An utterly silly question: How much damage does 200gp in a sock do?


Rules Questions


I was reading one of those "100 more things so and so isn't allowed to do in Pathfinder" lists and got to thinking about non-standard means of conflict resolution.

Which got me to thinking about everyone's favorite wizzard and his "sock with a half brick in it".

Which got me to thinking that gold coins are pretty dense and 50 to the pound.

And Pathfinder characters do amass quite a lot of gold in just a few levels.

So...

In what ways could you weaponize gold pieces?

The most obvious one I can think of is load a bag or a sack or someone's hosen with a few hundred GP and make an improvised bludgeon, but some other possibilities suggest themselves - For instance would Magic Stone work on a handful of gold? Could you cast Magic Weapon on some gold coins and use them as sling-ammo? That sort of thing.

Shadow Lodge

0.

Gold has negligible weight, so you're basically hitting someone with an empty sock.

Shadow Lodge

Oh wait, I lie:

Equipment, CRB wrote:
The standard coin weighs about a third of an ounce (50 to the pound).

This changes everything!


1d6, basically a sap.

Grand Lodge

I would say use it as a sap or an improvised weapon. I knew a player who sharpened all their coins and turned them into shuriken and went crazy with master thrower from 3.5.


I don't think that many coins would count as "small" yet though.


I'd say you could use them in a sling, but take the penalties for using random rocks. My group as also done this with rocksalt, small gems, a key, etc.


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Pathfinder Maps, Starfinder Maps Subscriber

You can do even more damage to hire someone, or a group, to attack for you.


Avatar-1 wrote:
Gold has negligible weight, so you're basically hitting someone with an empty sock.

My core rulebook says, "The standard coin weighs about a third of an ounce (50 to the pound)."

So, two-hundred gold pieces would be around four pounds--easily enough to do some damage.

I'd treat it as a sap.


Stuff a handful into a blunderbuss.

Put a roll of coins in your hand to make your unarmed strikes lethal.


FrankManic wrote:
For instance would Magic Stone work on a handful of gold?

I would rule against this unless they were stone coins.

FrankManic wrote:
Could you cast Magic Weapon on some gold coins and use them as sling-ammo? That sort of thing.

Again, I would rule against this working with an improvised weapon.


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Step one: Fence all your items for gold
Step two: Buy a +5 enchanted sack, fill it with the rest of your gold.
Step three: ??????
Step four: Profit...
Scratch that.
Step four: Pay the iron price for all your items. With a sack of gold.


Weaponized GP, huh? I seem to remember reading a thread where they discussed the merits of using Efficient Quivers with hollowed out quarterstaves as money transport devices...

A Quarterstaff deals 1d6/1d6 at 4lbs, the "Gold" special Material from UE adds 50% to weight but -2 Damage, so with the increased Bludgeoning weight I'd go 1d8-2/1d8-2 for a stack of gold pieces welded together... for 6lbs x 50gp = 300gp.

Conversely, fill a sack with as much gold as you can lift with a fly spell and drop the sack on the target, use Falling Damage rules and BAM Death by Geld.


Xenrac wrote:

Step one: Fence all your items for gold

Step two: Buy a +5 enchanted sack, fill it with the rest of your gold.
Step three: ??????
Step four: Profit...
Scratch that.
Step four: Pay the iron price for all your items. With a sack of gold.

+1 for the GOT quip you had in there


FrankManic wrote:

I

The most obvious one I can think of is load a bag or a sack or someone's hosen with a few hundred GP and make an improvised bludgeon, but some other possibilities suggest themselves -
PRD wrote:


Improvised Weapons: Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

Compare it with common weapons. A sap is a good example.

FrankManic wrote:


For instance would Magic Stone work on a handful of gold?
PRD Magic Stone wrote:
You transmute as many as three pebbles,...

The material of the 'pebbles' is not defined but in my opinion 'pebbles' are made of stone. It time for a GM call. I would allow it.

FrankManic wrote:


Could you cast Magic Weapon on some gold coins and use them as sling-ammo? That sort of thing.

You need Greater Magic Weapon to enchant ammunition. Ammunition is defined as bullets, bolts or arrows. Is a gold coin a bullet. I would say no if you dont overwork it with a hammer. Again it is time for a GM call because it is not game breaking but not possible by RAW.

The Exchange

Pathfinder Rulebook Subscriber

1d6 nonlethal

i'd treat it as an improvised weapon, equivalent to a sap.

if you hit them with a gold bar, i'd say lethal.


Well, a sap is a "design of a soft covering over a dense weighted core," so yes a sap.

Although, if you took just a random bag and filled it with coins, I think it probably should be an improvised weapon, and I would add on the fragile property just for fun and a bit of logic (make it rain!)

But a small craft check would convince me to just consider it a regular sap for most purposes (although it would have to be bound up tight enough so that you could not easily get to the coins)


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I turn the gold into a weapon by handing the gold to a weapon maker
who then hands me a weapon


It's an improvised weapon.

It weighs as much as light mace. It weighs more than a club. It outweighs a sap by an even greater margin (double the weight). All 3 are a d6 of damage as a medium sized weapon. Unless it has a hell of a lot of thick padding/sack wrapped around it, for me, that weight makes it a lethal weapon. Perhaps even a lethal, improvised weapon that does less damage do to the padding involved (1d6-1, minimum of 1 damage).


+1 to the improvised weapon

+1 to the d6

undecided on lethal/nonlethal

make the sock burst open on a fumble, spilling the coins all around in a rain of gold pieces. roll to have a % lost

The Exchange

Pathfinder Rulebook Subscriber

Can we hear the backstory now ?


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How to weaponize a gold piece? Cast Sympathy on it, then drop it in a room full of bandits.


pennywit wrote:
How to weaponize a gold piece? Cast Sympathy on it, then drop it in a room full of bandits.

That reply is just golden.

RPG Superstar 2015 Top 8

Echoing on the improvised weapon.

Whether you want to decide it's an improvised sap or an improvised light flail is up to you.

Take note that a sock doesn't have hardness, so it would be easy to sunder.


I'd probably have it as a large sap (large cos its heavier than a normal one), with fragile property unless the appropriate craft check is made to reinforce the sack.

At its large, I'd say its a two handed weapon unless you fancy the oversized weapon penalty. So a d8, two handed sap. Expensive one at that.

I now have a great image of a character sneaking up behind a guard hefting a sack of gold in two hands.. Whack! Chink!

The Exchange

Pathfinder Rulebook Subscriber

200gp wouldn't really be a large weapon...
at 50 gp / pound, its only a 4 lb bag of gold. it may be one handed, but i don't know about large...


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pennywit wrote:
How to weaponize a gold piece? Cast Sympathy on it, then drop it in a room full of bandits.

How to you make gold wire? Toss a gold coin between two Dwarves.

Dark Archive

As it would weigh 4 lbs, and a standard sap weighs 2 lbs, I would treat it as a Sap for a size L. This would make it an improvised two-handed weapon dealing 1d8 non-lethal damage base.

I am basing this off the note that:

Quote:
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.


This thread makes me think of a giant story my DM likes to tell.
Rather than try to chase around the party, the giant simply took hand-fulls of his gold piles and threw them at the party. lol

The Exchange

Pathfinder Rulebook Subscriber

eh, for an improvised weapon to be large, i think the dimensions themselves would need to be bigger. its already improvised, and there are plenty of 1 handed weapons that weight between 2 and 4 lbs. 1d6 is safe.

improvised_weapons wrote:
To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match.

a reasonable match can be made for 2-4 lbs one handed, so it's simplest to treat it as a club.


The monster attacks your sock and breaks it, your gold flies everywhere...


"What happened?"
"He OG'd."


Would 200 gp even fit in a sock? That would be like 200 quarters...I'm trying to wrap my head around it. Must be a tube sock =)

On a side note, during a 1st edition game in the late 80's,our group was attacked by some aberration that had tentacles with mouths on them. It had grappled me and kept biting me. To make matters worse, it was only effected by silver weapons, which I did not have.

Desperately, I scoured my character sheet during my allies' turns. I decided to forcibly shove my silver coins, one by one, into the mouths that were biting me. My GM was so taken back by my resourcefulness, that he allowed the silver coins to do 1 pt of damage per round. I survived.

=)

Silver Crusade

Well 200 gold pieces in a sock or a sack? how much damage could it do? well I suppose by itself i would call it a sap as has been suggested up thread,

However perhaps a better question is with 200 gold what kind muscle could you hire to rough someone up, or what kind of assassin could you hire to kill someone?

I am sure there are more uses for the gold in the sock then we can imagine beyond hitting someone over the head with it.

I hope this helps


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Make it 300 gp, and call it a masterwork improvised sap :D


gold in a sock is a sap. a better way to weaponize gold is to wish for it. you rub the lamp, wish for a million dollars, then a rain of coins, molten river, or solid wall falls on your head.


I actually did something very similar in D&D3.5.

A rogue character - a conman who specialised in seducing wealthy women -was at a posh social party (as opposed to an adventuring party) in a town where everyone was turning into werewolves thanks to some sort of creeping curse. The Patron 'chose' the party to also turn into a werewolf.

Given that we were all basically unarmed (aside from knives), we had to use the silver table decoration for weapons. We didn't, however, want to kill the Patron or have the guards kill him. My rogue therefore borrowed the hairnet of his latest conquest, filled it with a handful of silver coins, and used it as a sap to knock the Patron out.

As for filling a sock with 200 coins - that's not going to do the sock any good at all!

Sczarni

There should be a spell that turns gold pieces into suitable throwing weapons. Not that any adventurer I've ever met would ever cast it...

I like the Sympathy suggestion. I think my spellcasters are going to start casting Symbol spells on coins and then "dropping" them in dungeons (or crowded city boulevards, depending on alignment).


I'd call it an improvised light flail that had 0 hardness and 2 hp.

Silver Crusade

And depending on the origins of the sock a +2 modifier to CMB for dirty trick (sicken) manuevers?

Silver Crusade

Seraphimpunk wrote:

1d6 nonlethal

i'd treat it as an improvised weapon, equivalent to a sap.

if you hit them with a gold bar, i'd say lethal.

Hehe, a sap weighs 2 pounds, so 100gp in a sock would almost do it.

But it is an improvised weapon, so the appropriate feats should be taken to use it without (-)'s.

I would personally go to local wall mart and get a sap for 1gp.


Another idea for weaponizing gold pieces:

1) Cast one of the Symbol spells on a coin. Symbol of Insanity would be a good one.

2) Leave it lying on the floor somewhere.

3) Somebody comes along and thinks "Sweet, free gold!"

4) When they bend down to pick it up, boom. Symbol goes off.

Rather indiscriminate, though. Like land mines. You have no way of knowing whether the next person to come along will be an assassin bent on killing you, or your maiden aunt trying to arrange a surprise birthday party.


Tinalles wrote:


Rather indiscriminate, though. Like land mines. You have no way of knowing whether the next person to come along will be an assassin bent on killing you, or your maiden aunt trying to arrange a surprise birthday party.

That's half the fun!

Dark Archive

Tinalles wrote:

Another idea for weaponizing gold pieces:

1) Cast one of the Symbol spells on a coin. Symbol of Insanity would be a good one.

2) Leave it lying on the floor somewhere.

3) Somebody comes along and thinks "Sweet, free gold!"

4) When they bend down to pick it up, boom. Symbol goes off.

Rather indiscriminate, though. Like land mines. You have no way of knowing whether the next person to come along will be an assassin bent on killing you, or your maiden aunt trying to arrange a surprise birthday party.

that is right up there with the bored evil wizard casting explosive runes on about 1000+, one inch square pieces of paper each with a single letter on it and then scattering them over a city.

Hard not to read a piece of paper with just the letter "I" on it when it catches your eye.


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Improvised Bludgeoning Weapon, i'd say.

If you REALLY want to weaponize those 200 GP, go crazy with buying.

You could either get:

Option 1.:
4 household slaves that can wield a sock with half a brick in it each.

Advantage: They can do menial tasks and keep watch for you.
Disadvantage: The damage output is negligible.

Option 2.:
Hire 33 Hirelings at 3cp/day for 200 days, they bring their own equipment.

Advantage: Good damage output, understand orders.
Disadvantage: Not permanent, after half a year you need to re-invest.

Option 3.:
Hire 10 experienced and 33 competent lawyers, then issue restraining orders and lawsuits against everybody that could have warranted sock usage.

Advantage: Pre-emptively shut down opposition.
Disadvantage: Your soul will belong to hell.

And, my personal favorite:
Option 4:
Spend 100 Gold Pieces on a total of 3333 cats. Then hire 33 professional animal trainers for 100 days for the other 100 gold.

After about 3 months, you have an army of 3333 combat-trained cats that do your every bidding.
Advantage: Awesome and phenomenal damage output.
Disadvantage: If you don't provide food, they may de-populate a hamlet or two now and then.

Silver Crusade

FrankManic wrote:

I was reading one of those "100 more things so and so isn't allowed to do in Pathfinder" lists and got to thinking about non-standard means of conflict resolution.

Which got me to thinking about everyone's favorite wizzard and his "sock with a half brick in it".

Which got me to thinking that gold coins are pretty dense and 50 to the pound.

And Pathfinder characters do amass quite a lot of gold in just a few levels.

So...

In what ways could you weaponize gold pieces?

The most obvious one I can think of is load a bag or a sack or someone's hosen with a few hundred GP and make an improvised bludgeon, but some other possibilities suggest themselves - For instance would Magic Stone work on a handful of gold? Could you cast Magic Weapon on some gold coins and use them as sling-ammo? That sort of thing.

Can't wait until the day I'm old, senile with nothing better to do than ask, "What is your Quest?", "What is your favorite color?", "What is the slung velocity of a laden sack of gold?" Paizo, please create a forum topic labeled "Who Cares but if you're board come post here!"

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