elcoderdude |
I was under the impression if you failed a combat check, you took combat damage = to the difference, regardless if it was a barrier or monster.
Take Damage, If Necessary. If you fail a check to defeat a monster, it deals an amount of damage to you equal to the difference between the difficulty to defeat the monster and your check result.
Failing any check to defeat a monster -- whether it is a combat check or a different kind of check -- causes you to take damage. Failing a check against any other type of card -- even if it is a combat check -- does not cause you to take damage.
Longshot11 |
Thank you for the clarification! Ill address this in the future, although this is the first time this particular situation has been relevant for our play group.
That would've caused some pretty weird scenarios with the first barrier ever that required a combat check way back in RotR - which was a Door or a Chest.
Michael Klaus |
Arjay88 wrote:Thank you for the clarification! Ill address this in the future, although this is the first time this particular situation has been relevant for our play group.That would've caused some pretty weird scenarios with the first barrier ever that required a combat check way back in RotR - which was a Door or a Chest.
I'm pretty sure those were Strength checks but I guess it would play out like "Valeros tries to break down this door with his warhammer... oh crap." - "Well according to the rules you take damage so... he hit his thumb?"
While I realized that armies were barriers I did not realize that only one character was actually encountering it.
Longshot11 |
I'm pretty sure those were Strength checks but I guess it would play out like "Valeros tries to break down this door with his warhammer... oh crap." - "Well according to the rules you take damage so... he hit his thumb?"
Locked Stone Door (AD2), Arcane Lock (AD4) and Corroded Lock (AD6) have Combat. And yeah, I like your interpretation of the events :D