This is the discussion thread for two campaigns:

LMoS: The Quadrivium


Play-by-Post Discussion

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Campaign concurrent with Lost Memories of Sorrow

The curtain has fallen on the dark doings around Doyle's Run. Several evil factions vie for possession and understanding of ancient artifacts which lie within and below the village. The ringleader - the man who held the selfish and vile groups together in a cooperative hidden conspiracy has fallen as well.
With the veil of secrecy gone, discretion, and restraint are soon to follow. The duergar mercenaries and derro, the hags, shapeshifters and shepherds of dead are all poised to strike while they bully or bargain with each other for alliances of convenience.

I will start Aemon right away, and we will write in Camris and Mrdarknlight's character's as soon as we figure out the inroad.


Evrail recent background suggestion:
(this would give you in and below Doyle's Run as a community for your archetype ability)
You spent a few years in Doyle's run, and you were often scolded by the watch or the mayor himself for exploring the crawlspaces and odd little areas under the village which were placed here by gnomes from Sipplerose a few decades ago. (paid for - as everything else, by the Doyle family who are generations-old owners of a massive tree farm to the west of the city)
The mayor said he had enough, and took it out on your young pup wolf. He declared on the spot that it was in violation of ordinances. At that time you left and....?
  • joined the Order of the Black Arrow (orc settlement peacekeepers, and marshals of the wilds)
  • lived in the small community around Fort Rannick (where the Black Arrow is posted)
  • lived somewhere else nearby where you might have heard of evil creatures and killings in Doyle's Run... as well as the rumors of Mayor Doyle's disappearance or death.

Another option would be to have a tie-in with the Cyphermages... Riddleport would not be a useful community in this campaign.
If you don't want your favored community to limit your background feel free to trade out favored community for normal favored terrain with first choice urban, or trade for orisons of druid level -3


| HP 44/44 | AC 25 (T 12, FF 24) | CMD 20 | F +8 | R +5 | W +7 | Init +1 | Per +0 | Smite 2/2 | LoH 7/7

I believe Ǽmon is ready, although I'm still debating on whether to switch from sword and board to a greatsword, which is what I usually do with Paladins.


Male Half-Elf Urban Ranger 5

DM Bloodgargler:

I like joining the Order of the Black Arrow, sound really interesting and would be cool. Funny enough I was going to ask if I could change it out for just urban terrain as a favored, that works thank you for the help. Any other suggestions would help.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Checking in!


Anumil 1st suggested recent background:

After your Lord's ancient book of Word Magic was stolen, he gave you the order to kill everyone who had come into contact with the book. With the dying words of a failed assassination attempt on you, it became clear your Lord had been impersonated by a member of a secret organization. They were retrieving artifacts and knowledges from a particular source... killing the possessors when convenient, and allegedly stealing memories from any related.

The next assassins who had tracked you down came close, but failed in their task. The only name given to you from a bounty hunter as he bled out, was of a man in a similar situation... Holfstedt Moranni. This Moranni had been a member of the organization before being a target, so he would likely be able to tell you more about who is after you.
You have just about tracked this Holfstedt Moranni down by following his crew in Varisia.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

OK DM, how's this?:

Anumil is a former Captain of the Guard for a Duke of the Taldan Empire. After the Duke's ancient book of Word Magic was stolen, he gave Captain Rythen the order to kill everyone who had come into contact with the book. This went against every tenet of honor and justice he had be inculcated with since his birth to exiled elven nobility so long ago. In the conflict between Loyalty and Justice, he fled into exile rather than do the evil deeds.
Now working as a lowly bodyguard for hire in Varisia under an assumed name, he tries to rebuild his life.
Then came the first assassination attempt on his life. The dying words of the failed assassin opened his eyes; it became clear the Duke had been impersonated by a member of a secret organization. They were retrieving artifacts and knowledge from a particular source... killing the possessors when convenient, and allegedly stealing memories from any related.
The next assassins came close, but they also failed. The only name given to Anumil from a bounty hunter as he bled out, was of a man in a similar situation... Holfstedt Moranni. This Moranni had been a member of the organization before being a target, so he would likely know more about the people who were pursuing him.
Taking action, Anumil started the laborious job of tracking down the man known as Moranni. Having nothing else to go on, he decided to follow his crew in Varisia. He knew he was getting close when...


Works for me if it works for you.

Let me know if you have any questions, or are pretty much ready. I'm done for the night, but will be ready to post sometime in the morning to write you in.

Without saying too much yet, my thought is that Evrail and Anumil are in temporary holding cells near Aemon when the riot starts.


Aemon - I will post map in the morning too. Feel free to wait until then to post, or go ahead now. It will take a few seconds for you to remember your capture, but you remember flying over Varisia.


| HP 44/44 | AC 25 (T 12, FF 24) | CMD 20 | F +8 | R +5 | W +7 | Init +1 | Per +0 | Smite 2/2 | LoH 7/7

Took me a sec to find the gameplay forum; it's not connected to this discussion forum at the second. I had to go in to your profile and look up your recent posts, but I found it.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Works for me. Ready.


Oop.. one more thing. There will be two 15Rp characters. To compensate, Anumil and Evrail may add +2 to additional stat other than already granted by race or chosen by human. That equals 4Rp

I am open to other solutions... additional racial trait or something...


| HP 44/44 | AC 25 (T 12, FF 24) | CMD 20 | F +8 | R +5 | W +7 | Init +1 | Per +0 | Smite 2/2 | LoH 7/7

How about an increase to my flight ability, as per this trait:

Race Builder wrote:

Flight (4 RP)

Prerequisites: None.
Benefit: Members of this race have a fly speed of 30 feet with clumsy maneuverability.
Special: This trait can be taken more than once. For each additional 2 RP spent, the race's fly speed increases by +10 feet, and the maneuverability improves by one step.

I have a fly speed 20 ft with Clumbsy maneuverability, by spending 4 RP points with the Special factor of this ability, I would be increased to a Fly speed 40ft with Good maneuverability.


Male Half-Elf Urban Ranger 5

It should be fine, we are level five at this point. Though if you still wish to allow us to have it I will put it into con.


Sorry, I meant for the others Aemon. Aasimar is a 15RP race whereas core races are 10 or 11.


| HP 44/44 | AC 25 (T 12, FF 24) | CMD 20 | F +8 | R +5 | W +7 | Init +1 | Per +0 | Smite 2/2 | LoH 7/7

D'oh

Too bad.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

OK, I'll use the extra points to offset the Con racial loss and use the 5 stat point build elsewhere.


Need anything more from me before starting in gameplay, Anumil?

Anumil:

In following the trail of the Moranni Group members, you came to a bridge crossing a fast-moving river. There was some sort of mill on the other side, and few nearby workers told you the bridge was not for public use.
They told you to go upriver to the ferry past the short falls.
You remember seeing a shack with a pier... the river was wider and slower moving. You vaguely remember someone offering to row you over, but their face and voice are unnaturally muddled in your memory. That is the last thing you remember before regaining your senses in a cell. The name "the Sleeping Ferry" runs through your head. You don't recall where or when you heard it, but in your head you associate it with the shack and pier upriver from the lumbermill.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

DM:
Can't think of anything else right now. I'd say I'm ready to go.
When I wake up in the cell, do I have anything left of my equipment?


Anumil:

When you woke in your first cell your equipment was gone. When you were transferred here, another jailer escorted holding your gear. He went on around the bend with your gear while you were left in the cell on the map.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Sorry, didn't realize the play had started.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

DM Bloodgargler:
So. I have this idea for a magical weapon.

What I'd like for Sunny to have is basically an animal (int 3) animated scorpion whip.

A rough guess for things like that is CR squared times five hunter.

Am quite happy to spend half of Sunny's starting 10K on such an item.

Thoughts?


Male Half-Elf Urban Ranger 5

Not going to have Feredir do anything yet.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

*Waves*. (^_^)


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

DM BLoodgarger:
SO, in furthering the discussion about the animated item for Sunny.

Here are the stats for the basic 'Iron Cobra'

So...the thing Sunny would end up with would be something along these lines.

N Small construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 15 (1d10+10)
Fort +0, Ref +2, Will +0
DR —; Immune construct traits;
OFFENSE
Speed 30 ft.
Melee: None
STATISTICS
Str 12, Dex 15, Con —, Int 3, Wis 11, Cha 8
Base Atk: None; CMB +0; CMD 13 (can't be tripped)
Skills Stealth +6;

Things which would be nice to have added, after all the Iron Cobra's 'special stuff' has been removed.

Exceptional Reach (Ex, 1 CP): The object gains +5 feet of reach with one melee attack. Increase reach on all attacks for an additional +1 CP.
(Basically using this to justify the thing now being a whip.)

Improved Attack (Ex, 1 CP): All the animated object’s melee or ranged attacks do damage as though it were one size category larger. A crafter must purchase Improved Attack separately for melee and ranged attacks.
(Using this as a bonus so that the whip does 1D6 damage and hence Sunny will be a tad more useful when eventually placed into combat)

In all, a thematically linked item to a Priestess of Calistra. An animated whip with a cute 'animal' intelligence such that it can 'sit up and wag its tail' kind of thing.

Am quite happy to be spending 500 Gp on such an item.

Will work through the rest of Sunny's money quickly/soon. There aren't many other items I feel she needs. Her role is not be a front line combatant, but more the battle field support type.

Very much cheers to all.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Pretty much all money's spent for the character. (^_^)

Ready to tangle it up with tha' bad guys. (^_^)


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Where did every body go> (>_>)

Wishing all tha' very bestest! (^_^)


Male Half-Elf Urban Ranger 5

Weekends tend to be slow.


I guess I posted the same link twice before. This new map is really a new map.


Just to clarify the situation

The Duergar monk is clearly about to attack again.
You have some choices...

1) Run now, and have the duergar monk nip at your heels

2) Fight the duergar monk now, and hope you finish him before whoever you hear approaching - and the guy with burning skellies come.

3) Sit tight and wait to see who is coming, and hope the duergar monk takes up more actions trying to establish his level of threat to you.

4) Whatever Sunny has in mind.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Thank'e for the vote of confidence in Sunny's abilities.

Though, I must admit, why can't we simply close the gate we just came through?

Just a thought. Much cheers and best wishes to all.


Male Half-Elf Urban Ranger 5

Well I cannot look at the map it seems down for me for some reason. Though I would suggest moving even with the monk off us. More so that we have no idea who the other guys that are coming are. What do the rest of you think?


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Let's not fight this guy in an enclosed space. Chances are he can outpower any single one of us.
Let's slam the gate in his face and run. At least until we get more room to maneuver.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

(^_^)

That's whit I did say! :)


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Anumil bows in Sunny's direction.
"And an ingenius plan it is. I agree."


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

*Giggles and blushes*

Awe, thank'e. (^_^)


unfortunately, the duergar was already past the door.
I did not make that clear, so my compromise is in gameplay. You cut off reinforcements from the north for a bit.


Are you still having trouble with the maps, Evrail?


Male Half-Elf Urban Ranger 5

I do not know anymore, can post now.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.
Sunset wrote:
I'm having a bad feeling about this game....On account of the dice roller wanting to kill us!. :P

I noticed. The image in my mind is like the Keystone Kops trying to apprehend Dillinger.


Evrail:

Fort birch and Fort Rankin are the two Black Arrow forts. Fort Rankin is larger but pretty far to the northeast. Fort Birch is an equal distance from both the rowdy orc settlement, the half orc settlement, and the village of Doyle's Run.

You could be from either fort, travel between the two
live at or near one or the other... up to you.


Male Half-Elf Urban Ranger 5

DM Bloodgargler:

Living at Fort Birch is cool with me.


Busy with school deadline. Will post tomorrow.


Hey, all the best with your work/studies etc.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Wishing all the best. Hope the DM's studies are going well. (^_^)

Am entering a busy time for myself and so my posting will be slower over the next four or so days.


ok ty.. I'm making my rounds now.


I will finish the next map in the morning...and be able to pick up steam again starting Monday.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

All the best Master DM. (^_^)

Wishing every one a good week end.


Sunny... the only skellies in reach are behind you. I assume you are attacking one of those? If that is the case, it would help to know to which square you are moving.
If you can't see the map for some reason, just let me know if you are moving forward, or turning back to help the half-orcs fight the skellies behind you.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Oh, sorry. Of course trying to help the Half-Orcs being attacked.

I thought I would get a 'ranged' attack with the whip? Or am I getting things really mixed up?

Wishing every one all the very best. (^_^)

Also, and I really don't mean to be a pain, but where are the map links any way?

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