[PFS] Pearly White Spindle Ioun Stone and Death


Rules Questions

51 to 95 of 95 << first < prev | 1 | 2 | next > last >>
Lantern Lodge

FLite wrote:

Fine. If people want to get stupidly rules lawyery, lets go there.

Where does the language that regeneration prevents you from dying come from? It comes from the UMR regeneration(ex). Lets assume the ring gave you UMR regeneration. (It doesn't, it gives a specific effect. Note that it does not say "gives you regeneration" or "as per the monster ability regeneration")

UMR wrote:
Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.

What does the Ring of Regeneration list as the attack form that shuts it down?

RoR wrote:
When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated.

gee. At first glance, no attack forms are listed. Oh wait, it says only *living* creatures, so that must mean (since it is required by the rules to designate a type of damage that bypasses regeneration) that any damage that would normally kill you bypasses the regeneration, and in that round you do not regenerate and can die.

there is also another way to look at it FLite. as you said there has to be a way to bypass the regeneration. The ring and ioun stones don't have this stated because there is another very obvious way to do so that everyone else had continually overlooked as they shout that it's 'game breaking'. The regeneration is linked to the magic items...the way around the regeneration...is to remove the magic item! especially with the ioun stone which are FLOATING AROUND MY HEAD! The ring at least isn't obvious at first, but an ioun stone...you might as well stick a sign on it that says HERE TAKE ME!

If you simply grab the ioun stone from the fallen enemy, guess what...no more regeneration...they would be left on the ground...alive and stable, somewhere in the negatives. At which point all the bad guy has to do is kick them in the side and they begin dying, with no regeneration to save them, or prevent the bleedout.

This ioun stone only makes sense if it's treated as regeneration...even the full powered stone is worthless in all situations across the board if it's not. as was pointed out earlier, to get an equivalent amount of healing through the ioun stone, you would have to spend a MONTH in game with it constantly churning out it's healing to get equivalent to it's cost in CLW castings. the ring of regeneration is one of the most powerful rings in the books, there are only maybe 5 rings bigger than it (one with 4 variants of the same ring). It makes sense that what it describes is a form of actual regeneration.


Divvox2 wrote:


That's why I implant them where nobody would look! :D

Searching the other pathfinder pouch is already SOP.

Grand Lodge

spartanfury1 wrote:
FLite wrote:


What does the Ring of Regeneration list as the attack form that shuts it down?

RoR wrote:
When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated.

gee. At first glance, no attack forms are listed. Oh wait, it says only *living* creatures, so that must mean (since it is required by the rules to designate a type of damage that bypasses regeneration) that any damage that would normally kill you bypasses the regeneration, and in that round you do not regenerate and can die.

there is also another way to look at it FLite. as you said there has to be a way to bypass the regeneration ... The regeneration is linked to the magic items...the way around the regeneration...is to remove the magic item!

No, because that is not a form of damage. That is like saying the way to suppress a trolls regeneration is to cast a spell that suppresses regeneration. Besides which, if the ioun stone is implanted, this is not really a viable option for shutting it off.

Regeneration requires that there be a simple form of damage. In this case, it is enough damage to drive you under -con.

Already for 3400 you are buying immunity to bleed, organ damage, and fast recovery from dismemberment.

To give you some sort of comparison, First aid gloves, which largely give you the death immunity effect you are looking for, cost 4500 gp, can only be used twice, require a standard action, and must be used within one round.

The more expensive ioun stones and the ring give you effectively overnight full heal, with no need for UMD.

slightly disturbing digression:

Kings Gardener: You got the king a pet dragon? Those things eat like mad and only eat pure maidens, how are you planning to keep it fed?
Kings Zookeeper: Oh that's taken care of, the kings wizard gave the village bakers 5 year old daughter this magic ring, and fed her to the dragon. Now it is never hungry.

Grand Lodge

1 person marked this as a favorite.
FLite wrote:
spartanfury1 wrote:
FLite wrote:


What does the Ring of Regeneration list as the attack form that shuts it down?

RoR wrote:
When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated.

gee. At first glance, no attack forms are listed. Oh wait, it says only *living* creatures, so that must mean (since it is required by the rules to designate a type of damage that bypasses regeneration) that any damage that would normally kill you bypasses the regeneration, and in that round you do not regenerate and can die.

there is also another way to look at it FLite. as you said there has to be a way to bypass the regeneration ... The regeneration is linked to the magic items...the way around the regeneration...is to remove the magic item!

No, because that is not a form of damage. That is like saying the way to suppress a trolls regeneration is to cast a spell that suppresses regeneration. Besides which, if the ioun stone is implanted, this is not really a viable option for shutting it off.

Regeneration requires that there be a simple form of damage. In this case, it is enough damage to drive you under -con.

Already for 3400 you are buying immunity to bleed, organ damage, and fast recovery from dismemberment.

To give you some sort of comparison, First aid gloves, which largely give you the death immunity effect you are looking for, cost 4500 gp, can only be used twice, require a standard action, and must be used within one round.

The more expensive ioun stones and the ring give you effectively overnight full heal, with no need for UMD.

** spoiler omitted **...

Also, it's a moot point because it isn't the monster regeneration ability, it's a specific effect.

RE: FLite's short story: ...*shudder* .____.

Liberty's Edge

spartanfury1 wrote:
FLite wrote:

Fine. If people want to get stupidly rules lawyery, lets go there.

Where does the language that regeneration prevents you from dying come from? It comes from the UMR regeneration(ex). Lets assume the ring gave you UMR regeneration. (It doesn't, it gives a specific effect. Note that it does not say "gives you regeneration" or "as per the monster ability regeneration")

UMR wrote:
Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.

What does the Ring of Regeneration list as the attack form that shuts it down?

RoR wrote:
When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated.

gee. At first glance, no attack forms are listed. Oh wait, it says only *living* creatures, so that must mean (since it is required by the rules to designate a type of damage that bypasses regeneration) that any damage that would normally kill you bypasses the regeneration, and in that round you do not regenerate and can die.

there is also another way to look at it FLite. as you said there has to be a way to bypass the...

They are NOT full on Regenetation like Trolls. There is no language to support that in the mechanical write up if the stonebor ring. And at 3400gp for the 1/hour, its way too cheap to be immune to death.


You aren't immune to death though. Stat damage, poison, disease, suffocation, drowning, environment etc all kill you dead. This specifically regenerates hit points.

It is not a stone of immortality, but in terms of abounding being hacked and beaten to death it is great.

So yes it is a good item and may indeed prevent you dying, however it has only application on hp damage, and if floating around can be taken.

Let's not invent benefits and then complain it is op.

Liberty's Edge

If you die, however, you won't regain HO damage with the stone. Itbinly works on living targets, per the ring.


1 person marked this as a favorite.

So, informal poll here:

Are the people arguing that the Ioun stone makes you immune to death by HP damage doing so because:
A) You are pointing this out in hopes of getting the item errata'd, FAQed, or banned
B) You are making the case because you want to use that interpretation to make your characters more powerful or
C) You believe that the intention really was to make a cheap item that would make you immune to HP death?

Liberty's Edge

The word "living" specifically says where the ring's healing applies. When you go past -con, you are dead. The ring's healing does not apply because there is a specific condition that the ring's healing ability requires to work that is no longer in effect.

The Exchange

Plot Thickens wrote:

So, informal poll here:

Are the people arguing that the Ioun stone makes you immune to death by HP damage doing so because:
A) They are pointing this out in hopes of getting the item errata'd, FAQed, or banned
B) They are making the case because they want to use that interpretation to make their characters more powerful or
C) They believe that the intention really was to make a cheap item that would make you immune to HP death?

I actually remember treating it like Troll regen back in 1st edition... Maybe even back in old D&D days ... Not to say we were right back then, just to say that's how some of us did it.

nurse comes to wheel the old gamer back to his room, saying "we've had enough excitement for the day, time for your nap

I tell you, things were handled differ-(door closes).


My view is that it (may) prevent you dying, if the death was due to -hp damage.

That being said, if you were hit to sufficient -hp damage, the healing rate is slow, and you may die from a range of other contributing factors. -Hp regenerating out in adverse conditions or in water? Sorry, you drowned or froze. Died because a bear smacked you into next week? Well you got eaten bro. Died in a vacuum? Well you still suffocated. Died while under a spell that was saving you from X condition? Well 1hp every hour means that spell probably wore off - now you are still dead.

Died in a small room? Hunger eventually kills you. Suffocation killed you. Burning lava killed you. The freezing cold killed you.

Let me add D)

D) They don't actually see the bigger picture and make this into more than it is and assume -hp damage = ALL damage.


Plot Thickens wrote:

So, informal poll here:

Are the people arguing that the Ioun stone makes you immune to death by HP damage doing so because:

Shifty wrote:

My view is that it (may) prevent you dying, if the death was due to -hp damage.

.
.
.
Let me add D)

D) They don't actually see the bigger picture and make this into more than it is and assume -hp damage = ALL damage.

I'm confused. Are you putting yourself in category D?


Hp damage is quite evidently not all damage,which has been clearly explained.

That you asked the question above makes you d quite firmly.

Lantern Lodge

Shifty wrote:

My view is that it (may) prevent you dying, if the death was due to -hp damage.

That being said, if you were hit to sufficient -hp damage, the healing rate is slow, and you may die from a range of other contributing factors. -Hp regenerating out in adverse conditions or in water? Sorry, you drowned or froze. Died because a bear smacked you into next week? Well you got eaten bro. Died in a vacuum? Well you still suffocated. Died while under a spell that was saving you from X condition? Well 1hp every hour means that spell probably wore off - now you are still dead.

Died in a small room? Hunger eventually kills you. Suffocation killed you. Burning lava killed you. The freezing cold killed you.

Let me add D)

D) They don't actually see the bigger picture and make this into more than it is and assume -hp damage = ALL damage.

This is exactly my point Shifty, regeneration doesn't affect all damage...and even then it still takes time...especially with the ioun stones. and you still have all the damage you took, and must still heal from said damage without falling victim to any of the other conditions you mentioned (except the bear, regeneration would keep you alive there as long as it didn't eat 'all' of you...you'd just have a s+$& ton of damage to heal and might die of exposure or starvation before you heal it).

and lets look at the other abilities it has...immunity to bleed, something that is stopped by ANY healing, even if it didn't heal the type of bleed inflicted. and something that can be easily inflicted and stopped/prevented by characters of any level with the right gear or builds.
Regenerating limbs or organs...absolutely useless in most campaigns and completely useless in society play, as the variant rules where that is even a possibility are not used in society play.

so going with the cheapest version, a tiny amount of healing (equivalent with a nights rest with long term care at 4th level), and bleed immunity for nearly the price of +2 armor. sorry, the cost/benefit is way off there

and again...it's an ioun stone...an intelligent being is gonna loot that s$@! if it is given the chance...and it's spinning around your head...all it would take would be a successful combat maneuver check to grab it. which means that it could be taken from a downed opponent while combat is still going if given a chance.

people act like it would be some game breaking immunity from death, but in reality it is quite far from it even at true regen


It is not some game breaking immunity from death. They are reasonably common use around these parts, and players with them have certainly died in numerous ways, the most brutal of which was being smashed with poisons in one scenario, to being stat drained til cactus.

People are just trying to make more of this than is written.

Hp damage, that's it. Assuming that's all you took you will be sidelined from at least that combat. If you are repeatedly getting 'non death value' out of your rock, then there is something SERIOUSLY lacking in your play skills. This is just a half price cash in advance raise dead insurance, but subject to a lot of conditions.


spartanfury1 wrote:
a tiny amount of healing (equivalent with a nights rest with long term care at 4th level), and bleed immunity for nearly the price of +2 armor. sorry, the cost/benefit is way off there

For a high level character, slotless bleed immunity for 3400gp might seem like reasonable value for money. There are far more overpriced items out there.

Liberty's Edge

3 people marked this as a favorite.

Sorry guys, but these items don't provide immunity to HP death. Once you go negative Con in HP damage, you are dead.


Shifty wrote:

Hp damage is quite evidently not all damage,which has been clearly explained.

That you asked the question above makes you d quite firmly.

I'm not making the argument that the Ioun stone makes you immune to death by HP damage.

Plot Thickens wrote:

So, informal poll here:

Are the people arguing that the Ioun stone makes you immune to death by HP damage doing so because:
A) You are pointing this out in hopes of getting the item errata'd, FAQed, or banned
B) You are making the case because you want to use that interpretation to make your characters more powerful or
C) You believe that the intention really was to make a cheap item that would make you immune to HP death?

I'm asking what reason the people who do believe it makes you immune to death by HP damage have for making the argument.

For the record:
I don't believe it functions as the monster ability regeneration. From a strictly rules standpoint, as many people have pointed out the ring specifically says it only allows a living wearer to heal damage. From a "huh" perspective 3,400 is way too cheap to make you immune to what is by far the most common cause of death.

So which group do you find yourself in? I'm pretty sure it's not group A from your posts. If it's group B, that's fine. If it's group C, that's fine too. Just trying to get a sense of the sentiment behind the arguments.

Grand Lodge

Andrew Christian wrote:
Sorry guys, but these items don't provide immunity to HP death. Once you go negative Con in HP damage, you are dead.

This. The arguments made here about how OP not dieing from HP damage is for 3.4k are pedantic.

Monster Ability: Regeneration wrote:
Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.
ring of regeneration wrote:
This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated.

Nowhere in the ring's description does it say you have the abilities listed as per the monster ability "regeneration". The name of the item has literally NO impact on how it is handled, rules-wise. It's just a name. You'll also notice the ring does not state it offers the "immunity to death" ability bolded in the monster ability quote. It just offers healing at a fixed rate. Now, it does state, with regards to a single ability, that it acts to grow back lost body parts as per the spell "regenerate". However, neither the ring nor the spell refer to the monster ability regeneration.

If you're thinking about the d20pfsrd page regarding the ioun stone, know that the site automatically links keywords (or tries to), and those should not be indicative of meaning or intent when interpreting the rules. It is not a defacto rule guide. If you check the paizo.com/prd entry regarding the ioun stone (Link) you'll see that it makes no such link and directly states it works like the ring.

On to something interesting.

Someone did mention that the ioun stone's ability might not even prevent bleed damage, but I suspect it does simply because any kind of healing spell (not points of healing) stops bleed effects according to the description, and technically this stone is constantly healing you. However, I could still see it going both ways if it's stated you actually have to heal points of damage.


PT, the clear point is that the majority of the arguments on this thread do not fit into your A B C model, and even then, your poll came off as trite and snarky.

The first thing we needed to get agreed was that -hp damage is not 'all damage', and that -hp damage does not make you immortal.

Once we move past that, we then get to the effect of the item being regeneration, and the rules for regeneration thus applying - without discount. The item is good, it does some good things, however those making the case against it are (mostly) attributing virtues to the item that just aren't there and categorising -hp damage as the be all and end all.

To me it appears to prevent death based on -hp damage alone, however as CLEARLY STATED there can be a pile of other ramifications in taking that damage which may well see you dead anyhow.

Anyhow your poll came off as being pretty trite, so you got your trite answer.

The Exchange

2 people marked this as a favorite.

Next year's RPG Superstar:

Design a slotless item that prevents death by hit point damage and does nothing else.

What is the cost? Less than 3400 gp?

Lantern Lodge

I mean if you say the ring of regeneration is not 'regeneration' as it would imply...then whats the value of a 90,000 gold magic ring (which is one of the most powerful magic rings available). I can get an item that provides an equivalent amount of fast healing for 5000. The bleed immunity is provided by the ever present healing in both cases. And the regrowing limbs...that doesn't happen unless your gm is playing with variant rules that were not even introduced until well after the ring was (the ring of regen is a CORE item, where as variant rules introducing the kind of crippling damage that regeneration would heal don't even appear till several books later). In addittion the 5000 g method will heal damage done even when the magic item was not applied till after...something that the ring of regen doesn't. And i'll still will have enough money for about 80 castings of regeneration if i ever need it, which in society play...is never.

so either the ring of regen is the most worthless, overpriced, piece of crap in existence. Or it actually performs the effect implied by its price tag and naming...you know...like every other ring on the list

Grand Lodge

Worthless in PFS maybe, but invaluable in a game where someone is allowed to gouge your eyeballs out, ruin your organs, snap your bones, or lop bits of you off (Imagine being a wizard in a fight with a brawler. Who cares about grapple when you can gouge their eyes out?). Your 5k boots are also not as great as you think, they are basically out-of-combat healing and they take up a slot. You have to find some dirt and take a super saiyen stance and scream for 5 minutes while you heal inbetween fights, and that doesn't help you any if you're in a hurry. It doesn't stop bleed damage immediately because you have to plant yourself in dirt for it to work (which is absent in most buildings, and you won't spend the action to start it in the middle of a fight). If you're unconscious, it won't work at all. The ring, however, doesn't care, it just keeps healing you from now till the sun goes down. In a chase for the last 10 minutes? You'll probably be the only one refreshed for battle. I suspect it's the only method of getting constant healing without spell or having to stand in dirt the whole time, but I could be wrong.

Lantern Lodge

even if your gm uses the variant rules, they would need to be hitting you with called shots for over half your hp in one hit (or possibly critting on the called shot) to deal injuries that would need regen, which even then does not come up often. and the boots would likely work in any permanent structure (exactly how and where they'd work would probably be up to an individual dm's disgression, but for me, i'd say they would work in any permanent grounded structure. so as long as you're not in a boat or the flying castle...you'd probably be ok.) also...hell yes i'd spend the action in most fights to end the bleed, 5ft step either in or out of combat as a free action (depending on preferred combat style), plant myself, and make whatever bloodied me regret it...probably with something pointy.

But my point wasn't that the boots were without their limitations, but to point out the vast gulf between them if you claim that they are the same ability. If thats the case the ring is laughably weak for 90 grand. maybe 10 grand...tops for fast healing 1.

But if it were actual regeneration like it would imply, I would honestly put it about on par with it's price tag. This ring makes me so balla that even when you thought you killed me, i'm going to get back up and choke the s*@# outta that mutherf!*&in velociraptor.


Ring of Regeneration in PREVIOUS editions of D&D was actual monster power type regeneration. In Pathfinder the item was altered to be merely super healing, though the price stayed expensive.

While one might argue the ring itself should have either kept it's old abilities or had it's price reduced, neither is moot in PFS since we must run it as written.

Either way a similar but only 3400 magic item should NOT be providing monster regen.

-j


I hate when non-developers coin terms and except it's usage as raw.

Monster regen is one of those terms.

If a developers starts to coin it and use it great. Until then it is a poor made up rule argument.

Liberty's Edge

Finlanderboy wrote:

I hate when non-developers coin terms and except it's usage as raw.

Monster regen is one of those terms.

If a developers starts to coin it and use it great. Until then it is a poor made up rule argument.

I hate it when players apply language to abilities that doesn't exist.


Andrew Christian wrote:
Finlanderboy wrote:

I hate when non-developers coin terms and except it's usage as raw.

Monster regen is one of those terms.

If a developers starts to coin it and use it great. Until then it is a poor made up rule argument.

I hate it when players apply language to abilities that doesn't exist.

I mentioned that in another post as well. Debating what the text means is something different.

Grand Lodge

Universal Monster Rules wrote:


LINK

Regeneration (Ex)
A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.

Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.

A creature must have a Constitution score to have the regeneration ability.

Format: regeneration 5 (fire, acid); Location: hp.

I think 'Monster regen' is a nice shorthand for the Regeneration (Ex) ability from the Universal Monster Rules.


lol... not to get into the language wrangling... BUT... it all depends on what round the healing from regeneration kicks in.

With a Con score of 12 on the round your hit points drop to -12 you have to heal via regeneration (or something else) before the start of your next turn else you are dead. So essentially it gives you that almost 1 round extra. It's not much but that's what a ring or ioun stone of regeneration will do for you in the going dead department. That is a reasonable interpretation of RAW IMO. If you disagree, that's fine, everybody has an opinion.

when you hit -13 or below, yep, you're dead.

You should wear an Aegis of Recovery.

The paranoid or conservative might buy an ioun stone or two to raise the Con point at which you die...

Scarab Sages

Stephen Ross wrote:

lol... not to get into the language wrangling... BUT... it all depends on what round the healing from regeneration kicks in.

With a Con score of 12 on the round your hit points drop to -12 you have to heal via regeneration (or something else) before the start of your next turn else you are dead. So essentially it gives you that almost 1 round extra. It's not much but that's what a ring or ioun stone of regeneration will do for you in the going dead department. That is a reasonable interpretation of RAW IMO. If you disagree, that's fine, everybody has an opinion.

when you hit -13 or below, yep, you're dead.

You should wear an Aegis of Recovery.

The paranoid or conservative might buy an ioun stone or two to raise the Con point at which you die...

I'm not entirely sure this is true. Unless it's an instant/immediate effect, like the Aegis of Recovery or Heroic Defiance or something, once you hit -CON, you're dead. Healing before your next turn won't help that, I don't think. Only Breath of Life or something similar. Otherwise Breath of Life's limitation to within 1 round wouldn't matter.

The Injury and Death rules say in a couple of places, "When your negative hit point total is equal to your Constitution, you're dead." Not if you don't receive healing by the start of your next turn or when your negative hitpoint total exceeds your CON.

It's rough and never a situation I like to see come up, but it does appear to be the rule. If you're at -11 and fail to stabilize on your turn, you go to -12 and in this case (12 CON) are dead. At that point it's too late for regular healing.

I agree with your last two statements. The Aegis and/or Ioun Stones are wise investments.

Lantern Lodge

Ferious Thune wrote:
Stephen Ross wrote:

lol... not to get into the language wrangling... BUT... it all depends on what round the healing from regeneration kicks in.

With a Con score of 12 on the round your hit points drop to -12 you have to heal via regeneration (or something else) before the start of your next turn else you are dead. So essentially it gives you that almost 1 round extra. It's not much but that's what a ring or ioun stone of regeneration will do for you in the going dead department. That is a reasonable interpretation of RAW IMO. If you disagree, that's fine, everybody has an opinion.

when you hit -13 or below, yep, you're dead.

You should wear an Aegis of Recovery.

The paranoid or conservative might buy an ioun stone or two to raise the Con point at which you die...

I'm not entirely sure this is true. Unless it's an instant/immediate effect, like the Aegis of Recovery or Heroic Defiance or something, once you hit -CON, you're dead. Healing before your next turn won't help that, I don't think. Only Breath of Life or something similar. Otherwise Breath of Life's limitation to within 1 round wouldn't matter.

The Injury and Death rules say in a couple of places, "When your negative hit point total is equal to your Constitution, you're dead." Not if you don't receive healing by the start of your next turn or when your negative hitpoint total exceeds your CON.

It's rough and never a situation I like to see come up, but it does appear to be the rule. If you're at -11 and fail to stabilize on your turn, you go to -12 and in this case (12 CON) are dead. At that point it's too late for regular healing.

I agree with your last two statements. The Aegis and/or Ioun Stones are wise investments.

Nah the issue here is that with the monster ability regeneration, you don't die when you hit negative con...at least not from straight up hp damage. (there's still a plethora of ways to kill you, just the pointy things won't work unless you disable the regen. and they will still have to heal from all that damage they take).

But the argument here is between people who are either a) claiming that regeneration is too op to give to a pc, or b) claiming that the items in question don't actually give regeneration.

The other side argues that a) it does give regeneration and that b) it's not op like the other side would claim as it's actually rather easy to get around the regen and the regen is extremely slow. c) if it worked like the other side claimed, then the items are almost completely useless (even in a home game)...especially at the price you are paying for them.

I myself am on this second side.

Scarab Sages

1 person marked this as a favorite.

I understand the general debate in the thread. Stephen's post, however, contained what looks like misleading information. A character is dead at negative CON. If the ring keeps them alive, it doesn't matter if they are at negative CON or past negative CON. They're still alive. If the ring doesn't keep them alive, then they are dead at negative CON, not one less than negative CON. His message stated that someone at negative CON could be healed before their next turn "via regeneration (or something else)" and still be alive, but if they fell one below negative CON they'd be dead. That's not the case. As soon as someone hits negative CON, they are dead, unless they have something like an Aegis of Recovery that kicks in as an immediate effect when they drop below zero.

I have no idea whether the ring functions like the monster ability or not.

Liberty's Edge

Stephen Ross wrote:

lol... not to get into the language wrangling... BUT... it all depends on what round the healing from regeneration kicks in.

With a Con score of 12 on the round your hit points drop to -12 you have to heal via regeneration (or something else) before the start of your next turn else you are dead. So essentially it gives you that almost 1 round extra. It's not much but that's what a ring or ioun stone of regeneration will do for you in the going dead department. That is a reasonable interpretation of RAW IMO. If you disagree, that's fine, everybody has an opinion.

when you hit -13 or below, yep, you're dead.

You should wear an Aegis of Recovery.

The paranoid or conservative might buy an ioun stone or two to raise the Con point at which you die...

That's not exactly correct. The moment you hit negative Con or worse, you are dead. There is no time period to wait before that kills you.

Grand Lodge

spartanfury1: Your argument is based entirely around the concept of "This is worthless, it can't be this worthless" while you refuse to acknowledge the functionality the item grants. There are far less useful items out there with equivalent price discrepancies. There is also no example I can think of (granted, I am not a living SRD) where something references just a name that is similar to a monster ability and it grants that monster ability. Anything I can recall that does grant a monster ability explicitly states that it is like the monster ability. There is no ambiguity. If you had some other examples of cases like this, where a single word usage implies a monster ability without specifically stating it means a monster ability, and a dev/FAQ confirmed this, I would give your argument some weight. I don't think it exists even outside of items... maybe there might be an Eidolon evolution that meets this criteria, but I doubt it.

The item is pretty clearly not indicating "like the monster ability by the same name". Further, granting immunity to the primary method of killing for ~90%+ of the monsters/enemies out there for a few thousand gold (ioun stone) or for 90k (ring) is insanely overpowered. Ridiculously so. Put on a ring of inner fortitude and get someone to follow you around and slap you with deathwatch and you're a sneeze away from applying a minor dreadnought template.

The Exchange

(some off the top of my head)

is the Spell Resistance gained from a Scarab of Protection just like the monster ability Spell Resistance in the Bestiary?

is the flight (with wings) that is gained by active Wings of Flying just like the monster ability Fly that winged creatures get in the Bestiary? (which is different from that given with spells).

is the energy resistance granted by a ring of Energy Resistance just like the monster ability of the same name? It isn't referenced in the description.

Grand Lodge

nosig wrote:
is the Spell Resistance gained from a Scarab of Protection just like the monster ability Spell Resistance in the Bestiary?

Well, the ring is magical, so it's probably Spell Resistance (Sp) instead of Spell Resistance (Ex), but the actual ability is referenced, so comparable.

nosig wrote:
is the flight (with wings) that are gained by Wings of Flying just like the monster ability Fly that winged creatures get in the Bestiary? (which is different from that given with spells).

Flight(Sp) instead of Flight (Ex or Su). The text and effect are quite similar, but clearly not the same

The Exchange

Auke Teeninga wrote:
nosig wrote:
is the Spell Resistance gained from a Scarab of Protection just like the monster ability Spell Resistance in the Bestiary?

Well, the ring is magical, so it's probably Spell Resistance (Sp) instead of Spell Resistance (Ex), but the actual ability is referenced, so comparable.

nosig wrote:
is the flight (with wings) that are gained by Wings of Flying just like the monster ability Fly that winged creatures get in the Bestiary? (which is different from that given with spells).
Flight(Sp) instead of Flight (Ex or Su). The text and effect are quite similar, but clearly not the same

why do you think the Wings gives Flight (Sp) (not Flight (Ex or Su)? it gives wings "...that empower her to fly with a speed of 60 feet (average maneuverability), also granting a +5 competence bonus to Fly skill checks."

in fact, I would think the fly speed given would NOT be Flight(Sp) - which is what is gained with the spell, not with wings.

and which would be the "monster ability"? and is it different from the ability given by the magic item? Some monsters would have Flight (Sp) some Flight (Ex) and maybe even some would have Flight (Su)...

Grand Lodge

nosig wrote:
why do you think the Wings gives Flight (Sp) (not Flight (Ex or Su)? it gives wings "...that empower her to fly with a speed of 60 feet (average maneuverability), also granting a +5 competence bonus to Fly skill checks."

The source of the ability is a magic item, so Spell-like.

The Exchange

Auke Teeninga wrote:
nosig wrote:
why do you think the Wings gives Flight (Sp) (not Flight (Ex or Su)? it gives wings "...that empower her to fly with a speed of 60 feet (average maneuverability), also granting a +5 competence bonus to Fly skill checks."
The source of the ability is a magic item, so Spell-like.

The source of the wings are a Magic item, the source of the ability is the wings. So... Not even sure that Ex or Su apply. A bat doesn't have Flight (Ex)...

The Exchange

nosig wrote:
Auke Teeninga wrote:
nosig wrote:
why do you think the Wings gives Flight (Sp) (not Flight (Ex or Su)? it gives wings "...that empower her to fly with a speed of 60 feet (average maneuverability), also granting a +5 competence bonus to Fly skill checks."
The source of the ability is a magic item, so Spell-like.

The source of the wings are a Maci's item, the source of the ability is the wings. So... Not even sure that Ex or Su apply. A bat doesn't have Flight (Ex)...

PRD wrote:
Magic items produce spells or spell-like effects.

But back to the matter of the Ioun Stone: Immunity to disease costs 7,500 GP in a slotted item (Periapt of Health) and immunity to poison costs 27,000 GP in a slotted item (Periapt of Proof against Poison).

If anyone does not feel that immunity to death by HP damage for 3,400 GP in a slotless item is miscosted, please state so.


The item has a lot of poor verbiage that can make it seem more powerful than it is.

In the brief description it mentions regeneration. Since this is a brief description similar to flavor text a DM is perfectly in their right to say that is not what the item does because fo flavor text giving a poor brief description. There are many brief descriptions that are worded incorrectly.

Making up the argument that it does not say monster regeneration or true regeneration is a horrible argument. You are creating rules that do not exist to change what an item does. When DMs do this it is cheating.(there is no such thing as monster drag, thief uncanny dodge, or monster spell penetration you are cheating doing this)

I think comparing it to other items is a weak argument because many things are unbalanced, and we do not debate the rule validity because some items are way better than others.


Kevin Willis wrote:
If anyone does not feel that immunity to death by HP damage for 3,400 GP in a slotless item is miscosted, please state so.

lol... Immunity to death costs $5*9*10 +5000 or 16PP for a Raise Dead. While dead you get to lay there and take more damage without feeling it, as much as you like so long as there are some bits and pieces left (that might require a make whole spell or greater make whole...)


okay... back it my post on Aug 27 2015 in PFS Items that can save you in 2015
it was pointed out that some talismans from Occult Adventures are very handy (though pricey).
Talisman of Life's Breath (slot:neck) dead -> Breath of Life 5@9 1/d $35000 or once only at $3500.
This would imply that slotless it would be $7000 for a one shot item (such as a bottle of life's breath, ioun stone, etc) with similar restrictions (see Occlt Adv) which is doable in a home game (not PFS) as no such named item currently exists in the resources.
I mention the restrictions as classically it is {neck slot} 1/5{charges per day}*5*9*2000{use activated}=$18000 for 1 use/day (which would create a stir), 2{no space limitation}*1/5*5*9*2000{use activated}=$36000 for 1 use/day, and 5*9*50=2250 for single use/use activated.


going afield, for a home game I'd consult Magic of Faerun Attune Gem/Gem Magic. This as an old 3.0 supplement which has a lot of high magic/fantasy content.
Essentially it is $50*SplLvl*(CstrLvl+1), SplLvl hrs, and 3 types of activations using the Craft Feat outlined in the book. There is no Spell level limitation as there is with Craft Potion.

I don't know if any current third party publisher's have created similar content.

51 to 95 of 95 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / [PFS] Pearly White Spindle Ioun Stone and Death All Messageboards

Want to post a reply? Sign in.