Nuclearsunburn |
Hey everyone. I'm building my roster of back up characters for our play group (helps to have some ready to go right?) and well, I'm intrigued by the shadowdancer PrC. so here's my rough sketch of a build :
Axadros
Race : Drow
AL CN
Str 16 Dex 14 Con 12 Int 12 Wis 11 Cha 13
Traits : Reactionary and ... I have no idea, suggestions wanted!
Alternate Racial Traits : surface infiltrator (replaces darkvision and light blindness with low light vision)
1 Fighter (2H archetype) - Dodge, Drow Nobility
2 Ftr Mobility
3 Ftr Combat Reflexes, overhand chop
4 Ftr Power Attack
5 Ftr Improved Drow Nobility
6 Ftr Lunge
7 Shadowdancer 1 Greater Drow Nobility, hide in plain sight
8 SD - evasion, uncanny dodge, darkvision
9 SD - Dimensional Agility, rogue talent (Fast Stealth)
10 SD - Shadow Call, Shadow Jump 40 ft
11 SD - Dimensional Assault, defensive roll, imp. uncanny dodge
12 SD - Shadow Jump 80 ft, rogue talent (weapon training)
13 SD - Dimensional Dervish, slippery mind
14 SD - Shadow Jump 160 ft. , shadow power
15 SD - Noble Spell Resistance, rogue talent (combat trick - Weapon Specialization)
16 SD Improved evasion, shadow master, Shadow Jump 320 ft.
17 Barbarian - Fast Movement, Rage, Critical Focus
18 Barbarian - reckless abandon
19 Ftr - Staggering Critical
20 Ftr - Stunning Critical
I've never really built a stealth focused character before. It SEEMS like it could be quite good... I realize I don't qualify for the Dimensional Agility feat until the level afterwards, in my original build I took Shadowdancer 1 at level 6 instead of 7, then decided I wanted Lunge early. So I'll have to play around with it a bit. The drow feats give me deeper darkness cast at will, and a host of other neat tricks at will. I need a second trait (or two traits if something's better than Reactionary for this build), and a nice reach weapon with a good crit range to focus on. I kind of wanted Ranger 2 in there at the beginning, for free Power Attack and access to a wand of lead blades, but it looks like that won't be happening the way I have set up presently. I like getting access to weapon training before I hit my SD levels, though. I don't know. Anyone who could point me down a path would be greatly appreciated!!
Nuclearsunburn |
After thinking about it some more and doing a bit of searching..I've updated this guy.
Axadros, v2.0
Str 16 Dex 14 Con 12 Int 12 Wis 11 Cha 13
AL CN Race Drow
Trait : Reactionary
Trait : Dangerously Curious
1 Fighter - EWP (fauchard), Power Attack
2 Ftr - Dodge
3 Ftr - Combat Reflexes
4 Ftr - Mobility
5 Ftr - Drow Nobility
6 Ftr - Lunge
7 Shadowdancer - Improved Drow Nobility
8 SD
9 SD - Greater Drow Nobility, Fast Stealth
10 SD
11 SD - Dimensional Agility
12 SD - Weapon Focus (Fauchard)
13 SD - Dimensional Assault
14 SD
15 SD - Dimensional Dervish, Weapon Specialization (Fauchard)
16 SD
17 Barbarian - Noble Spell Resistance
18 Bbn - Reckless Abandon
19 Ftr - Extra Rage
20 Ftr - Blind - Fight
It's "getting there" but I feel like there's so much crammed into the build with the Dimensional chain (which I love a lot) and the four Drow feats. Is having Deeper Darkness usable at-will exceedingly useful for this type of character? I have no clue. Constant detect magic is kind of nice, Levitate, Feather Fall, Dancing Lights, and Faerie Fire at-will is interesting. Noble Spell Resistance is obviously awesome. Still, I'm not sure. Some guidance would be great!!
DeathQuaker RPG Superstar 2015 Top 8 |
Must say, at a glance, generally looks interesting, but I don't get the dips into Barbarian late in the build. That +1/-1 tradeoff from Reckless Abandon is pointless by 18th level especially as you can only use it when you rage, and likewise by the time you're that level the boosts from Rage you can get from your friends buffing you, equipment, etc.
IMO better to just max out your Fighter levels, get that extra feat, and Weapon Training 2 (which is a +1 you can use all the time and has no penalties) and Bravery 3.
I would also think about looking at some fighter archetypes and seeing if they suit your concept (e.g., Tactician for skills, Cad for Stealth, some of the polearm-based ones since you seem interested in polearms, Mobile Fighter since you're creating, well, a mobile fighter...).
Also, I REALLY wish people would post where they find their non RPG-line material (anything that is not in the official PRD here at Paizo.com). Took me awhile to find fauchard. Not sure why you are taking a trip weapon and then not doing anything to train the ability to trip. Reach may allow you to avoid AOOs versus Medium or smaller creatures, but eventually you're going to be fighting creatures with reach of their own, and they are going to have high enough CMD you'd want bonuses from feats, etc.
I would either ditch the weapon, or train feats to give it a purpose, especially as you're taking time to specialize in it. Personally, I'd take a martial weapon and free up another feat slot.
ETA: I see, you want a reach weapon with a critical range. In that case, I'd suggest getting the Improved Critical feat in there and train your Critical feats earlier... presuming you are actually designing this for a game, not seeing a crit build pan out until you are 19th level is waiting a little long. :)
Devilkiller |
My Shadowdancing experience is limited to a Diabolist who likes to hide in the shadows while his many relatively wimpy minions help the party's melee PCs. Once in a while I'll come out and shoot a big spell with a metamagic rod. You're obviously looking for something with a little more offense.
I think giving up darkvision seems like a mistake since ideally you'll be in lots of dark places. I guess you could always get it back later via a magic item though. I'd think that one of the primary advantages of being able to hide really well would be popping out and whacking somebody with a sneak attack. Ninja levels and Spring Attack might be pretty sweet for a "stick and move" style.
williamoak |
I quite like the build. Consult with you DM before taking the dimensional feats because a lot of people claim it cant be used with shadowdancer.
I would tend to put the point in wisdom into charisma so as to get better UMD checks, but that's up to you.
I'll post some trait ideas soon. I like the build (and the shadowdancer in general). Fighter is not a build I would have expected (though it does fit with drow culture).
Edit: Might be worth getting the slippery trait, so you can gain access to stealth earlier. I would tend towards a dex-build, but that's me (not a fan of bruisers in general), especially with the dependance of stealth on dex. Otherwise, it's quite a nice build. Have fun with it.
RuyanVe |
Greetings, fellow travellers.
I'd echo most of DeathQuaker's thoughts.
This would give you three feats which you could use to improve your weapon (crit feats), maybe get Improved Initiative, or Iron Will.
Have you thought about ranger6/SD10/ranger4? Would give you more skills, a second good save, (only) two combat style feats (which you do not have to qualify for), access to divine spells (and therefore divine wands), a (shabby) animal companion (dire rat!?), two fav enemies, Endurance as a bonus feat (never take of your armor again), and a fav terrain.
Ruyan.
Edit: Just saw your musings about ranger2...
Nuclearsunburn |
Thank you everyone for your comments on this guy. I should have spelled out what I'm looking for from this build. I want something that can essentially step out of the shadows and hit anything within 15' via Lunge. Having the SLAs is just gravy, honestly. Something I'd love to fit in would be Quicken Spell-Like Ability (need to be 14th level to apply it to deeper darkness). Also would have to be cleared with the GM since it's a monster feat, but it most likely wouldn't be an issue.
Just remember you can only take combat feats with fighter bonus feats. I think this applies to rogue feats via shadow dancer also.
I should have clarified which were fighter bonus feats and which were regular feats. With the three rogue talents I get via shadow dancer, I took Fast Stealth (no stealth penalty for moving full speed), weapon training (gain Weapon Focus with a weapon) and combat trick (gain any combat feat, used on Weapon Specialization)
Must say, at a glance, generally looks interesting, but I don't get the dips into Barbarian late in the build. That +1/-1 tradeoff from Reckless Abandon is pointless by 18th level especially as you can only use it when you rage, and likewise by the time you're that level the boosts from Rage you can get from your friends buffing you, equipment, etc.
IMO better to just max out your Fighter levels, get that extra feat, and Weapon Training 2 (which is a +1 you can use all the time and has no penalties) and Bravery 3.
I would also think about looking at some fighter archetypes and seeing if they suit your concept (e.g., Tactician for skills, Cad for Stealth, some of the polearm-based ones since you seem interested in polearms, Mobile Fighter since you're creating, well, a mobile fighter...).
Also, I REALLY wish people would post where they find their non RPG-line material (anything that is not in the official PRD here at Paizo.com). Took me awhile to find fauchard. Not sure why you are taking a trip weapon and then not doing anything to train the ability to trip. Reach may allow you to avoid AOOs versus Medium or smaller creatures, but eventually you're going to be fighting creatures with reach of their own, and they are going to have high enough CMD you'd want bonuses from feats, etc.
I would either ditch the weapon, or train feats to give it a purpose, especially as you're taking time to specialize in it. Personally, I'd take a martial weapon and free up another feat slot.
ETA: I see, you want a reach weapon with a critical range. In that case, I'd suggest getting the Improved Critical feat in there and train your Critical feats earlier... presuming you are actually designing this for a game, not seeing a crit build pan out until you are 19th level is waiting a little long. :)
Thank you for looking at it for me! I wasn't sure what to do with those last few levels, and rage seemed like a good thing to have, but it might be that I'm better served just going Fighter until the end.
I'm sorry I didn't explain the Fauchard more, the source is listed as Classic Horrors Revisited. I don't have a copy of it to verify that it's in there, but basically I don't care about its trip property, because tripping is kind of a trap. It could be a useful thing to have in a rare occasion. The main thing is it's the only reach weapon with an 18-20 crit range I could find. Essentially I want 15' reach to take advantage of as many AoOs from my Combat Reflexes feat as I can.I had already planned to take the 2-Handed Fighter archetype in order to get access to Overhand Chop and Backswing.
Improved Critical, I wanted to take, but the keen enchant can do that for me, and I'm so tight on feats as it is..I guess I could take it instead of Weapon Spec, but I think that getting keen on the weapon will be the route I'll go.
I'm designing it for my "interesting concept character" folder, for when I or a friend has no idea what to play in a game, they can take a look and maybe pick something out. It needs to stand out in some quirky way (which the Drow feats and Dimensional chain make it do).
Thanks again for the comments DeathQuaker!
Consider duelist as it stacks well with shadowdancer
I would, however, I've decided to focus on a 2H reach weapon for this build. Maybe a future character, if the shadowdancer proves interesting to play!!
My Shadowdancing experience is limited to a Diabolist who likes to hide in the shadows while his many relatively wimpy minions help the party's melee PCs. Once in a while I'll come out and shoot a big spell with a metamagic rod. You're obviously looking for something with a little more offense.
I think giving up darkvision seems like a mistake since ideally you'll be in lots of dark places. I guess you could always get it back later via a magic item though. I'd think that one of the primary advantages of being able to hide really well would be popping out and whacking somebody with a sneak attack. Ninja levels and Spring Attack might be pretty sweet for a "stick and move" style.
I almost took Spring Attack. Almost did it. I just don't think I have enough movement speed to justify it (although once I have Lunge it does become a MUCH better option. Hmm.)
Well, I gave up darkvision as a drow trait, because I don't like light blindness at all, and because the shadowdancer class gives it back to me at level 2. So sure, it's only half the range of the racial darkvision, but that's a small price to pay for being able to see in any kind of lighting. I guess sneak attacking is one route to go, I just prefer the consistency of a brute.
I quite like the build. Consult with you DM before taking the dimensional feats because a lot of people claim it cant be used with shadowdancer.
I would tend to put the point in wisdom into charisma so as to get better UMD checks, but that's up to you.
I'll post some trait ideas soon. I like the build (and the shadowdancer in general). Fighter is not a build I would have expected (though it does fit with drow culture).
Edit: Might be worth getting the slippery trait, so you can gain access to stealth earlier. I would tend towards a dex-build, but that's me (not a fan of bruisers in general), especially with the dependance of stealth on dex. Otherwise, it's quite a nice build. Have fun with it.
I'm glad you like it. I was unaware of a controversy with dimensional agility etc. with Shadow Jump. The Shadow Jump description says it works just like dimension door, right? I guess it doesn't explicitly say it IS dimension door. That ought to be cleared up in a FAQ sometime. I guess I could take the point from WIS into CHA. I originally had this built as a Ranger that got to level 4 and could cast lead blades, and that was the reason for 11 WIS. But since I'm not going to bother with that, the 14 CHA seems more useful. Thanks for pointing that out for me. In any case, I don't see either of the DMs I play with having an issue with me using this character as currently constructed, but thanks for bringing the controversy to my attention. Slippery is a good trait but it's also a combat trait... which I'm setting aside for Reactionary for now. I can play this character like a standard 2H heavy hitter until level 7 anyways, just making sure I keep my Stealth skill maxed.
The only issue I have with dex builds is that they generally revolve around scimitars and Dervish Dance, and I have a personal dislike of that feat, so I never base any builds around it. I think my dex is high enough to support my stealthiness as is.Can a drow select Elf racial traits and take Warrior of Old? That would let me take Slippery.
Thanks for commenting on another of my threads, I do appreciate it!!
I would take lore warden my self.
Better skills, able to manuver well, and you will wear light armor any how ...
Lore Warden is definitely a good, synergistic option. I just like what 2H Fighter brings to this particular build. I might play around with it though, just because the idea of qualifying for Whirlwind Attack makes me happy. Drop darkness, Shadow Jump into a crowd, Whirlwind with a 15' reach via Dimensional Dervish, and Jump out, also via Dervish. That sounds like a hellacious amount of good times to me. Thanks for bringing it to my attention!
Talk to your DM, see what he thinks about HiPS, etc before you bring it in. There's quite a bit of controversy on how it works, and you want to make sure you & your DM are on the same page.
That's a really good idea, and one I will take to heart. Thanks.
Greetings, fellow travellers.
I'd echo most of DeathQuaker's thoughts.
ditch the fauchard, free a feat and grab the bardiche
ditch the improved and greater drow stuff--I don't see the big improvement (but that might be related to the games I GM and play in)
ditch the barb dip--a drow would never sink that low This would give you three feats which you could use to improve your weapon (crit feats), maybe get Improved Initiative, or Iron Will.
Have you thought about ranger6/SD10/ranger4? Would give you more skills, a second good save, (only) two combat style feats (which you do not have to qualify for), access to divine spells (and therefore divine wands), a (shabby) animal companion (dire rat!?), two fav enemies, Endurance as a bonus feat (never take of your armor again), and a fav terrain.
Ruyan.
Edit: Just saw your musings about ranger2...
- ditching the fauchard will be difficult for me to do. It's the only 18-20 weapon with reach, buut... a bardiche could suffice. I'll have to ponder on that for a bit.
- There are two big draws for the drow feats, one being that I can cast deeper darkness at will as a spell-like ability (with Greater) and two, that Greater qualifies me for Noble Spell Resistance, which is a wonderful feat. Having SR = 11 + my level is just an awesome thing to have.
- Yep, the Barb dip is probably just going to have to go. It was just a "it's the end of the build and I've got no idea what to take here." thing. Maxing out Fighter is the play, I think.
- I have indeed thought a lot about Ranger, and it's a very good way to build... I just decided in the end that if I were going to do everything I really wanted to do (at-will deeper darkness, Dimensional feats) that I needed the bonus feats from Fighter more than the Ranger goodies. Losing access to Lead Blades hurts though. The spells buffing movement speeds are would also be really welcome. The biggest issue for the ranger to me is, I want to be using a 2H reach weapon, and Power Attack is the only decent Ranger bonus feat in that tree. And as you said, the animal companion would be kind of awful, even with Boon Companion. Still could be worth a look though. I'm going to go work on this some more and come back with an updated build later on. Thank you everyone for your attention!!
Nuclearsunburn |
Alright, here's a different Shadowdancer. This one is more straightforward, human, and likes walks on the beach. At night. In darkness. With a polearm.
Str 17 Dex 14 Con 14 Int 13 Wis 10 Cha 10
Race : Human
1 Fighter (Lore Warden) Power Attack, Dodge, EWP (fauchard)
2 Ftr Mobility, Combat Expertise (replaces bravery)
3 Ftr Combat Reflexes
4 Ftr Spring Attack
5 Ftr Whirlwind Attack
6 Ftr Lunge
7 SD Blind Fight
8 SD
9 SD Improved Critical (Fauchard), rogue talent Fast Stealth
10 SD
11 SD Dimensional Agility
12 SD rogue talent (Weapon Training - Weapon Focus (fauchard) )
13 SD Dimensional Assault
14 SD
15 SD Dimensional Dervish rogue talent (combat trick - Critical Focus)
16 SD
17 Ftr Staggering Critical
18 Ftr Stunning Critical
19 Ftr Improved Blind Fight
20 Ftr Greater Blind Fight
It certainly ups the combat capabilities. I'm not sure yet if Dimensional Dervish and Whirlwind Attack can be used in conjunction, but if they can that's a pretty strong crowd pleaser at level 15. Less control over combat surroundings than the drow version, but I could UMD a wand of darkness or deeper darkness. There's a trait that gives INT to UMD instead of CHA, right? I could dump CHA then to bump INT a couple points. Still not sold on the Improved Critical feat. I'd love to have something else there. Anyways I'd like suggestions on both this version and the drow version!
williamoak |
I would totally play this build. I love whirlwind attack (despite whatever people say about it being useless). I'm hoping whirlwind can be used with dimensional dervish.
BTW, the trait that would help you out (int to UMD) is "pragmatic activator". If you feel like stil being a face, there's a social trait (Student of philosophy) that allows you to use int instead of cha for Bluff and Diplomacy check to persuade.
However, do you even need the int? It's not necessary for combat expertise anyways.
I think I'll reuse your feat distribution for a horizon walker build of mine. They can get dimension door 3+wisdom modifier per day by level 3. I should be able to start the feat chain by level 9
Nuclearsunburn |
I would totally play this build. I love whirlwind attack (despite whatever people say about it being useless). I'm hoping whirlwind can be used with dimensional dervish.
BTW, the trait that would help you out (int to UMD) is "pragmatic activator". If you feel like stil being a face, there's a social trait (Student of philosophy) that allows you to use int instead of cha for Bluff and Diplomacy check to persuade.
However, do you even need the int? It's not necessary for combat expertise anyways.I think I'll reuse your feat distribution for a horizon walker build of mine. They can get dimension door 3+wisdom modifier per day by level 3. I should be able to start the feat chain by level 9
Awesome. Yeah, you do need the Int for this, because Int 13 is listed as a prereq for Whirlwind Attack. Horizon Walker huh? I'll have to give that a look, too. I'm not really building a SUPER optimized character... just one I think will be fun and useful. And WW Attack with a 15' reach can be both fun and useful, especially when you start tacking on Stunning Criticals and Shadowdancer blindness thing you get a t level 10 later on. Anyways, thanks for keeping up with this with me.
williamoak |
1 person marked this as a favorite. |
No problem, I've been looking for a way to make the shadowdancer viable for a while. I've made a small modified horizon walker build in the meantime. I give you, the "dimensional whirlwind":
Human, NG
Str 17, Dex13, Con 12, Int 13, Wis 15 , Cha 8
Lore warden 6, Horizon walker 3, Lore warden 11
1 Power attack, Dodge, EWP (Fauchard)
2 Mobility (Combat expertise)
3 Combat reflexes
4 Spring attack (+1 wis)
5 Endurance
6 Whirlwind attack
7 Lunge, Favored terrain (Astral)
8 Favored terrain (anything), Terrain mastery (astral), +1 str
9 Dimensional Agility, Terrain dominance: Astral
10
11 Dimensional Assault, Improved critical (fauchard)
12
13 Dimensional Dervish, Blind fight
14
15 Stunning critical, Crit focus
16
17 Blinding critical, Crit mastery
18
19 Greater blind fight, Improved blind fight
20
I might modify the setup to reduce the feats. Or just use another type of fighter so that I dont have to worry about medium/heavy armor proficiency. Lore warden is cool, but this dude will have very low AC. The best I could do is mithril breatplate+ armor expert.
Still, this dude would be a terror on large amounts of mooks. The horizon walkers dim door would let it move 400+40*char level (so, at level 13, 920 feat of total movement). You could hit everybody on the battlefield.
Plus, I'm pretty sure whirlwind+dim dervish works.
From dervish: "You can take a full-attack action, activating abundant step or casting dimension door as a swift action."
From whirlwind: "When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach."
I'm pretty sure any reasonable GM would probably not let you consider the whole battlefield "in reach" but you should be able to door in, whirlwind, then door out.
Nuclearsunburn |
I'm a big fan of that build. I wonder if there's a way to fuse that with Ranger, Lore Warden, and Shadowdancer. I'll try to mess around with it a bit. I like that your build has zero controversy since you're actually casting dimension door. I think my entry would be Lore Warden 2 / Ranger 4 , so I have 1st level ranger spells, Power Attack, Endurance, and Combat Expertise as bonus feats (EWP + Dodge at level 1 Rgr, Power Attack at Rgr 2, then Lore Warden 1 Mobility + Combat Reflexes, LW 2 Combat Expertise + Spring Attack, Rgr 3 Endurance + WW Attack, Rgr 4 gets you your animal companion buddy (though I'd be tempted to take an archetype that replaced that feature) and first level spells (see : lead blades)
I like that this is a FULL BaB build and therefore gets the most out of critical feats. That's pretty awesome. You need to take Staggering Critical before Stunning in your build though, and Stunning has a +17 requirement. Blind Fight isn't as big a deal for you since you're not a darkness slinging drow, so you can substitute Staggering for that, and swap Blinding and Stunning and you're all set. Then I guess you can take Blind Fight and Imp. Blind fight at 19, it's still a good investment. I'll play around with a horizon walker / shadowdancer build later on tonight, the idea interests me quite a bit.
Devilkiller |
Ok, great call on Shadowdancer getting Darkvision at 2nd level. I somehow forgot about that despite playing a Shadowdancer occasionally. I'm glad you added Spring Attack and think you'll really enjoy it, especially if you have a way to move at above half speed without taking penalties to your Stealth check. The elven Silent Hunter racial trait might help. There's probably a magic item somewhere too. Maybe your party caster will just Haste you, and then it isn't a big concern.
RuyanVe |
You could even get more spell-like abilities by taking Minor and Major Magic (besides Fast Stealth)... though not darkness since it's 2nd level spell.
But SD with HW and ranger--now you've got me excited! Maybe go for the Guide archetype: exchanges hunter's bond for terrain bond and fav enemy for ranger's focus; killed two birds with one stone!
Ruyan.
Nuclearsunburn |
Also: why deeper darkness? Doesn't that negate your darkvision, too? How are you going to deal damage to those within?
Ruyan.
Yeah, for the drow version, deeper darkness is a result of taking Improved Drow Nobility , in certain situations it will indeed negate your own darkvision (when you cast it in an area that is already dimly lit or dark). Which is why having the Blind Fight feat chain would be really good for that character, and I need to figure out where to incorporate it. I'm definitely going to work on some kind of Shadowdancer / Horizon Walker character today when I get a little time after work.
The Guide archetype might be what I'm looking for for that build, since it dovetails with the favored terrain feature of the Horizon Walker pretty nicely. Another option I was thinking about last night was a level dip into Cleric with the Growth subdomain to get enlarge person as a swift action 3+Wisdom mod per day to make the reach truly terrifying to behold.
There's also the Duergar race which has enlarge person available 1/day as a racial ability. But they are so slow, which is a downer for me.
williamoak |
Well, as to what I'm seeing, guide would be best if you want to go the shadowdancer route. While it synergizes well with horyzon walker, you'll lose several feats, and some of the more interesting lore warden abilities.
Not sure what you'll do with your last few levels though. In any case, my dimensional whirlwind will stick with the lore warden. I might change it to allow wearing heavy armor. Maybe using a bardiche instead of a fauchard? And sticking with a regular fighter? I'm not sure at this point. To bad there isnt an easier way to get fauchard proficiency, because this dude is going to have awful AC without decent plate armor.
Note: some weapon additions (in case someone does get up close and personal) would be the curved elven blade. It can be used as a martial weapon, just without finesse (still great crit range). Nodachi would also be good (but thats setting dependant).
Nuclearsunburn |
1 person marked this as a favorite. |
Finally, I sat down and tried to work up something with both Shadowdancer and Horizon Walker... I'm not sure I love the result, but you tell me what you think. It's way off the original concept of a drow that can drop darkness anywhere and teleport into it, but it's more reliable.
Str 17 Dex 14 Con 14 Int 13 Wis 12 Cha 8
Race : Human
(No traits selected as yet)
1 Ranger - Dodge, EWP (fauchard)
2 Rgr (spirit ranger) - Power Attack
3 Rgr - Endurance, Combat Reflexes
4 Fighter (Lore Warden) - Mobility
5 Ftr - Combat Expertise, Spring Attack, Whirlwind Attack
6 Rgr - (Rgr 1 spells)
7 Horizon Walker - Lunge
8 HW
9 HW - Dimensional Agility
10 Shadowdancer - (hide in plain sight)
11 SD - Dimensional Assault
12 SD - rogue talent (Fast Stealth - could also take a combat feat instead, or weapon focus)
13 SD - Dimensional Dervish (also get your shadow companion here)
14 Ftr
15 Ftr - Weapon Focus (fauchard), Weapon Specialization (fauchard)
16 Ftr
17 Ftr - Critical Focus, Staggering Critical
18 Ftr
19 Ftr - Stunning Critical , Big Game Hunter
20 Ftr
It's a lot like your build, williamoak. One less BaB and the addition of hide in plain sight and a shadow companion. What do you think of it?
Nuclearsunburn |
Looks like I have an extra SD level in that build, I only meant for there to be three. Shadow conjuration 1/day isn't that exciting for me. Other dips to consider for me would be ... what? Cleric for Travel / Freedom domains? Barbarian for rage and fast movement? another fighter level?That would give me an extra feat at 20th, but that's not super exciting to me. I'm already hitting Lore Warden 7 with no chance at Lore Warden 11, so another Fighter level is kind of blah for me.
I'm not sure I'd play this character in a game that didn't start at level 11 or higher, honestly. The thing about any character based on the Dimensional feats is that they take a while to get off the ground.. However, I suppose that even before he is teleporting around the battlefield, he still is a whirlwind attacking reach guy, which is pretty cool in and of itself. Could be worth a go even from level 1.