DM Papa.DRB - Wrath of the Righteous Recruitment


Recruitment


For several weeks, excitement has been building in Kenabres — Armasse is coming! Traditionally an opportunity for scholars and priests to come together to study the lessons of history from wars past, since Aroden’s death, this holy day has become more about training commoners in weaponry, choosing squires, and ordaining new priests. Over time, Armasse has grown to encompass jousting competitions, mock duels, battle reenactments, and other festival events. In Kenabres, the festival (which takes place on 16 Arodus) is eagerly anticipated, for it provides distractions from the horrors of being on the front line of the war. Smiles on faces normally marred by downcast eyes and furrowed brows do wonders for city morale in the weeks leading up to the event. Armasse is a citywide celebration, but the majority of the event, including its jousting matches and other entertainments, takes place just west of the cathedral in Clydwell Plaza, where you are now gathered. You see several folks near you, and introduce yourself to them.

Please provide the following information in your response:
Name, race, sex, class, mythic path (including campaign trait), alignment, character concept, description, brief history and the introduction to the folks standing near you including your reason for being in Kenabres. Also, in a spoiler, two goals for your character.

Recruitment ends on Wednesday, August 28th. Five characters will be selected and announced on Friday, August 30th. You will then completely stat them up and we will begin play on Tuesday, September 3rd, the day after Labor Day in the USA.

General House Rules:

  • I run adventure paths. You must be willing to follow the campaign premise and plot.
  • You are playing an adventurer. You must be willing, even eager, to go into situations no sane, average citizen would get into.
  • Do NOT rules lawyer me to death. I am open to discussion, and will post on the message boards to get other folks opinions, but if it is an “interpretation” issue, in the end what I say goes. The only guy that I ever asked to leave my table in 25+ years as a DM, was a ruthless rules lawyer.
  • Do NOT have your character talk funny such as: Aye tis even so, tha wisps o tha swamps err much different looking as torches an lurin tha livin intah fear an death feedin upon fear as a person has a slow death. or This most humble one does not understand. This humble one believes what should be done is that we allow them to take us in. Nothing wrong with this, but it just drives me crazier than I already am.

Character Creation and Maintenance:

    Please read these guidelines. A character that doesn't follow them won't be selected, and before anyone asks, No, you may not have an exception.

    CRB – Core Rulebook; APG – Advanced Players Guide

  • Races – CRB
  • Classes – CRB, APG – Inquisitor and Oracle
  • Feats and skills – CRB
  • Traits – APG, Wrath of the Righteous Players Guide.
  • Domains – CRB, Sub-domains from the APG.
  • Bloodlines – CRB, APG.
  • Archetypes – APG.
  • Spells – CRB. Exception: Spells from the Inquisitor list in the APG.
  • Alignment – LG or NG significantly preferred. LN or CG considered. NO CN, N, or Evil.
  • Pathfinder RPG 20 point buy (1 Ability score 8 or greater, all others 10 or greater, after racial adjustments)
  • Two Character Traits. One must be a campaign trait
  • Maximum hit points every level
  • Average gold for class at 1st level
  • Equipment – CRB
  • Knowledge skills, diplomacy, and other skills are important in this AP.

    With 5 characters, I will choose (preferred / alternate);

  • Tank – Paladin / Fighter
  • Divine caster – Cleric / Oracle
  • Arcane caster – Sorcerer / Wizard
  • Knowledge / Skill monkey – Bard / Rogue
  • 5th character selected is wide open to any of the allowed classes.

PbP rules:

  • No need to setup an alias now. However, once a character is accepted, then please set an alias up and it needs to contain your character sheet.
  • To speed up play, I will roll perception, survival, initiative, and others for the group when/as appropriate.
  • The class/level line for your character should contain “Class level x, HP x/y, AC:x F:y T:z Saves: F:x R:y W:z Init:x Perc:y”.
  • When you stat up your characters, I will audit the sheet and expect it to be kept up.
  • Because this is a PbP, encounters will be changed or removed and there will be more story and RP rewards. I will also tell the group as a whole when to level instead of handing out XP.

Please provide your timezone in GMT. I am in upstate New York, USA, GMT -5. This is a long campaign, and the players and I, need to commit to posting at least once per day (more if able) from Monday thru Friday, and if possible on the weekend. If someone misses a day, they will bot'ed during combat. If someone misses two weeks or consistently misses, without explanation, they will replaced.

-- david
DM Papa.DRB


Hello, I have built this character purposefully for Wrath of the Righteous while applying to another PbP on the forums. I have quite a clear perspective of what he is - a soldier, and a spinoff from my favorite class, the fighter. Yep, I know, he is not a paladin nor a priest - he is my take on a versatile fighter - I am not putting up the crunch yet, but if you are interested, this is how I expect him to be at level 7 - Reknar.

In any case, below follows my idea about the guy - final part of the background is still in bullet points since I haven't yet been able to scrape the necessary time to adequately complete it, but the info is there.

Who is Rekmar?:

"Boys! Boys! Just shut the hell up and listen! No one is asking your opinion right now, there will be time for it after we clear this damned hole - Alastair, keep those heals coming towards us - I am counting on you to keep us up and running for as long as needed, just make an extra prayer to your God this morning or whatever... Jules, I am still waiting on that intel for their setup - instead of going on with the blabbering, get your unseenness going and get movin! Lucian, I want to be fighting on our terms, bring on your pits, flames or whatever you need to bring, just keep it UNDER CONTROL. The rest of you boys and girls, stay tight on my hairy arse as ticks - MOVE OUT!"

He had been there before - another hole, another humanoid tribe robbing, pillaging, and being generally nasty - nothing different, nothing unusual. The Captain is still in diapers, so he leads them in, clean up the place, and Team Badger wins the day so the Cap. can collect the honors and... Buy some more diapers I guess...

It matters not, he is there for his share and his boys - they trust him and he knows he can take them where they need to go.

"Godamn boys! What the hell are you doing Lucian?! Do you not see that goblin roller making short work of our left flank?! Stay sharp or I will be the one rolling over you, you bony excuse for a wizard - stay SHARP!"

He usually kept to himself, but they knew he would be the first to step up for the hardest of things when you are in the heat - decisions. No point in waiting for the Captain, too tied up in pleasing the Commander and making "strategic" decisions - when the s*** hits the fan, there is no time to ponder relations with the neighboring kingdom, or the Lady and kids waiting back home - you need to let go, evaluate the here and now and MOVE. Stop and you are dead.

That is why the boys and girls in Badger company turn to him - bottom line, no decision is worse than a bad decision.

Releasing his sword, previously stuck on a patricularly hard hobgoblin head, he smiled at how far they have come since he was put in charge of the rag tag team - "The badgers lack Discipline!" - the Cap. would shout at him over and over again, but tat was the whole beauty of
it. Sure enough they were as heterogeneous as it gets, but everyonw contributed to the whole, and they all knew and accepted their place - "We get the job done!" - was his most common retort, which however simple it may be, was the pure and clean truth.

It was raining hard that day - the Badgers soaked and pissed kept gnawing at his heels - "Makes no sense to invade a spookers hole under this weather - the traps will be harder to spot and disarm, visibility is reduced to crap, and we still need to manage the approach without losing half the men!" - Lucian shouted in his face - the wizard was much more than a friend after two years service in the Valashmai wilds, but he was starting to grate on his nerves - "Look Lucian, I agree with every single piece of crap you are throwing my way - but we ARE going in - Badger company gets the job done, and this needs to be done. Damn! Was I the only one listening when the crying girl recounted how these bastards tore up her family - we are doing this!"

Lucian just nodded as he usually did when Reknar suddenly got into altruistic mode - some things simply tickled him the wrong way, and he already knew there was no arguing against it - they would invade and clear out the goblin hole, as always.

-------------------------------------------

"Hard work, that's how things get done" - it seemed those words had echoed in his head forever, initially associated to the image of his father toiling away in the fields with him in tow, he seemed gigantic, bigger and stronger than life as he pushed and urged the family horse - Underdog - ever forward, plowing the land, year after year. He was too young yest, too naive to understand that life is so much more complex than that - that the bruises and pained look on his mothers' face were anything besides bad luck of having bumped again against the damned door.

He grew up on this sunshining father figure that meant everything to the boy - ignorance never being so much blissful as it was in his own world, but no one stays young forever...

The sickening crunching sound felt disgustingly rewarding as his fist hit the mans' face once, and again, and again - "You dare?!" - came the retaliation amidst spittled blood and teeth, in the background a womans' scream he could not quite place or recognize among the haze of anger - again and again he hit and got hit - "Hard work!" - his mind shouted at him every time he bordered on the edges of consciousness, so he shook the sweet good night away and pressed on - the man was huge, strong as an ox and even more furious, but he was determined - it would end today.

"DEAD!" - the word pierced the haze, making him pause and ponder - he knew the voice and knew the word, but he was unaware of the conjuncture until he noticed his bloody knuckles and the, by now unrecognizable, face he had been pounding into oblivion - "Hard work..."

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"Prison is not easy fellas, but then again, what is in this life?" - he would sometimes recount to Badger company around a fire and a hearthy meal - "It gets you doing things that you never thought possible - you either toughen up or you die on the spot. And don't believe any stories that you always find someone honorable inside, willing to give you a hand - that is plain and simple bull****. You need to fend for yourself or suck it up when you can't, but above anything else, it is all about surviving, living to eat the damned gruel another day, and face a threat at lunch time - I learned a lot though"

After murdering his father, Reknar was quickly and summarily condemned to incarceration, spending most of his juvenile years in prison - the boy was broken when he entered that place, and callous when he left - the opportunity presented itself as it usually did every couple of years - anyone willing to serve in the army got their sentence commuted by 2 years for each one served - he grabbed it with two hands and crawled out of the hellhole.

The military weren't much better, ex-convicts being considered 2nd class soldiers, treated almost as poorly as they were in prison, poorly geared, thrown at the worst of assignments, commanded by the less able of the officers - no one cared about body count amongst Jailites, they were there as fodder. Instead of fighting it, Reknar embraced it - amongst the rabble he found variety - anyone can end up in jail, so he met with the most varied walks of life, and he soaked it all in - he learned discipline from Riktor, and old grizzled veteran of war who had murdered his commanding officer after he had sent them to be massacred on a tactical deathtrap, with Janice the dual wielding dagger hired assassin to be, he learned passion and to speak before swinging his blade...

He met countless, befriended some, and watched most of them die on the field.

"Hah! Honorable death you say?! Come on... Nothing honorable about dying lad, and by the way, you say you will meet your God in the Seven Heavens heh? Well, show me someone that has seen them, and if it is half as wonderful as you are painting it, I'll slit my own throat just to get there. In the meantime, just keep your wits about ya and stay ALIVE. As for death, and if you really must pray for anything at all, pray that yours is a quick and painless one"

Through grit and blood he climbed the ranks - proved himself and his Badger Company able and willing, but it was for naught as he came to understand - even after his 5 years of service were completed things did not improve - others still looked at him and his boys and girls like "Jailites", they kept throwing them into the deepest of possible mess, and his commanding officer was still an incompetent jerk. Curiously enough, that was perhaps the only time in his life that he felt some sort of sense of duty - towards those that looked at him for leadership, encouragement, and above all those oh so dreaded decisions.

By this point he was free to leave, but he chose not to - at a certain point, and after a particularly messy affair at the Drecchard Bog, he was even offered another command, not a jailite team this time, but real soldiers - he refused without a second thought, and returned to his soggy and filthy barracks to down a couple of watered ales with the Badgers.

He was already seven years into service, and never made it past sergeant - "When a troll comes wailing at ya, it really doesn't matter how many stripes you have on your shoulder, or how many plumes you have on your helmet now does it?" - it mattered not, he was being quite successful at keeping the Badger company up and running, causalties to a minimum, and a high rate of success - so much so that it made a lot of high ranked officers feel awkward, and that is never good.

The badgers operated smoothly - parts were well defined and the hierarchy well taken in - listen to the Sargent, ignore the Captain - simple. But nothing could have prepared them for that day - "With your permission SIR, you have got to be kidding me - you want me to take the whole company into a god damned crypt, with confirmed hauntings reported, as is?! Sir, we are ill-equipped to deal with any sort of undead menace - as I reported over six months ago at the Tellis offensive, we have received none of the blanches requested, Tulion has been refused his robes because the church believes his work here is a waste of resources, and Lucian tells me that the reports so far are an understatement of what can be found in there - the undead concentration points to something else in there... And we are supposed to get in the hole, and clean it up?!"

He didn't have to hear the answer to know what it was. As he left the tent, his two corporals waiting outside needed no questions - Reknars' grim face was enough - "This is going to hurt"

He hasn't shared any of what actually happened in the infested crypt with anyone since that day - the surviving members of the badger company emerged three days later - covered in blood, Reknar carried Tulion on his arms - his body showing evidents of dessication, barely a husk of skin and bones, Lucian followed them, his left arm swollen and festering with some sort of unholy sickness, one of his eyes gouged out, barely walking.

Around his chest, the sergeant bore a harness, connected via improvisated ropes to a pall, where three others laid, their sunken eyes dark, their mouths locked into a perpetual, silent scream. Without a word the three wounded were delivered to the infirmary - the physicians shaking their heads, lost at what to do. Reknar kept on, crossing the barracks, and wading right into the church that served the military quarters, striding in before appaled eyes he deposited his priest companion body on the altar, turning to the priests to one side with a sneer - "There's your martyr - I'm sure you will praise his deeds - remember to say to everyone that he died screaming"

He did not murder the captain, did not even address him - even though he would never forget the Krastigan name, he was irrelevant after all, as a man, and as a commander - he just took the blood soaked pall from his back, and without missing a step, both him and Lucian gathered their gear and left the quarters that same day, stil bloodied and wounded.

"Sense of Duty... It has a nice sound to it does it not? Seems to roll off the tongue... But that is all there is to it - a nice sound"

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Travelling with Lucian, instead of fighting alongside him proved to be a totally different experience for Reknar - he found him to be extremely knowlegeable, and much more than a combat indoctrined wizard. He found pleasure in the next year they spent together, travelling for the simple sake of it, without apparent direction, from one land to the other, taking in the differences, sustained by odd mercenary jobs.

Surprisingly enough, his companion proved to be much more of an idealist than Reknar had perceived - "Not usual to find such big words coming from the mouth of a wizard - I always thought you all vied for absolute power and whatnot" - talks of absolute power usually brought laughs from both of them, and the ensuing discussions surrounding the will and principles of man would usually trail off into the night, around their makeshift fireplaces.

After many months of wandering, Lucian presented his will to return to his homeland, and his wizard apprenticeship - Reknar acquiesced and accompanied him into Absolom. He had been away from civilization for some time now, and the myriad sights and sounds invaded his mind with the strength of a punch - "Aaaah, I missed this Lucian, I gotta admit it" - As they walked through the city, having been dettached from the main comercial circuits, there was much to catch up, but the word of War and Mayhem in the North came up a little everywhere - "Seems things are taking a turn for the worse up there"

He remained with Lucian as a guest for quite some time, but after some time he became much more than that - coming in contact with the Society had a defining impact on the man - in spite of Lucian having pointed it out more than once to him, he had always dismissed it with a shrug, but in fact he realized that assimilating and processing obscure information came naturally to him - for the first time in almost 8 years, he put his sword away and picked up something else - a book.

He found renewed motivation in pouring through the tomes he was granted access to. He found that knowledge was neutral, it did not choose sides, neither Good nor Evil, it was unadaunted by askew visions of men - it was objective, much like himself. He found pleasure in losing himself into it.

Reknars' outlook on life did not change then - all he had been through in life had shaped him into a cold, callous man, unbelieving in higher principles or goals - but it did change his insights about those many years he soent fighting - namely the fact that there are many alternatives to simply drawing blood - concepts like strategy, tactics, and combat logic coallesced from mere vague ideas into true knowledge, and he embraced them, his brain more avid for such knowledge than he had ever expected.

-------------------------------------------

I am still adding information to Reknar's backstory, it is all in my head, but I am simply struggling for time to have it all written down - here are the main bullet points, which will be developed as I have time to write it down:

- Reknar and Lucian travelled together for 6 months until Lucian decided he wanted to return to Absolom to continue his wizard training - Reknar accompanied him;
- In Absolom, he recovered his contact with a metropolis, something he had been away for many, many years by now;
- He is an intelligent man, and was easily drawn in not only by his, by this time, good friend Lucians' vast knowledge of many things both martial and arcane - he found himself drawn to this;
- He took notice of the Pathfinder Society activity, and while staying as Lucian guest, he poured through his library and gravitated more and more towards the goals of the Pathfinder Society;
- When accepted in, many of his approaches to life changed, namely learning that not all things are resolved by drawing a sword and hacking at it;
- He had to shed many of what he had learned before while in the army, and he came to realize that, in fact, being constantly pushed to the lower ranks, made for the sad result that he really hadn't learned that much about warfare, or even combat - he had been consistently in the brunt of it, which allowed him to understand what it is to share hardship with others, but as far as being a combatant, it really taught him nothing more than how to draw a sword and swing it;
- He let go of the basic logics that a grunt is indoctrinated to in the basic ranks of any army, and re-learned by himself (at this point becoming a Lore Warden);
- His cynic view of life is maintained, he has not changed his perspective on the higher purposes that one may try to find for life - in that aspect he is still quite the hostage of his fathers' repeated words - "Hard work";
- He soaked in what the Society, the huge city, and his own friend had to offer. At the back of his head however, he longed to bring his newfound self into play for something different. He had to admit it, he missed the warfare, the companionship that can only be derived from sharing extreme conditions... And his mind and body were becoming restless, he found himself reminiscing on the times he had his soldiers around him, looking for him to leadership, and decisive action;
- He shared this with Lucian, but his friend had a request - that this time he would try to make a difference, instead of simply fighting for the fight itself. "You will find it to be more rewarding than you could have ever imagined" - he would say;
- Ever cynical, and with a laugh, Reknar reluctantly acquiesced and decided to travel to where supposedly, making a difference is one of the most needed things at the moment - Mendev and the Worldwound - "I doubt there is a difference to be made Lucian, but at least who knows if I will be able to return filthy RICH! And add some to that poor excuse of warehouse that the Society calls the Knowledge Vault!" - were his parting words as he hit the road.


DM Papa.DRB:

I think I can make my concept work within your guidelines, but just wanted to clarify a few points:

  • I am currently DMing the AP on the boards here in a PbP - does this exclude me from consideration? (I can keep player and DM knowledge separate)
  • What is your position on starting middle aged (with appropriate ability score adjustments)? - final scores would still fall within your guidelines, and ultimately would weaken the character as I'm building a Fighter.
  • I assume that the fluff from other books is still available? - specifically I would look for my character to have an Empyreal Lord from Chronicle of the Righteous as a deity. It wouldn't affect game statistics in any way though.

I am in South East Asia at GMT +8.


I'm dotting for interest. I'm around Knoxville, TN, so I think I'm also in GMT -5.

I'm thinking I'd want to take a shot at rogue, but I'll have to come up with a good idea.


I am working on a sword and board tank. Haven't decided on Paladin or fighter. Given the allowed sources, everything is pretty vanilla. It will take longer to figure out a decent background.


Adding that I am in Europe: GMT Time. Have participated in multiple PbP in the forums without any issues regarding posting times.


dotting


Thinking Human Celestial Blooded Sorcerer.

Question, since they were in the character creation breakdown above:

Are we allowed the favored class bonuses from the APG?

Also, my time is the same as yours, as I live in Ct.


Forgot my time zone, Mountain, so GMT -7.


might apply as a bard


Monkeygod wrote:

Thinking Human Celestial Blooded Sorcerer.

Question, since they were in the character creation breakdown above:

Are we allowed the favored class bonuses from the APG?

Also, my time is the same as yours, as I live in Ct.

Oops... Yup, Favored Class bonus from APG are allowed.

-- david

*rats* I knew I forgot something... thanks for catching it.


Name, race, sex, class, mythic path (including campaign trait), alignment, character concept, description, brief history and the introduction to the folks standing near you including your reason for being in Kenabres. Also, in a spoiler, two goals for your character.

Name:Tabitha 'Tiny Tina'
Race:Human
Sex: Female
Class: Alchemist
Mythic Path: Guardian(Exposed to awfulness)
Alignment: NG/CG (Figuring on character who really wants to help but chaffs at strict rules)
Character Concept: A good, sane version of Tiny Tina from Borderlands 2. She still loves blowing up demons but lacks the joker-type personality. Her concept of helping people is a bit short-sighted since she thinks plopping a big bag of gold down in front of a begger or disposing of bandits and demons piecemeal is a great idea instead of a long-term goal.
Description: Tabitha is a gangly short woman who has just entered adulthood. Her blonde hair is a ragged mop and she often looks tired with her blue eyes somewhat bloodshot and baggy. Tabitha often wears common work clothes and apron that smell of chemicals.
History: Tabitha's parent's are artisans who arrived in Kenabres to aid in constructing and maintaining the walls that kept the city safe along with other numerous projects, so Tabitha, or 'Tiny Tina'(A name she prefers over her real name) has been in Kenabres her entire life and even showed interest in following her parent's footsteps.
However, an Inucbus infiltrated the quarries where her parent's were working and poisoned the water supply and started finishing off the crippled workers. Tina also succumbed to the poison but was saved by the guards before she could be killed and eventually recovered. This event made her determined to destroy any demon or cultist who tried to harm the city.
Intro:Hey there. Even though my birth name is Tabitha, I prefer to be called Tina since I just like a bunch more. If you happen to need any alchemy supplies I can cook something up for you, maybe come along and whip up a special potion to help you lay the hurt on those demons. Been in the city my whole life, so if you need some help getting around I can help point you in the right way.

Goals:
1.Figure out how to make special oils and potions that help slay demons and abyssal creatures better.(Bane in a bottle).
2.Write a more complete book on how to put down specific demonic creatures.

I'm in Maine -5 GMT


Andrea1 wrote:


Name:Tabitha 'Tiny Tina'
Race:Human
Sex: Female
Class: Alchemist

Please look at character creation and maintenance spoiler. Classes: CRB, and Oracle or Inquisitor only.

-- david


Here is the start of the stat block for my halfling sorcerer, Pelk Hargin.

Pelk Hargin:
Pelk Hargin
Halfling Sorcerer 1
NG Small Humanoid (halfling)
Init +3; Senses Perception +4
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 6 (1d6)
Fort +0, Ref +3, Will +4
--------------------
Offense
--------------------
Speed 20 ft.
Melee Dagger +0 (1d3-1/19-20/x2)
Sorcerer Spells Known (CL 1):
1 (4/day) Magic Missile, Mage Armor
0 (at will) Daze (DC 14), Detect Magic, Light, Read Magic
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 10, Int 10, Wis 14, Cha 18
Base Atk +0; CMB -2; CMD 11
Feats Combat Casting, Eschew Materials
Traits Riftwarden Orphan, Well-Informed (Knowledge [local])
Skills Acrobatics +5 (+1 jump), Climb +1, Diplomacy +4 (+5 to gather information), Fly +5, Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (local) +5, Perception +4, Stealth +7, Survival +4; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ +3 to stealth checks, arcane bonds (arcane familiar, cat), bloodlines (arcane), empathic link with familiar, share spells with familiar, wanderlust
Other Gear Dagger, Backpack (empty), Belt pouch (empty), Waterskin, Wrist sheath, spring loaded (empty), 59 GP
--------------------
Special Abilities
--------------------
+3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Wanderlust +1 CL for spells that provide or enhance movement.
Well-Informed (Knowledge [local]) +1 Gather Information and Knowledge (Local), and one of these is a class skill.

Introduction: Greetings revelers! Pelk Hargin, at your service. This is a fine time of year, isn't it? To be at the festival, the chance to learn about the history of the Crusades and all. Just fabulous! I've been travelling for a few years now so this is my first festival is some time, the scholars still come, right? I hope so, I want to learn as much as possible from the historians. Kenabres has such a rich history, doesn't it? Fabulous place to be, this is.

Pelk Hargin is a male halfling sorcerer of nuetral-good alignment. He is 3 feet tall and slender even for one of his race. While he does have the almond-colored skin tone that many halflings have his hair is a darker shade of brown than most. A birthmark dominates the right side of his face, taking up residence just below his ear and travels nearly to his jawline. With him is a cat familiar,mostly black but with traces of white on his chest.

Pelk is the orphaned son of Riftwardens. While he spent most of his younger years in Kenabres he has spent the last four or five years wandering the lands, satisfying some of the wanderlust that halflings succumb to. He has returned to take part in the festival and pledge his alligence to the cause.

Goals:
First and foremost, Pelk wants to destroy the demons responsible for the death of his parents. He feels that by joining the cause he will honer the parents he never knew. Ultimately he would like to become a Riftwarden himself. Second Goal, he wants to also become a renowned scholar of history, in particular of the history of Kenabres, the Crusades, and the Worldwound.


DM Papa.DRB wrote:
Andrea1 wrote:


Name:Tabitha 'Tiny Tina'
Race:Human
Sex: Female
Class: Alchemist

Please look at character creation and maintenance spoiler. Classes: CRB, and Oracle or Inquisitor only.

-- david

My mistake. I will withdraw.


A question on deities - would Angradd be allowed? He's not from CRB but your guidelines did not mention restrictions on deities. If yes, I'd like to submit the following character:

Thogrim Scorched-Axe, LG Male Dwarf Inquisitor of Angradd.
Child of the Crusade campaign trait & Marshal mythic path.

Concept:
Damage dealing in melee, support spells at range , some skills outside of combat.

Description:
Thogrim is rather tall and lean for a dwarf (but still shorter than any human or broader than any elf). He has hazel eyes and reddish-brown hair. He bears a burnt scar on his left cheek and chin which splits his otherwise respectable beard into two uneven parts. He is good-natured and maintains an optimistic attitude, but shows a ferocity bordering on bloodlust when faced against injustice or evil.

History:
Thogrim is the youngest child in a family of dwarven crusaders who were dispatched several decades ago to aid in the battle against the demons at Worldwound. Thogrim is the only one in his family born after his parents have joined the crusade. His father taught him at young age that he had higher stakes than most others battling in the Worldwound - not only are the vile demons threatening his homeland clans, but there is also a long-lost sky citadel rumored to be within the region, which the clan records say Thogrim's ancestors hailed from many generations ago.

While many dwarves knew that tale, most dismissed it as too distant and too hopeless to act upon. Thogrim, on the other hand, found it resonating especially strong with him. For some inexplicable reason, he had a bizarre confidence he was going to play a significant part in rediscovering his people's legacy. He did not share this conviction with anyone for fear of being seen as whimsical or arrogant, but nevertheless it gave him hope and the will to persist against all odds.

Thogrim struggled to understand the crusaders' strategy of containing the demons but never pressing the advantage. He found faith in the teachings of Angradd, who taught that victory over the enemies of the dwarves can best be achieved with swift and decisive assault. Exactly three years ago, not long after he completed his military training and officially joined the Crusade as a battle priest, he has accidentally managed to detect a possession in one of his fellow recruits. Rather than quietly turning him over to the witch hunters, he has confronted the man on the spot. But his naive attempts of exorcism have only cajoled the powerful demon into manifesting immediately, instantly killing the possessed man, leaving a terrible scar on Thogrim's face, and wreaking havoc in the war camp. While the demon was soon banished by the officers and Thogrim survived, witnesses blamed him for triggering the calamity. Thogrim was court-martialed, banished from Kenabres for 3 years and forbidden from serving in the battle clergy.

In exile, he has found that his ties with Angradd were not severed but instead became more direct and personal than ever. His term now over, he returns to the city of his hopes and miseries, determined to somehow make an impact on the everlasting battle it wages.

Introduction:
A scarred dwarf in worn, patched in places, armor leans on his dented greataxe while reading a poster detailing the latest news from the battle front. His expression is one of skeptical disdain. Catching your glance, he harumphs loudly.
"Bah, does anything ever really change in this place?! A critically important height successfully held, a bastion defended, minimal casualties - is that all we can ever boast? Minimal casualties? I swear those same words were written on this very spot three winters ago! Has anyone up there in their fancy towers ever thought that the demon tide is endless, and with anything other than zero casualties they will eventually win? They can kill one good dwarf or man every day and in just a hundred years there will be no good people left to kill! By the Forge-Fire, if we even hope of winning this war we must stop defending what we have and instead attack what we can! What say you, good stranger? The name's Thogrim, by the way."

Goals:

1) Redeem himself for the soul whose demise he inadvertently caused, and avenge it against the demons
2) Make progress in the search for the sky citadel through use of Angradd's offensive tactics


Henric Kazellin ; Human (Varisian); Male; Bard; Trickster(Chance Encounter); NG; GMT -5

Description & Concept:

Henric is a dark skinned Varisian with matching dark hair and eyes. He has a scar on his cheek that appears to be more aesthetic than a true battle wound. He wears a symbol of Desna on his neck which sometimes leads others to confuse him for a cleric.

While musically talented, he’s not a street performer. He’s University educated but not from a noble background, a rarity he thanks Desna for. He’s prone to quips and jests but they are in good humor and Henric would never mean ill towards most.

Henric has personal motivation for demon slaying since his father died as a crusader in Kenrades.

History:

Family History: Henric’s father moved his family from Caphilas, Ustalav to Kenrades to pursue evil full-time. His mother was a performer in Kenrades.

Chance Encounter: Before coming of age, Henric tried to follow his father’s group on a scouting trip to the Worldwound. Henric lost sight of them and wandered the outskirts of the Worldwound for a few days before being rescued by a mysterious woman wearing the symbol of Desna. To this day, Henric is a devout follower of Desna.

Personal History His father was eventually slain, and his mother moved the family back to Caphilas. Ustalav was kind to their family, and Henric even attended Lepidstadt University. The school taught Henric to be well rounded in history, languages, music, swordplay, and even magic. He graduated and earned the Lepisdtadt scar on his face, something given to all graduates after a ritual of swordplay.

Henric became an officer under Prince Aduard Ordranti III’s royal army. Politics in Ustalav leads to a very decentralized power structure and a weak ruler. The regional counts are constantly vying for power against each other and the Prince.

One day, an orc raiding party from Belkzen attacked a western town of Ustalav. The Prince ordered for all royal troops to disregard any pleas for aid, but Henric disobeyed and led a small party to the town’s defense. The town was raised, and Henric’s squad was defeated with Henric returning as the sole survivor.

For disobeying orders, Henric was imprisoned for a potential court-marshal. A woman, claiming to be a representative of Prince Aduard Ordranti III, offered Henric a deal: honorable discharge in exchange for a life of indentured servitude working in a secret Bureau for the Prince. Better than execution, Henric accepted and his first assignment was to to assess the demon thread in Mendev against Ustalav.


Goals:

1. Short term Goal: Henric, familiar with Ustalav’s politics, knows the underlying reason why the Prince has an interest in the crusades. The Prince would greatly appreciate an external threat to Ustalav that forces the counties to unite under him. As the orcs of Belkzen have proven incapable of mounting an organized assault, the Prince must be interested if the demons can be used instead.

Henric hopes to successfully report to Ustalav on the demon threat, and earn himself a more powerful position. Without lying, but with a modest amount of hyperbole, he would like to stir up Ustalav into a unified front against the Worldwound.

2. Lifelong Goal: His father’s death made Henric realize a few things. One of them…that heroic deeds are not always remembered. His father is among a horde of crusaders that are dead, forgotten, and replaced. Henric dreams of accomplishing deeds of a memorable sort so as to become immortal through the stories of mankind.


”Nice to meet all of you. I am Henric. I’m originally from Kenrades and I’ve been hoping for years to hear that we’ve finally closed the Worldwound, but alas… Anyhow, my current employer has an interest in the state of affairs in Mendev. Although it doesn't look like much has changed since my childhood.

"How truly lucky we are to be here for Armasse. I can remember looking forward to this every year. Now I suggest we engage in these festivities because before you know it—and trust me—the usual melancholy will return.”


I'd like to throw my character into the ring:

Zogar:

Zogar
male human (Kellid) ranger 1 CG
hgt: 6’4 wgt: 210 lbs
eyes: pale blue
hair: black
age: 22

STR 16
DEX 16
CON 10
INT 12
WIS 13
CHA 10

Concept: A grim nomad is seeking vengeance for his father's death.

Appearance:
A large man with the appearance of a fur-and-leather-clad savage, Zogar's steely gaze is more intelligent than such a prejudice would suggest. Lean and hungry-looking, his stern good looks are tempered by both his obvious contempt for those he considers weak, and the four ragged claw marks that mar his right cheek. Hidden under his clothes are worse scars, but few ever see them.

Zogar carries a whopping great sword on his back, a dagger in his belt, and little else but a near-empty pack and longbow.

Personality:
Proud and grim, Zogar takes his private crusade seriously, as he does most things. His sense of humor tends to be more black than non-Kellids understand. He has taken his tribe's view of weaklings to heart, but has a soft spot for the Chelish. His sleep is always fraught with nightmares.

Background:
When he was a young lad, Zogar was nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon was slain before it could kill him, but his father, with whom he was traveling the steppes alone, perished, and Zogar himself was struck down before being saved by a group of Chelish adventurers. Zogar was taken to the city of Kenabres, where he lingered at death's door in a coma for weeks before waking. The only thing he had to remember his father by was the nomad's huge sword. Ever since then, he was unusually hale and hearty, as if his body had endured its brush with awfulness by becoming supernaturally fit. But still, the scars of his brush with death remained, and nightmares often plagued his sleep.

The religious Chelish family that had taken him in nursed him back to health, and subtly tried to indoctrinate him in the faith of Asmodeus without raising the ire of the witch hunters. Zogar learned what he could - he was a good student, absorbing all they could tell him about his foes - but he burned with a desire for vengeance against the monsters that had slain his father, and wished to return to his tribe as a great demonslayer. In secret, he still held Gorum in his heart. While the children of the household played at fighting demons, he took the fights all too seriously. His demeanor was grim and he never yielded, and when he came of age, the family was not entirely sorry to see him go.

Zogar tracked down his father's tribe, and spent some time among them, but his heart was restless. He had work to do, and his tribe's shaman told him both his parents would rest easy when his task was done, whether he fell in the battle or not. Zogar took all he had learned and spent years hunting the demons of the Worldwound, yearning to destroy them all. In the end, however, he gravitated to Kenabres - for where better to launch an invasion into the heart of demonkind, and end their power forever?

Religion:
Gorum

Languages:
Common, Hallit, Abyssal

Traits: Demon hunter, Exposed to awfulness

Feats: Furious focus, Power attack

Introduction:

The massive Kellid stalked through the streets, coming to a stop near the group. All furs and leather, he had the look of a man hungry for more than meat. He observed them for a while, not staring at anyone in particular, but almost tangibly weighing them on some internal scale. He seemed to approve of what he found, though he did not smile, for he finally stepped forward to introduce himself.

"It is good to see so many with a will to fight the demons." He turned his head and spat, as if even naming the monsters put a bad taste in his mouth. "I am Zorag, of the Utwind tribe. Long have I sought the company of those willing to face their fears and end the demon threat. ...You are here to slay the foul beasts, are you not? You resemble those great heroes my shaman described to me, and her fever-dreams are never wrong."

Goals:

Goal 1: To wipe out the demon threat in Golarion.

Goal 2: To restore the realm of Sarkoris to its former... er, glory.

Well, you didn't say they had to be achievable goals... that said, I'll come up with smaller ones if needed.

I see him as kind of a cross between Conan and an algai'd'siswai.
Mythic path: Champion.

If I forgot anything please let me know.

My time zone is GMT +1.


Ah yes, I am CDT (GMT -6 I believe).


Name: Weyland Piper
Race: Human
Class: Paladin (Shining Knight) of Iomedae
Mythic Path: Guardian (Exposed to Awfulness)
Align: Lawful Good
Character concept: Sword and Board when in doors and ride by attacker when in the field. I want to play the iconic paladin, the divine warrior and chivalrous knight. A diplomat and a hand of justice. As such I plan on maxing diplomacy, putting some ranks into Linguistics to get some useful languages and then just points into ride and handle animal.
Description: Tall and straight, broad of should and deep chested. His skin is tanned and ruddy from sun and wind. A thick tousle of dirty blood hair covers his head. He wears an easy smile and laugh lines crinkle around his kind eyes.
History: When a demon managed to slip past the defenses ringing the worldwound, Weyland's familiy farm unfortunately ended up being the first undefended homestead it came across. Little more than a child, Weyland could do little to stop the creature from butchering his family. Crusaders arrived in the nick of time, driving the creature away from the farm. Unfortunately, the beast also carried off Weyland's younger brother, who by his screams, was still alive. The barely breathing, orphaned lad was taken to a nearby church of Iomedae, where he was raised by the clergy eventually joining their order of Paladins.
Introduction:
"Wonderful weather, for such a grand day is it not? You sir, have a good eye. No I am not from around here. My name is Weyland Piper and I am on a pilgrimage. I am a Paladin in the service of Iomedae and have come to pray before your wardstone, as I have done at many such already. I hope to visit all before much longer. Alas, I did not know that access to the wardstone would be restricted during Armasse, or I might have planned my arrival somewhat differently, but no matter. My brethren have been kind enough to provide me with lodging and so I will enjoy the sights and sounds of your fair city. I have been told that there are a number of holy artifacts of Iomedae in Kenabres and perhaps they are not so restricted during the festival. What was that? Oh yes, someone is approaching the podium."

Two Goals:

1) Find out what happened to his brother and seek vengeance against the demon that attacked his farm. After all these years, Weyland has little expectation of finding his brother alive or even any of his remains, but there is always hope and it keeps drawing him into the worldwound to search.

2) To find out why he survived the demon attack. He picked up enough from the looks he received from the priests that he should not have survived his wounds and they continued even after he had regained his health. While he hopes it was little more than good fortune, part of him fears that it is due to some taint in his blood and the nightmares that he sometimes has do little to diminish these fears. To find out the source of his unnatural vigor even if it is demonic in origin, would do much to ease his mind.

I'm in PST, which I believe is GMT - 8


All, please read

I just got off the phone with my boss at my very part time job (4 hours / week), and starting in October he asked if my hours could be significantly increased thru next April. As I love the work, I said yes.

What that means is that I have to give up some other activities and since this Play by Post hasn't started yet, I have decided to cancel this as well as one other free time activity.

Thank you all for your interest, and I am sorry that I have to do this.

-- david


DM Papa.DRB wrote:

All, please read

I just got off the phone with my boss at my very part time job (4 hours / week), and starting in October he asked if my hours could be significantly increased thru next April. As I love the work, I said yes.

What that means is that I have to give up some other activities and since this Play by Post hasn't started yet, I have decided to cancel this as well as one other free time activity.

Thank you all for your interest, and I am sorry that I have to do this.

-- david

That darn real life, getting in the way of important stuff like roleplaying! ;) Congratulations with your job!


... Yeah. That was all shaping up suspiciously nice.
Good luck with your job!


Any more room for me? I'm trying to make an oracle. But some of the aspects are confusing me (spells) because this is my first Pathfinder character (as well as my first spellcaster). If so, could someone help me finish this character in time to play?

I have a thread on this character. It's right here.

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