DM Variel's WotR Discussion thread


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Nope not trying to kill you at all. However I am not increasing the cr level anymore since you lost 2 characters. This is being done purely as written.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Zeriax: Sounds good.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

This gal we've got to rescue, do we know what race she is? I've TOTALLY forgotten if it was mentioned. Sorry. :P


I believe it was unstated when the dream was related to us, but someone wondered aloud if she might be the 'redeemed' succubus that was mentioned when we liberated the castle. In the dream, Irabeth said she was a demonic creature wreathed in holy light was trapped while demons clothed in darkness stalked her. We should have asked for more details, as usual.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I asked if irabeth thought that it was what's her name, the succubus, we just haven't gotten an answer.

I'm just really not sure how to approach this combat... anybody have any thoughts on how we should roll in, cuz I will not be able to do any sneaking


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I wrote my suggested 'strategy' about 5 posts up Garith :P


Garith irabeth would not know for certain if this is the succubus but it would be safe to assume so as there are not that many redeemed demons.

When you are all ready it’s your init.


Male commoner 1

Imma post tomorrow. Can I put up the buffs from the approach?

Just alter self from the scale


If that is it then yes


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

So guys, what's up? We've had an amazing run so far but I get the feeling we're losing momentum.

In case it isn't noticeable, I love Zeriax :D

But... Should we put this one on hold or something - or recruit, or..? I would prefer anything to letting the game stall to death.

What do you say?


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Well, for my part, I have been checking the boards all week because of an unusual amount of free time and never saw any indication of Variel’s post from Monday. Nasira has little to offer, so she will delay her action. Pakak will similarly delay unless someone wants to take the reins - no offense taken if you do.


Sorry guys. Will move forward to next round here tomorrow. Too busy with reign of winter recruitment and ending that book. An excuse I know but will do better with you guys now.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Can we use this ability from the medals?

As a swift action, the wearer can gain a +2 sacred bonus to the medal’s associated ability score for 1 minute. In addition, each righteous medal grants a constant sacred bonus on one type of roll, as detailed below.

'Cause I'm thinking I'm gonna need a Con boost. It's not a lot, but it's something. :P (But no worries if not)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Nasira: I'll give it a go at running Pakak. What the heck. I'm a rookie when it comes to arcane, so, with that being said... I will always be open to suggestions from anyone. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Nasira again: Just so I'm clear, if you want to keep rolling with him that's fine with me. It really makes no difference to me. Just throwing it out there.

Barring that, I've got a couple of issues about his sheet.

@Variel: He's missing 2 Path abilities and 1 Mythic feat. Can I look over those and go with what might fit best?

Also, he gets 2 more free spells. He doesn't have his spellbook on his sheet so can I just pick a couple of spells? (I'm guessing they'd be 3rd level or lower so I'd roll somewhere along those lines)

Per the Mythic Path/Feat business: I might have just missed those on his sheet. So if any of you can find them, let me know because I'm just not seeing them.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Guys, dropping a line to let you know I will be going on vacations from the 20th until the 30th June. Will have access to internet, and will probably be able to post here and there during those 10 days, but in between family, SUN, beach, swimming pool and summer beverages, the posts will have to wait a tad ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Variel again(Sorry about this): Okay, I've got 5 skill points left over. And I've got him at 3 more hp's than he's got. And that's with putting every favored class bonus in skill points. Which brings me to the conclusion he did not include his Mythic hit points when we hit 3rd tier. That's the only way I can figure it seeing how it's 3 hp's per level for a Archmage.

So seeing how I've got 5 skill points left, should I just throw it on some random skills? ORRRRR should I switch the last 5 levels of those favored class bonuses to hit points instead? Which would put him at a whopping 70. :P

Really doesn't matter to me which though.

As an aside, he's got a -2 to Acrobatics. No idea how he has that. I've got him at +1. BUT I'm willing to bet it's the artisans tools(seeing how he uses herolabs and it counts against encumbrance) but there's no way he's carrying those around everywhere we go. That'd be pointless.

Also, per the skills, I've got him using masterwork artisans tools instead of regular artisans. Which would give me only 1 skill point left over, but then craft(stonemasonry) would then be +5 instead of +7. BUT if I did put the last one in stonemasonry, it would be +9.

I could go that route(The 1 point in stonemasonry route directly above). Might be simpler. *Shrugs*

Whichever way, though. It's all good.

Okay. Break time. All this going through a character sheet is tiring. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Zeriax wrote:
Dang Morgrym, that was some hard hitting! :D

:)

I gotta say I was pretty shocked(and pumped!) at finally managing to hit like that. But the excitement just didn't last long due to the sheer number of beasties heading our way.

I'm like, "Good. We dropped it. Only 20 or so more creatures to go." :P

Man if we survive this...


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Wow, I'm tired just reading all of that. You are welcome to bot Pakak. I only did so we didn't forget him. I really don't have the extra time to do him justice.

Be my guest.


I don't think Pakak has updated his sheet correctly lately so you are probably right Jave;;. However it is close enough not to be a really big issue. the spells are a bigger issue and go ahead and give him another 2.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nasira Yusra Abujamal wrote:
Wow, I'm tired just reading all of that.

Lol!

@Variel: Sounds good. Will do.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Hey, sorry... It was my little brothers graduation week, and getting ready. I've been out of it. Just got home today


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Will get to Pakak tomorrow. Been a long work week and it's just way too late right now.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nasira Yusra Abujamal wrote:
I swear we have tried to give Pakak a cloak at least once. What I don’t know is if he refused it or if it happened and he didn’t record it. I can’t search the thread effectively from my phone.

Yeah that's a good point. It feels like I vaguely recall something like that. But regardless though, if we survive this onslaught, that's my first priority if we've got any downtime once we're back in town. Pakak can craft stuff so will definitely be doing that.

Question: If you have a spell learned as Mythic(such as the magic missile Pakak cast) does that count against your Mythic Power uses for the day?


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Casting it with mythic power requires a use of MP, yes.

You can opt to cast it non-mythic, also, without the MP.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, cool. That's what I was needing to know.

Then Pakak is at 2/9 on Mythic points used then. One for the Magic missile and one for surge.

I can't remember any others at this point so I guess that's all up to this point. If any of you recall any others, please let me know so I can note it down. Thanks.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Also, I've added these Mythic abilities to Pakak.

I added Extra Path ability as a feat. Because I felt the other feats were all kind of meh.

And since he was missing 3 Path ability's, I added these:

Energy Conversion: Whenever you cast a spell with the acid, cold, electricity, or fire descriptor, you can expend one use of mythic power to switch the energy type to a different one of those energy types. If the spell normally has its original energy type as a descriptor, it loses that descriptor and gains the new type as a descriptor. All other effects of the spell remain unchanged.

Why? Pretty much for obvious reasons. If something is immune to fire and weak to cold, change the fireball to a frostball.

Mythic School: When determining the effects of your arcane school powers, you're considered 4 levels higher. This increases the effects of powers you have access to, but doesn't grant you powers at a lower level than normal. If you have an arcane school power that can be used multiple times per day, such as blinding ray, you gain a number of extra uses of that power equal half your tier (minimum 1). You must have the arcane school class feature to select this ability.

Why? Because it adds to his Energy absorption ability(through his Abjuration specialized school) to where he can take more energy type damage(It would be 39 with this). And with the higher levels come more powerful explosions and he can't afford to take massive damage.

It also increases his Protective Ward to +3.

Mainly for the Energy absorption though.

Mirror dodge: When hit by a melee or ranged attack, you can expend one use of mythic power as an immediate action to replace yourself with an illusory duplicate and teleport to any open square within 30 feet of your current position. You take no damage from this attack, which instead destroys your illusory duplicate (similar to mirror image). Using this ability requires a line of effect to the square into which you teleport.

Why? Again for obvious reasons. If he gets trapped in melee he's GOING to get hit. So this is a huge get out of jail free card(as long as he's got mythic power left that is). And if anyone needs it, it would definitely be him. :P

--------------------------------------------------------------------------- ------------------------

I REALLY am torn though. I REALLY like this one:

Enduring Armor (Su): You are protected by armor made of force. This armor grants you an armor bonus to AC equal to 3 + your tier. This ability is an abjuration effect with a spell level equal to your tier. If this armor is dispelled or otherwise ended, you can reactivate it as a swift action.

He could ditch the bracers he has and never have to worry about upgrading those. And it increases with every tier gained.

Right now he'd be at +6 and an AC of 19 which is WAAAAY better than the 14 he's sporting. While a 19 is still weak, it's still not a 14. But it's also the reason I didn't roll with it. Because a 19 is still not gonna help him much. BUT, magic and other factors could improve it and put him near the mid 20's which he won't reach at all sitting at 14 normally.

If I did go the Enduring armor route I'd switch it with Mythic School. Because currently he's at 27 hp's of damage he can withstand. Which really isn't that bad.

If any of you have any thoughts on this, please feel free to chime in. I'm no expert on all the Mythic abilities so if you folks know of something better then let me know. Just trying to set him up with some stuff that I think might help keep him alive and/or would be handy so I'm fully open to better suggestions. :)


Been a while for Pakak? Should we table him to Drezen and find a replacement?


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

As you will, sir, it's your game. I like the potential for bringing these characters back if/when their players become available again. I hate to lose someone that has so much time invested in the game.


That is why thinking of them just hanging out in Drezen for the time being. If they come back then I can reshuffle things again and ,amber break down into 2 groups if all come back.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You know, I think that might be a good idea. I'm obviously not having to good of a go at it. I have no idea what to do about this swarm. There's Burning hands that Nasira mentioned but I don't think that'll do enough damage. Dragon breath will do a ton but it's pretty much overkill and there's the potential of hitting my own party.

I really am at a loss on what to do with Pakak currently.

And isn't it funny, we lost 3 people and ALL of them are arcane types.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Maelchar is an oracle, so he's a divine caster, but our spellcasting in general has taken a major hit, for sure.

I may have led you astray, but I thought swarms take damage-and-a-half from an area effect but cannot be affected at all by a single-target effect spell or attack. I didn't Pakak needed to waste big firepower on what's really a nuisance that will disappear after a couple of rounds and a first-level area effect like burning hands just seemed to fit the bill nicely.

You've been doing fine. However, it's not fair to ask you to run two characters when one of them is really outside your comfort zone.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yes that's right, Maelchar is an oracle. Don't know why I was thinking arcane for him. *Shrugs*

And huh. I didn't realize they took extra damage from AoE spells. Interesting. If that's the case then that puts the damage at 18! I'll take it. :P

Yeah I really didn't wanna burn a big time blaster spell on a swarm. And seeing how swarms last only 1 round/lvl, I figured it would last a minimum of 9 rnds.

So I got to thinking, "Do we really wanna deal with this thing for 9 rounds?" That's ultimately what was hanging me up on what to do.

Burning hands is a good call. Unless it would've been a demon swarm like I thought initially. I just looked up "Demon subtype". Crying out loud, they have resistance and/or Immunity to ALL energy types except sonic. Crikey! We would've had to just flat out wait that sucker out if that was the case.

Yay for bat swarms! :P


Good news for you all as well and bad on me. I think I missed informing you that you were 10th level before you set out to find Arueshelae. Therefore after you find and save her you will be 11th level and tier 4 after this fight.

I think I missed it when I moved us along to the abandoned fort. Again my apologies. Don't worry you guys got this.


Back from vacation but will post tomorrow to move th)gs along


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Welcome back man! Hope you had a great time ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Just so I'm clear, it's not our turn, is it? If so, is that big bat thing dead that's right next to Morgrym?

And are those 2 Will of the Wisps dead or alive that are about 5 squares to the left of Morgrym? Because I can't remember if I killed them or not. Wait a minute, are they the ones that went invisible?


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I don't know about the status of those creatures, but I think our turn is incomplete. Garith's action didn't work because the gate prevented it. I'm not certain what it will take to move the gate.


Never mind guys just got called in to work. Update tomorrow for both


RETIRED - defeated Karzoug, saved Sandpoint and happy Alpha of her little Pack

Hey Everyone - thought I'd better put this in here despite not actually posting yet! I'm away for the next twelve days in Florida - going to Disney World for the first time!

I won't be able to check my games while I'm away so I'm on pause until the 10th (or possibly the 11th if I'm too jet-lagged!).

Please feel free to bot me as the situation requires! :)


Hey snow have fun. I am heading that way in February.

Also sorry for not posting sooner. Went on a quick impromptu flight to visit in laws and just got back last night. Will get us moving again tonight after the kids are in bed.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Well that's interesting. A new person. Welcome! And... um... goodbye! ;) (Seriously though, have some fun at D-World!) :)

No worries, V. We'll be ready to smash more of the baddies - hopefully before they smash us - whenever you're ready. :)


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Hi Snow.

Bye Snow.

:D


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Guys what's up? One week without posts? :P

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Does Nasira need a bit real quick?

I'm at work till, but I maybe can when I'm off this afternoon


Go ahead and bot her. Will get to it tonight if you don’t.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Apologies - I lost track of my status here. Working on a post.

Actually, I think I know what happened - I don’t see my casting of spiritual ally anywhere. The post apparently got eaten. I don’t want to try to recreate that post on my phone, but will do so when I return to my computer.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nasira Yusra Abujamal wrote:
If I'm not mistaken, damage taken by the party is not so grievous that I need to address it immediately, is that correct? I have status running, so Nasira would know even if I don't as a player.

Morgrym is down about 90. But he can still take a few more hits. I'm honestly not too concerned about him right now. He's not in immediate danger. I'd probably say in about 3 rounds he's probably gonna need some healing.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

That decides my next round, then.


Hey guys...on call and working late.

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