DM Variel's WotR Discussion thread


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Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Can I have garith move within the army and aid other characters and protect the leaders and unit, foot flavor while making the OM checks?


Yes.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

This is Duardlara's cleric. Still getting the gear together.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

The Touched By Divinity campaign trait grants one of her first-level domain spells as an SLA once per day. My choices are burning hands and cure light wounds. I really don't find burning hands very exciting and can't see having too many CLW being a problem, so I will take the cure light wounds option.

Does my automatic empower of my cure spells apply? I assume not since it is an SLA and not a spell.

Wrapping her up, more questions to come.


Going through your character right now Nasira. Will let you know if I have any questions.

You are correct that the empower will not apply to the SLA.

Wow looking at the actions from Zeriax and Reiko. I am definitely going to have to up the foes to compensate for 6 characters.

On the bright side with Garith rolling and the tactics you choose the tiefling army is obliterated.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Hey I'm just trying to earn some street cred with these pallies. :)


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]
DM Variel wrote:

Going through your character right now Nasira. Will let you know if I have any questions.

You are correct that the empower will not apply to the SLA.

Wow looking at the actions from Zeriax and Reiko. I am definitely going to have to up the foes to compensate for 6 characters.

On the bright side with Garith rolling and the tactics you choose the tiefling army is obliterated.

Sorry, hadn't saved her yet. She's up there now.

I'm not sure how the mythic stuff works yet. If I want to go with some mythic spellcasting, what are the restrictions? If I read it correctly, I can select a single spell for which I have the option of casting it as a mythic spell by spending a point of mythic power. Does that spell have to be a first level spell as my first mythic spell? Or can I choose a spell of any level?


You can choose any spell you are capable of casting so up to third level spells. Each tier gained you get to choose another mythic spell to know.

Granted you have to have the feat or mythic ability to have that option.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Cool. So I am trying to decide if 6d8+12 healing from mythic CSW is a reasonable and thematic trade for some other path ability. Lots of potential options for healers, even at first tier. Eldritch Breach might be a reasonable choice in place of mythic Spell Penetration.

Hitting the road, maybe a decision will occur while I am pedaling. Happy Labor Day, all!


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

OK, she's healing-heavy, but that's what I had in mind. Always open to alternative suggestions, so feel free to take a look.

I took Craft (Weapons) as the bonus skill point as being a craft sacred to Sarenrae and upgraded the tools to masterwork, so I noted a 50 gp deficit in her cash for the moment.

Switched the magic weapon to a scimitar, naturally, but kept the breastplate and ring of protection. I did not pick up a lot of gear since it didn't appear that Samantha was totally detailed out. I thought that might be a result of traveling with an army.

Path Ability: Eldritch Breach (roll twice on spell penetration checks - for example - and take the better roll)
Mythic Feat: Mythic Spell Lore - Cure Serious Wounds (6d8 healing and 3 points ability score damage)

As always with unfamiliar rules, I'm sure I've got something a little off and I really don't like the format of the information yet, but I didn't want to waste a lot of time cleaning up stuff that might just need to be deleted. Looking forward to feedback.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Sorry, my glasses are broken and I can't replace them tonight. Writing with a 100 mag is a pain so if you want to bot Xanxan and Pakak, feel free. Hopefully I'll get it fixed tomorrow


not a problem Pakak. We will have some time here shortly as we finish up with the first mass combat. For simplicity I am going to have you chase after the guy on horseback. Should be easy to do for a spellcaster as yourself.


Looking for feedback here. I did not expect the first mass combat to only last a single round. As such it kind of messed up the individual encounters I had for you guys. Granted the way it was written you were suppose to win it handily as you are an army of 3rd level (4 counting the situation) against a level 2 army. Trust me they will get harder as we move on but What are your thoughts on it all?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I think it's very simple and works fine... I don't mind not having a direct impact on things, but it will be fun when we can have some party vs party or vs monster(s) fight as well.


I will tell you as well when you are going to be together as a strike force against a set target while the army is off fighting another army. The only thing that could be affected is if Garith decides to stay with the army to grant them his leadership (cha) to morale checks or joins you. You know Irabeth is a commander and able to lead so the army will still have a general but it wont have a bonus to its morale checks. It depends on where you are level wise as Garith might have 5 ranks in soldier to gain a boon at that time as well. That boon wont apply if he is not leading the army.

Decisions, decisions.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

That will be a tough call for Garith, as he might be equally needed with either party - army or strike force. But I will assume that the foe we face will be balanced for whatever force we throw at it... even if we're Garith-less. *peeeeers at Variel*

Of course if the army is heavily favored against enemy force, perhaps Irabeth would be fine leading them herself for that fight... we'll just have to judge on a case by case basis, I guess.


You won't know exactly which option is the best each time. I may increase the CR of the strike force encounter and not the army sometimes or increase the army CR by giving them a boon or defenses. You will have a chance to possibly figure it out based on scouting reports and how well you do in that area. It will also depend on what actions lead up to it as well. If an army flees and you don't destroy it then you can assume that at some point you may have to face them again albeit a smaller version of it. hey may join another army to support them so you have 2 armies to fight. likewise if you are fighting some monsters just the 6 of you and they escape then the strikeforce encounter may be tougher. This does not mean to kill everything as redemption is a big part of the campaign as a whole.


Still doing some paperwork on this end.

Nasira, which skill would you like an unnamed +2 bonus in. Also if you could put your mythic points in your header for me that would be great.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Perception is always a good choice, but I think we have that covered. To reflect her unexpected gifts, let's put that bonus in knowledge (planes).

The header and formatting have been waiting confirmation that everything is kosher with her data - happy to clean things up if you think she is ready.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Cleanup complete or at least ready for inspection.

And from the list of questions you probably don't want to ask your DM: After the beating/near-death experience Nasira had last night, what is her hit point total? Did her divine contact heal her or just stabilize her? Out of optimism, I have left her at full hp.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

If she had still been wounded, Maelchar would have healed her before she did much else. I guess I just assumed she was okay, which may have been in error. My bad.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

You're good. Part of her story that she has not shared was a moment of divine intervention - mostly because she is only slowly getting memory of the whole traumatic night back in bits and pieces. I just wanted to make sure I knew how great an intervention it was.

I will assume that, one way or another, she is at full. Thanks.


Nothing is happening tonight so the healers, Maelchar and yourself will be able to bring you pup to full.

Will do the final review of the character tomorrow Nasira.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

At my house we are in the final run-up to our annual fall adventure. This year, we will not have access to wifi for at least four days. In addition, pressure at work related to my anticipated absence and ongoing major project may take me out of the game earlier than that and may keep me off the boards for a while after.

I wanted to post this to all my games while I could to explain that I may go silent for a while. I may get a few more posts in - I'm not sure when radio silence will begin. It could start as early as today - probably late tomorrow - and might run through the 26th if the project goes poorly.

Please don't let my absence stall the game. Bot me as necessary and we will pick up the pieces (or roll up my new character) when I return.

Peace.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Having oral surgery tomorrow so might be a bit out of things... we'll see if I can post or not on whatever pain meds they give me, lol... I should be fine by saturday though.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Hope it goes all swimmingly


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

specified bonus to what skill? Did I miss something?


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Your +2 to one skill that he asked about before... I believe you picked Diplomacy.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

ah... you're right... I guess I'd forgotten all about that.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Hey ya'll! I've been working on developing a homebrew setting and am trying to start up a campaign with some of my friends back home and have space for players, so i wanted to ping you about it.

It's 15 point buy, using the Wounds and Vitality mechanic. I'm considering using Armor for DR, but I'm not 100% on that. It's set in an essentially e6 continent so there's a few NPC's that get up to 7th levels maybe 8th at most. Resurrection is pretty much the purview of the most powerful Druids an an occasional character that may be higher but they are very rare adn a big deal

There are mythic beings around and folks doing extraordinary stuff without necessarily surpassing the limits of human ability like high level characters. I'm aiming for a kind-of Herculean mythology, Conan kinda stuff rather than really high level spellslinging as part of the normal world and level 15 kings and stuff.

It's a little more gritty, and will likely be using a slower exp so you play a character for a while (hence the wounds so you have 6vit/12wounds as a wizard rather than 8hp as a wizard for a long level, and I feel like the Armor as DR works well with the system)

also planning on using the Mass-combat rules and kingdom building and downtime stuff depending on what the players end up doing, since it is pretty sandbox, but there will e ample opportunity for characters to have all kinds of ambition!

If anybody's interested in getting a little more info lemme know!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Apologies for not having been able to answer before Garith - I would be very interested in having a go at it, and I even think I have an idea for a character in mind ;)

Would THIS be the recruitment thread?

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Indeed it is!


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Back from the trip. We hiked rim-to-rim at the Grand Canyon. It was hard, it was amazing, it was worth it, and I can't wait to return to do it again.

Will see tomorrow what work holds in store. That's going to impact posting availability - I just hope the vacation was enough to keep me sane over the next couple of weeks.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

sounds like an awesome vacation... congrats on making such a long hike!


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Thanks.

This trip's been a decade in the making though we only started seriously planning a couple of years ago. Ten years ago, we made it to the North Rim and determined to come back to make the hike into the canyon, but there are a lot of other places we wanted to see.

Worse, a car wreck nine years ago rendered one of us unable to walk (five pelvic fractures) for a while and left serious doubts that the hike was ever going to be in the realm of possibility, but we both kept getting stronger. This year, we have been practicing with packs to get used to the weight and hiking up to six miles with them to get used to the distance. As it turned out, the packs we used at the canyon were heavier than expected, but were better suited to the task than our "practice" gear and so more weight did not actually mean heavier load.

We went with a tour company to offset our lack of backcountry experience.

Ultimately, I can honestly say it was worth the wait and worth the work to get ready. And I'm already jonesing to return.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I'll get a part up in the morning. Had my RL game today and have with tomorrow early. But should have time in the morning


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Apologies to all...
another of my aunts has died (many siblings all in their twilight years now so I suppose it shouldn't surprise though it is grim) and the visitation is one night the funeral another day so between that and the driving to it, well, just feel free to bot Xanxan and Pakak if you aren't already. I should be posting again Sunday night, monday at the latest


Sorry to hear that man. Spend time with the family and we will still be here when you return.


I am not feeling well so heading to bed now. I will update once a plan is decided for advancement. You are pretty sure that you won't be able to ambush the tiefling army and still have no idea what is going on in the ruins with the dretch.


So what tactics are you planning on using for the combat portion of the army fight?

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I'd like to have Irabeth take over if the PC's split off to deal with a thing, Garth going with the other PC's.

Tactics: Expert Flankers
Ranged Phase: (shoot them!)
Melee 1, Agressive and Smite!
- but take a -1 to damage for Channel Positive to regain 3hp


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Apologies for my sparse posting people - had some hectic couple of days between work and family obligations. I'll begin picking it up during the week.


Okay moving on then to get the ball rolling as I have an idea of what you are doing...


Let me cut to the chase:

I've been asked to Co-GM an adventure for another group. I'm very new to GMing pathfinder, so this is a good way for me to get the help I'd need to try it. However, GMing takes a lot more effort than playing imo, and with that in mind, I've decided I need to drop a few campaigns. One of them is going to be DM Variel's.

Variel has been EXTREMELY patient with me despite numerous rl problems, and less excusable just plain falling behind on my part. The players in each of his campaigns (That would be 'you guys') are darn nice folks so I only plan on dropping one of them.

Unfortunately, I'm not sure which to drop: Pakak or Xanxan?
Variel is good with either... Xanxan may not be as needed, but Pakak might be replaced faster.

So he suggested I ask my fellow players.

If there's one you're fonder of, or think is more needed, or whatever, I'm interested in your opinion. Think of it as voting one off the island, but without malice ;)

Regardless, I'll be making a choice in the next day or two.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Well, since I'm not playing in the game with Xan Xan... I've got a bias. :) Seriously, I'd say you should stick with the game you are personally enjoying more - whether because your character feels better or you enjoy the banter more, or whatever.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I gotta agree with Reiko.

If I had to make a choice, and even though Pakak is really the silent type, I would say stick with him, because I am a sucker for dwarves :D

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Var, can you edit the campaign page and remove Edvard d'Garess? It was a miss-post cause he's also LG which is weird for me...

I outs put in one vote for Xan, just cause he's so delightful! But I echo Reiko, it's whatever char you like best.

Was that a good speech?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I say stick with the character that is the most fun for you to play and brings you the most enjoyment. I like them both. - Maelchar & Venja


Garith- Great speech, actually :)

.......
Thanks for the input guys, part of the problem is, which one gives me more enjoyment varies from time to time :)


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Hey folks,

I'm going to be on vacation for about 10 days starting on Tuesday (7th). I'll try to post but I may not have the opportunity regularly. Feel free to bot me as needed.

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