Wounds and Vigor and Oozes.


Rules Questions


My friends and I are currently running a quick module over PbP, and we are using the wounds and vigor alternate rules in Ultimate Combat (handily linked for you). The second combat, as written, has an ochre jelly in it.

I'm not sure how the Wounds and vigor rules are supposed to work with Ooze splitting. Without explaining wounds and vigor, here is the basic problem: If each of the new ooze halves would have only 1/2 the health of the original version, wouldn't that automatically put the two ooze halves at the wounded condition (unless the creature had the toughness feat).?


There are lots of solutions, but I think the easiest would simply be to half the wound thresh hold, too.


mplindustries wrote:
There are lots of solutions, but I think the easiest would simply be to half the wound thresh hold, too.

That makes sense. If feels weird because it's basically an exception to the rules, but it would probably work.


Squirrel_Dude wrote:
mplindustries wrote:
There are lots of solutions, but I think the easiest would simply be to half the wound thresh hold, too.
That makes sense. If feels weird because it's basically an exception to the rules, but it would probably work.

Isn't splitting into two creatures also an exception? Seems fine to me ;)

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