Confessions That Will Get You Shunned By The Members Of The Paizo Community


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Mikaze wrote:
Freehold DM wrote:
Maccabee wrote:

RW Confession:

I love electronica/club music and I think Lady Gaga is the bees knees. I also love swing music and would wear a zoot suit daily if I could get away with it.

ZOOT SUIT RIOT!

You have to be tall to pull one of those off, though.

I adored the swing revival.

One of my best friends has become quite adept at it.


Maccabee wrote:
Mikaze wrote:
Freehold DM wrote:
Maccabee wrote:

RW Confession:

I love electronica/club music and I think Lady Gaga is the bees knees. I also love swing music and would wear a zoot suit daily if I could get away with it.

ZOOT SUIT RIOT!

You have to be tall to pull one of those off, though.

I adored the swing revival.
Same here. I still listen to RCR, Brian Setzer, and Squirrel Nut Zippers regularly. My wife taught west coast swing for a while as well.

No kidding! I was just talking with the aforementioned friend about west coast pop and the difference in the origin of dance styles when he was here last!

Grand Lodge

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Still sad that I never learned any tricks or air hops. The wife is dogmatically ballroom traditional and doesnt approve of those shennanigans no matter what Brian Sezter or The Mask have to say.


1 person marked this as a favorite.

Okay, back to the shunning.

I think edition wars are fun.
I don't like 4th edition, I think it's a logical extension of the 3rd (Diablo 2) edition, with it's vast similarities to World of Warcraft.
I have to catch myself every single thread this pops up to not try to upset 4th-lovers.
I still think we 3rd-ists could have won the edition wars stringently, through superior arguments, and not through waiting for 4th to die on its own.

Feel free to shun me. =)


Sissyl wrote:

Okay, back to the shunning.

I think edition wars are fun.
I don't like 4th edition, I think it's a logical extension of the 3rd (Diablo 2) edition, with it's vast similarities to World of Warcraft.
I have to catch myself every single thread this pops up to not try to upset 4th-lovers.
I still think we 3rd-ists could have won the edition wars stringently, through superior arguments, and not through waiting for 4th to die on its own.

Feel free to shun me. =)

Wait. You can't be shunned for not liking 4th edition. I thought the people that liked it were the ones we were shunning! Stop confusing me!

And you know, I actually liked it, as long as I mentally removed the words "Dungeons & Dragons Roleplaying Game" when playing it. Had they not replaced 3e with it and instead released it alongside as a different type of game altogether ("Dungeons and Dragons Adventure Game" was taken, unfortunately, or it would have been perfect I feel) perhaps more focused on the grid-based combat side a la Games Workshop's Advanced HeroQuest/Warhammer Quest, then I think it would have gotten a much better reception (much as Paizo's Pathfinder Card Game has a different but overlapping audience to the RPG.) I just felt it was too far removed from the classic ruleset, trying too many different things too soon, to be a successor rather than an alternative.

That, and the fact I'm not willing to give up my still-growing 3.5e (and now Pathfinder) investment, and want to continue growing it indefinitely rather than ever replace it.


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1) I think summoning spells spells are overrated.

2) I believe both the monk and rogue classes are fine as they are.

3) Limited number of prestige classes is a good idea in my book.

4) IMHO the paladin code is supposed to be hard to role play.


Matt Thomason wrote:
Sissyl wrote:

Okay, back to the shunning.

I think edition wars are fun.
I don't like 4th edition, I think it's a logical extension of the 3rd (Diablo 2) edition, with it's vast similarities to World of Warcraft.
I have to catch myself every single thread this pops up to not try to upset 4th-lovers.
I still think we 3rd-ists could have won the edition wars stringently, through superior arguments, and not through waiting for 4th to die on its own.

Feel free to shun me. =)

Wait. You can't be shunned for not liking 4th edition. I thought the people that liked it were the ones we were shunning! Stop confusing me!

And you know, I actually liked it, as long as I mentally removed the words "Dungeons & Dragons Roleplaying Game" when playing it. Had they not replaced 3e with it and instead released it alongside as a different type of game altogether ("Dungeons and Dragons Adventure Game" was taken, unfortunately, or it would have been perfect I feel) perhaps more focused on the grid-based combat side a la Games Workshop's Advanced HeroQuest/Warhammer Quest, then I think it would have gotten a much better reception (much as Paizo's Pathfinder Card Game has a different but overlapping audience to the RPG.) I just felt it was too far removed from the classic ruleset, trying too many different things too soon, to be a successor rather than an alternative.

That, and the fact I'm not willing to give up my still-growing 3.5e (and now Pathfinder) investment, and want to continue growing it indefinitely rather than ever replace it.

They should have called it World of Warcraft Adventure Game. What's that? Taken? Hmmm. GridQuest? Mini Adventures? I dunno. They could have done so much better, anyway. Besides, 3.5 had better minis.


Maccabee wrote:
Still sad that I never learned any tricks or air hops. The wife is dogmatically ballroom traditional and doesnt approve of those shennanigans no matter what Brian Sezter or The Mask have to say.

would the jumps and stuff be west coast pop?

Sovereign Court

Ral' Yareth wrote:

1) I think summoning spells spells are overrated.

Yeah. Actually, they are too weak. Creatures you summon with summon monster or nature's ally cannot help in any meaningful way except provide a tiny meat shield that will quickly perish.

Silver Crusade

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Ral' Yareth wrote:
IMHO the paladin code is supposed to be hard to role play.

I think that the code should be difficult for the character to live up to, in terms of being 'always on'.

I definitely do not think that it should be hard for the player to role-play! The player can easily choose to do the right thing!

The way people make it hard for the player to role-play is by devising contrived 'fall or fall' situations specifically to try to make them lose their class abilities. This does not make the game better!


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* I ignore paladins falling as a trope. Though they still take falling damage as normal if they do.

* I do not assume level-appropriate magic items/WBL nor take it into account though apparently the Core assumptions do. When people automatically post "builds" with +4 headbands of generic boredom my eyes glaze over.

* I ignore 20 level "build" projections whenever presented with them. It all seems so auto-assumed and premature. Like the poor character has had its life and vitality sucked out of it by some controlling demigod.

* UK oldskool grime and dubstep FTW. Also: Heyoka and Vibe Squad.

* Still hate dwarves, gnomes and halflings. Though I did actually reflect and think I should relax a little, maybe even try and play a halfling perhaps... Thankfully it passed. But NEVER a gnome!


Sissyl wrote:

I don't like 4th edition, I think it's a logical extension of the 3rd (Diablo 2) edition, with it's vast similarities to World of Warcraft.

I have to catch myself every single thread this pops up to not try to upset 4th-lovers.

Confession: I like 4E and I like WoW.

Also, shunned for thinking differently than me! shunned


GM DarkLightHitomi wrote:
Arssanguinus wrote:
Or it could quite reasonably mean that if you don't have that style training you don't have the ability to manipulate magic that is not of an inborn quality(like sorcerers) ... At all. To any degree. Also a perfectly reasonable interpretation.

If you needed that style training to use magic, then no one would have discovered how to use magic (other than innate casters). Besides, mechanics and programming are very complex and specialized fields of knowledge and yet there are many people who have figured them out without training.

There is no training on earth that gives you abilities where someone could not gain basic competence without training. It usually takes longer, but it is never impossible.

Consider that the first users of some ability had to of figured it out without training, then passed on what they figured out. Thus if magic can be learned in way, then training helps, a lot, but is not a requirement for the basics.

Also bear in mind that I am talking about commoners using basic magic, cantrips and first lvl spells. I am not talking about super advanced stuff like "Wishes" and "Miracles" not even metamagic.

I also havent even touched divine magic. Nor do I plan to.

First mage shiwn how by the gods. And divine power is absurdly easy to restrict. Gods chose who gets it.


MrSin wrote:
Sissyl wrote:

I don't like 4th edition, I think it's a logical extension of the 3rd (Diablo 2) edition, with it's vast similarities to World of Warcraft.

I have to catch myself every single thread this pops up to not try to upset 4th-lovers.

Confession: I like 4E and I like WoW.

Also, shunned for thinking differently than me! shunned

I like WoW. Really. I played it for years during vanilla and Burning Crusade. I like Warcraft III, I like the Warcraft RPGs (yes, both). I liked both Diablo 2 and the stuff they took from it to make 3rd edition. I just happen to despise the direction they took 4th, with explicit tank/DPS/healer roles, powers, and so on. Blech.

Liberty's Edge

I think 4e could have been a great game for some things. Earthdawn, for example, would have been far better under 4e than it was under Pathfinder. I just don't think dnd was one of those things.

I don't always wonder about the FAQ question threads I open.

I still smile thinking about "poverty sucks."


3 people marked this as a favorite.

I love white wolf.


1 person marked this as a favorite.

I firmly believe that I became a much better pathfinder player once I began applying many of the same methods of build-research/practice/understanding that I learned from World of Warcraft


Sissyl wrote:
MrSin wrote:
Sissyl wrote:

I don't like 4th edition, I think it's a logical extension of the 3rd (Diablo 2) edition, with it's vast similarities to World of Warcraft.

I have to catch myself every single thread this pops up to not try to upset 4th-lovers.

Confession: I like 4E and I like WoW.

Also, shunned for thinking differently than me! shunned

I like WoW. Really. I played it for years during vanilla and Burning Crusade. I like Warcraft III, I like the Warcraft RPGs (yes, both). I liked both Diablo 2 and the stuff they took from it to make 3rd edition. I just happen to despise the direction they took 4th, with explicit tank/DPS/healer roles, powers, and so on. Blech.

Oh I totally understand the thing about roles. Roles get kind of bleh when you make someone play a particular class over it. I actually think its okay otherwise. Currently playing an MMO with no tank/heals/deeps myself.


Lamontius wrote:
I firmly believe that I became a much better pathfinder player once I began applying many of the same methods of build-research/practice/understanding that I learned from World of Warcraft

Get on forums and steal a cookie cutter build?


are you trying to be funny
or are you trying to get after me

Liberty's Edge

Freehold DM wrote:
I love white wolf.

I loved white wolf back when Mark Rein*Heigan (or however you spell his name) was writing for them. I don't know anything about the man's life, habits, or his legal troubles, but damn he could write.


ShadowcatX wrote:
Freehold DM wrote:
I love white wolf.
I loved white wolf back when Mark Rein*Heigan (or however you spell his name) was writing for them. I don't know anything about the man's life, habits, or his legal troubles, but damn he could write.

let's...not go into that... facepalm


Lamontius wrote:

I firmly believe that I became a much better pathfinder player once I began applying many of the same methods of build-research/practice/understanding that I learned from World of Warcraft

I'm gonna need a bigger "shunning" bucket


Generic Dungeon Master wrote:
Lamontius wrote:

I firmly believe that I became a much better pathfinder player once I began applying many of the same methods of build-research/practice/understanding that I learned from World of Warcraft

I'm gonna need a bigger "shunning" bucket

Not at the rate WoW is losing subscribers.


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In my first D&D game

The Magic User had to roll to hit with Magic Missiles
The Tank was the Cleric, because he couldn't cast spells until second level
The Rogue was our mapper
We used a "Caller"


Generic Dungeon Master wrote:

In my first D&D game

The Magic User had to roll to hit with Magic Missiles
The Tank was the Cleric, because he couldn't cast spells until second level
The Rogue was our mapper
We used a "Caller"

OMG! I remember that! :D


1 person marked this as a favorite.

damn right you will

Shadow Lodge

Matt Thomason wrote:
I just felt it was too far removed from the classic ruleset

*snorts derisively*

Shadow Lodge

Sissyl wrote:
They should have called it World of Warcraft Adventure Game. What's that? Taken? Hmmm. GridQuest? Mini Adventures? I dunno. They could have done so much better, anyway. Besides, 3.5 had better minis.

And 3.x could have just been called the Diablo RPG.

Shadow Lodge

Oceanshieldwolf wrote:
* I ignore 20 level "build" projections whenever presented with them. It all seems so auto-assumed and premature. Like the poor character has had its life and vitality sucked out of it by some controlling demigod.

I occasionally do this, but with a major difference from how I usually see it done on these forums...I make the build "naked", ie not assuming that I will have any special gear. In fact, the only gear I will actually post to show a character build I have done is a regular (non-magical, non-masterwork) weapon, and then only for martial characters who have invested feats into improving their use of those weapons.

Grand Lodge

ShadowcatX wrote:
Freehold DM wrote:
I love white wolf.
I loved white wolf back when Mark Rein*Heigan (or however you spell his name) was writing for them. I don't know anything about the man's life, habits, or his legal troubles, but damn he could write.

Mark never wrote in a vacuum so he was far from the only good writer at White Wolf, even if he was the originator. Ethan Skemp, Justin Achilli and more kept the writing quality and innovation going for many years after Rein-Hagen moved on.

Liberty's Edge

Maccabee wrote:
ShadowcatX wrote:
Freehold DM wrote:
I love white wolf.
I loved white wolf back when Mark Rein*Heigan (or however you spell his name) was writing for them. I don't know anything about the man's life, habits, or his legal troubles, but damn he could write.
Mark never wrote in a vacuum so he was far from the only good writer at White Wolf, even if he was the originator. Ethan Skemp, Justin Achilli and more kept the writing quality and innovation going for many years after Rein-Hagen moved on.

That is very debatable, especially given the shape they are in now. Heck, is there even a white wolf any more?


Lamontius wrote:

are you trying to be funny

or are you trying to get after me

I'm referencing the way I always got builds in wow, happens to work okay for tabletops too. Ask the internet, and you shall receive. I was looking up my classes on WoWHead and Noxxic earlier today actually.


I hate classes with an absolute passion, though I like most other aspects of 3.x/pf.

I would have called 4e "DnD: Tactics"

I have been looking to try 1st or 2nd ed dnd but have het to find the rules or someone who will play with me.

I really dislike "lego builders" the folks that only like building characters from explicit character options and taking just whatever fluff was written for thise options, basically building from the rules rather then making a character concept first then trying to find options that fit and asking the GM when such options are lacking or tied in a bundle with undesired options (aka classes and archtypes)

Grand Lodge

ShadowcatX wrote:
Maccabee wrote:
ShadowcatX wrote:
Freehold DM wrote:
I love white wolf.
I loved white wolf back when Mark Rein*Heigan (or however you spell his name) was writing for them. I don't know anything about the man's life, habits, or his legal troubles, but damn he could write.
Mark never wrote in a vacuum so he was far from the only good writer at White Wolf, even if he was the originator. Ethan Skemp, Justin Achilli and more kept the writing quality and innovation going for many years after Rein-Hagen moved on.
That is very debatable, especially given the shape they are in now. Heck, is there even a white wolf any more?

Not in my opinion. Mark stopped writing long before the ship sank, way before Revised I believe. Which means a fair portion of the successful years happened without him at the helm.

Still alive and kicking

Dark Archive

Random shunnables for me;

1) I also like perusing builds for WoW and SwToR and whatever, even if I often tend to go my own way afterwards, allowing them to inform my choice, but usually coloring well outside the lines. (Why would I *not* want to avail myself of literally hundreds of man-hours of experience playing these classes? I'm full of myself, sure, but I don't think that my unformed opinions on how a class is going to play are automatically better than the *actual experiences of gameplay* from every other person in the world! That would be 'inviting the thunderbolt' levels of hubris, right there, and I've read enough classical mythology to know better than that!)

2) I read guides for D&D/PF classes as well, just to identify aspects of those classes that may be fun or frustrating. I don't care about optimizing my DPS or whatever, but I do care about the amount of frustration I experience when I'm getting an increasingly rare chance to sit down and game.

3) I don't like Archetypes. I don't like Prestige Classes. Perhaps it's a side effect of playing Clerics, Druids and Wizards as much as I do, but I inevitably find that an Archetype or PrC makes my character *worse* at what he does, in exchange for some, often terribly situational (as in, never once coming into play, ever) bonuses and some flavor I didn't like the taste of anyway.

Alternate Class Features, or Racial Subtitution levels, from 3.5, which you could take or leave, as best fit your theme, were superior, IMO.

4) Praise Pelor that WotC retained the Gith races and Beholder as closed content (and that the Modrons never made it to open content). I never like the Gith, at all, and Beholders were just silly. Even Spelljammer's Giff, explosion loving hippopotamus-men who dressed and spoke like British military officers during the Age of Sail, thought Beholders were 'silly,' and when a cigar smoking be-monocled hippo-man with a jacket full of medals and a blunderbuss thinks you're silly, it's time to cash it in. And Modrons. Feh. Ran out of miniatures and started using polyhedrals to represent monsters? Totally fine. We've all been there. Statting up polyhedrals as monsters? No. That might have been funny when you were stoned, but when the high ended, you should have put that idea back in the box.

Sure don't miss those Yawn-Tea, either. Green Ronin's Serpentfolk were the superior choice for snake-peeps.

I do miss me some displacer beast, 'though, so it's not all sunshine and roses.

5) Loved White Wolf. Vampire the Masquerade was awesome. Mage the Ascension was awesome. Wraith was fun to read, even if nobody ever played it, I think, in the world, ever. Aeon/Trinity, Aberrant and Adventure! were all different flavors of incredible awesomeness. The Scarred Lands D&D setting is right up there with Al-Qadim for oozing flavor. And then the company, second only to Wizards for a shining moment, was axe-murdered, inexplicably, by it's own leadership. RIP.

6) LARPing was fun. Even the parts that weren't a thinly disguised excuse for a bunch of twenty and thirty somethings to get together and have sex. Mocking the people mocking us for pretending to be vampires was half the fun, 'cause it was pretty obvious from their scrunchy faces and bitter commentary that they weren't getting laid (or, if they were, they were doing something wrong, to be so miserable and joyless).


LARPing, I loved Amtgard, but white wolf was mildly dissappointing, still mildly enjoyable but it was all talk and draw cards. I preferred boffer weapons and dressing up in gear and actualling fighting with people rather then just walking around chatting.


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I want to shun you, set, for not liking archetypes but I'm with him on alternate class abilities SOOOOOOOOOO MUUUUUUUUCH I'm willing to let it slide. Also love giff and spelljammer, butmourn the loss of the scarred lands, so tthat's balanced. Bur I note you did not mention Werewolf the apocalypse in your white wolf hug. Therefore I'm going to only s you instead of shun.

Sovereign Court

I LARP on a regular basis. We use boffers (but much thinner and they hurt. We use modified (very) amtgard rules and have amazing roleplaying meetups in an inn specifically made to look medieval.

Liberty's Edge

Even though I found some of White Wolf products hit or miss. They did make for some good reading imo. What happened was that they painted themselves into a corner with having a event across all their game lines that would end the world. no way to stop it. No way to survive it. The end comes better pray to your gods for deliverence or a quick death. Tying too many of the later sourcebooks into the overall world ending metaplot alos imo did not help things either. Its hard to maintain player interest or as a player when your screwed no matter what you do. Now the NWOD I like more. Less metaplot more toolkit approach. And more importantly unlike old world of darkness the various game lines mesh well togoether. It was so damned hard to have a mixed group in the OWOD. That and humans were too squishy. Now one can have a mixed group as well as play a mortal. That being said I did find the wrting style of the older edition books more interesting.


Does nwod refer to monte cooks d20 wod?

And Hama, you wouldnt happen to do this somewhere in texas would you?


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Frakkin love me some changeling the lost. Absolutely love it.

Liberty's Edge

GM DarkLightHitomi wrote:

Does nwod refer to monte cooks d20 wod?

No.

OWOD = Old world of Darkness

NWOD = New world of darkness Being the current latest version.

Sovereign Court

GM DarkLightHitomi wrote:

Does nwod refer to monte cooks d20 wod?

And Hama, you wouldnt happen to do this somewhere in texas would you?

Nope, sorry, Belgrade, Serbia. In southeastern Europe. But you're welcome to visit, we'll organize an event in your honor.

Grand Lodge

2 people marked this as a favorite.
Freehold DM wrote:
I want to shun you, set, for not liking archetypes but I'm with him on alternate class abilities SOOOOOOOOOO MUUUUUUUUCH I'm willing to let it slide. Also love giff and spelljammer, butmourn the loss of the scarred lands, so tthat's balanced. Bur I note you did not mention Werewolf the apocalypse in your white wolf hug. Therefore I'm going to only s you instead of shun.

Hope

Liberty's Edge

Maccabee wrote:
ShadowcatX wrote:
Maccabee wrote:
ShadowcatX wrote:
Freehold DM wrote:
I love white wolf.
I loved white wolf back when Mark Rein*Heigan (or however you spell his name) was writing for them. I don't know anything about the man's life, habits, or his legal troubles, but damn he could write.
Mark never wrote in a vacuum so he was far from the only good writer at White Wolf, even if he was the originator. Ethan Skemp, Justin Achilli and more kept the writing quality and innovation going for many years after Rein-Hagen moved on.
That is very debatable, especially given the shape they are in now. Heck, is there even a white wolf any more?

Not in my opinion. Mark stopped writing long before the ship sank, way before Revised I believe. Which means a fair portion of the successful years happened without him at the helm.

Still alive and kicking

And you know what they say about opinions. That said, revised was, well, revised. It didn't bring a whole lot new to the table outside of a few bloodlines / and a couple powers being revamped. They still used Mark's world of darkness. Compare that to NWoD.

That said, you are correct, they did produce quality products based off Mark's work after he left. It was only when they ended everything he did and started anew that they really tanked.


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LARPERs? Oh, I am shunning you so hard now. Thank god for LARPERs so that regular old gamers like me can have someone we can shun.


Adamantine Dragon wrote:
LARPERs? Oh, I am shunning you so hard now. Thank god for LARPERs so that regular old gamers like me can have someone we can shun.

There is always a bigger... Geek?


I dunno, "an excuse for 20-30 year olds to get together and have sex" can't be all bad...

Sovereign Court

Dunno. Beating the snot out of each other with foam covered plumbing is hella fun. Plus nobody really gets hurt...much...i broke a friend's rib with a warhammer and he hurt my entire ribcage with his sword. But it was worth it.

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