Plant shape and vital strike


Rules Questions


Question over two semi-related topics:

1) plant shape natural energy damage: some plants have natural weapons that do energy damage instead or in addition to regular damage. It is my thought that since it's part of the weapons damage (rather than a su/ex/sp ability) that a character under the spell plant shape would also get it.

example: Viper Vine

viper vine:

Viper Vine
OFFENSE
Melee: bite +23 (2d6+8/19–20 plus 3d6 acid)

2) vital strike and strange natural weapons like this: I know that extra damage from things like flaming/holy etc. are not included in vital strike, but I was curious in cases like this where the actual weapon damage just happens to also do acid damage, does the vital strike do
A) 4d6 + 6d6 acid
B) 4d6 + 3d6 acid

I am comparing this to a monster like Efreeti who also get a 1d6 fire listed in their weapon damage but ALSO have a special ability that describes it as seperate damage.

Efreeti:

Offense:
Melee: 2 slams +15 (1d8+6 plus 1d6 fire)

special abilities:
Heat (Ex)
An efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.

RAW to me makes me think A) is correct because both damages are listed in the same damage block rather than being listed separately as an added ability, but I am unsure do to the nature of the half-physical/half-energy damage and the many controversies of vital strike.

vital strike:

Vital Strike (Combat)
You make a single attack that deals significantly more damage than normal.

Prerequisites: Base attack bonus +6.

Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Thoughts?


naw, it won't be multiplied. If it were a true weapon damage dice, it would be incorporated into the first xdy format, not 2d6 + 3d6 acid.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

Think of it like sneak attack damage rather than weapon damage.

And if you want insane vital strike damage consider Arsinotherium, Behemoth Hippopotamus or Cave Druid with Carnivorous Crystal, you have to love strong-jawed vital strikes going off for 16d8 or 28d8 for the Crystal.


oh wow, that ooze is.... rediculous! Thank you for that, though I would feel exceptionally cheesy playing that ooze :)


Would you get this from Carnivorous Crystal when in ooze form?

Razor Sharp (Ex)

A carnivorous crystal's slam attack deals devastating piercing and slashing damage, and threatens a critical hit on a roll of 18, 19, or 20.


Jeff Clem wrote:

Would you get this from Carnivorous Crystal when in ooze form?

Razor Sharp (Ex)

A carnivorous crystal's slam attack deals devastating piercing and slashing damage, and threatens a critical hit on a roll of 18, 19, or 20.

That's a good question, you would not get "razor sharp" as an ability, but I'm curious if it would change anything though because the ooze shape should still give you the slam as listed. I'd say this will be one of those mysteries that an intelligent DM would say no to anyways, or at least just deny the extra crit range. Over 112 melee damage as a standard action at level 11 (with furious finish) with an 18-20 crit range sounds a little silly. :)

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

You do not get Razor Sharp because it is not one of the abilities granted by the spell.

In this case your slam would do the listed Slam damage as blunt with a 20/x2 crit range.

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