Kirth Gersen |
OK, so my brother convinced me to give this a try, and the first 3 episodes sucked, because I don't like that mini-Frankenstein guy who plays Clay, and because there wasn't really anything about motorcycles. Episode 4 hooked me in, and by the time Season 1 ended, I was totally addicted.
I blew off my chores last weekend to blow through Season 2, which was awesome because how often do you see no fewer than seven different groups of mutually-antagonistic people trying to outmaneuver each other?
Can't wait to start watching Season 3, given a free moment. But I still wish they'd spend more time talking about motorcycles.
Anyone else in the same boat?
Wolfthulhu |
1 person marked this as a favorite. |
Don't know what your beef is with Perlman, but he's a great actor.
Season 3 has some interesting turns and deveopments, but is kind of a low spot in the series. 4 and 5 are awesome.
I'm re-watching 5 now in preparation for 6 which starts on the 10th. Everything should wrap up next year with season 7.
Kirth Gersen |
Most bikers actually don't spend a lot of time talking about bikes. Not like car enthusiasts do.
"Talking" was probably the wrong word to use, but my take is that, for a show that's supposedly about outlaw biker gangs, they lavish very little time or detail on bikes. Sure, sometimes one will be a "hook" for a side-plot (like the backfiring of Bobby Elvis' old-school bobber), but other than that, the bikes are portrayed more or less as mere conveyances.
Kirth Gersen |
OK, pretty much everybody who still rides -- other than Bobby Elvis -- has, what, a standard black Dyna, right off the floor? Maybe some custom T-bars as a nod to individuality, but that's about it -- you don't see the characters spending a lot of time making custom choppers, or even spending too much time maintaining them. Also, two seasons in, and I think the only extended riding I've seen is maybe Jax going off to sulk -- none of the epic cross-country stuff that people used to brag about. Admittedly, everything I know is probably quite dated by now; maybe those sorts of thing aren't "in" anymore. But especially for the older guys (not just Bobby), I'd want each motorcycle to be almost a character on the show itself, if they want to capture the whole motorcycle club thing.
Kirth Gersen |
When you are committing acts not legal you want to be difficult to identify.
In that case, you'd drive an SUV -- exactly like Tiggs does in the show when he's pulling off a hit. But for members of the whole biker culture I used to be familiar with -- including the joy of being out riding for its own sake -- a custom bike was pretty much de rigeur. Granted, none of the bikers I knew were arms dealers that I know of, but I can attest they weren't all innocence and rainbows, either. And, again, my knowledge may be quite out of date -- at one point it seemed like the only remaining outlaw bike clubs were in Montreal, but they may have made a comeback, for all I know.
Pan |
There are several gangs still active particularly in the south west U.S. Tiggs used the SUV to also make it look like a hit by a rival Black gang. So in that case he personally didn't want to be identified but wanted a gang to be blamed. Which leads back to club bikes. You want people to know who you are but not who you specifically are.
Matt Filla |
1 person marked this as a favorite. |
Because I have an interest in good television drama, and interesting characters. I have no interest in crystal meth, but I love Breaking Bad.
I'd find it interesting if the show gave more insight into what being in a motorcycle club was all about, but I wouldn't have any interest in the technical details of the bikes (I type as I sit across the street from the Harley Davidson HQ).
Kirth Gersen |
Gotcha. (1) I also enjoy Breaking Bad, but then again I'm into chemistry, and have at least one friend who previously had problems with meth, so there you have it.
(2) Yeah, more stuff about what motorcycle clubs do (other than deal arms) would be cool with me, too. But, for the bikers I've known in the past, a lot of what they do is (a) work on their bikes and (b) go out riding on their bikes, so there would be some overlap with the technical details in that regard.
Trace Coburn |
Ah, but the Sons as a whole aren't drug-dealers. SAMCRO very carefully steers clear of dealing - too much heat (and they've troubles aplenty already). SAMTAZ, the Tucson charter, went into the meth business, but that was voted in by that particular crew, and Redwood (the Charming chapter, AKA our 'heroes') were not very happy about it.
Kirth Gersen |
Finally got through Season 3. Was going to quit, but then I saw Danny Trejo was the guest star for Season 4, and decided I couldn't possibly skip that. Glad I didn't; I quickly blasted through like 11 episodes. It's FINALLY back to the storyline that Season 1 abandoned.
That said, I'm having a very hard time figuring out how they can stretch it out one more season, much less 3 more.
Kirth Gersen |
Each motorcycle could actually be a miniature iron golem, with wheels instead of legs? When the golem would normally breathe a clopudkill, that's smoke belching out of the exhaust.
Hmmm, iron golems are too slow, and electricity slows them. Maybe the motorcycles are Large animated objects, with all the construction points dumped into "faster"?
N Large construct
Init -1; Senses darkvision 60 ft., low-light vision; Perception –5
DEFENSE
AC 14, touch 8, flat-footed 14 (-1 size, -1 Dex, +6 natural)
hp 52 (4d10+30)
Fort +2, Ref +2, Will –4
Defensive Abilities hardness 5; Immune construct traits
OFFENSE
Speed 60 ft.
Melee slam +9 (1d8+9)
STATISTICS
Str 22, Dex 8, Con —, Int —, Wis 1, Cha 1
Base Atk +4; CMB +11; CMD 20
Kirth Gersen |
I guess a bike could be just a fancy animated object.
That's the beauty of using animated objects: they have construction points, so you can totally make a custom bike. Sacrifice 10 feet of speed for more damage when you drive it into someone, or whatever. Every REAL biker would need the Craft Construct feat so they can make custom bikes.
Plastic Shaman |
So, when does the PBP start? And if you DM, you won't be able to play Tig :(
I essentially have a warehouse of these kernels of ideas. I file them away in the tangled unique filing system in my brain for future use.
I pull from this reserve when the idea becomes relevant. Sometimes this occurs decades later.It's right next to a Pirates of the Caribbean type campaign where the "new world" as we know it pretty much exists on a world where the Forgotten Realms campaign continent exists as the "old world."
And a weird west campaign, that my avatar "plastic shaman" was going to dungeonmaster for.
Sometimes the ideas cram together; maybe a weird west with motorcycles.
dungeonmaster heathy |
I have an operant theory that a pbp doesn't function well if you make too many rules modifications too far from the basic rules.
I haven't decided yet if such a game is possible. I don't like my pbp's to fail. Still, it is interesting enough of a concept for me to think about.
Tig, though, will influence my next p.c. the way Fafhrd influenced one of them, and the way Commander Ryker influenced another of them. He's more of a character idea or basis than anything.