DM Variel's WotR Discussion thread


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Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Imm, looking at the group I would recommend wizard over summoner for spell selection to broaden the arcane casting a bit. That is a recommendation not from the AP itself but just the party makeup thus far from what I am seeing.


Male to kill the six fingered man Duelist/20 years

BTW, I think if I go summoner I'm going Master Summoner with the Marshal mythic path. Holy bacrapnuts is that looking fun with all my little minions running around lol.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

You would make my life hell with that many summons wouldn't you. Just remember take out the summoner and the summons go away. Guess who the target is once they learn that...

Threats aside it should be ok.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

It looks like the Hierophant Mythic path is for my Aasimar Inquisitor.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Ok I will admit I have not looked at the mythical rules set yet but was reading the AP itself. For right now don't worry about that mythic book yet as it won't come into play till book 2 in the AP as far as I can tell. Instead find which campaign trait works best for you and go with that. The mythical rules tie in to those instead.


Male to kill the six fingered man Duelist/20 years

Sounds good. Will do.


Male commoner 1

If i went Paladin, Rain Jiro and I could be related due to angelic bloodlines, With the paladin is not as motivated to enter the Crusade as a Holy Warrior to start, but gets into it to protect his kin (hence the Sacred Shield archetype)

Or I'm really looking at Going Bard, Whip-mastery spec,


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Link worked fine for me, thanks Imm


Male to kill the six fingered man Duelist/20 years

Lol I'm doing aasimar also I think, maybe angelkin. Master Summoner with the child of the crusades trait. Rain and I are going to be siblings.


Male to kill the six fingered man Duelist/20 years

Also, happy to help Maelchar.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I'm looking at the Touched by Divinity trait for my Aasimar Inquisitor.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I am also using Touched by Divinity, Rain and the book suggests we have the same deity - so who's it to be? I have no particular preference as long as it's a god that allows LG followers of course. :)


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I was going to go for Iomedae. Is that alright with you? :)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Four Aasimars all together. Wow that will make things interesting. Could you imagine if Adular and Flynn made tieflings...not.

So we have:

Summoner: buffer and summons: child of the crusades
Inquisitor: damage dealer: touched by divinity
Paladin: defensive and damage
Oracle: healing and damage: touched by divinity


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I can work with that, no problem, I will just have to read up on Iomedae and pick a domain... thanks for picking one because i was kind of at a loss as to who to go with. :)


Male to kill the six fingered man Duelist/20 years

Works perfectly with our parents being crusaders Rain. Also Maelchar, Rain and I were discussing having our parents be a cleric and a paladin. You could have been raised with us in the church or even been adopted. What do you think?


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I chose the GOOD domain for mine, just so you know. I spent some time looking at the gods last night. Iomedae was my first choice followed by Sarenrae.

Domains associated with Iomedae are: Glory, Good, Law, Sun and War.

And Imm, I like that connection between us and Jiro's character.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

My background I was contemplating was that Maelchar was raised by the church, for reasons not divulged at this time, so brought up alongside the two of you within the church as a member of your age-set, or even adopted by your parents, would work fine. let me know what works for you.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Jiro, I think that connection is fine and works well with the three of us. I like the idea that our parents adopted you, possibly as an older child?

Now how does Dhaavan's Aasimar connect to us? Possibly a relation - a cousin?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I'm torn between good and law domains... still contemplating...


Male to kill the six fingered man Duelist/20 years

I'm good with either also. Rain?

Waiph, Flynn, when you guys start your backgrounds we can start working you all in as well.


Male to kill the six fingered man Duelist/20 years

Ninja'd by Rain lol. I like the idea of you being adopted also.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I like the idea that we began knowing Jiro's character from church and then our parents adopted him as an older child (10 years old)?

Ninja'd by Imm this time. lol

Okay, I asked this before but I don't think you saw it Imm. Who's the oldest sibling? I was think of making Oriana 68 years old. How old is your guy and Jiro's?


Variel Nightstorm wrote:

Four Aasimars all together. Wow that will make things interesting. Could you imagine if Adular and Flynn made tieflings...not.

So we have:

Summoner: buffer and summons: child of the crusades
Inquisitor: damage dealer: touched by divinity
Paladin: defensive and damage
Oracle: healing and damage: touched by divinity

I'm torn by Monk, Stolen Fury

or some sort of sorcerer or wizard Rift Warden

Either way, I won't be an Aasimar :)

If there's something we really need instead, let me know.


Male to kill the six fingered man Duelist/20 years

That works for me.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Okay, Jiro's guy is 73, mine's 68. Imm? For flavour sake, I think the boys should be the older ones and Oriana the "youngest".


Male to kill the six fingered man Duelist/20 years

Well if you went Rift Warden, you could have been brought up in the church as well, being fostered by our parents or by another family in the church. Either way we would have close contact. If you went stolen fury, you could have come to the church seeking answers on the ritual and we all struck up a friendship.


Male to kill the six fingered man Duelist/20 years

I can be oldest or middle, it doesn't matter to me. This character will be going very supportive and tactically oriented. Calling out maneuvers and such on the battlefield and basically going for not necessarily party leader but a person who can lead if that makes sense.


imimrtl wrote:

Well if you went Rift Warden, you could have been brought up in the church as well, being fostered by our parents or by another family in the church. Either way we would have close contact. If you went stolen fury, you could have come to the church seeking answers on the ritual and we all struck up a friendship.

Oh, I'll definitely try to form attachments and friendships with as many of the other characters as I can. I may steal your ideas there as they seem a good way to establish the basics.


Male to kill the six fingered man Duelist/20 years

Variel, since we have so many aasimar, would you be willing to let me roll on the table for alternate aasimar abilities? I know normally to do that with tieflings you have to take Fiendish heritage. I would be willing to do the same here even though a feat called celestial heritage doesn't exist. Let me know. I am rolling below three times like fiendish heritage allows in case you allow it.

1d100 ⇒ 69
1d100 ⇒ 70
1d100 ⇒ 19


Male to kill the six fingered man Duelist/20 years

Heading to bed night all! Dont forget to ask any questions on Reign of Winter also on my board if you have them.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

sounds like a good idea immtl

1d100 ⇒ 18
1d100 ⇒ 37
1d100 ⇒ 80


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rolling for alternate Aasimar abilities:

1d100 ⇒ 35
1d100 ⇒ 80
1d100 ⇒ 90


Male commoner 1

If i went Paladin, Rain Jiro and I could be related due to angelic bloodlines, With the paladin is not as motivated to enter the Crusade as a Holy Warrior to start, but gets into it to protect his kin (hence the Sacred Shield archetype)

Or I'm really looking at Going Bard, Whip-mastery spec. Im looking at different races, but could roll with an Aasimar Musetouched for a boost to Dex/Cha as a Bard and take a bunch of perormance enhancing feats =P

I'd be from an azata as opposed to angel so the chaotic character in a group of LG lol...


Male commoner 1

1d100 ⇒ 90
1d100 ⇒ 4
1d100 ⇒ 70

Lol, either CHa or CON bump from my rolls... =P that's some sweet rolled goodness


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Waiph, my character and Imm's are natural-born siblings. We met Jiro through the church and when his character was 10, our parents adopted him. So, I'm wondering, will you be a cousin perhaps to us?


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Depending on which Aasimar I go for, it may be odd to have an Azata-born in a family with Angels, but Since your famiy has cout and a strong Celestial boodlline, my character could be sent there to the temple as his family fights the wars.

I coud have a history with Adular's character, and bring him in, as Flynn's is pushinr mine to take a more active role

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Yeah you can take the feat celestial heritage to gain a random ability. Just assume that any strange physical deformity that grants the bonus is removed.

Waiph I apsaw your rolls but didn't see the cha or con increase. The chart online gave only wisdom for your roll of 90.

This is the chart I saw online


Male commoner 1

I was looking at the Aasimar table. If you scroll down the page for the assimar race, there's a list of aternate abilities simiar to tiefing but appropriate to assimar


Dhaavan wrote:

Depending on which Aasimar I go for, it may be odd to have an Azata-born in a family with Angels, but Since your famiy has cout and a strong Celestial boodlline, my character could be sent there to the temple as his family fights the wars.

I coud have a history with Adular's character, and bring him in, as Flynn's is pushinr mine to take a more active role

I'm still waffling between the Stolen Fury Monk and the sorcerer or wizard Rift Warden. It seems like we have a lot of skirmishers, so the monk might be redundant but the Champion role sounds fun. The Rift Warden has an interesting mystery involved, but a melee type might be easier for me to run.

Then again, you guys have always been quite helpful so that might not be an issue.

Variel, you're GM for this one, any suggestions on which the group needs more? the only thing I'm not interested in is the trickster


Male commoner 1

Ridge, I playtested an Archmage and they're awesome. They have an ability (wild arcana) that let's em cast any spell on their list (not known or prepped but the WHOLE LIST) for one mythic point, and sweet powers, pus we don't have a FULL arcane caster so a sorc/wiz coud be nice to have... but is yo call.

I'm tryin ta find a trap-finder bard I llike, tu use for skil monkey-ing cause we don't have a trap-finder. Think we need one?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

From what I have seen thus far, granted it is only book 1, a wizard/sorceror would be better than the monk. that is not to say that you can't go with it, but a full arcane caster like that would fit better.

Waiph, I am at work and cant pull up the OGL here but will look when I get home. As for a trap finder, every AP has traps built in so its your call. If you do go that route then the group looses the tank. Something else to consider.


@Waiph, I did not know about that wild arcana option (I'm still looking over the mythic rules) but yeah, that's SWEET. It certainly gives a sorcerer like edge to the wizard's expertise.

If no one plays a paladin, I'll be very surprised. This AP is probably the most paladin friendly one I've heard of in awhile. If you're asking for just anyone's opinion, that's the one I'd suggest over the bard, but either could be useful and you should play what you like.

@Variel- Thanks. I'll see what I can whip up on a Riftwarden traited fellow.


Male to kill the six fingered man Duelist/20 years

I have trapfinding in the form of disposable summons ;-) If Waiph decides to go bard then I will definitely go the paladin route if everyone is ok with that, especially if ridge goes full arcane caster.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Sacred Shield may not be the most optimized build, but I'm gonna do it! And with some buffing, he'll make a sweet tank.

rain,imm,jiro backstory:

Since its siy to PM half the party w/ an intro. Kinda vague and ill written, but phone is hard
Garrith is a cousin who's ine split the generation after the celestial influence in the family boodline. His side has had fewer Aasimar, and are mainly Knights/Cavaleres on the darker side of the Crusade, some members spitting off and becoming Low Tempar. Not fitting we'll with his kin, as a more soft-spoken fellow with no horse-sense he found his way to other relations. (Rrain,imm,jiro). Game can be shorty after he starts hanging with them, so they know he's not like most of the Mordrand Knights.

He struggles to find his place, following his calling to the just battle, when he is really wishes he could llive a peacefull life, to sing, love and laugh. But the evils he's witnessed prevent him from fleeing the wordwound, honor-bound to hold the darkness at bay.

Whatcha think? Driven by his fam's dishonor and wartorn childhood to be an even more shining example or rightiousness?


Male to kill the six fingered man Duelist/20 years

What do you all think about potentially making ourselves like a unit and taking some teamwork feats?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

background as is, Waiph, looks like a good way in with the others- remember that Maelchar is not exactly a relative - he's adopted, but still.. anyway, looks like an interesting background with some personal stuff to overcome in the course of the game. Not bad for a quick phone post, lol

Imm - teamwork feats sounds fine to me, though I have a few I want to take of my own in the fullness of time, they can wait to some degree, so yeah, neat idea.

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