Mythic Rookies


Pathfinder First Edition General Discussion


First I want to establish that I don't have Mythic Adventures yet, though I do have the playtest PDF.

The core of my idea is this: I want to see how a 1st-level party with 10 mythic tiers plays. From a mechanical angle, I'm interested in seeing how they would approach challenges intended for PCs five levels higher than them, and from a fluff angle, I like the idea of newbie adventurers somehow gaining immense power.

Thoughts?


My first thought is that they wouldn't have the full power of their mythic tiers, because they couldn't spend all their mythic feats without the actual feats to piggyback on.


Evil Midnight Lurker wrote:
My first thought is that they wouldn't have the full power of their mythic tiers, because they couldn't spend all their mythic feats without the actual feats to piggyback on.

That was my initial concern too, but given that you can hold mythic feats in reserve if you don't have the prerequisite, I'd actually interpret the mythic feats less as an aspect of the tiers and more as an aspect of your regular stats that are influenced by mythicness. Sorry if that sounds confusing, it's the only way I could think of phrasing it.

It is an issue though, and I wonder if a PC who can justify more mythic feats than another of the same level and tier would be drastically more powerful as a result. Maybe something to put a limit on, if that's the case.


I have the book. The feats the tiers give are either mythic or normal feats.

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