Aasimar Life Oracle-PFS


Advice


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I decided for PFS I wanted to make the ultimate healer. I also wanted a character that I would like roleplaying as well. It's working so far. I literally have people cheer at local games when I show up with this character. I play her as a pacifist except in regards to undead or evil outsiders who she will use spells on and channel to harm them. When she isn't healing she's buffing.

I just hit 7th level and I'm thinking about what I'll be doing further down the road. I'm thinking of Quick Channel for burst healing/damage. I'm also thinking of Energy Body for the revelation, not just for the free heal but also that it makes you immune to a lot of things...just not for a long time.

For 9th and 11th level feats I'm thinking of going in two directions. Going the logical route I'm thinking Toughness and Extra Channel. This character puts every preferred class bonus into channel energy and channels at levelx1.5. Also she uses Life Link on the whole party...more HP the better.

The other direction is more for fun/RP. I'm thinking of getting Angelic Blood (which is a terrible feat) at 9th so I can get Angel Wings at 11th level. It would give me the ability to fly around the battlefield and keep me out of range of a lot of melee. I'll admit the more I think about this character with wings the better I like it.

Any general advice I could get would be appreciated. Thanks.

Kaeril Adon
Female Aasimar Oracle 6
NG Medium Outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 45 (6d8+12)
Fort +6, Ref +5, Will +8; +2 vs. death, energy drain, negative energy, or necromancy spells, +2 vs. death, +2 resistance bonus to recover from a continuing effect (ongoing poison, ongoing disease, recover from hold person, etc.)
Resist oracle's curses (tongues [celestial, abyssal]), negative energy 5
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Offense
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Speed 30 ft.
Melee Quarterstaff +3 (1d6-1/x2)
Spell-Like Abilities Daylight (1/day)
Oracle Spells Known (CL 6):
3 (4/day) Cure Serious Wounds, Dispel Magic, Neutralize Poison
2 (7/day) Restoration, Lesser, Cure Moderate Wounds, Shield Other, Hold Person (DC 18)
1 (8/day) Protection from Evil, Bless, Remove Fear, Detect Undead, Sanctuary (DC 17), Cure Light Wounds
0 (at will) Stabilize, Purify Food and Drink (DC 16), Detect Magic, Mending, Guidance, Light, Enhanced Diplomacy
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Statistics
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Str 8, Dex 12, Con 14, Int 12, Wis 12, Cha 22
Base Atk +4; CMB +3; CMD 14
Feats Alignment Channel (Evil), Fey Foundling, Selective Channeling
Traits Cleansing Light, Exalted of the Society
Skills Climb +0, Diplomacy +17, Heal +7, Knowledge (history) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +9, Sense Motive +10, Spellcraft +9, Survival +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Abyssal, Celestial, Common, Elven, Sylvan
SQ deathless spirit, mysteries (life), oracle channel positive energy 5d6 (8/day) (dc 20), revelations (life link [6 bonds, 160'], oracle channel positive energy)
Combat Gear Scroll of - Add custom scroll -, Invisibility Purg, Scroll of - Add custom scroll -, Summon Monster II, Scroll of - Add custom scroll -, Summon Monster II, Wand of cure light wounds, Healer's kit, Holy water (8); Other Gear Mithral Chain shirt, Quarterstaff, Aegis of recovery (1 uses), Cloak of resistance +2, Handy haversack (21 @ 34 lbs), Headband of alluring charisma +2, Bedroll, Belt pouch (empty), Canteen, Celestial lamp, Courtier's outfit, Trail rations (7), 6723 GP, 4 SP
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Special Abilities
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Aegis of recovery (1 uses) +2 resist bonus to recover from effects, heals wearer below 0 hp and crumbles.
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Cleansing Light Your faith is pure and strong, and your positive energy purges undead. When dealing damage to undead with your channel energy, you can reroll any damage die that shows a natural 1.
Damage Resistance, Negative Energy (5) You have the specified Damage Resistance against Negative Energy attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deathless Spirit +2 saves vs death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Exalted of the Society You may channel energy 1 additional time per day.
Fey Foundling Magical healing works better on you
Life Link (6 bonds, 160') (Su) Bond drains your HP to heal others.
Oracle Channel Positive Energy 5d6 (8/day) (DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Scroll of - Add custom scroll -, Invisibility Purge Add this item to create a scroll with spells on it.
Scroll of - Add custom scroll -, Summon Monster II Add this item to create a scroll with spells on it.
Scroll of - Add custom scroll -, Summon Monster II Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Tongues (Celestial, Abyssal) You can only understand and speak two languages in combat.

Scarab Sages

First of all, wow, that is an impressive healer. I'm not surprised at all that she makes people cheer. My characters would all be very happy to adventure with her.

You probably already know about the phylactery of positive channeling for even more healing. Since it takes up the same slot as a mental stat item, you'll save money if you don't continue upgrading your Charisma headband.

Circlet of persuasion is a really good item for oracles, since it gives a +3 competence bonus on all charisma based checks, which for oracles includes concentration checks.

The other recommendation I have is to increase your AC. I can see enemies focusing you to take you down once they realize that the party is
unbeatable with the kind of healing you bring to the table.

The simplest way to do this would be to use club/shield instead of quarterstaff. A mithral heavy steel shield is the most defensive, at 7.5 lbs, but that might be too heavy for your character. A mithral buckler weighs only 2.5 lbs and keeps your hands free.

As far as the cheap defensive items:
1000gp for +1 enhancements to armor and/or shield: Enchanting you armor or shield is cheap, and worth it unless you plan to cast magic vestment.
2000gp for a +1 Ring of protection: A ring of protection is probably not worth it compared to just casting shield of faith.
2000gp for a +1 Amulet of Natural Armor: An amulet of natural armor would be useful, since you won't always be playing with someone with barkskin.
5000gp for a Dusty rose prism ioun stone: +1 insight bonus to AC

Scarab Sages

One other thing: I'm don't think oracles can take Exalted of the Society--I think it's only legal for clerics.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm not sure about Exalted of the Society. The Faction Guide was written before Oracles were offered as a class. Mostly, things that apply to clerics seems to apply to oracles as well unless specifically mentioned (like their spell list). There is a more updated version of this feat in the Shattered Star Player's Guide which makes no mention of class. There does seem to be an inconsistency regarding the PFS sanctioned AP's as some of the list the AP's respective Player's Guide in the Additional Resources document and some of them don't.

I have been giving some serious thought about the Phylactery. The only issue that I can see is that by the time I can afford it I'll be able to get a +6 Cha headband. With +6 Cha that's 3 more channels and +3 to my DC against undead and outsiders. I have never thought of using a Circlet of Persuasion in such a manner. It's too bad I can't reslot these items.

I hear you on the AC increases. I got a +1 on the armor which isn't listed and I am getting Shield of Faith at 7th level. I might have to end up with the buckler as I need something to boost my AC. The penalty to attacks isn't relevant as she never gets into melee combat. I'm using an Aegis of Recovery in my neck slot right now, maybe I should consider changing it out.

Grand Lodge

Yes. Exhalted of the Society is not legal for Oracles In PFS as the trait specifically states you have to be a Cleric and PFS goes by RAW.


My life Oracle is 1 xp away from 7th level. He's human (made before aasimars were allowed). One thing I like on him that I'd recommend for you is more hitpoints. At level 6, he is sporting 60 hitpoints max.

Item: +2 Belt of CON
Feat: Toughness

The "downside" of Lifelink is that you'll have to remove it from the party if you are caught in an area effect damage with them. You'll soak up lots of extra damage before being able to heal any. The more hitpoint max you have, the less likely you'll have to ditch Lifelink.

A potential strategy would be to pick up the 3rd level spell Symbol of Healing. You can key it to trigger by reading it or speaking it. Place it on the back of your shield and use it for an emergency area of effect heal. Combine that with Spirit Boost revelation and it can become a really stellar effect. It costs 500gp per shot, but that's far cheaper than 5000gp for a raise dead as it were.

Energy Body is really nice. I'm sure you are aware of all the bennies, but just in case... Two subtle quirks are that you can activate it even when paralyzed (as a mental only action) to gain immunity to paralyzation ("cure" your own paralyzation), and you can activate it when poisoned to become immune to the poison (auto pass those next poison saves to be rid of it).

Remove Sickness is a nice little 1st level spell to remove some extra afflictions and give a good, lasting buff to resist the afflictions. It's from Ultimate Magic.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I've always thought of Energy Body as a way to get out of sneak attack and Cloudkill damage. I guess I have more.

I'll have to look into Symbol of Healing. I was going to get Prayer.

I need to update that statblock. I have the +2 Con belt and put a +1 on the armor.

Grand Lodge

The energy body also gives you a free heal on movement. Which for an ultimate healer is nice.

ETA: never mind, already mentioned.

Silver Crusade

I'm building one of these for PFS as well, but mine is only level 2 right now, I think. It's been a while since I played her. I went with the blackened curse to get some damage spells on my spell list. It's nice to be able to throw out a burning hands when needed. I RP her as a pyromaniac who sees her curse as a blessing and her mystery abilities as a burden. She is seeking out the deity who did this to her to exact her revenge on them.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I considered Blackened for mine but I intend to play this character as a pacifist. She doesn't engage in combat unless forced too. She's at her best in the back reinforcing the front. The only thing offensive I have is Hold Person.

Scarab Sages

Remember this important thing: even if you are considered a healer, you should always have a back-up plan when things fall through. If you main damage dealers are dead-dead, what are your options? If everyone is fully healed, what are your options to contribute to battle? Are you actually going to just have those items at hand and nothing else? Is pushing 15 AC while trying to be near your allies to heal a good idea? Take all of this into consideration.


I have a life oracle in a home game (not PFS) and I'd like to second Rory's comment above... get your hp's as high as you can, you'll need them.

Be careful with the tongues curse in PFS play... I've yet to run across a player who could speak the language I have for my flame oracle (ignan)... and if the GM is playing it right (and they should) it can cause all sorts of difficulty with coordination in combat.

In a home game, you're party members might easily pick up the language you need as well, but in organized play, its not going to happen.

Celestial will be far more commonly run across then ignan of course... but you might want to switch abyssal for infernal (given the cheliax connection you tend to run across alot more folks that have the devil tongue over the demon one...)

Personally I think the Alignment Channel is a waste of a feat better spent on something else, but mileage will vary on that one.

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Rod of Reach, Lesser - Shield Other becomes so much better when it's a medium range spell than a close range spell.

Belt of Con - If you're doing the redirecting hp damage to yourself deal with life link/shield other and fey foundling, you might as well get your CON up as much as possible.

Surmount Affliction - This spell can be really useful if you're confused/have other bad condition to get a couple of rounds where you can act normally and then med kit the rest of the party.

Blessed Touch - If you need a faith trait to replace Exalted of the Society with, Blessed Touch can help. +1 healing on all your healing spells and channels. Not amazing, but solid.

Martyr's Bargain - I'm going to be testing this. I'm not sure how good it's going to be, but since I had a decent selection of spells already, I'm not feeling too bad about taking a spell I'll need occasionally at this point.

Wand of Bless - get Bless off your spell list and replace it with something else. Wands of Bless are 750gp or 2PP and last as long as you're going to need for most combats. Instead, replace it with...

Liberating Command - grab is a terrible condition for a lot of your party members to have, and this gives a massive bonus to getting out as you level up.

(Just some recommendations since I'm playing something very similar in PFS...)

Sczarni

If your Aasimar is a Scion of Humanity, I'd suggest taking Racial Heritage (half elf) and add Paragon Surge to your spells known, when possible. Then you can pick up any feat/spell whenever you need one.

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Nefreet wrote:
If your Aasimar is a Scion of Humanity, I'd suggest taking Racial Heritage (half elf) and add Paragon Surge to your spells known, when possible. Then you can pick up any feat/spell whenever you need one.

Won't work for PFS. In PFS, you can only get racial spells if you are the actual race. It's best to assume that Racial Heritage does nothing in PFS.


trollbill wrote:
Yes. Exhalted of the Society is not legal for Oracles In PFS as the trait specifically states you have to be a Cleric and PFS goes by RAW.

Yeah, I'm not buying that one. Let's exclude the Oracle.... I don't think so.

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Unfortunately, in PFS the versions of the traits from Shattered Star aren't legal, only the version from the Rival Guide which has class restrictions. While I think the version from the Shattered Star Player's Guide should be legal for oracles (and now bards!) in PFS, it currently doesn't work like that.


Somone get Brockers on the phone. This needs fixing.

Sczarni

This isn't a campaign specific ruling. The trait has "Cleric" as one of its prerequisites.

Sczarni

Same goes for non-Fighters taking Defender of the Society.

Silver Crusade

Nefreet wrote:
This isn't a campaign specific ruling. The trait has "Cleric" as one of its prerequisites.

Right - but the trait was republished in the Shattered Star Player's Guide, and cleric is no longer a prerequisite.

Silver Crusade

On a side note, I was told that oracles are not allowed to take the selective channeling feat in PFS. Can anyone verify this?

Sczarni

Jander Reiss wrote:
Nefreet wrote:
This isn't a campaign specific ruling. The trait has "Cleric" as one of its prerequisites.
Right - but the trait was republished in the Shattered Star Player's Guide, and cleric is no longer a prerequisite.

The versions listed in Shattered Star are Campaign Traits, which are never legal in Society.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

So any advice on a trait to replace Exalted of the Society? She's already got Cleansing Light. Seems like whatever Bat Signal they use to summon Mike Brock seems to be broken.

Shadow Lodge

trollbill wrote:
Yes. Exhalted of the Society is not legal for Oracles In PFS as the trait specifically states you have to be a Cleric and PFS goes by RAW.

PFS has a bunch of its own houserules in place. For example, there is no rule that says you can't be evil, but in PFS there is a houserule in place.


Iammars wrote:
Rod of Reach, Lesser - Shield Other becomes so much better when it's a medium range spell than a close range spell.

I second this and add that Touch spells, like most cure and buff spells, are much more useful as Close range with the Lesser Reach Rod.

Also considering the location for the next round of PFS scenerios having Alignment Channel and being able to damage Outsiders like you do Undead without harming your party might just save their lives and faster then healing them with that channel.

Grand Lodge

ArmouredMonk13 wrote:
trollbill wrote:
Yes. Exhalted of the Society is not legal for Oracles In PFS as the trait specifically states you have to be a Cleric and PFS goes by RAW.
PFS has a bunch of its own houserules in place. For example, there is no rule that says you can't be evil, but in PFS there is a houserule in place.

Never the less there is no PFS house rule regarding this. Ergo, RAW.


PAZ42 wrote:
On a side note, I was told that oracles are not allowed to take the selective channeling feat in PFS. Can anyone verify this?

There is nothing that limits selective channeling to Clerics only.


I would also think about going Rod of Splendor +4 chr and use the phylactery of Positive Channeling +2d6 to possitive channel energy.

Combined they cost 36,000gp the same as a +6 Headband of alluring Charisma.

you lose 1 channel for +2d6 to all channeling.

At 9th level that is 8d6

Starting
18Chr +4 for rod +2 to stat inc 24Chr: 7channels (56d6 total channel)
18Chr +6 for Headband +2 to stat 26 Chr: 8Channels (48d6 total channel)

If you pick up the Extra Channel feat it increase by more.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Be careful with life link, you can't take free actions if you can't take actions, I've been saved from the brink of death when I was confused with life link active.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Galnörag wrote:
Be careful with life link, you can't take free actions if you can't take actions, I've been saved from the brink of death when I was confused with life link active.

Terminating Lifelink is an immediate action, and you can drop as many links as you want at once.

I'm really thinking that Exalted of the Society is out of reach. Any advice for a replacement trait? I already have Cleansing Light.

The Exchange

Soluzar wrote:
Galnörag wrote:
Be careful with life link, you can't take free actions if you can't take actions, I've been saved from the brink of death when I was confused with life link active.
Terminating Lifelink is an immediate action, and you can drop as many links as you want at once.

Things I have seen life oracles die from without taking a direct attack because they couldn't drop Life Link:

Greater Command (halt)
Stunning Fist
Daze (in various forms)
Hideous Laughter
And of course the always deadly Hold Person. (Even though that particular spell won't affect you there are other ways to be paralyzed and Hold Monster is not too far away.)


My DM has let me use the "Special" Hero Point action to drop Life Link if I'm not otherwise able.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

You should be able to cut the links the moment the stun is applied. It is an immediate action.

I'm still wondering what I'm gonna do about that other trait.


Pathfinder Adventure Path Subscriber
Soluzar wrote:

You should be able to cut the links the moment the stun is applied. It is an immediate action.

I'm still wondering what I'm gonna do about that other trait.

Aasimar? I've always been fond of Innocent. But only if Bluff is one of your class skills... :)


Soluzar wrote:
You should be able to cut the links the moment the stun is applied. It is an immediate action.

Your DM is more lenient than mine if you can use immediate actions to interrupt a stun from taking effect (or before damage drops you below 0, etc).

The Exchange

Dingleberry wrote:
Soluzar wrote:
You should be able to cut the links the moment the stun is applied. It is an immediate action.
Your DM is more lenient than mine if you can use immediate actions to interrupt a stun from taking effect (or before damage drops you below 0, etc).

Missed replying to this but I agree with Dingleberry. Pathfinder doesn't have a clearly defined "stack" like some games do, but the reading everyone locally uses is that an immediate action happens at the moment you decide to use it, you can't "back up" from that point. In other words:

A) GM: "You have successfully identified the spell the BBEG is casting as hold monster."
Player: "I use an immediate action to drop life link."
GM: "OK, now roll your saving throw."

B) GM: "You have successfully identified the spell the BBEG is casting as hold monster."
Player: "Uh-oh. Good thing I have a high will save."
GM: "OK, now roll your saving throw."
(roll happens)
GM: "Not good enough, you are paralyzed."
Player: "I use an immediate action to drop life link."

In A) you are not yet paralyzed when you decide to take an immediate action. In B) you are waiting to see if you get paralyzed then retroactively deciding to use an immediate action before the paralysis sets in. Every GM locally will allow A) but not B).

(It's a grey area as to whether or not you can use an immediate after you make the roll but before the result is declared. Given the large number of immediate action abilities that affect dice rolls in that specific situation - after rolling but before results - most would allow it.)

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