AerynTahlro |
Is it possible to choose an Archetype for a class but not take one of the class ability substitutions?
Thanks
Just to echo the previous posters... No, you can't pick and choose abilities.
That is, unless your DM is using/allowing 3rd party materials. Super Genius Games recently came out with some guides of "Talented Fighter/Rogue/Cavalier" that would possibly meet what you are going for.
I think this is all of them so far...
http://paizo.com/products/btpy8yqw?The-Genius-Guide-to-the-Talented-Rogue
http://paizo.com/products/btpy8z1p?The-Genius-Guide-to-More-Rogue-Talents
http://paizo.com/products/btpy9065?The-Genius-Guide-to-the-Talented-Monk
http://paizo.com/products/btpy90lo?The-Genius-Guide-to-More-Monk-Talents
http://paizo.com/products/btpy8xoo?The-Genius-Guide-to-the-Talented-Fighter
http://paizo.com/products/btpy8y2p?The-Genius-Guide-to-More-Fighter-Talents
http://paizo.com/products/btpy917x?The-Genius-Guide-to-the-Talented-Cavalie r
Orfamay Quest |
Familiars can be awesomely powerful. At minimum, they're two free feats plus the ability to spy and deliver touch spells at range. With the the Improved Familiar feat, they can turn into a full-fledged consort, complete with its own set of actions per turn. The usual trick is to give it a million levels in Use Magic Device, a golf bag full of wands, and have it go to town with all the spells you'd like to have time to cast but can't.