Are thrown items "unattended"?


Rules Questions


According to the PRD wrote:

Saving Throws: Nonmagical, unattended items never make saving throws. They are considered to have failed their saving throws, so they are always fully affected by spells and other attacks that allow saving throws to resist or negate. An item attended by a character (being grasped, touched, or worn) makes saving throws as the character (that is, using the character's saving throw bonus).

Magic items always get saving throws. A magic item's Fortitude, Reflex, and Will save bonuses are equal to 2 + half its caster level. An attended magic item either makes saving throws as its owner or uses its own saving throw bonus, whichever is better.

Just wondering if there are any exceptions to this rule related to thrown items, or any other cases where an item is under a characters control or direction but not being grasped, touched, or worn...

Designer, RPG Superstar Judge

Explain.


I'd imagine this might come up with with stuff that effects an area and allows a save and a character throws a weapon through it.

I can't think of any such effects off hand, but I'm sure SOMETHING has to exist.

Sovereign Court

"I ready an action to shatter the javelin."


And for what I was thinking of, Lingering Spell


Ready an action to mage hand an incoming arrow?


A thrown weapon (once the roll is made to attack) is no longer being grasped, touched or worn, so it would be unattended.

If you were using readied actions, since they happen just before the trigger, you'd have to word it properly "If I am hit with a thrown javelin, Shatter it" Meaning, the attacker would have to roll a hit with a javelin for your action to trigger.


Illeist wrote:
"I ready an action to shatter the javelin."

I actually don't see why not. Would be cool, to be sure.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
Umbral Reaver wrote:
Ready an action to mage hand an incoming arrow?

As a DM I would not allow this as there are feats for that and a 0 level spell with a 5lb limit on what it can carry should not be able to duplicate that. Besides, I would argue the projectile to be more than a Mage Hand could stop due to the force when the speed of the arrow is taken into consideration. It is not in the rules that it cannot be done, but then it is not in the rules that it could be done so DM's prerogative.


Admittedly, though, they are wasting a full standard action on a cantrip. Instead of more useful spells. So from a mechanics standpoint, it's kinda the worse option. Although I feel it is a bit... silly? Doesn't really break verisimilitude, but it does seem, idk, unintended? *shrug* hard to explain + lack of sleep affecting me.


Illeist wrote:
"I ready an action to shatter the javelin."

I'm not sure it works, if you try to do it in order to avoid being hit. The point is: can you ready an action that words something like "when the javelin left the hand of my opponent I shatter it"? If yes, you can shatter it as unattended object. But I think you cannot do it, because seems not fit the concept of readied action.


Blackstorm wrote:
Illeist wrote:
"I ready an action to shatter the javelin."
I'm not sure it works, if you try to do it in order to avoid being hit. The point is: can you ready an action that words something like "when the javelin left the hand of my opponent I shatter it"? If yes, you can shatter it as unattended object. But I think you cannot do it, because seems not fit the concept of readied action.

The easier to understand phrasing would go like this:

"When a javelin, thrown by an enemy, enters a square within ten feet of me, I cast shatter[i] on it".

I don't see how it's not RAW, nor do I see how it (or ready-[i]Mage Hand) is anything other than a less-than-effective variation on Protection from Arrows.

Sure, PfA is overcome by magic arrows, but these tactics eat up your standard action every round you use them (plus, for Shatter, a 2nd level spell per round). And they only stop the first arrow/javelin/etc to meet your criteria, even if it would have missed you anyways.

On the other hand, it does lend itself to the Rule of Cool for certain scenes. I'd allow it both because it's not, by any meaningful definition, broken.


What about Alchemist bombs? hells, even the Fireball bead could be messed with like this.

Can you ready an action to shoot a fireball bead/bombs at a given point with a bow?


Blindmage wrote:

What about Alchemist bombs? hells, even the Fireball bead could be messed with like this.

Can you ready an action to shoot a fireball bead/bombs at a given point with a bow?

I'd allow it. The rules for fireball even stipulate what happens if it hits something (or, reverse, gets hit by something). So you mage hand the fireball, and it goes off immediately. Probably still not great for you, but a rare-if-awesome use of a cantrip.

That said, when you ready an action, you have to actually specify what you're readying your action to accomplish and what will trigger it. If you say you want to ready an action to intercept "enemy missiles" with mage hand, or with your bow, I'm going to call for a perception check to notice the pea-sized fireball. You're character's watching for javelins and arrows, not peas.

If you specify fireball beads, because you know the big-bad has a penchant for flinging fireballs at his enemies, then yeah, you get your interception, that's just cool.

Of course, you're sacking your standard action on the off-chance your enemy will play to your expectations.


I'm gonna make up some numbers here, but, you see what I am getting at.
You have a 2 lb javelin that was thrown at 50 mph = about 75 feet per second. So if the guy is throwing it from 30' away, you have about a half a second to apply force to it via mage hand.

The total impulse you apply is 5lbs of force * 0.5 seconds. The momentum of the thing is ... ack, need self-consistent units ... so the momentum is 1 kg * 25 m/s and the impulse is 0.5 seconds * (5 *5newtons) = 12 kg m/s. So you would slow it from 25 m/s to 12 m/s. If you waited until it was 10' away you would only apply 1/3 as much impulse and it would hit at 21 m/s.
So from physics I guess I would say: the mage-hand thing would only work if it's a light projectile fired from more than one range increment away.

Shatter, i think it's plausible, as long as you can react fast enough. But I think that's the point of a readied action, that you can act fast enough.

With that said, it might be the case that for game balance reasons or something they consider the projectile to be attended for a round after you throw it. e.g. there is a specific prohibition against featherfalling an arrow or something, right?


BillyGoat wrote:

"When a javelin, thrown by an enemy, enters a square within ten feet of me, I cast [i]shatter[i] on it".

I don't see how it's not RAW

IIRC there's nothing in the rules about ranged weapons actually travelling through squares in order to hit targets. But the combat rules are kind of all over the place so I would be pleasantly surprised to discover I was wrong.

Sovereign Court

The thing to remember about Mage Hand...

Mage Hand, bolding mine wrote:

School transmutation; Level bard 0, sorcerer/wizard 0

Casting Time 1 standard action

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Target one nonmagical, unattended object weighing up to 5 lbs.

Duration concentration

Saving Throw none; Spell Resistance no

You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell's range.

That said, a theoretical question; A nonmagical arrow fired out of a magical bow gets the bow's Enhancement bonus. Does it make it magical by RAW, and thus unmagehandable?

EDIT: Or I could read a little farther...

Ranged Weapons and Ammunition wrote:
Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon.


BillyGoat wrote:

"When a javelin, thrown by an enemy, enters a square within ten feet of me, I cast [i]shatter[i] on it".

I don't see how it's not RAW

I would allow it if you use a quickend shatter spell or something similar with a free/swift/immediate action as casting time. It is only an eye blink until you are hit ..


Yeah, I think this should fall under the category of "you can't cast a spell while falling unless the fall is long enough that you're still falling by the end of the round." You won't have time to finish casting the spell before the attack hits you. Now, if there is a constant field of damage, say a Lingering Fireball spell in play, that's different. Throwing a javelin through a Lingering Fireball AoE will likely cause it to catch fire... but then you just have a BURNING javelin flying towards you... That might actually be more of an offensive tactic, the caster lays down a lingering fireball and your archers fire arrows through it to cause added fire damage to their targets.

Sovereign Court

You can't shatter alchemists' bombs, as they are supernatural and thus magical.

Designer, RPG Superstar Judge

I'd like to hear more about what the OP is trying to understand.


Sean K Reynolds wrote:
I'd like to hear more about what the OP is trying to understand.

As I understand it, he's asking if a thrown item is subjected to a save while it's "in the air" (ie. after it has left the hand of the thrower), does it still benefit from their saves (attended), or is it considered an unattended object?

As in the example I posed above, Lingering metamagic on a Fireball spell allows the AoE of a Fireball spell to persist past the round it came into being; if a flammable projectile such as an arrow or a wooden club were to pass through the AoE, would it be treated as an attended object or would it catch fire as an unattended object? Or another example, say the target has a hypothetical item that forces a save on any object that strikes them. If you hit them with Unarmed Strike or a Natural Attack, the creature makes the save and if you hit them with a mfg weapon, the weapon uses the saves of the wielder since it's "attended". But if an arrow or thrown dagger were to strike them, would it use the saves of an unattended object, or would it still use the saves of the thrower/shooter?


This topic came up a lot in 3.5, when people were trying to figure out if a blinking rogue throwing acid flasks took the normal miss chance from blinking, or if the flasks would became corporeal as soon as he threw them. Because Paizo nixed that particular build in Pathfinder, it's almost like the topic went away on its own -- but apparently not.

Designer, RPG Superstar Judge

While I appreciate everyone chipping in and saying what they think the OP is trying to understand, I'd really like to hear what the OP is trying to understand with this question.


Aioran wrote:
BillyGoat wrote:

"When a javelin, thrown by an enemy, enters a square within ten feet of me, I cast shatter on it".

I don't see how it's not RAW

IIRC there's nothing in the rules about ranged weapons actually travelling through squares in order to hit targets. But the combat rules are kind of all over the place so I would be pleasantly surprised to discover I was wrong.

You are technically correct, travel of an object is not explicitly addressed in the rules. It is covered implicitly by the rules regarding cover and line-of-effect / line-of-sight.

(aside, I don't know why it won't let me edit my old post and fix that missing back-slash to close out the italics above)

jerrys wrote:

I'm gonna make up some numbers here, but, you see what I am getting at.

You have a 2 lb javelin that was thrown at 50 mph = about 75 feet per second. So if the guy is throwing it from 30' away, you have about a half a second to apply force to it via mage hand.

The total impulse you apply is 5lbs of force * 0.5 seconds. The momentum of the thing is ... ack, need self-consistent units ... so the momentum is 1 kg * 25 m/s and the impulse is 0.5 seconds * (5 *5newtons) = 12 kg m/s. So you would slow it from 25 m/s to 12 m/s. If you waited until it was 10' away you would only apply 1/3 as much impulse and it would hit at 21 m/s.
So from physics I guess I would say: the mage-hand thing would only work if it's a light projectile fired from more than one range increment away.

Shatter, i think it's plausible, as long as you can react fast enough. But I think that's the point of a readied action, that you can act fast enough.

With that said, it might be the case that for game balance reasons or something they consider the projectile to be attended for a round after you throw it. e.g. there is a specific prohibition against featherfalling an arrow or something, right?

You're assuming the goal is to reverse/stop the direction of momentum, rather than to alter trajectory 90-degrees. You're also assuming that the 5lb is 5lb force, not 5lb mass (both units do exist). You're assuming that the same magic that can produce a fireball out of bat guano and carefully parsed words cares one iota about the laws of momentum and the conservation of energy.

In short, while it's nice to see the math, it's also over-thinking the scenario.

As to Feather Fall, the line you're thinking of reads as follows:

feather fall wrote:
This spell has no special effect on ranged weapons unless they are falling quite a distance.

I think it's there to avoid people trying to argue that the spell would negate the ballistic arc of an arrow, allowing them to ignore some/all of the range-increment penalties, or extend the outer-limit of the arrow's range.

Shadow Lodge

Umbral Reaver wrote:
Ready an action to mage hand an incoming arrow?

Why not just use mage hand to grab all the arrows out of the quiver instead?


Conman the Bardbarian wrote:
Umbral Reaver wrote:
Ready an action to mage hand an incoming arrow?
Why not just use mage hand to grab all the arrows out of the quiver instead?

That might be the next step in defining the limits of "attended objects", after getting a ruling that an airborne arrow is no longer "attended".


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
Conman the Bardbarian wrote:
Umbral Reaver wrote:
Ready an action to mage hand an incoming arrow?
Why not just use mage hand to grab all the arrows out of the quiver instead?

Arrows in a quiver on a creature are most assuredly attended objects.

Shadow Lodge

Of course, but it's a better attempt at misusing mage hand than trying to use it as better shield spell.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Can archers shoot through a wall of fire, or are all their arrows burned away?

If an archer is standing within the heat range of a wall of fire, does his arrow take damage the moment it leaves his bow?


Ravingdork wrote:

Can archers shoot through a wall of fire, or are all their arrows burned away?

If an archer is standing within the heat range of a wall of fire, does his arrow take damage the moment it leaves his bow?

Wall of XYZ would block LoS to a target (unless it states you can see through it, as is the case with Wall of Force) so that might complicate things more.


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Legend of Zelda taught me that shooting arrows through fire makes it a flaming arrow.

So that :)


Conman the Bardbarian wrote:

Of course, but it's a better attempt at misusing mage hand than trying to use it as better shield spell.

I'm still waiting to see how a +4 shield bonus to AC that blocks magic missiles is weaker than the following:

"I'm going to ready an action, sacrificing my Standard Action."

"Okay, what are you readying?"

"If an enemy-missile-weapon flies within 20 feet of me, I'm going to use mage hand to deflect it."

"You do realize this will only stop a single arrow, since readying only allows a single action?"

"Yeah..."

"And there are four archers."

"Yeah..."

"Okay, so, to summarise, you're going to sacrifice doing anything useful in order to stop the first arrow that might not even hit you from hitting you. Even though there will be at least three more (not revealing archer BAB)? And to say nothing of anyone else on the battle field?"

"Yup."

"Why not just cast shield? You lose one standard action in return for decreasing their odds of hitting 20%?"

I'll grant, there are cool reasons to take this route. My portrayal of it is purely to put in perspective how weak this is as an exploit, compared to actual RAW spells.


Sean K Reynolds wrote:
Explain.

Thanks for taking a look at this! Sorry I was AFK for a little there.

This came up while we were battling a Remorhaz during an epic set of encounters in one of the fine Adventure Paths. The question oddly came up again the same session when we encountered a Babau that has the Protective Slime ability. One of the characters is a dagger throwing fighter and the difference between his fortitude save and that of a +1 dagger is very substantial.

Remorhaz and Protective Slime supernatural ability:

Heat and Protective Slime:
Heat (Su) An enraged remorhaz generates heat so intense that anything touching its body takes 8d6 points of fire damage. Creatures striking a remorhaz with natural attacks or unarmed strikes are subject to this damage, but creatures striking with melee weapons are not. The heat can melt or burn weapons; any weapon that strikes a remorhaz is allowed a DC 19 Fortitude save to avoid taking damage. The save DC is Constitution-based.

Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.

This rules molehill was turned into a rules-lawyering mountain when the GM made the on-the-fly ruling that any weapon that failed it's save only dealt half damage to the Remorhaz. Unfortunately, this bogged the game down as the player of the fighter felt that this was an unfair ruling.

I guess the point of my question boils down to: are there exceptions to the "carried, worn, or held" definition of "attended" and is throwing a melee weapon one of those exceptions.

Thanks again!

Designer, RPG Superstar Judge

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If you aren't holding it, it isn't carried, worn, or held.

"It deals half damage because the monster ability destroys it" is definitely a house rule (otherwise the Heat or Protective Slime ability would say "if this destroys the weapon, it only deals half damage").


On the other hand:
"A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage."

Is equally clear.

Daggers are not ammunition. There's a table for ammunition and daggers are off in melee. The Fighter makes a DC 18 reflex save to avoid damaging the weapon. In fact, dedicated throwing weapons not using ammunition, if we're going to go purely by RAW, are immune to the effect.

Either way, though, the rule only endangers hafted weapons unless you decided to bash with your bow; daggers have hardness 10 by default.

Edit: sorry, my bad: Technically by pure RAW, you could bash the thing to death with your bow quite handily, never initiating the protective slime rule.


Pretty sure that when you bash something with a bow, the bow is an (improvised) melee weapon, even though it is also in principle a ranged weapon.

Designer, RPG Superstar Judge

seebs wrote:
Pretty sure that when you bash something with a bow, the bow is an (improvised) melee weapon, even though it is also in principle a ranged weapon.

Correct.


Sean K Reynolds wrote:
seebs wrote:
Pretty sure that when you bash something with a bow, the bow is an (improvised) melee weapon, even though it is also in principle a ranged weapon.
Correct.

So now we can flank with a bow?

edit:
Obviously only as an improvised melee weapon, but still. This changes things in gameplay.


Zark wrote:
Sean K Reynolds wrote:
seebs wrote:
Pretty sure that when you bash something with a bow, the bow is an (improvised) melee weapon, even though it is also in principle a ranged weapon.
Correct.

So now we can flank with a bow?

edit:
Obviously only as an improvised melee weapon, but still. This changes things in gameplay.

I don't see why not, though as a GM I'd give the bow the fragile quality and treat it like a club under that circumstance.


Zark wrote:
Sean K Reynolds wrote:
seebs wrote:
Pretty sure that when you bash something with a bow, the bow is an (improvised) melee weapon, even though it is also in principle a ranged weapon.
Correct.

So now we can flank with a bow?

edit:
Obviously only as an improvised melee weapon, but still. This changes things in gameplay.

I'd say you'd have to use a move action or so to change stance enough to make it a melee threat.


Sean K Reynolds wrote:
If you aren't holding it, it isn't carried, worn, or held.

This, coupled with the fact that readied actions can interrupt other actions even if the other actions are presumably faster (I got a Sage Advice ruling once that a readied counterspell could interrupt a quickened spell), has some very strange implications.

Most noticably, so far as I can tell, mage hand can intercept arrows in flight. They're unattended, so you could ready an action with mage hand to grab them. Or thrown weapons. Or shatter. There's a ton of things which work better on unattended objects.

This is not necessarily a bad thing, but it's a surprising one (to me).

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