magnuskn |
There are legendary weapons. You can select one of the universal path abilities to receive one of those ( doesn't say from where, but that's where the GM comes in ) and it comes with some abilities. You can increase the number of abilities it has by selectign that path ability again when or after you hit tier three and the weapon becomes a minor artifact, then again at tier six and it becomes a major artifact.
Matrix Dragon |
One major thing about how legendary weapons works is that the item's 'non mythic' abilities don't upgrade by themselves. Your tiers add additional mythic abilities onto it.
There is one mythic ability that you can choose though that makes it much easier and cheaper to upgrade the non-mythic part of the weapon.
KainPen |
KainPen wrote:you should still be limited to no more than two spell around, even with quicken spell, as quicken requires a swift action to use. and most of the archmages abilities also require swift actions to use. You only get 1 of those around. that was one of the big things in the play test that caused Amazing initiative to change. There is actual a rule in the core book that limits you to one spell a round with the exception of quicken spell or on that could be done as a swift action. it was found and that is why it was emphases under amazing initiative.
did they add something to give extra swift actions?
Well. If you use Amazing Initiative, you can get another standard action as a free action by spending a mythic power charge. However, you cannot cast spells with it. With the Archmage path ability "Abundant Casting", you can spend one mythic power charge to include another target to a single-target spell you cast, but if you need to make a melee touch attack to deliver that spell, you need to hold the charge. In my reading that means that you can now deliver that charge with your additional standard action, because you technically are not casting a spell with it, you are making a melee touch attack with your spell-charged hand. ^^
Okay, so technically you are not casting three times per round. :p
abundant casting uses a swift action correct if so you don't get that extra standard action. because using amazing initiative is a swift action. so you can't do both. I don't remeber what it did before in the play test. the way you guys made it sound is that, some one go quicken maxmized fireball, then spend a mythic point cast another maxmized empower fireball not actual use the spell slot and then actual caster another maxmized empowerd fireball. ect. single I don't see getting two targets with a spell as that powerful then having to cast the spell again to hit 3 total targets.
How did they set up getting total mythic points per day?
magnuskn |
Abundant Casting doesn't seem to be a swift action, in fact there is no type of action associated with it, even when spending a mythic power charge to target more than one single target. And Amazing Initiative is a free action.
You regain your mythic power charges after resting one night. About each path seems to have a method to regain one charge by doing something extreme (like taking the maximised damage of an energy spell full to the face for the Archmage) and I think there are some other corner cases on how to regain single charges of mythic power.
KainPen |
Abundant Casting doesn't seem to be a swift action, in fact there is no type of action associated with it, even when spending a mythic power charge to target more than one single target. And Amazing Initiative is a free action.
You regain your mythic power charges after resting one night. About each path seems to have a method to regain one charge by doing something extreme (like taking the maximised damage of an energy spell full to the face for the Archmage) and I think there are some other corner cases on how to regain single charges of mythic power.
looks like the did change amazing iniative a little bit from the edit of the play test. it was a swift action in playtest. thus it could not be combine with a lot of other mythic ablities. So you could get 4 targets with casting of quicken, and abudent casting. I used it i think ones for a BBEG I was testing out for play test and he was able to give have his minions buff with stone skins and fly, that he orginal was casting on buff him self.
and mythic points per day looks like it was increased it was 3+teir after edit, everyone felt that was kind of low. Before it was out of hand because it was based on one ablity score mod + teir and that was to many uses per day and eveyone felt that was to high and favorable to SAD classes. not to mention there is a feat or path ablity to add more mythic powers 2 uses per day. I will have to wait and get a copy and look through it. Thanks for all the info guys.
magnuskn |
and mythic points per day looks like it was increased it was 3+teir after edit, everyone felt that was kind of low. Before it was out of hand because it was based on one ablity score mod + teir and that was to many uses per day and eveyone felt that was to high and favorable to SAD classes. not to mention there is a feat or path ablity to add more mythic powers 2 uses per day. I will have to wait and get a copy and look through it. Thanks for all the info guys.
It's "Mythic Tier x2 +3" for your daily charges, actually.
Well, I'm off to bed, if anybody wants to take over answering questions, feel free. If there are any unanswered questions tomorrow, I'll try to get to them, though.
I hope I wake up tomorrow to finally having module one of Wrath of the Righteous available for download!
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
1 person marked this as a favorite. |
Imma just leave this right here.
Umarian |
What kind of abilities does the CR 25 Mythic Dragon have?
He can bake you cookies before he eats you!
Basically the range on his abilities is increased greatly, and he has some nasty feats and spells to use. X-Ray Vision, some nasty blood, and few other things. He doesn't have to attack you to do damage to you.
Fnipernackle |
I will chime in my opinion. As I was not a fan of epic level, I was really excited for this book a year ago. Now that it is out, I have browsed through it and I'm rereading it. The problems I find are minor, such as the archmage has a tier 1 ability that says you have to be tier 3 before picking it up. Why isn't this in the tier 3 section of abilities? No biggie.
Also, the tier 1 ability that allows wizards to, as a swift action, fill one blank spell slot with any spell in their spellbook by expending a use of their mythic power. Now, this makes them better than a sorcerer but they have to expend mythic power and there's a lot of other things I'd rather do with that. Plus, wild arcana makes up for that.
Overall though, I absolutely LOVE this book! It will allow my group to play to the upper levels while still having a challenge or play to he early/middle teens and fil in the rest with tiers, letting us use higher level/mythic spells and abilities but not breaking the game. All in all, if I could have babies (I'm male but I'd still try), I'd have this book's babies.
magnuskn |
magnuskn wrote:Is that really going to be a thing? If so, could you please share your source?Size categories are untouched, as far as I have seen. You'll have to wait until Bestiary 4 to get Colossal+.
I'm not sure if they will actually take up a larger space on the table than colossal creatures will, but larger monsters will absolutely be a part of Bestiary 4 with the Kaiju. Here's some stuff from James about it:
Man, hunting down posts from James is lots of work, he posts just so much... ^^
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
1 person marked this as a favorite. |
Jason Nelson wrote:Imma just leave this right here.Yeah, someone should do somethin' about that.
Madclaw |
1 person marked this as a favorite. |
ThatEvilGuy wrote:Maybe somebody already has. But 663? Hmmmm..Jason Nelson wrote:Imma just leave this right here.Yeah, someone should do somethin' about that.
Just because there's only 3 mythic demons in MA doesn't mean we won't see more than that in WotR. They tend to make a number of custom monsters for APs. I don't know why they'd stop now. Also, I can't wait to see Deskari's stat block and the crazy mythic abilities he'll have.
Tom Phillips Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |
Maybe somebody already has. But 663? Hmmmm..
663 more?!
Oh, crud.<Cancels vacation.>
Tom Phillips Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |
Teller of Tales |
Well, Weapon Finesse (Mythic) made the keep, so there's finally a Core Dex-to-damage option!
Though I still think they went kinda overboard here, since it completely replaced strength in all ways related to damage.
Why would any primary meele(outside of a few specialized, feat starved or strength boosting cases) not go DEX with it?Two feats (well, 3 if you count effortless armor to remove max dex) to basically increase AC and Ref Saves by about 5 to 10 (remember that the MT alone nudge you to take +10 to your primary stat).
I honestly don't see how a strength build can hope to even get close to a Dex builds AC now (on higher levels at least).
Cheapy |
Cheapy wrote:Well, Weapon Finesse (Mythic) made the keep, so there's finally a Core Dex-to-damage option!Though I still think they went kinda overboard here, since it completely replaced strength in all ways related to damage.
Why would any primary meele(outside of a few specialized, feat starved or strength boosting cases) not go DEX with it?
Two feats (well, 3 if you count effortless armor to remove max dex) to basically increase AC and Ref Saves by about 5 to 10 (remember that the MT alone nudge you to take +10 to your primary stat).I honestly don't see how a strength build can hope to even get close to a Dex builds AC now (on higher levels at least).
Which is why it's a Mythic feat, and not a core feat!
Ravingdork |
Cheapy wrote:Well, Weapon Finesse (Mythic) made the keep, so there's finally a Core Dex-to-damage option!Though I still think they went kinda overboard here, since it completely replaced strength in all ways related to damage.
Why would any primary meele(outside of a few specialized, feat starved or strength boosting cases) not go DEX with it?
Two feats (well, 3 if you count effortless armor to remove max dex) to basically increase AC and Ref Saves by about 5 to 10 (remember that the MT alone nudge you to take +10 to your primary stat).I honestly don't see how a strength build can hope to even get close to a Dex builds AC now (on higher levels at least).
Though I can't account for Mythic, since I don't have the book, people who DON'T play Dexterity-as-my-primary-ability-score-characters tend to have higher ACs.
Realmwalker |
Teller of Tales wrote:Which is why it's a Mythic feat, and not a core feat!Cheapy wrote:Well, Weapon Finesse (Mythic) made the keep, so there's finally a Core Dex-to-damage option!Though I still think they went kinda overboard here, since it completely replaced strength in all ways related to damage.
Why would any primary meele(outside of a few specialized, feat starved or strength boosting cases) not go DEX with it?
Two feats (well, 3 if you count effortless armor to remove max dex) to basically increase AC and Ref Saves by about 5 to 10 (remember that the MT alone nudge you to take +10 to your primary stat).I honestly don't see how a strength build can hope to even get close to a Dex builds AC now (on higher levels at least).
I have no problem with it, it has been my experience that speed and accuracy (Which is almost always dex based) was equally damaging as power. It does not have as much an impact in game unless you have players that have an over emphasis on optimization. We have had maybe 2 Dervish Dancer builds 1 Rogue, and 1 Time Thief in my party and they did not outshine the greatsword wielding fighter.
As a Mythic Feat Mythic Weapon Finesse definitely has a place.
Teller of Tales |
(..) there's finally a Core Dex-to-damage option!
Which is why it's (..) not a core feat!
:P
Mythic Weapon Finesse on its own is not a problem and I actually love it (since I love Dex builds in general), I just think there should be be a way for Strength Builds to somehow keep up in AC now that Dex builds completely keep up on damage for the cost of 2 feats (yes, yes, for Mythic characters, not for normal ones) and can circumvent max Dex on armor.
Want to build a slow, heavily armored hulk? To bad, his AC will now be far lower than for his quick, not much less armored Dex counterpart.
Realmwalker |
Cheapy wrote:
(..) there's finally a Core Dex-to-damage option!Cheapy wrote:
Which is why it's (..) not a core feat!:P
Mythic Weapon Finesse on its own is not a problem and I actually love it (since I love Dex builds in general), I just think there should be be a way for Strength Builds to somehow keep up in AC now that Dex builds completely keep up on damage for the cost of 2 feats (yes, yes, for Mythic characters, not for normal ones) and can circumvent max Dex on armor.
Want to build a slow, heavily armored hulk? To bad, his AC will now be far lower than for his quick, not much less armored Dex counterpart.
They do, it is called heavier armor...most people have a tendency to over look this high strength builds can utilize heavier armor easier and not be gimped. Lower strength builds though they get to add more of thier dex to AC don't get it at as high a rate as being able to wear heavier armor types. My dex based Dervish Dancer always lagged behind the fighter in full plate AC wise.
Prerequisites: Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar.
Benefit: When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand.
2 feats, 2 ranks of Dance, Dex 13, proficient in Scimitar...for the most part 2 feats (with this and weapon finesse) all before Mythic.
Now I can add dex to damage with any weapon I can finesse at Mythic. (Most finessable weapons do d6 damage so it is far from overpowered.
I can still get more damage and AC with a fighter strength build.
Realmwalker |
At most Mythic Weapon Finesse makes it easier on my rogue as now I can get the bit of extra damage with out having to be proficient with a Scimitar and not have to spend a crap ton on the Agile enchantment. I can either take Shield Proficiency and get a buckler (extra defense) or duel wield rapiers (extra damage). Hell I'd take this as a Trickster Path Ability
Teller of Tales |
And then the dervish takes effortless Armor twice and wears Celestial Plate Armor or takes Enduring Armor and now has up to 15 AC Bonus (that don't stack with Armor, but fully stack Dex). Also, thanks to the automatic Ability Increase, the main stat will be higher than in a normal game, meaning even more Dex compared to the not really increased armor (outside of one Guardian Ability that can be taken by Dex chars just as well).
It's for example fairly easy to build a Dex Magus with AC well over 50 without even investing that much into it.
An standard build str fighter on the other hand? Autohit with pretty much every attack.
It's basically the same problem like in any high powered DnD release: Stats diverge so far, that those builds that don't or can't invest into certain areas auto fail at it while those that do invest/get it for free auto succeed.
Which is fine if you spend time optimizing and trying to find ways around it, but it also means that "careless" character building and GM-ing will lead to a lot of "this and this is broken" over the next few month as a "rocket tag one trick pony" seems to be far easier to build than a rounded character.
About the "Devish Dance allowed it already":
Yes, and as I said Mythic Weapon Finesse on its own is pretty powerful (mainly because it lacks the "at most x1 Dex to damage of Agile, allowing some nice tricks), but completely ok. It's the combination with all the other nice stuff Dex builds get that makes it, at least to me, seem overshadowing Str builds.
Matrix Dragon |
The truth is that two-hander Strength builds still do more damage than dex builds because of the +50% str mod and power attack bonus. In addition, Mythic Furious Focus lets Str builds almost ignore the penalty for using power attack.
All mythic Weapon Finesse does is prevents dex builds from being gimped. Strength builds still do far more damage.
Teller of Tales |
As Mythic Weapon Finesse is worded, two-handed Dex builds should also get +50% str mod and power attack bonus. There is no lower damage in Dex builds (besides that damage, that a Str build could theoretically get from the feats a Dex build needs. But they'll probably have to spend those to get some defenses going)
True, it quite limits the choice of weapons, but that's it.
Matrix Dragon |
As Mythic Weapon Finesse is worded, two-handed Dex builds should also get +50% str mod and power attack bonus. There is no lower damage in Dex builds (besides that damage, that a Str build could theoretically get from the feats a Dex build needs. But they'll probably have to spend those to get some defenses going)
True, it quite limits the choice of weapons, but that's it.
Hmm, you're right, but there are very few Finesse weapons that get the +50% bonus when two-handed since most of them are light. The only options are an Elven Curve Blade, whip, and spiked chain, right? Since that's getting into exotic weapons (there goes another feat!) and weapons that aren't that great, I don't consider this an issue.
Artanthos |
And then the dervish takes effortless Armor twice and wears Celestial Plate Armor or takes Enduring Armor and now has up to 15 AC Bonus (that don't stack with Armor, but fully stack Dex). Also, thanks to the automatic Ability Increase, the main stat will be higher than in a normal game, meaning even more Dex compared to the not really increased armor (outside of one Guardian Ability that can be taken by Dex chars just as well).
It's for example fairly easy to build a Dex Magus with AC well over 50 without even investing that much into it.
AC is not just a dex based game, even in Mythic.
With those same three mythic path choices, the strength based fighter has taken Adamantine Mind, Armored Might and Impervious Body.
Not only does he stay even in the AC department, he's better protected mind and body when he does get hit.
Teller of Tales |
Well, you forgot the dueling sword, but yeah, they should all be exotic (if you are not an elf at least, then the Curve Blade comes free).
Though there are some other ways to get proficiency somewhat cheap.
I also never said it's an issue per se, just that I believe that (mythic-) Dex builds are now (theoretically) stronger than Str ones.
How it will all pan out is something I can't foresee.
Mal_Luck |
Mythic Power Attack and Mythic Furious Focus confuse me a bit. With some Mythic power into Power Attack I think you ignore Power Attack penalties for 1 minute whereas with Mythic Furious Focus only ignores it for just one round. It seems like the two feat descriptions got mixed up.
I can't see why you would want to take Furious Focus or it's Mythic version while Mythic Power Attack exists.
Lord Fyre RPG Superstar 2009 Top 32 |
KainPen |
Are the Mythic Rules in any way "Backwards Compatible" with already existing APs?
If so, how?
they are but don't expect much of a challenge, to pc if you don't edit the AP for the rules. Mythic pc vs none mythic or powered up creatures are going to blow through an old ap like it was nothing. I did this for the play test updated one AP to mythic. If you do use mythic in a old AP I would suggest no more then 1-2 teirs for pcs and up to 4 for BBEGs. They have fast templets you can just creatures to make them stronger. I would suggest adding those to monster just to make the AP a little harder. with 0-1 teir for pcs. That how I will be running my games from now on. no teirs for but will still use mythic monsters templet them.
mythic rules to my understand after the play test was done. where complete DM/GM control. DM/GM controls when PCs get teirs so just apply them when you want and can be removed just as easly. Same for monsters and NPC you apply them when you want. There was suggestion in the play test saying mythic power could last for week and then start to fade, and you would have to do something mythic to recharge them ect.
Narango |
So, I haven't read this book at all and I wasn't really planning on picking it up, but just from the description, this whole mythic path thing sounds a LOT like how 4th ed. D&D powers work. Am I way off on this? I'm really not a fan of 4th ed., which is why this was kind of an instant turn off for me, but I'm just really curious if anyone else was thinking this.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson wrote:Just because there's only 3 mythic demons in MA doesn't mean we won't see more than that in WotR. They tend to make a number of custom monsters for APs. I don't know why they'd stop now.ThatEvilGuy wrote:Maybe somebody already has. But 663? Hmmmm..Jason Nelson wrote:Imma just leave this right here.Yeah, someone should do somethin' about that.
To this I can only say wait and see. I don't mean to be coy, but I'm not at liberty to talk about another company's upcoming products before they're released, even if (especially if) I've worked on them.
However, I will say that if you like demons, and if you are curious about the mythic rules, you will definitely want to see what's coming.
I'm at work at the moment so not much time to post, but a bigger announcement will be coming later today.
Also, I can't wait to see Deskari's stat block and the crazy mythic abilities he'll have.
One word: crazy. :)
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Alleran wrote:I was surprised to not see a mythic succubus in MA.And a mythically *ahem* enhanced bare...errr...bear druidess in a grapple.
Did you say mythic succubus?
Lamontius |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Do you need 20 levels of a class to start taking mythic levels? Or is it possible to multiclass/take levels of prestige classes and get the 20 HD before we can start taking the mythic paths?
Neither.
You can start gaining mythic tiers as early as 1st level if that's the way the GM has set up the campaign.