll.

I find solo play with one character, if that was the case, to be very challenging. You have to plan more, and use every card sparingly. You may have a great amount of turns, but your options and life are the most limited.

I don't think you could have removed the location in the beginning, since it was possible for the hero to close the location if he had a blessing. Unless you were playing Ezren.

Paizo Employee Chief Technical Officer

Yes, if you can't fulfill the "to win this scenario" condition on the card, you can't win the scenario. If you're up to the challenge, I'd say try it again with an eye towards ensuring that you manage your resources appropriately so that you can close all three locations.

If that doesn't sound fun to you, then replace the location you're having trouble with with one that you think provides an appropriate challenge.

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