DM Variel's WotR Discussion thread


Play-by-Post Discussion

2,151 to 2,200 of 4,040 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>

correct Nasira, only Zeriax and Pakak took the fire damage as the rest of you disbelieved the phantasmal killer mass.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Sorry for my recent negligence... We're moving this weekend so we've been doing a lot of packing.

Should be better next week


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Just a heads up. I am posting this in all my games, so you may see it more than once.

I am leaving for a cruise at 2am on March 5th. I'll be on the road all night and arriving at the ship midday. I won't have internet access til sometime the night of the 5th... For the next 2 weeks, I will have spotty internet (wifi at sea isn't the best), and I'll probably only be checking in at night once a day. Please if my character needs to take action between my own posts, GM feel free to bot me as necessary.

Ship returns to port on March 19th, and I will resume normal posting on the 20th.

Thanks, and sorry for any inconvenience my semi-absence may cause.


Can I have someone volunteer to bot Maelchar when he is gone if we are waiting for him.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man I would do it in a heartbeat just because I find it to be a fun challenge covering for another player. But I know absolutely zero about Oracles.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Like I said in the other thread, I think we can do it by committee.

However, if you want to give it a shot, some people think oracles are easier to run than clerics - you have the divine power, but the options are selected in advance, so you are limited to what Maelchar's player has chosen, just like with a sorcerer vs a wizard. I'm sure you can handle it if you want and the rest of the party will speak up if we think an action is out of character.

We're bashful like that.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

While a part of me wants to, another part of me feels it might be best by committee. I tend to jump into things and then find myself overwhelmed by it. I just hate that. I'd have more confidence if I was more familiar with the class. That in and of itself makes me leery about it.

So, will go down the committee path. It's just safer. :)


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

RL has me tied up. Please bot me as necessary and I will return in a day or two.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nasira has daylight, would that help break this darkness?

She has dispel magic as well, I just don't know if she's cast it today.

Seeing how she's gonna be out for a day or two, I figure we can go with either of those options depending.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

In a place like this, I'd say Daylight looks good :D


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

If anyone thinks Mal would do something different, please feel free to adjust. I was just rolling with what he typically does.


No that is exactly what he would do. Update in a bit.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Apologies if I've misrepresented anyone's pc. I try to keep them as close as to who they are as possible.

And if anyone else has a better idea on what to do with our fellow pc's while they're out, please do not hesitate to throw something out there.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Pakak wrote:
In the mean time, he casts a regular light spell on the weapon of the nearest ally who doesn't see in the dark.

Funny enough, every one of us can see in the dark. You know this party consist of 5 Aasimars and 2 dwarves? That's pretty wild.


yeah I know but I still play it like it is.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Did any of the Knowledge checks I rolled for Garith or Maelchar help in any way?


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)
Javell DeLeon wrote:
Pakak wrote:
In the mean time, he casts a regular light spell on the weapon of the nearest ally who doesn't see in the dark.
Funny enough, every one of us can see in the dark. You know this party consist of 5 Aasimars and 2 dwarves? That's pretty wild.

*Facepalm*

I forgot Aasimar can see in the dark. Doh


Sorry yes you can know 2 things about the greater shadows, three things about the lesser shadows and 2 about the shadow mastiffs.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Guys, I think this one is for the spellcasters? :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
Sorry yes you can know 2 things about the greater shadows, three things about the lesser shadows and 2 about the shadow mastiffs.

I'm guessing Pakak's info was on the Greater shadows. If so, then no since it repeating yourself so just disregard.

Greater shadows:
1. Weaknesses
2. Defenses

Lesser shadows:
1. Weaknesses
2. Attacks
3. Defenses

Shadow mastiff:
1. Weaknesses
2. Defenses

Zeriax wrote:
Guys, I think this one is for the spellcasters? :P

I think you may be right, Z. As the famous quote goes: "I've got a bad feeling about this."

Edit: @Variel: Just to be clear: Are all of these evil outsiders?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Has it been longer than 90 minutes(I'd roughly say about no less than 85) since our last battle?

It was the demon squad with the wall of force.

I was curious if the stoneskin spell was still up. I guess it doesn't really matter with these guys but maybe the mastiffs do normal damage? I've no idea.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Variel: Can I change what I want to know on the creatures?

Basically, instead of "Defenses" for the Greater Shadows and Mastiffs, I want to know their "Attack" info.

Well, I guess maybe just the Shadow Mastiff seeing how I believe you already gave us the info on the Greater Shadows.


The information I gave Pakak was for the shadow demon only.

The shadows and greater shadows have touch attacks that do strength drain (d6 and D8 respectively.

The shadow mastiffs deal normal damage but have a trip attempt if their bite hits. They also have a tail attack but I doubt I will hit with that.


Out of town tomorrow night so no map update but will give a recap if everyone has their actions taken.

If someone wants to bot Garith again go ahead as I have not heard from him.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Is it possible to burn more than 1 Mythic power in a turn? Or is it just 1 per turn?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey, Pakak, did you ever cast that haste spell? Figure I better find out now just in case we can use it.


Haste was not cast yet.

Depending on the action needed to use the mythic power you can use them multiple times.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
Haste was not cast yet.

Gotcha.

DM Variel wrote:
Depending on the action needed to use the mythic power you can use them multiple times.

Cool. I never could find anything about it so I was wondering.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

I changed my mind about haste. Morgrym was out of the area of effect when my chance came up after I cast that fershlunkin useless light spell :o

Also, I wanted to try to blow something up


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's cool. I was just making sure.

Besides, blowing something up is always more fun. :)

And hey, at least we all now know everyone can see in the dark. Initially I was thinking So'rien might be an elf until I looked at his sheet more thoroughly.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Well, Pakak Ironwall has a suspicion that , if he thinks about it, may cause him to soil his otherwise pristine wizard robes


:)


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

If Pakak's dispel works:
Woot! my wizard is the hero! He kept our healer from staying in evil's clutches and now she and the others will kick that demon's ass! My choice of abjuration as a specialization becomes totally worthwhile! Ironwall Ironwall! Rah rah rah! Break out the dwarven ale and the comely dwarf ladies!

If Pakake's dispel fails:
With my last breath, I curse Zoidberg.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Bravo, Pakak! Thanks - I'm not sure Nasira was going to survive what the demon had mind next...


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

You're welcome, even if we may have robbed our GM of a "There is no Nasira, there is only zuul" line :D


Hey I still have 2 more chances at my devious plan and if all else fails there is still telekinesis!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Pakak wrote:

** spoiler omitted **

** spoiler omitted **

LOL!!! Oh my gosh, I'm rolling over here! Man that's just funny stuff. Totally lovin' the cheer, dude. :D


P.S I will off the boards more than likely tomorrow during the day and maybe into my Sunday.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Sorry, all. Just when I thought I could afford to be back in the saddle, I realized that I had overlooked a fairly major project for my class and down the rabbit hole I had to go.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I am back home again after a 2 week cruise, but I am very sick... caught something on the last day of the voyage. I will try to catch up on reading and posting in all my games by tonight but no guarantees... thanks for botting/waiting for me as needed.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)
Maelchar wrote:
"If the crystal is destroyed while the affect is only suppressed, might we accidentally kill Morgrym? I don't know whether it's safe to attack a crystal or not now... Pakak, what's the deal here?"

Good question. DM? Does Pakak already know? I've made a lot of Knowledge rolls so far so I'm not sure if he already knew how it worked or not.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You know, I was wondering about that myself. *I* meaning me. That is a good question.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Reading the spell, I would say that destroying the gem would not kill either the demon or his host - it merely ends the spell. Interesting to note that if the spell is ended while the host being possessed is out of range (we don't know the demon's range) of his original body, the possessor dies. Does that still apply when the original body is incorporeal, like this one? I doubt it.

My take on it, subject to squashing by Variel, is that the demon would be forced to reconstruct his body when his lifeforce is forced out of the gem. Note, also, that at this point, Morgrym is in possession of his own body, not the demon, but it's only a matter of time before the demon's spell is ascendant - it lasts hours per level where Morgrym is being protected by a much shorter spell.

As I said, that's just my interpretation.


Correct Nasira on all accounts


Pakak can still wild arcana by using a mythic point to cast dispel magic at +2 CL and it would have a reroll as well. Garith should be freed this round but the damage is already done to Nasira unfortunately.


Slumber party with my girls so nothing from me tonight.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

If Morgrym makes it to 10th level, I'm sooooooooooo getting Ghost Rager barbarian power.

Man I hate incorporeal. Won't be dealing with that issue any more. Of course, once I do take it, odds are there's probably not another incorporeal creature in the rest of the AP. That's usually how it works.

-----------------------------------------------------------------------

Quite excited and pumped, "10th level! All right! Taking Ghost rager bay-bee! Look out ghosts!" he exclaims with obvious enthusiasm.

10 levels later...

Nowhere nearly as excited and pumped as he was 10 levels ago, "Still waiting for them ghosts. Yep, Ghost rager gonna get us through. C'mon ghosts," he says with zero emotion as his face falls and clunks on the table. "Is the ghost here yet?"


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Sorry for the lack of posting people - as you may (or not) know, my family has been moving during the last and also this week. I've been crazy busy with all that involves, and really didn't have a single opportunity to post. Again my apologies for that - I expect to be back up and running next weekend.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Understood, and no problem... I think we've all been there, and there isn't a one of us I'm guessing who doesn't grasp what's involved in a major move. Take your time and we'll see you when you're free to post... take care and don't stress.. - Maelchar, Seijiro and Venja


Hey guys on call and at hospital so no update tonight.

2,151 to 2,200 of 4,040 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Variel's WotR Discussion thread All Messageboards

Want to post a reply? Sign in.