Not going to see an obituary page for this one, ha?


Wrath of the Righteous

The Exchange

I mean... nobody's gonna kill off the mythic heroes, right? You can't REALLY replace a PC in this game, because everyone who wasn't there in the first adventure is just not going to be mythic...


You actually bring up something I have been thinking about as I decide how to run this path. What if somebody dies? How do I handle that in a path for mythic characters? Have a god revive them? Thoughts?

Scarab Sages

You could use that pesky little thing called backstory to get a new hero into the boat that in his recent past did a deed that elevated him to mythic status - it is not really that different from replacing a character that was tied into the adventure through his background.


I don't know...the event that "makes" PCs mythic is pretty specific. It looks like there is going to have to be a lot of creative work done on the GM side to basically come up with a whole new way and story for a new PC.

Perhaps divinely selected, instant reincarnation or transfer of souls (by divine intervention at the moment of death, mythic heroes soul is transferred to another body that has been destined to die, saving the mythic destiny and the physical body)? That might be a reasonable way to keep the story line together when someone dies and give an option for a new player, in case someone drops out.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

You know nothing, Lord Snow. ;)

Yeah, I've been pondering that, too. I wonder if the second adventure will dole out an easy way to raise a dead party member, so that this concern is dealt with? I don't believe that the developers overlooked this potential problem.

I think we will have a lively obituary page, when people start playing this AP. Just don't expect most heroes to stay dead.

Scarab Sages

Grayn wrote:

I don't know...the event that "makes" PCs mythic is pretty specific. It looks like there is going to have to be a lot of creative work done on the GM side to basically come up with a whole new way and story for a new PC.

That it is, but is is hardly the only possible event to grant mythic powers, otherwise you could just bin the hardcover after playing the AP, couldn't you ;-). It would probably be hard to come up with new backgrounds for a dozen or so dead PCs, but I think the hardcover alone provides enough inspirational material to come up with a few.


Lord Snow wrote:
I mean... nobody's gonna kill off the mythic heroes, right? You can't REALLY replace a PC in this game, because everyone who wasn't there in the first adventure is just not going to be mythic...

Mythic Realms will be out in a couple of weeks. It will include Mythic Founts (e.g. Starstone, Doorway to the Red Star) that can provide Ascension for non-mythic characters.

You can have the replacement PCs work those into their backstory, perhaps?

The Exchange

feytharn wrote:
You could use that pesky little thing called backstory to get a new hero into the boat that in his recent past did a deed that elevated him to mythic status - it is not really that different from replacing a character that was tied into the adventure through his background.

Normally, of course this works. I actually attempt to always keep a number of NPCs hanging around the party so that if a member die, the player can take the NPC and play him/her.

However, WotR is rather unique, I think, in that it's story just about demands that the same heroes who finished the first adventure will go all the way to it's end. The way they recieved their mythic power is so awesome, and so strongly tied to the plot, that letting them die is just not an option as far as I'm concerned.

I agree with Magnuskn, of course, and feel kinda silly for not figuring that out myself. PCs will die and will return to life. There's a mythic ability like that, right?


Personally I feel the surge from the Wardstones could have empowered other heroes. So have someone with a different Mythic Trait (or having been a part of the encounter causing the Trait as per the rules for those Traits) being the replacement character's background. They become Mythic... just not at the same time as everyone else.

The Exchange

Tangent101 wrote:
Personally I feel the surge from the Wardstones could have empowered other heroes. So have someone with a different Mythic Trait (or having been a part of the encounter causing the Trait as per the rules for those Traits) being the replacement character's background. They become Mythic... just not at the same time as everyone else.

This is a fantastic idea, but it WOULD only work once or twice.

RPG Superstar Season 9 Top 32

I'm skipping mythic tiers when I do this and I'm not going to scale back the challenge. Creative smart players with heroic stagt arrays regularly destroy things 4-5 beyond their CR so... we'll see how that goes here.


1 person marked this as a favorite.
GM_Solspiral wrote:
I'm skipping mythic tiers when I do this and I'm not going to scale back the challenge. Creative smart players with heroic stagt arrays regularly destroy things 4-5 beyond their CR so... we'll see how that goes here.

Then expect alot of death/uselessness on the players part.. because if your not going to do one side of the work the power jump is gonna kill them.. and it wont be simply damage, it will be ability.


Don't forget, a lot of the monsters are going to have Mythic upgrades as well. So any encounter that is Mythic would need to be rewritten to be non-Mythic... but in turn will be more manageable by non-Mythic players.

Sovereign Court

1 person marked this as a favorite.

Wow, yeah that pretty much means our group can't do much for this adventure path. We seem to die constantly in them. So brutal.

RPG Superstar Season 9 Top 32

It'll be awhile before I run it but my players have punched very far out of the CR before. To a point where I don't even throw an encounter under +3CR anymore. Its partly clever character builds, partly letting them roll stats, partly a liberal atitude on buying equipment, and partly very clever tactics.


GM_Solspiral wrote:
I'm skipping mythic tiers when I do this and I'm not going to scale back the challenge. Creative smart players with heroic stagt arrays regularly destroy things 4-5 beyond their CR so... we'll see how that goes here.

.

*drums fetid fingers together*

Yesssss....exxxxceelllleent...

Liberty's Edge

GM_Solspiral wrote:
It'll be awhile before I run it but my players have punched very far out of the CR before. To a point where I don't even throw an encounter under +3CR anymore. Its partly clever character builds, partly letting them roll stats, partly a liberal atitude on buying equipment, and partly very clever tactics.

One or two mythic tiers they will probably have no problem with. But some of the more advanced abilites can only be countered by being mythic. Even some of the initial ones pretty much guarantee victory against non-mythic opponents.

A "for instance": a tier 1 witch can use a mythic power to make it so her hexes are effective for one round, no save, but only against non-mythic opponents.

Give the encounters a read before you set your players against them, they may be good but mythic is an entirely different ballgame.

Silver Crusade

I would not worry about that problem all that much, after all the "source of the mystic power" is present in other parts of the adventure, and a new player character could be infused with it a lot of ways. Maybe she was captured and used as test subject or something like that.


Also, I've seen Obits for characters who were revived via Breath of Life and the like. So, near-deaths will likely be reported. And I'd not be surprised to see the occasional TPK... especially near the end of the AP when Demon Lords are being fought.


I fully expect to have lots of deaths quickly in this AP, if the time my group did Carrion Crown is any indication.

Then again I'm a paranoid git, also playing a gulch gunner. Taking AoOs all day erry day.

Dark Archive

I though the same thing, and my solution is simple: Permadeath.

If one of the PC's die, thee player is not allowed to play another character. Their PC must be bough back to life in order for they to play again. I consider that the reason for the PC's is too relevant for they to be replaced with the first guy passing by. In applying my rules, my players have become increasingly better at preparing for battles, and taking abilities that help them come back if something goes wrong.

Small things like investing the party's money in a scroll of Reincarnate, or getting feats and abilities that allow resurrection.

They have also started to plan their characters a lot more.

Though that's just me going towards an extreme, and my party has certainly taken it well. This is not a solution for every group.


I hope your players have good access to revival stuff and are really optimized.

Dark Archive

I wouldn't expect any less of them. They know they face the abyss itself, so gearing up is to be expected.


Did I just see 'Starstone?' So we can at last see optiosn for Test of the Starstone. :)


2 people marked this as a favorite.
GM_Solspiral wrote:
I'm skipping mythic tiers when I do this and I'm not going to scale back the challenge. Creative smart players with heroic stat arrays regularly destroy things 4-5 beyond their CR so... we'll see how that goes here.

Warn your players in advance. Having a surprise TPK over an arbitrary DM decision doesn't sound like much fun.


have the mythic power from the dead character flow into the nearest "empty vessel", thus powering up a new character.


I suspect that individual character death would be rather difficult to occur. A TPK would more likely be the result of dead characters.

With double con in the negatives and auto stabilizing a character could go down but they won't die in most cases.


This problem becomes somewhat irrelevant at MTier 9 with Immortal.

Quote:
Immortal (Su): At 9th tier, if you are killed, you return to life 24 hours later, regardless of the condition of your body or the means by which you were killed. When you return to life, you aren’t treated as if you had rested, and don’t regain the use of abilities that recharge with rest until you next rest. This ability doesn’t apply if you’re killed by a coup de grace or critical hit performed by either a mythic creature (or creature of even greater power) or a non-mythic creature wielding a weapon capable of bypassing epic damage reduction. At 10th tier, you can be killed only by a coup de grace or critical hit made with an artifact.

Tier 9 is pretty deep into the story line, but I suppose you could always just move it up to tier 1...at least the first part. Leave completely invincible (except for CdG and crit w/ artifact) till tier 10.

Liberty's Edge

Andrea1 wrote:
Did I just see 'Starstone?' So we can at last see optiosn for Test of the Starstone. :)

Indeed you did and indeed we will, of a sort at least.

Pathfinder Campaign Setting: Mythic Realms

Product Description wrote:

Inside this book you’ll find:

Six founts of mythic power, including the Doorway to the Red Star, the Mordant Spire, and even the legendary Starstone, each with new mythic path abilities available to characters who show their worth and claim the power within.

Personally I can't wait for stats on the Oliphaunt of Janderlay and a description of the Pit of Gormuz. My players are gonna be so sad.

Also Cthulhu is in Bestiary 4. Unrealted, but yeah... sad players....

Community / Forums / Pathfinder / Pathfinder Adventure Path / Wrath of the Righteous / Not going to see an obituary page for this one, ha? All Messageboards

Want to post a reply? Sign in.
Recent threads in Wrath of the Righteous